import re import time import importlib import random from itertools import count from math import floor from minecraft.networking.types import BlockFace from mosfet.protocol.managers import ChunkNotLoadedException from mosfet import utils from mosfet import path from mosfet.info import blocks from mosfet.info import items from mosfet.info import mcdata from mosfet.info import mobs class FindGappleStates: def idle(self): return None def init(self): self.state = self.go_spectator def go_spectator(self): print('Going spectator...') self.g.chat.send('/gamemode spectator') self.state = self.tp_to_coord def tp_to_coord(self): step = utils.spiral(self.count) step_scaled = utils.pmul(step, 192) self.coord = utils.padd(self.origin, step_scaled) self.coord = (self.coord[0], 50, self.coord[2]) print('count:', self.count, 'teleporting to:', self.coord) self.g.chat.send('/tp {} {} {}'.format(*self.coord)) self.g.command_lock = True self.state = self.wait_for_load def wait_for_load(self): if self.g.command_lock: return if self.g.chunks.check_loaded(self.g.pos, 169): print('chunks have been loaded') self.state = self.pick_chest def pick_chest(self): chest_list = [] for chest_id in blocks.CHEST_IDS: chest_list.extend(self.g.chunks.index.get(chest_id, [])) for chest in chest_list: if chest in self.checked_chests: # slow but simple continue if utils.phyp_king(self.coord, chest) > 96: # skip because we can't detect item drops continue self.current_chest = chest self.checked_chests.append(self.current_chest) self.state = self.break_chest break else: # for print('exhausted chest list') self.state = self.cleanup def break_chest(self): print('Breaking chest', self.current_chest) self.g.command_lock = True self.g.item_lock = True self.g.chat.send('/setblock {} {} {} air destroy'.format(*self.current_chest)) self.wait_time = 0.5 self.state = self.wait_for_items def wait_for_items(self): # wait for command to execute if self.g.command_lock: return # wait for items to drop if self.wait_time > 0: self.wait_time -= utils.TICK else: print('done waiting for items') self.state = self.pick_chest def cleanup(self): self.count += 1 self.state = self.done def done(self): # never gets ran, placeholder return None def __init__(self, global_state): self.g = global_state self.state = self.idle self.origin = utils.pint(self.g.pos) self.count = 0 self.coord = None self.current_chest = None self.checked_chests = [] self.wait_time = 0 def run(self): self.state()