#!/usr/bin/env python import getpass import sys import re from optparse import OptionParser from custom.managers import DataManager, ChunksManager from custom.networking.packets.clientbound.play import chunk_data, block_change_packet import minecraft.networking.packets def get_packets(old_get_packets): def wrapper(func, context): print('Monkey-patched.') packets = func(context) packets.add(chunk_data.ChunkDataPacket) packets.add(block_change_packet.BlockChangePacket) packets.add(block_change_packet.MultiBlockChangePacket) return packets return lambda x: wrapper(old_get_packets, x) minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets) from minecraft import authentication from minecraft.exceptions import YggdrasilError from minecraft.networking.connection import Connection from minecraft.networking.packets import Packet, clientbound, serverbound def get_options(): parser = OptionParser() parser.add_option("-u", "--username", dest="username", default=None, help="username to log in with") parser.add_option("-p", "--password", dest="password", default=None, help="password to log in with") parser.add_option("-s", "--server", dest="server", default=None, help="server host or host:port " "(enclose IPv6 addresses in square brackets)") parser.add_option("-o", "--offline", dest="offline", action="store_true", help="connect to a server in offline mode " "(no password required)") parser.add_option("-d", "--dump-packets", dest="dump_packets", action="store_true", help="print sent and received packets to standard error") parser.add_option("-v", "--dump-unknown-packets", dest="dump_unknown", action="store_true", help="include unknown packets in --dump-packets output") (options, args) = parser.parse_args() if not options.username: options.username = input("Enter your username: ") if not options.password and not options.offline: options.password = getpass.getpass("Enter your password (leave " "blank for offline mode): ") options.offline = options.offline or (options.password == "") if not options.server: options.server = input("Enter server host or host:port " "(enclose IPv6 addresses in square brackets): ") # Try to split out port and address match = re.match(r"((?P[^\[\]:]+)|\[(?P[^\[\]]+)\])" r"(:(?P\d+))?$", options.server) if match is None: raise ValueError("Invalid server address: '%s'." % options.server) options.address = match.group("host") or match.group("addr") options.port = int(match.group("port") or 25565) return options def main(): options = get_options() mcdata = DataManager('./mcdata') if options.offline: print("Connecting in offline mode...") connection = Connection( options.address, options.port, username=options.username) else: auth_token = authentication.AuthenticationToken() try: auth_token.authenticate(options.username, options.password) except YggdrasilError as e: print(e) sys.exit() print("Logged in as %s..." % auth_token.username) connection = Connection( options.address, options.port, auth_token=auth_token) if options.dump_packets: def print_incoming(packet): if type(packet) is Packet: # This is a direct instance of the base Packet type, meaning # that it is a packet of unknown type, so we do not print it # unless explicitly requested by the user. if options.dump_unknown: print('--> [unknown packet] %s' % packet, file=sys.stderr) else: print('--> %s' % packet, file=sys.stderr) def print_outgoing(packet): print('<-- %s' % packet, file=sys.stderr) connection.register_packet_listener( print_incoming, Packet, early=True) connection.register_packet_listener( print_outgoing, Packet, outgoing=True) def handle_join_game(join_game_packet): print('Connected.') connection.register_packet_listener( handle_join_game, clientbound.play.JoinGamePacket) def print_chat(chat_packet): print("Message (%s): %s" % ( chat_packet.field_string('position'), chat_packet.json_data)) chunks = ChunksManager(mcdata) chunks.register(connection) connection.register_packet_listener( print_chat, clientbound.play.ChatMessagePacket) connection.connect() while True: try: text = input() if text == "/respawn": print("respawning...") packet = serverbound.play.ClientStatusPacket() packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN connection.write_packet(packet) elif text == '!test': print(chunks.get_block_at(91, 65, 57)) else: packet = serverbound.play.ChatPacket() packet.message = text connection.write_packet(packet) except KeyboardInterrupt: print("Bye!") sys.exit() if __name__ == "__main__": main()