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No commits in common. "7caa51f011fad4cb19140c8a26bb3f3fe069d811" and "650398255b57d45992d1a80d0a5ded2ba7f367b6" have entirely different histories.
7caa51f011
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650398255b
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@ -36,7 +36,7 @@ class Commands:
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elif text == 'You are no longer AFK.':
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elif text == 'You are no longer AFK.':
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self.g.afk = False
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self.g.afk = False
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match1 = re.match(r'.*<(\w+)> (.*)', text)
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match1 = re.match(r'<?(\w+)> (.*)', text)
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match2 = re.match(r'\[(\w+) -> me] (.*)', text)
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match2 = re.match(r'\[(\w+) -> me] (.*)', text)
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if match1:
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if match1:
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sender, text = match1.groups()
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sender, text = match1.groups()
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@ -54,7 +54,11 @@ class CacheItemsStates:
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chest = self.trapped_chests[0]
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chest = self.trapped_chests[0]
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navpath = w.path_to_place_faked(p, chest)
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tmp = c.get_block_at(*chest)
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c.set_block_at(*chest, blocks.AIR)
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navpath = w.path_to_place(p, chest)
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c.set_block_at(*chest, tmp)
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print('navpath:', navpath)
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print('navpath:', navpath)
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if navpath:
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if navpath:
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@ -81,8 +81,10 @@ class GatherSandStates:
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p = utils.pint(self.g.pos)
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p = utils.pint(self.g.pos)
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c = self.g.chunks
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c = self.g.chunks
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navpath = w.path_to_place_faked(p, self.sand)
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tmp = c.get_block_at(*self.sand)
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print('navpath:', navpath)
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c.set_block_at(*self.sand, blocks.AIR)
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navpath = w.path_to_place(p, self.sand)
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c.set_block_at(*self.sand, tmp)
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if navpath:
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if navpath:
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self.g.path = navpath[:-1]
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self.g.path = navpath[:-1]
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@ -61,7 +61,7 @@ class GrabSuppliesStates:
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w = self.g.world
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w = self.g.world
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p = utils.pint(self.g.pos)
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p = utils.pint(self.g.pos)
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self.barrels = w.find_blocks_indexed(p, blocks.BARREL_IDS, 80)
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self.barrels = w.find_blocks_indexed(p, blocks.BARREL_IDS)
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print('Found:', self.barrels)
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print('Found:', self.barrels)
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self.state = self.choose_barrel
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self.state = self.choose_barrel
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@ -73,7 +73,6 @@ class GrabSuppliesStates:
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if barrel in self.bad_barrels:
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if barrel in self.bad_barrels:
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continue
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continue
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print('Chose:', barrel)
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self.barrel = barrel
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self.barrel = barrel
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self.state = self.path_to_barrel
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self.state = self.path_to_barrel
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return
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return
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@ -87,20 +86,26 @@ class GrabSuppliesStates:
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p = utils.pint(self.g.pos)
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p = utils.pint(self.g.pos)
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c = self.g.chunks
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c = self.g.chunks
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navpath = w.path_to_place_faked(p, self.barrel)
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barrel = self.barrel
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tmp = c.get_block_at(*barrel)
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c.set_block_at(*barrel, blocks.AIR)
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navpath = w.path_to_place(p, barrel)
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c.set_block_at(*barrel, tmp)
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print('navpath:', navpath)
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print('navpath:', navpath)
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if navpath:
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if navpath:
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self.g.path = navpath[:-1]
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self.g.path = navpath[:-1]
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self.opening = self.g.path[-1]
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self.opening = self.g.path[-1]
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self.checked_barrels.append(self.barrel)
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self.checked_barrels.append(barrel)
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self.area = self.barrel
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self.area = barrel
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self.state = self.going_to_barrel
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self.state = self.going_to_barrel
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self.checked_supplies = []
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self.checked_supplies = []
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return
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return
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else:
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else:
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print('No path, blacklisting barrel')
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print('No path, blacklisting barrel')
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self.bad_barrels.append(self.barrel)
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self.bad_barrels.append(barrel)
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self.state = self.choose_barrel
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self.state = self.choose_barrel
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def going_to_barrel(self):
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def going_to_barrel(self):
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@ -67,7 +67,11 @@ class SleepWithBedStates:
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bed = self.beds[0]
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bed = self.beds[0]
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print('Chose:', bed)
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print('Chose:', bed)
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navpath = w.path_to_place_faked(p, bed)
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tmp = c.get_block_at(*bed)
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c.set_block_at(*bed, blocks.AIR)
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navpath = w.path_to_place(p, bed)
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c.set_block_at(*bed, tmp)
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print('navpath:', navpath)
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print('navpath:', navpath)
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if navpath:
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if navpath:
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@ -167,12 +171,12 @@ class SleepWithBedStates:
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print(threats)
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print(threats)
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self.g.game.leave_bed()
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self.g.game.leave_bed()
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self.state = self.cleanup
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self.state = self.cleanup
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elif self.g.correction_count:
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print('Forcefully woke up')
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self.state = self.collect_bed
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elif self.g.time < 100:
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elif self.g.time < 100:
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print('Woke up time')
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print('Woke up time')
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self.state = self.break_bed
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self.state = self.break_bed
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elif self.g.correction_count:
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print('Woke up by movement')
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self.state = self.break_bed
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def break_bed(self):
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def break_bed(self):
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if self.my_bed:
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if self.my_bed:
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@ -141,26 +141,6 @@ class World:
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except path.AStarTimeout:
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except path.AStarTimeout:
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return None
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return None
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def path_to_place_faked(self, start, place):
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# same as above, but adds a fake block below and air before pathfinding
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# so that the pathfinder can actually make it to the block
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c = self.g.chunks
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above = utils.padd(place, path.BLOCK_ABOVE)
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below = utils.padd(place, path.BLOCK_BELOW)
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tmp = c.get_block_at(*place)
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tmp2 = c.get_block_at(*above)
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tmp3 = c.get_block_at(*below)
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c.set_block_at(*place, blocks.AIR)
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c.set_block_at(*above, blocks.AIR)
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c.set_block_at(*below, blocks.STONE)
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navpath = self.path_to_place(start, place)
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c.set_block_at(*place, tmp)
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c.set_block_at(*above, tmp2)
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c.set_block_at(*below, tmp3)
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return navpath
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def find_bed_areas(self, center, distance):
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def find_bed_areas(self, center, distance):
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bed_clearance = 9 # 5x5 area
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bed_clearance = 9 # 5x5 area
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clear_distance = 2
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clear_distance = 2
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@ -49,6 +49,7 @@ fi
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if [ ! -d "minecraft_data" ]
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if [ ! -d "minecraft_data" ]
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then
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then
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echo "Grabbing minecraft data..."
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echo "Grabbing minecraft data..."
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sleep 2
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VERSION="1.16.4"
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VERSION="1.16.4"
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@ -63,6 +64,7 @@ fi
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if [ ! -d "env" ]
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if [ ! -d "env" ]
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then
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then
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echo "Installing Python requirements..."
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echo "Installing Python requirements..."
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sleep 2
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virtualenv -p python3 env
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virtualenv -p python3 env
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source env/bin/activate
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source env/bin/activate
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@ -54,6 +54,7 @@ fi
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# download minecraft data
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# download minecraft data
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echo "Grabbing minecraft data..."
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echo "Grabbing minecraft data..."
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sleep 2
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VERSION="1.16.4"
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VERSION="1.16.4"
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@ -74,6 +75,7 @@ git stash pop || true
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# create virtual environment
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# create virtual environment
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echo "Installing Python requirements..."
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echo "Installing Python requirements..."
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sleep 2
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rm -r env || true
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rm -r env || true
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rm -r __pycache__ || true
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rm -r __pycache__ || true
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