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No commits in common. "b754a4746da8c4aba4a8ccbfa9cb5483cfd28fcb" and "beb4c31f5eb7bab420e072d541c0755e57e29c10" have entirely different histories.

6 changed files with 42 additions and 143 deletions

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@ -3,7 +3,7 @@ from munch import Munch
import minecraft_data
mcd = minecraft_data('1.16.4')
mcd = minecraft_data('1.16.2')
with open('mcdata/registries.json') as f:
DATA = json.load(f)

119
game.py
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@ -20,7 +20,7 @@ from protocol.packets import (
ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
ClientWindowConfirmationPacket, EntityMetadataPacket,
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
EntityActionPacket, EntityTeleport,
EntityActionPacket, SpawnPlayerPacket,
)
from protocol.types import Slot
@ -97,35 +97,30 @@ class MCWorld:
# crawl to the bottom log
while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
log = utils.padd(log, path.BLOCK_BELOW)
base = log
if base in found_trees:
continue
# make sure we are on the ground
if self.block_at(*utils.padd(base, path.BLOCK_BELOW)) in blocks.NON_SOLID_IDS:
if self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.NON_SOLID_IDS:
continue
# crawl to the top log to count and check leaves
# crawl to the top log to count
log_count = 1
good_leaves = False
while self.block_at(*utils.padd(log, path.BLOCK_ABOVE)) in blocks.LOG_IDS:
log = utils.padd(log, path.BLOCK_ABOVE)
log_count += 1
for offset in path.CHECK_DIRECTIONS:
if self.block_at(*utils.padd(log, offset)) not in blocks.LEAF_IDS:
break
else: # for:
good_leaves = True
# make sure it's a good tree
if not good_leaves or log_count < 3:
if self.block_at(*utils.padd(log, path.BLOCK_ABOVE)) not in blocks.LEAF_IDS or log_count < 3:
continue
found_trees.append(base)
# crawl back to the bottom log
while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
log = utils.padd(log, path.BLOCK_BELOW)
yield base
if log in found_trees:
continue
found_trees.append(log)
yield log
def find_tree_openings(self, tree):
# returns coords in a cardinal direction where we can stand by tree
@ -330,10 +325,8 @@ class Game:
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
register(self.handle_destroy_entities, DestroyEntitiesPacket)
register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
register(self.handle_spawn_player, SpawnPlayerPacket)
register(self.handle_respawn, clientbound.play.RespawnPacket)
register(self.handle_player_list, clientbound.play.PlayerListItemPacket)
register(self.handle_entity_teleport, EntityTeleport)
#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
#register(self.handle_packet, Packet, early=True)
@ -461,7 +454,7 @@ class Game:
reply = data
if command == 'pos':
reply = str(utils.pint(self.g.pos))[1:-1] + ', ' + self.g.dimension
reply = str(utils.pint(self.g.pos))[1:-1]
if command == 'afk':
if not self.g.afk:
@ -519,14 +512,6 @@ class Game:
if command == 'loaded':
reply = str(self.g.chunks.get_loaded_area())
if command == 'players':
if data == 'clear':
self.g.players = {}
reply = 'ok'
else:
for k, v in self.g.players.items():
print(str(k) + ':', v, self.g.player_names[v.player_uuid])
if command == 'objects':
if data == 'clear':
self.g.objects = {}
@ -583,11 +568,6 @@ class Game:
else:
reply = '/afk'
if command == 'tree':
pos = utils.pint(self.g.pos)
tree = next(self.g.world.find_trees(pos, 50))
reply = str(tree)[1:-1]
################# Specific commands ##########################
if for_me:
@ -692,37 +672,6 @@ class Game:
self.g.job.state = self.g.job.fill_blocks
reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block]
if command == 'here':
try:
sender_uuid = self.g.player_names[sender]
except KeyError:
reply = 'can\'t find your uuid'
if not reply:
for p in self.g.players.values():
if p.player_uuid == sender_uuid:
player = p
break
else: # for
reply = 'can\'t find you'
if not reply:
pos = utils.pint(self.g.pos)
goal = utils.pint((p.x, p.y, p.z))
start = time.time()
navpath = self.g.world.path_to_place(pos, goal)
if navpath:
self.g.path = navpath
if self.g.job:
self.g.job.stop()
print(len(navpath))
print(navpath)
print(round(time.time() - start, 3), 'seconds')
reply = 'ok'
else:
reply = 'no path'
################# Authorized commands ##########################
if authed:
@ -918,7 +867,7 @@ class Game:
print(packet)
self.g.players[packet.entity_id] = Munch(
entity_id=packet.entity_id,
player_uuid=packet.player_UUID,
player_uuid=packet.player_uuid,
x=packet.x,
y=packet.y,
z=packet.z,
@ -987,14 +936,6 @@ class Game:
mob.y += packet.delta_y / 4096.0
mob.z += packet.delta_z / 4096.0
player = self.g.players.get(packet.entity_id, None)
if player:
player.x += packet.delta_x / 4096.0
player.y += packet.delta_y / 4096.0
player.z += packet.delta_z / 4096.0
if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_position_rotation(self, packet):
mob = self.g.mobs.get(packet.entity_id, None)
if mob:
@ -1002,29 +943,6 @@ class Game:
mob.y += packet.delta_y / 4096.0
mob.z += packet.delta_z / 4096.0
player = self.g.players.get(packet.entity_id, None)
if player:
player.x += packet.delta_x / 4096.0
player.y += packet.delta_y / 4096.0
player.z += packet.delta_z / 4096.0
if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_teleport(self, packet):
mob = self.g.mobs.get(packet.entity_id, None)
if mob:
mob.x = packet.x
mob.y = packet.y
mob.z = packet.z
player = self.g.players.get(packet.entity_id, None)
if player:
player.x = packet.x
player.y = packet.y
player.z = packet.z
if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_velocity(self, packet):
obj = self.g.objects.get(packet.entity_id, None)
if obj:
@ -1039,8 +957,6 @@ class Game:
del self.g.objects[eid]
if eid in self.g.mobs:
del self.g.mobs[eid]
if eid in self.g.players:
del self.g.players[eid]
def leave_bed(self):
packet = EntityActionPacket()
@ -1053,11 +969,6 @@ class Game:
print(packet)
self.g.dimension = packet.world_name.replace('minecraft:', '')
def handle_player_list(self, packet):
for action in packet.actions:
if isinstance(action, packet.AddPlayerAction):
self.g.player_names[action.uuid] = action.name
self.g.player_names[action.name] = action.uuid # porque no los dos?
def tick(self):
if self.g.breaking:

View File

@ -24,7 +24,6 @@ g.inv = {}
g.objects = {}
g.mobs = {}
g.players = {}
g.player_names = {}
g.window = None
g.job = None
g.correction_count = 0

View File

@ -11,13 +11,20 @@ def get_packets(old_get_packets):
mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
mc_packets.add(packets.BlockBreakAnimationPacket)
mc_packets.add(packets.SetSlotPacket)
#mc_packets.add(packets.PlayerDiggingPacket)
#mc_packets.add(packets.PickItemPacket)
#mc_packets.add(packets.HeldItemChangePacket)
mc_packets.add(packets.OpenWindowPacket)
#mc_packets.add(packets.CloseWindowPacket)
#mc_packets.add(packets.ClickWindowPacket)
mc_packets.add(packets.ClientWindowConfirmationPacket)
#mc_packets.add(packets.ServerWindowConfirmationPacket)
mc_packets.add(packets.EntityMetadataPacket)
mc_packets.add(packets.SpawnLivingEntityPacket)
mc_packets.add(packets.EntityPositionRotationPacket)
mc_packets.add(packets.DestroyEntitiesPacket)
mc_packets.add(packets.EntityTeleport)
#mc_packets.add(packets.EntityActionPacket)
mc_packets.add(packets.SpawnPlayerPacket)
return mc_packets

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@ -330,23 +330,6 @@ class SpawnLivingEntityPacket(Packet):
{'velocity_z': Short},
]
class EntityTeleport(Packet):
# Sent by the server when an entity moves more than 8 blocks
# https://wiki.vg/Protocol#Entity_Teleport
id = 0x56
packet_name = 'entity teleport'
definition = [
{'entity_id': VarInt},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
{'on_ground': Boolean},
]
class EntityPositionRotationPacket(Packet):
# Sent by the server when an entity rotates and moves
# https://wiki.vg/Protocol#Entity_Position_and_Rotation
@ -391,3 +374,19 @@ class EntityActionPacket(Packet):
{'action_id': VarInt},
{'jump_boost': VarInt},
]
class SpawnPlayerPacket(Packet):
# https://wiki.vg/Protocol#Spawn_Player
id = 0x04
packet_name = 'spawn player'
definition = [
{'entity_id': VarInt},
{'player_uuid': UUID},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
]

View File

@ -1,40 +1,23 @@
appdirs==1.4.3
astar==0.92
CacheControl==0.12.6
certifi==2020.6.20
cffi==1.14.2
chardet==3.0.4
click==7.1.2
colorama==0.4.3
contextlib2==0.6.0
cryptography==3.1
distlib==0.3.0
distro==1.4.0
Flask==1.1.2
html5lib==1.0.1
idna==2.10
ipaddr==2.2.0
itsdangerous==1.1.0
Jinja2==2.11.2
lockfile==0.12.2
MarkupSafe==1.1.1
minecraft-data==2.70.1
msgpack==0.6.2
minecraft-data==2.67.0
munch==2.5.0
packaging==20.3
panda3d==1.10.6.post2
pathtools==0.1.2
pep517==0.8.2
progress==1.5
pycparser==2.20
pyCraft==0.7.0
pyCraft @ git+https://github.com/ammaraskar/pyCraft.git@2813d02ae7fb8182c3e5227a73de2240b09878d9
PyNBT==3.0.0
pyparsing==2.4.6
pytoml==0.1.21
requests==2.24.0
retrying==1.3.3
six==1.15.0
urllib3==1.25.10
watchdog==0.10.3
webencodings==0.5.1
Werkzeug==1.0.1