Compare commits
2 Commits
6ba9288fd7
...
b8952db742
Author | SHA1 | Date | |
---|---|---|---|
b8952db742 | |||
5a7a2f0113 |
|
@ -16,10 +16,13 @@ for name, data in JSON_BLOCKS.items():
|
|||
for state in data['states']:
|
||||
BLOCKS[state['id']] = name.replace('minecraft:', '')
|
||||
|
||||
BREAK_DISTANCE = 6
|
||||
|
||||
AIR = 0
|
||||
SAND = 66
|
||||
SINGLE_SNOW = 3921
|
||||
SOUL_TORCH = 4008
|
||||
EMERALD_BLOCK = 5407
|
||||
|
||||
TEST_BLOCK = (616, 78, 496)
|
||||
|
||||
|
@ -244,6 +247,7 @@ TRAPPED_CHESTS = [
|
|||
INDEXED = [
|
||||
'chest',
|
||||
'trapped_chest',
|
||||
'emerald_block',
|
||||
]
|
||||
|
||||
|
||||
|
|
2
bot.py
2
bot.py
|
@ -203,6 +203,8 @@ def init(global_state):
|
|||
g.job = jobs.JobStates(g)
|
||||
g.chopped_tree = False
|
||||
|
||||
g.queue_afk = False
|
||||
|
||||
def bot(global_state):
|
||||
g = global_state
|
||||
|
||||
|
|
440
game.py
440
game.py
|
@ -2,6 +2,7 @@ import re
|
|||
import time
|
||||
import importlib
|
||||
import random
|
||||
import functools
|
||||
from math import hypot
|
||||
from itertools import count
|
||||
from munch import Munch
|
||||
|
@ -19,6 +20,7 @@ from protocol.packets import (
|
|||
ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
|
||||
ClientWindowConfirmationPacket, EntityMetadataPacket,
|
||||
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
|
||||
EntityActionPacket,
|
||||
)
|
||||
|
||||
from protocol.types import Slot
|
||||
|
@ -33,6 +35,8 @@ import items
|
|||
importlib.reload(items)
|
||||
import data
|
||||
importlib.reload(data)
|
||||
import mobs
|
||||
importlib.reload(mobs)
|
||||
|
||||
class MCWorld:
|
||||
def __init__(self, global_state):
|
||||
|
@ -41,6 +45,13 @@ class MCWorld:
|
|||
def block_at(self, x, y, z):
|
||||
return self.g.chunks.get_block_at(x, y, z)
|
||||
|
||||
def check_air_column(self, pos, distance):
|
||||
for i in range(distance):
|
||||
check = utils.padd(pos, (0, i, 0))
|
||||
if self.block_at(*check) not in blocks.NON_SOLID_IDS:
|
||||
return False
|
||||
return True
|
||||
|
||||
def find_blocks_3d(self, center, block_ids, distance=0, y_limit=0):
|
||||
for offset in utils.search_3d(distance, y_limit):
|
||||
check = utils.padd(center, offset)
|
||||
|
@ -189,10 +200,9 @@ class MCWorld:
|
|||
return safe_sand
|
||||
|
||||
def check_sand_slice(self, center):
|
||||
# checks if a 5x5x1 slice has diggable sand in it
|
||||
# checks if a 5x5x1 slice has sand in it
|
||||
for i in range(9):
|
||||
s = utils.padd(center, utils.spiral(i))
|
||||
|
||||
if self.block_at(*s) != blocks.SAND:
|
||||
continue
|
||||
# make sure it has solid below
|
||||
|
@ -206,18 +216,17 @@ class MCWorld:
|
|||
continue
|
||||
if not self.sand_adjacent_safe(s):
|
||||
continue
|
||||
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def find_sand_slice(self, center, distance, bad_slices=[]):
|
||||
def find_sand_slice(self, center, distance, y_limit=0, bad_slices=[], prev_layer=0):
|
||||
# returns the centre coord of the next 5x5x1 slice that still has
|
||||
# diggable sand in it. lower slices are only valid if there's an
|
||||
# adjacent slice farther at the same level. this should ensure an
|
||||
# upside down pyramid gets excavated so the edges are still climbable
|
||||
for v in count():
|
||||
peak = utils.padd(center, (0, 20-v, 0))
|
||||
for v in count(prev_layer):
|
||||
peak = utils.padd(center, (0, 10-v, 0))
|
||||
|
||||
slices = []
|
||||
layer = 0
|
||||
|
@ -228,14 +237,16 @@ class MCWorld:
|
|||
check = utils.padd(peak, offset)
|
||||
check = utils.padd(check, (0, layer, 0))
|
||||
|
||||
if utils.phyp(center, check) >= distance:
|
||||
if y_limit and check[1] - center[1] > y_limit:
|
||||
break
|
||||
if utils.phyp_king(center, check) > distance:
|
||||
break
|
||||
|
||||
if self.check_sand_slice(check) and check not in bad_slices:
|
||||
slices.append(check)
|
||||
|
||||
if len(slices):
|
||||
return slices[-1]
|
||||
return v, slices[-1]
|
||||
elif v > 40:
|
||||
return None, None
|
||||
|
||||
|
@ -262,6 +273,31 @@ class MCWorld:
|
|||
for a in self.find_blocks_3d(center, blocks.LEAF_IDS, distance, 10):
|
||||
yield a
|
||||
|
||||
def find_monsters(self, center, distance):
|
||||
# finds monsters within distance
|
||||
result = []
|
||||
for eid, mob in self.g.mobs.items():
|
||||
if mob.type not in mobs.EVIL_IDS:
|
||||
continue
|
||||
pos = utils.pint((mob.x, mob.y, mob.z))
|
||||
if utils.phyp(center, pos) > distance:
|
||||
continue
|
||||
result.append(mob)
|
||||
return result
|
||||
|
||||
def find_threats(self, center, distance):
|
||||
# finds monsters on the surface within distance
|
||||
monsters = self.find_monsters(center, distance)
|
||||
result = []
|
||||
for mob in monsters:
|
||||
pos = utils.pint((mob.x, mob.y, mob.z))
|
||||
# check distance number of blocks above, close enough?
|
||||
if not self.check_air_column(pos, distance):
|
||||
continue
|
||||
result.append(mob)
|
||||
return result
|
||||
|
||||
|
||||
|
||||
class Game:
|
||||
def __init__(self, global_state):
|
||||
|
@ -306,7 +342,7 @@ class Game:
|
|||
if solution:
|
||||
solution = list(solution)
|
||||
self.g.path = solution
|
||||
self.g.job.state = self.g.job.stop
|
||||
self.g.job.stop()
|
||||
print(len(solution))
|
||||
print(solution)
|
||||
print(round(time.time() - start, 3), 'seconds')
|
||||
|
@ -350,6 +386,11 @@ class Game:
|
|||
self.g.command_lock = False
|
||||
return
|
||||
|
||||
if text == 'You are now AFK.':
|
||||
self.g.afk = True
|
||||
elif text == 'You are no longer AFK.':
|
||||
self.g.afk = False
|
||||
|
||||
match1 = re.match(r'<(\w+)> (.*)', text)
|
||||
match2 = re.match(r'\[(\w+) -> me] (.*)', text)
|
||||
if match1:
|
||||
|
@ -360,6 +401,9 @@ class Game:
|
|||
else:
|
||||
return
|
||||
|
||||
if text.startswith('zzz'):
|
||||
text = '!zzz'
|
||||
|
||||
if text.startswith('! '):
|
||||
text = text[2:]
|
||||
elif text.startswith('!'):
|
||||
|
@ -374,153 +418,205 @@ class Game:
|
|||
command = text
|
||||
data = None
|
||||
|
||||
if command == 'ping':
|
||||
reply = 'pong'
|
||||
try:
|
||||
if command == 'ping':
|
||||
reply = 'pong'
|
||||
|
||||
if command == 'echo' and data:
|
||||
reply = data
|
||||
if command == 'echo' and data:
|
||||
reply = data
|
||||
|
||||
if command == 'respawn':
|
||||
packet = serverbound.play.ClientStatusPacket()
|
||||
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
|
||||
self.g.connection.write_packet(packet)
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'pos':
|
||||
reply = str(utils.pint(self.g.pos))[1:-1]
|
||||
|
||||
if command == 'afk':
|
||||
reply = '/afk'
|
||||
|
||||
if command == 'error':
|
||||
reply = 'ok'
|
||||
raise
|
||||
|
||||
if command == 'break':
|
||||
self.break_block(blocks.TEST_BLOCK)
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'gather' and data:
|
||||
if data == 'wood':
|
||||
self.g.job.state = self.g.job.gather_wood
|
||||
reply = 'ok'
|
||||
elif data == 'sand':
|
||||
self.g.job.state = self.g.job.gather_sand
|
||||
if command == 'respawn':
|
||||
packet = serverbound.play.ClientStatusPacket()
|
||||
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
|
||||
self.g.connection.write_packet(packet)
|
||||
reply = 'ok'
|
||||
|
||||
if reply:
|
||||
if command == 'pos':
|
||||
reply = str(utils.pint(self.g.pos))[1:-1]
|
||||
|
||||
if command == 'afk':
|
||||
reply = '/afk'
|
||||
|
||||
if command == 'error':
|
||||
reply = 'ok'
|
||||
raise
|
||||
|
||||
if command == 'break':
|
||||
self.break_block(blocks.TEST_BLOCK)
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'gather' and data:
|
||||
if data == 'wood':
|
||||
self.g.job.state = self.g.job.gather_wood
|
||||
reply = 'ok'
|
||||
elif data == 'sand':
|
||||
self.g.job.state = self.g.job.gather_sand
|
||||
reply = 'ok'
|
||||
|
||||
if reply:
|
||||
for i in self.g.inv.values():
|
||||
print(i.item_id)
|
||||
if i.item_id in items.BED_IDS:
|
||||
break
|
||||
else:
|
||||
reply += ', I need a bed'
|
||||
|
||||
if command == 'farm' and data:
|
||||
if data == 'wood':
|
||||
self.g.job.state = self.g.job.farm_wood
|
||||
reply = 'ok'
|
||||
elif data == 'sand':
|
||||
self.g.job.state = self.g.job.farm_sand
|
||||
reply = 'ok'
|
||||
|
||||
if reply:
|
||||
for i in self.g.inv.values():
|
||||
if i.item_id in items.BED_IDS:
|
||||
break
|
||||
else:
|
||||
reply += ', I need a bed'
|
||||
|
||||
if command == 'stop':
|
||||
self.g.job.stop()
|
||||
self.g.path = []
|
||||
self.g.look_at = None
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'inv':
|
||||
inv_list = []
|
||||
for i in self.g.inv.values():
|
||||
print(i.item_id)
|
||||
if i.item_id in items.BED_IDS:
|
||||
break
|
||||
if i.present:
|
||||
inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
|
||||
inv_list.sort()
|
||||
result = '\n'.join(inv_list)
|
||||
print(result or 'Empty')
|
||||
|
||||
if command == 'drop':
|
||||
self.drop_stack()
|
||||
|
||||
if command == 'time':
|
||||
reply = str(self.g.time)
|
||||
|
||||
if command == 'select' and data:
|
||||
item = int(data)
|
||||
if self.select_item([item]):
|
||||
reply = 'ok'
|
||||
else:
|
||||
reply += ', I need a bed'
|
||||
reply = 'not found'
|
||||
|
||||
if command == 'farm' and data:
|
||||
if data == 'wood':
|
||||
self.g.job.state = self.g.job.farm_wood
|
||||
reply = 'ok'
|
||||
|
||||
if reply:
|
||||
for i in self.g.inv.values():
|
||||
print(i.item_id)
|
||||
if i.item_id in items.BED_IDS:
|
||||
break
|
||||
if command == 'dump' and data:
|
||||
item = int(data)
|
||||
if self.count_items([item]):
|
||||
self.g.dumping = item
|
||||
reply = 'ok'
|
||||
else:
|
||||
reply += ', I need a bed'
|
||||
reply = 'not found'
|
||||
|
||||
if command == 'stop':
|
||||
self.g.job.state = self.g.job.stop
|
||||
self.g.path = []
|
||||
reply = 'ok'
|
||||
if command == 'count' and data:
|
||||
item = int(data)
|
||||
reply = str(self.count_items([item]))
|
||||
|
||||
if command == 'inv':
|
||||
inv_list = []
|
||||
for i in self.g.inv.values():
|
||||
if i.present:
|
||||
inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
|
||||
inv_list.sort()
|
||||
result = '\n'.join(inv_list)
|
||||
print(result or 'Empty')
|
||||
if command == 'open':
|
||||
self.open_container(blocks.TEST_BLOCK)
|
||||
|
||||
if command == 'drop':
|
||||
self.drop_stack()
|
||||
if command == 'close':
|
||||
if self.g.window:
|
||||
self.close_window()
|
||||
else:
|
||||
reply = 'nothing open'
|
||||
|
||||
if command == 'time':
|
||||
reply = str(self.g.time)
|
||||
if command == 'click' and data:
|
||||
if self.g.window:
|
||||
slot, button, mode = [int(x) for x in data.split(' ')]
|
||||
try:
|
||||
item = self.g.window.contents[slot]
|
||||
except KeyError:
|
||||
item = Slot(present=False, item_id=None, item_count=None, nbt=None)
|
||||
print(item)
|
||||
self.click_window(slot, button, mode, item)
|
||||
else:
|
||||
reply = 'nothing open'
|
||||
|
||||
if command == 'select' and data:
|
||||
item = int(data)
|
||||
if self.select_item([item]):
|
||||
if command == 'loaded':
|
||||
reply = str(self.g.chunks.get_loaded_area())
|
||||
|
||||
if command == 'gapple':
|
||||
self.g.job.state = self.g.job.find_gapple
|
||||
if data:
|
||||
self.g.job.find_gapple_states.count = int(data)
|
||||
reply = 'ok'
|
||||
else:
|
||||
reply = 'not found'
|
||||
|
||||
if command == 'dump' and data:
|
||||
item = int(data)
|
||||
if self.count_items([item]):
|
||||
self.g.dumping = item
|
||||
if command == 'objects':
|
||||
if data == 'clear':
|
||||
self.g.objects = {}
|
||||
reply = 'ok'
|
||||
else:
|
||||
for k, v in self.g.objects.items():
|
||||
if data and v.item_id != int(data): continue
|
||||
print(str(k) + ':', v, items.ITEM_NAMES[v.item_id])
|
||||
|
||||
if command == 'mobs':
|
||||
if data == 'clear':
|
||||
self.g.mobs = {}
|
||||
reply = 'ok'
|
||||
else:
|
||||
all_mobs = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type)
|
||||
for k, v in all_mobs:
|
||||
if data and v.type != int(data): continue
|
||||
print(str(k) + ':', v, mobs.MOB_NAMES[v.type])
|
||||
reply = str(len(all_mobs)) + ' mobs'
|
||||
|
||||
if command == 'monsters':
|
||||
monsters = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type)
|
||||
count = 0
|
||||
for k, v in monsters:
|
||||
if v.type not in mobs.EVIL_IDS: continue
|
||||
if data and v.type != int(data): continue
|
||||
count += 1
|
||||
print(str(k) + ':', v, mobs.MOB_NAMES[v.type])
|
||||
reply = str(count) + ' monsters'
|
||||
|
||||
if command == 'threats':
|
||||
distance = int(data) if data else 20
|
||||
p = utils.pint(self.g.pos)
|
||||
threats = self.g.world.find_threats(p, distance)
|
||||
|
||||
for t in threats:
|
||||
print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type])
|
||||
reply = str(len(threats)) + ' threats'
|
||||
|
||||
if command == 'cache':
|
||||
self.g.job.state = self.g.job.cache_items
|
||||
self.g.job.cache_items_states.minimum = 0
|
||||
self.g.job.cache_items_states.silent = True
|
||||
reply = 'ok'
|
||||
else:
|
||||
reply = 'not found'
|
||||
|
||||
if command == 'count' and data:
|
||||
item = int(data)
|
||||
reply = str(self.count_items([item]))
|
||||
if command == 'spiral' and data:
|
||||
for i in range(int(data)):
|
||||
print(utils.spiral(i))
|
||||
|
||||
if command == 'open':
|
||||
self.open_container(blocks.TEST_BLOCK)
|
||||
|
||||
if command == 'close':
|
||||
if self.g.window:
|
||||
self.close_window()
|
||||
else:
|
||||
reply = 'nothing open'
|
||||
|
||||
if command == 'click' and data:
|
||||
if self.g.window:
|
||||
slot, button, mode = [int(x) for x in data.split(' ')]
|
||||
try:
|
||||
item = self.g.window.contents[slot]
|
||||
except KeyError:
|
||||
item = Slot(present=False, item_id=None, item_count=None, nbt=None)
|
||||
print(item)
|
||||
self.click_window(slot, button, mode, item)
|
||||
else:
|
||||
reply = 'nothing open'
|
||||
|
||||
if command == 'loaded':
|
||||
reply = str(self.g.chunks.get_loaded_area())
|
||||
|
||||
if command == 'gapple':
|
||||
self.g.job.state = self.g.job.find_gapple
|
||||
if data:
|
||||
self.g.job.find_gapple_states.count = int(data)
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'objects':
|
||||
for k, v in self.g.objects.items():
|
||||
if data and v.item_id != int(data): continue
|
||||
print(str(k) + ':', v)
|
||||
|
||||
if command == 'cache':
|
||||
self.g.job.state = self.g.job.cache_items
|
||||
self.g.job.cache_items_states.minimum = 0
|
||||
self.g.job.cache_items_states.silent = True
|
||||
reply = 'ok'
|
||||
|
||||
if command == 'spiral' and data:
|
||||
for i in range(int(data)):
|
||||
print(utils.spiral(i))
|
||||
|
||||
if command == 'sand_slice':
|
||||
try:
|
||||
if command == 'sand_slice':
|
||||
result = self.g.world.find_sand_slice(utils.pint(self.g.pos), 50)
|
||||
reply = str(result)
|
||||
except:
|
||||
import traceback
|
||||
print(traceback.format_exc())
|
||||
reply = 'error'
|
||||
|
||||
if command == 'zzz':
|
||||
if not self.g.afk:
|
||||
if self.g.path:
|
||||
travel_time = int(len(self.g.path) * 0.4) + 2
|
||||
reply = 'give me ' + str(travel_time) + ' secs, moving'
|
||||
self.g.queue_afk = True
|
||||
else:
|
||||
reply = '/afk'
|
||||
|
||||
if command == 'print' and sender == 'tanner6':
|
||||
data = data.replace('^', '.')
|
||||
reply = str(eval(data))
|
||||
|
||||
except BaseException as e:
|
||||
import traceback
|
||||
print(traceback.format_exc())
|
||||
reply = 'Error: {} - {}\n'.format(e.__class__.__name__, e)
|
||||
pass
|
||||
|
||||
if reply:
|
||||
print(reply)
|
||||
|
@ -545,16 +641,23 @@ class Game:
|
|||
g.item_lock = False
|
||||
|
||||
def break_block(self, location):
|
||||
bid = self.g.chunks.get_block_at(*location)
|
||||
if bid != 0:
|
||||
packet = PlayerDiggingPacket()
|
||||
packet.status = 0
|
||||
packet.location = location
|
||||
packet.face = 1
|
||||
self.g.connection.write_packet(packet)
|
||||
p = utils.pint(self.g.pos)
|
||||
#if utils.phyp(p, location) > blocks.BREAK_DISTANCE + 1:
|
||||
# return False
|
||||
|
||||
self.g.breaking = location
|
||||
self.g.break_time = time.time() + utils.break_time(bid, self.g.holding)
|
||||
bid = self.g.chunks.get_block_at(*location)
|
||||
if bid == 0:
|
||||
return False
|
||||
|
||||
packet = PlayerDiggingPacket()
|
||||
packet.status = 0
|
||||
packet.location = location
|
||||
packet.face = 1
|
||||
self.g.connection.write_packet(packet)
|
||||
|
||||
self.g.breaking = location
|
||||
self.g.break_time = time.time() + utils.break_time(bid, self.g.holding)
|
||||
return True
|
||||
|
||||
def break_finish(self):
|
||||
packet = PlayerDiggingPacket()
|
||||
|
@ -568,6 +671,7 @@ class Game:
|
|||
self.g.breaking = None
|
||||
|
||||
def handle_break_animation(self, packet):
|
||||
return
|
||||
print(packet)
|
||||
|
||||
def handle_break_ack(self, packet):
|
||||
|
@ -733,22 +837,28 @@ class Game:
|
|||
obj.item_count = entry.value.item_count
|
||||
|
||||
def handle_spawn_living(self, packet):
|
||||
return
|
||||
print(packet)
|
||||
self.g.mobs[packet.entity_id] = Munch(
|
||||
entity_id=packet.entity_id,
|
||||
entity_uuid=packet.entity_uuid,
|
||||
type=packet.type,
|
||||
x=packet.x,
|
||||
y=packet.y,
|
||||
z=packet.z,
|
||||
)
|
||||
|
||||
def handle_entity_position(self, packet):
|
||||
obj = self.g.objects.get(packet.entity_id, None)
|
||||
if obj:
|
||||
pass
|
||||
#obj.x += packet.delta_x
|
||||
#obj.y += packet.delta_y
|
||||
#obj.z += packet.delta_z
|
||||
mob = self.g.mobs.get(packet.entity_id, None)
|
||||
if mob:
|
||||
mob.x += packet.delta_x / 4096.0
|
||||
mob.y += packet.delta_y / 4096.0
|
||||
mob.z += packet.delta_z / 4096.0
|
||||
|
||||
def handle_entity_position_rotation(self, packet):
|
||||
obj = self.g.objects.get(packet.entity_id, None)
|
||||
if obj:
|
||||
print('object rotation found:', packet)
|
||||
raise
|
||||
mob = self.g.mobs.get(packet.entity_id, None)
|
||||
if mob:
|
||||
mob.x += packet.delta_x / 4096.0
|
||||
mob.y += packet.delta_y / 4096.0
|
||||
mob.z += packet.delta_z / 4096.0
|
||||
|
||||
def handle_entity_velocity(self, packet):
|
||||
obj = self.g.objects.get(packet.entity_id, None)
|
||||
|
@ -762,6 +872,16 @@ class Game:
|
|||
for eid in packet.entity_ids:
|
||||
if eid in self.g.objects:
|
||||
del self.g.objects[eid]
|
||||
if eid in self.g.mobs:
|
||||
del self.g.mobs[eid]
|
||||
|
||||
def leave_bed(self):
|
||||
packet = EntityActionPacket()
|
||||
packet.entity_id = self.g.eid
|
||||
packet.action_id = 2
|
||||
packet.jump_boost = 0
|
||||
self.g.connection.write_packet(packet)
|
||||
|
||||
|
||||
def tick(self):
|
||||
if self.g.breaking:
|
||||
|
@ -777,6 +897,10 @@ class Game:
|
|||
else:
|
||||
self.g.dumping = None
|
||||
|
||||
if not len(self.g.path):
|
||||
if not self.g.path:
|
||||
self.g.correction_count = 0
|
||||
|
||||
if self.g.queue_afk:
|
||||
self.g.chat.send('/afk')
|
||||
self.g.queue_afk = False
|
||||
|
||||
|
|
311
jobs.py
311
jobs.py
|
@ -20,8 +20,8 @@ import items
|
|||
importlib.reload(items)
|
||||
import data
|
||||
importlib.reload(data)
|
||||
|
||||
BREAK_DISTANCE = 5
|
||||
import mobs
|
||||
importlib.reload(mobs)
|
||||
|
||||
|
||||
class FindGappleStates:
|
||||
|
@ -310,12 +310,13 @@ class GatherSandStates:
|
|||
w = self.g.world
|
||||
|
||||
print('using origin', self.origin)
|
||||
s = w.find_sand_slice(self.origin, 50, self.bad_slices)
|
||||
print('Found slice:', s)
|
||||
start = time.time()
|
||||
self.prev_layer, s = w.find_sand_slice(self.origin, 200, 10, self.bad_slices, self.prev_layer)
|
||||
print('Found slice:', s, 'in', time.time() - start, 'seconds')
|
||||
|
||||
if s:
|
||||
self.slice = s
|
||||
#self.bad_slices.append(s)
|
||||
self.bad_slices.append(s)
|
||||
self.state = self.find_new_sand
|
||||
else:
|
||||
print('No slices remaining.')
|
||||
|
@ -325,24 +326,23 @@ class GatherSandStates:
|
|||
print('Finding new sand...')
|
||||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
head = utils.padd(p, path.BLOCK_ABOVE)
|
||||
|
||||
sand = w.find_sand(self.slice, 2, p)
|
||||
print('Found sand:', sand)
|
||||
|
||||
if not len(sand):
|
||||
for sand in w.find_sand(self.slice, 2, p):
|
||||
if sand not in self.bad_sand:
|
||||
print('Found sand:', sand)
|
||||
break
|
||||
else: # for
|
||||
print('No good sands left, aborting.')
|
||||
self.state = self.cleanup
|
||||
return
|
||||
|
||||
for check in sand:
|
||||
if check in self.bad_sand:
|
||||
continue
|
||||
self.sand = check
|
||||
break
|
||||
self.sand = sand
|
||||
|
||||
if utils.phyp(p, self.sand) > BREAK_DISTANCE:
|
||||
self.state = self.nav_to_sand
|
||||
else:
|
||||
if utils.phyp(head, self.sand) < blocks.BREAK_DISTANCE:
|
||||
self.state = self.dig_sand
|
||||
else:
|
||||
self.state = self.nav_to_sand
|
||||
|
||||
def nav_to_sand(self):
|
||||
w = self.g.world
|
||||
|
@ -358,6 +358,7 @@ class GatherSandStates:
|
|||
self.g.path = navpath[:-1]
|
||||
self.state = self.going_to_sand
|
||||
else:
|
||||
print('Cant get to that sand')
|
||||
self.bad_sand.append(self.sand)
|
||||
self.state = self.find_new_sand
|
||||
|
||||
|
@ -389,8 +390,10 @@ class GatherSandStates:
|
|||
self.state = self.idle
|
||||
|
||||
self.origin = utils.pint(self.g.pos)
|
||||
self.origin = (2019, 64, 238)
|
||||
self.slice = None
|
||||
self.bad_slices = []
|
||||
self.prev_layer = 0
|
||||
self.sand = None
|
||||
self.bad_sand = []
|
||||
self.wait_time = 0
|
||||
|
@ -521,7 +524,7 @@ class SleepWithBedStates:
|
|||
|
||||
def going_to_area(self):
|
||||
if utils.pint(self.g.pos) == self.opening:
|
||||
self.g.look_at = self.area
|
||||
self.g.look_at = utils.padd(self.area, path.BLOCK_BELOW)
|
||||
self.state = self.place_bed
|
||||
|
||||
def place_bed(self):
|
||||
|
@ -537,8 +540,16 @@ class SleepWithBedStates:
|
|||
self.state = self.sleep_bed
|
||||
|
||||
def sleep_bed(self):
|
||||
if self.g.time < 100:
|
||||
print('Woke up')
|
||||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
|
||||
threats = w.find_threats(p, 30)
|
||||
if threats:
|
||||
print('Waking up due to threats')
|
||||
self.g.game.leave_bed()
|
||||
self.state = self.break_bed
|
||||
elif self.g.time < 100:
|
||||
print('Woke up time')
|
||||
self.state = self.break_bed
|
||||
|
||||
def break_bed(self):
|
||||
|
@ -895,7 +906,7 @@ class ClearLeavesStates:
|
|||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
|
||||
for l in w.find_leaves(p, BREAK_DISTANCE):
|
||||
for l in w.find_leaves(p, blocks.BREAK_DISTANCE):
|
||||
self.leaves.append(l)
|
||||
|
||||
self.state = self.break_leaves
|
||||
|
@ -1006,137 +1017,101 @@ class GrabSaplingStates:
|
|||
self.state()
|
||||
|
||||
|
||||
class JobStates:
|
||||
class CheckThreatsStates:
|
||||
def idle(self):
|
||||
return None
|
||||
|
||||
def cache_items(self):
|
||||
s1 = self.cache_items_states
|
||||
def init(self):
|
||||
self.state = self.find_threats
|
||||
print('Checking for threats')
|
||||
|
||||
if s1.state == s1.idle:
|
||||
s1.state = s1.init
|
||||
elif s1.state == s1.done:
|
||||
self.state = self.idle
|
||||
def find_threats(self):
|
||||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
|
||||
s1.run()
|
||||
threats = w.find_threats(p, 40)
|
||||
|
||||
def find_gapple(self):
|
||||
s1 = self.find_gapple_states
|
||||
if threats:
|
||||
print('Found', len(threats), 'threats, fleeing')
|
||||
self.state = self.find_safety
|
||||
else:
|
||||
print('Aborting, no threats')
|
||||
self.state = self.cleanup
|
||||
|
||||
if s1.state == s1.idle:
|
||||
s1.state = s1.init
|
||||
elif s1.state == s1.done:
|
||||
s1.state = s1.tp_to_coord
|
||||
def find_safety(self):
|
||||
w = self.g.world
|
||||
p = utils.pint(self.g.pos)
|
||||
|
||||
s1.run()
|
||||
safety = w.find_blocks_indexed(p, [blocks.EMERALD_BLOCK])
|
||||
|
||||
def gather_sand(self):
|
||||
s1 = self.gather_sand_states
|
||||
s2 = self.grab_sand_states
|
||||
s3 = self.sleep_with_bed_states
|
||||
s4 = self.cache_items_states
|
||||
|
||||
if s1.state == s1.idle:
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
s4.state = s4.init
|
||||
elif s1.state == s1.done:
|
||||
if s2.state != s2.done:
|
||||
s2.run()
|
||||
return
|
||||
|
||||
if s3.state != s3.done:
|
||||
s3.run()
|
||||
return
|
||||
|
||||
if s4.state != s4.done:
|
||||
s4.run()
|
||||
return
|
||||
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
s4.state = s4.init
|
||||
if not safety:
|
||||
print('No emerald blocks found, aborting')
|
||||
self.state = self.cleanup
|
||||
return
|
||||
|
||||
s1.run()
|
||||
safety.sort(key=lambda s: utils.phyp(p, s))
|
||||
print('Found emerald blocks:', safety)
|
||||
|
||||
def gather_wood(self):
|
||||
s1 = self.gather_wood_states
|
||||
s2 = self.sleep_with_bed_states
|
||||
s3 = self.cache_items_states
|
||||
for s in safety:
|
||||
s = utils.padd(s, path.BLOCK_ABOVE)
|
||||
navpath = w.path_to_place(p, s)
|
||||
|
||||
if s1.state == s1.idle:
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
elif s1.state == s1.done:
|
||||
if s2.state != s2.done:
|
||||
s2.run()
|
||||
if navpath:
|
||||
self.g.path = navpath
|
||||
self.state = self.going_to_safety
|
||||
self.safety = s
|
||||
print('Going to safety', self.safety)
|
||||
return
|
||||
else:
|
||||
print('Cant get to safety', self.safety)
|
||||
|
||||
if s3.state != s3.done:
|
||||
s3.run()
|
||||
return
|
||||
print('Cant get to safety, aborting')
|
||||
self.state = self.cleanup
|
||||
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
return
|
||||
def going_to_safety(self):
|
||||
if utils.pint(self.g.pos) == self.safety:
|
||||
print('At safety spot, waiting to be moved')
|
||||
self.state = self.wait_for_move
|
||||
|
||||
s1.run()
|
||||
def wait_for_move(self):
|
||||
# wait for the server to move the bot when it's safe
|
||||
# ie. a piston + daylight sensor
|
||||
if utils.pint(self.g.pos) != self.safety:
|
||||
print('Moved, resuming job')
|
||||
self.state = self.wait
|
||||
self.wait_time = 3
|
||||
|
||||
def farm_wood(self):
|
||||
self.sleep_with_bed_states.silent = True
|
||||
self.cache_items_states.silent = True
|
||||
def wait(self):
|
||||
# wait to land, etc
|
||||
if self.wait_time > 0:
|
||||
self.wait_time -= utils.TICK
|
||||
else:
|
||||
self.state = self.cleanup
|
||||
|
||||
s1 = self.gather_wood_states
|
||||
s2 = self.plant_tree_states
|
||||
s3 = self.clear_leaves_states
|
||||
s4 = self.grab_sapling_states
|
||||
s5 = self.sleep_with_bed_states
|
||||
s6 = self.cache_items_states
|
||||
def cleanup(self):
|
||||
self.g.look_at = None
|
||||
self.state = self.done
|
||||
|
||||
if s1.state == s1.idle:
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
s4.state = s4.init
|
||||
s5.state = s5.init
|
||||
s6.state = s6.init
|
||||
elif s1.state == s1.done:
|
||||
if s2.state != s2.done:
|
||||
s2.run()
|
||||
return
|
||||
def done(self):
|
||||
# never gets ran, placeholder
|
||||
return None
|
||||
|
||||
if s3.state != s3.done:
|
||||
s3.run()
|
||||
return
|
||||
def __init__(self, global_state):
|
||||
self.g = global_state
|
||||
self.state = self.idle
|
||||
|
||||
if s4.state != s4.done:
|
||||
s4.run()
|
||||
return
|
||||
self.safety = None
|
||||
self.wait_time = 0
|
||||
|
||||
if s5.state != s5.done:
|
||||
s5.run()
|
||||
return
|
||||
def run(self):
|
||||
self.state()
|
||||
|
||||
if s6.state != s6.done:
|
||||
s6.run()
|
||||
return
|
||||
|
||||
s1.state = s1.init
|
||||
s2.state = s2.init
|
||||
s3.state = s3.init
|
||||
s4.state = s4.init
|
||||
s5.state = s5.init
|
||||
s6.state = s6.init
|
||||
return
|
||||
class JobStates:
|
||||
def idle(self):
|
||||
return []
|
||||
|
||||
s1.run()
|
||||
|
||||
def stop(self):
|
||||
def init_machines(self):
|
||||
self.gather_wood_states = GatherWoodStates(self.g)
|
||||
self.gather_sand_states = GatherSandStates(self.g)
|
||||
self.sleep_with_bed_states = SleepWithBedStates(self.g)
|
||||
|
@ -1146,22 +1121,84 @@ class JobStates:
|
|||
self.clear_leaves_states = ClearLeavesStates(self.g)
|
||||
self.grab_sapling_states = GrabSaplingStates(self.g)
|
||||
self.grab_sand_states = GrabSandStates(self.g)
|
||||
self.check_threats_states = CheckThreatsStates(self.g)
|
||||
|
||||
def run_machines(self, machines):
|
||||
for m in machines:
|
||||
if m.state == m.idle:
|
||||
continue
|
||||
if m.state != m.done:
|
||||
m.run()
|
||||
return
|
||||
# if we went through them all
|
||||
for m in machines:
|
||||
m.state = m.init
|
||||
|
||||
|
||||
def gather_sand(self):
|
||||
machines = [
|
||||
self.gather_sand_states,
|
||||
self.grab_sand_states,
|
||||
self.cache_items_states,
|
||||
self.sleep_with_bed_states,
|
||||
]
|
||||
return machines
|
||||
|
||||
def farm_sand(self):
|
||||
machines = [
|
||||
self.check_threats_states,
|
||||
self.gather_sand_states,
|
||||
self.grab_sand_states,
|
||||
self.cache_items_states,
|
||||
self.sleep_with_bed_states,
|
||||
]
|
||||
self.sleep_with_bed_states.silent = True
|
||||
self.cache_items_states.silent = True
|
||||
return machines
|
||||
|
||||
def cache_items(self):
|
||||
machines = [
|
||||
self.cache_items_states,
|
||||
]
|
||||
return machines
|
||||
|
||||
|
||||
def find_gapple(self):
|
||||
machines = [
|
||||
self.find_gapple_states,
|
||||
]
|
||||
return machines
|
||||
|
||||
def gather_wood(self):
|
||||
machines = [
|
||||
self.gather_wood_states,
|
||||
self.sleep_with_bed_states,
|
||||
self.cache_items_states,
|
||||
]
|
||||
return machines
|
||||
|
||||
def farm_wood(self):
|
||||
machines = [
|
||||
self.gather_wood_states,
|
||||
self.plant_tree_states,
|
||||
self.clear_leaves_states,
|
||||
self.grab_sapling_states,
|
||||
self.sleep_with_bed_states,
|
||||
self.cache_items_states,
|
||||
]
|
||||
self.sleep_with_bed_states.silent = True
|
||||
self.cache_items_states.silent = True
|
||||
return machines
|
||||
|
||||
def stop(self):
|
||||
self.init_machines()
|
||||
self.state = self.idle
|
||||
|
||||
def __init__(self, global_state):
|
||||
self.g = global_state
|
||||
|
||||
self.init_machines()
|
||||
self.state = self.idle
|
||||
self.prev_state = None
|
||||
self.gather_wood_states = GatherWoodStates(self.g)
|
||||
self.gather_sand_states = GatherSandStates(self.g)
|
||||
self.sleep_with_bed_states = SleepWithBedStates(self.g)
|
||||
self.cache_items_states = CacheItemsStates(self.g)
|
||||
self.find_gapple_states = FindGappleStates(self.g)
|
||||
self.plant_tree_states = PlantTreeStates(self.g)
|
||||
self.clear_leaves_states = ClearLeavesStates(self.g)
|
||||
self.grab_sapling_states = GrabSaplingStates(self.g)
|
||||
self.grab_sand_states = GrabSandStates(self.g)
|
||||
|
||||
def tick(self):
|
||||
self.state()
|
||||
self.run_machines(self.state())
|
||||
|
|
2
main.py
2
main.py
|
@ -20,10 +20,12 @@ g.mcdata = False
|
|||
g.pos = False
|
||||
g.inv = {}
|
||||
g.objects = {}
|
||||
g.mobs = {}
|
||||
g.window = None
|
||||
g.job = None
|
||||
g.correction_count = 0
|
||||
g.holding = 0
|
||||
g.afk = False
|
||||
|
||||
@app.route('/')
|
||||
def hello_world():
|
||||
|
|
50
mobs.py
Normal file
50
mobs.py
Normal file
|
@ -0,0 +1,50 @@
|
|||
import json
|
||||
|
||||
with open('mcdata/registries.json') as f:
|
||||
MOBS = json.load(f)['minecraft:entity_type']['entries']
|
||||
|
||||
EVIL = [
|
||||
'blaze',
|
||||
'cave_spider',
|
||||
'creeper',
|
||||
'drowned',
|
||||
'elder_guardian',
|
||||
'ender_dragon',
|
||||
'enderman',
|
||||
'endermite',
|
||||
'evoker',
|
||||
'ghast',
|
||||
'giant',
|
||||
'guardian',
|
||||
'hoglin',
|
||||
'husk',
|
||||
'illusioner',
|
||||
'magma_cube',
|
||||
'phantom',
|
||||
'piglin',
|
||||
'piglin_brute',
|
||||
'pillager',
|
||||
'ravager',
|
||||
'shulker',
|
||||
'silverfish',
|
||||
'skeleton',
|
||||
'skeleton_horse',
|
||||
'slime',
|
||||
'spider',
|
||||
'stray',
|
||||
'vex',
|
||||
'vindicator',
|
||||
'witch',
|
||||
'wither',
|
||||
'zoglin',
|
||||
'zombie',
|
||||
'zombie_villager',
|
||||
]
|
||||
|
||||
EVIL_IDS = set()
|
||||
for mob_name in EVIL:
|
||||
EVIL_IDS.add(MOBS['minecraft:'+mob_name]['protocol_id'])
|
||||
|
||||
MOB_NAMES = {}
|
||||
for mob_name, mob in MOBS.items():
|
||||
MOB_NAMES[MOBS[mob_name]['protocol_id']] = mob_name.replace('minecraft:', '')
|
|
@ -23,6 +23,7 @@ def get_packets(old_get_packets):
|
|||
mc_packets.add(packets.SpawnLivingEntityPacket)
|
||||
mc_packets.add(packets.EntityPositionRotationPacket)
|
||||
mc_packets.add(packets.DestroyEntitiesPacket)
|
||||
mc_packets.add(packets.EntityActionPacket)
|
||||
|
||||
return mc_packets
|
||||
return lambda x: wrapper(old_get_packets, x)
|
||||
|
|
|
@ -361,3 +361,16 @@ class DestroyEntitiesPacket(Packet):
|
|||
for _ in range(self.count):
|
||||
eid = VarInt.read(file_object)
|
||||
self.entity_ids.append(eid)
|
||||
|
||||
class EntityActionPacket(Packet):
|
||||
# Sent by the client when it performs an action
|
||||
# https://wiki.vg/Protocol#Entity_Action
|
||||
|
||||
id = 0x1C
|
||||
packet_name = 'entity action'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'action_id': VarInt},
|
||||
{'jump_boost': VarInt},
|
||||
]
|
||||
|
|
Loading…
Reference in New Issue
Block a user