import unittest from munch import Munch from minecraft.networking.types import BlockFace from mosfet.info import items from mosfet.jobs.cache_items import CacheItemsStates class CacheItemsTests(unittest.TestCase): def test_successful_labeled_transfer_skips_placing_another_cache_chest(self): item_id = items.get_id('stone') stack = Munch(present=True, item_id=item_id, item_count=16) window = Munch(container_slots=27, contents={ **dict.fromkeys(range(27)), 27: stack, }) clicks = [] class FakeGame: @staticmethod def count_window_slots(): return 0 @staticmethod def click_window(*args): clicks.append(args) class FakeWorld: @staticmethod def find_blocks_indexed(*_args): return [] @staticmethod def find_labeled_chests(*_args): return [] g = Munch( game=FakeGame(), world=FakeWorld(), pos=(0, 64, 0), inv={}, window=window, item_lock=False) state = CacheItemsStates(g) state.is_labeled_container = True state.container_item_ids = {item_id} state.move_items() self.assertEqual(len(clicks), 1) self.assertFalse(state.transferred_to_labeled_chest) window.contents[27] = Munch(present=False, item_id=0, item_count=0) g.item_lock = False state.pending_transfer['confirm_after'] = 0 state.move_items() self.assertTrue(state.transferred_to_labeled_chest) state.labeled_chests = [] state.trapped_chests = [] state.choose_trapped_chest() self.assertIs(state.state.__func__, state.cleanup.__func__) def test_mutually_reachable_opening_is_skipped_after_path_failure(self): start = (0, 64, 0) first = (4, 64, 0) nearby = (4, 64, 1) item_id = items.get_id('stone') calls = [] class FakeWorld: @staticmethod def find_cache_openings(area, _center): position = first if area == (10, 64, 0) else nearby return [{'position': position}] def path_to_place(self, origin, target): origin, target = tuple(origin), tuple(target) calls.append((origin, target)) if origin == start and target == first: return None if (origin, target) in ((nearby, first), (first, nearby)): return [origin, target] return None state = CacheItemsStates(Munch( world=FakeWorld(), pos=start, inv={9: Munch(present=True, item_id=item_id)})) state.labeled_chests = [ {'position': (10, 64, 0), 'positions': ((10, 64, 0),), 'item_ids': {item_id}, 'labels': {'Stone'}}, {'position': (11, 64, 0), 'positions': ((11, 64, 0),), 'item_ids': {item_id}, 'labels': {'Stone'}}, ] state.trapped_chests = [] state.choose_trapped_chest() self.assertEqual(calls, [ (start, first), (nearby, first), (first, nearby), ]) self.assertIn(first, state.bad_openings) self.assertIn(nearby, state.bad_openings) def test_one_way_reachability_does_not_blacklist_opening(self): bad = (1, 64, 0) candidate = (2, 64, 0) class FakeWorld: @staticmethod def path_to_place(start, target): return [start, target] if tuple(start) == candidate else None state = CacheItemsStates(Munch()) state.bad_openings = {bad} self.assertFalse(state._opening_in_bad_region(FakeWorld(), candidate)) self.assertNotIn(candidate, state.bad_openings) def test_cache_chest_placement_sneaks_to_avoid_opening_support_container(self): calls = [] class FakeGame: @staticmethod def place_block(*args, **kwargs): calls.append((args, kwargs)) state = CacheItemsStates(Munch(game=FakeGame())) state.area = (3, 65, 7) state.place_chest() self.assertEqual(calls, [( ((3, 64, 7), BlockFace.TOP), {'sneaking': True}, )]) self.assertIs(state.state.__func__, state.open_chest.__func__) if __name__ == '__main__': unittest.main()