Monitor files for changes and reload module
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64
bot.py
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64
bot.py
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if __name__ == '__main__':
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print('Run main.py instead.')
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exit(1)
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import time
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USERNAME = ''
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PASSWORD = ''
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SERVER = ''
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from custom.managers import DataManager, ChunksManager, ChatManager
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import minecraft.networking.packets
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from custom.networking.packets.clientbound.play import chunk_data, block_change_packet
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def get_packets(old_get_packets):
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def wrapper(func, context):
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print('Monkey-patched.')
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packets = func(context)
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packets.add(chunk_data.ChunkDataPacket)
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packets.add(block_change_packet.BlockChangePacket)
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packets.add(block_change_packet.MultiBlockChangePacket)
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return packets
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return lambda x: wrapper(old_get_packets, x)
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minecraft.networking.packets.clientbound.play.get_packets = get_packets(minecraft.networking.packets.clientbound.play.get_packets)
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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def bot(global_state):
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g = global_state
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if 'mcdata' not in g:
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g.mcdata = DataManager('./mcdata')
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if 'connection' not in g:
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auth_token = authentication.AuthenticationToken()
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try:
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auth_token.authenticate(USERNAME, PASSWORD)
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except YggdrasilError as e:
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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g.connection = Connection(
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SERVER, 25565, auth_token=auth_token)
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def handle_join_game(join_game_packet):
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print('Connected.')
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g.connection.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket)
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g.chunks = ChunksManager(g.mcdata)
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g.chunks.register(g.connection)
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g.chat = ChatManager()
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g.chat.register(g.connection)
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g.connection.connect()
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time.sleep(1)
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