Port loiter and harden 26.3 bed updates
This commit is contained in:
@@ -0,0 +1,67 @@
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import unittest
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from munch import Munch
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from minecraft.networking.packets import PacketBuffer
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from minecraft.networking.modern import ClientTickEnd
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from mosfet.commands import Commands
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from mosfet.game import Game
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from mosfet.protocol.modern import ClientCommandPacket
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class FakeConnection:
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def __init__(self):
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self.packets = []
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def write_packet(self, packet, force=False):
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self.packets.append((packet, force))
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class FakeChat:
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def __init__(self):
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self.handler = None
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self.messages = []
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def set_handler(self, handler):
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self.handler = handler
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def send(self, message):
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self.messages.append(message)
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class TestRespawn(unittest.TestCase):
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def test_client_command_encodes_perform_respawn(self):
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packet = ClientCommandPacket(action_id=0)
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buffer = PacketBuffer()
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packet.write_fields(buffer)
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self.assertEqual(packet.id, 0x0C)
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self.assertEqual(buffer.get_writable(), b'\x00')
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def test_game_respawn_sends_modern_client_command_and_tick_end(self):
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connection = FakeConnection()
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game = Game.__new__(Game)
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game.g = Munch(connection=connection)
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game.respawn()
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packet, forced = connection.packets[0]
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self.assertIsInstance(packet, ClientCommandPacket)
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self.assertEqual(packet.action_id, 0)
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self.assertTrue(forced)
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self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
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self.assertIn('respawn_requested_at', game.g)
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def test_respawn_command_is_enabled(self):
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chat = FakeChat()
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calls = []
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game = Munch(respawn=lambda: calls.append('respawn'))
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commands = Commands(Munch(name='mosfet1', chat=chat, game=game))
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commands.handle_chat(('SYSTEM', None, 'server: 1respawn'))
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self.assertEqual(calls, ['respawn'])
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self.assertEqual(chat.messages, ['ok'])
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if __name__ == '__main__':
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unittest.main()
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@@ -1,5 +1,6 @@
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import io
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import unittest
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from contextlib import redirect_stdout
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from munch import Munch
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from minecraft.networking.packets import PacketBuffer
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@@ -9,8 +10,9 @@ from mosfet.game import Game
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from mosfet.info import blocks, items
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from mosfet.protocol.types import Slot
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from mosfet.jobs.sleep_with_bed import SleepWithBedStates
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from mosfet.world import World
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from mosfet.protocol.modern import PlayerCommandPacket, UpdateTimePacket
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from minecraft.networking.modern import ClientTickEnd
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from minecraft.networking.modern import ClientTickEnd, UseItemOnBlockPacket
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class FakeConnection:
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@@ -21,6 +23,14 @@ class FakeConnection:
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self.packets.append((packet, force))
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class FakeChunks:
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def __init__(self, block):
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self.block = block
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def get_block_at(self, *position):
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return self.block
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class FakeWorld:
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def __init__(self, block=blocks.AIR):
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self.block = block
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@@ -28,16 +38,46 @@ class FakeWorld:
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def block_at(self, *position):
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return self.block
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def check_bed_occupied(self, position):
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return False
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class FakeGame:
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def __init__(self):
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self.placements = []
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def place_block(self, location, face, hand=0):
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self.placements.append((location, face, hand))
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def place_block(self, location, face, hand=0, cursor_y=None):
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self.placements.append((location, face, hand, cursor_y))
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class TestSleepWithBed(unittest.TestCase):
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def test_bed_occupancy_only_logs_first_observation_and_changes(self):
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bed_states = [
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state for state in blocks.BED_IDS
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if blocks.BLOCKS[state] == 'white_bed' and
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blocks.PROPS[state].get('part') == 'foot' and
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blocks.PROPS[state].get('facing') == 'north'
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]
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free = next(state for state in bed_states
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if blocks.PROPS[state].get('occupied') == 'false')
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occupied = next(state for state in bed_states
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if blocks.PROPS[state].get('occupied') == 'true')
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chunks = FakeChunks(free)
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world = World(Munch(chunks=chunks))
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output = io.StringIO()
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with redirect_stdout(output):
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self.assertFalse(world.check_bed_occupied((1, 64, 2)))
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self.assertFalse(world.check_bed_occupied((1, 64, 2)))
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chunks.block = occupied
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self.assertTrue(world.check_bed_occupied((1, 64, 2)))
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self.assertTrue(world.check_bed_occupied((1, 64, 2)))
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lines = output.getvalue().splitlines()
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self.assertEqual(len(lines), 2)
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self.assertIn('-> free', lines[0])
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self.assertIn('-> occupied', lines[1])
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def test_update_time_packet_decodes_clock_updates(self):
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payload = PacketBuffer()
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Long.send(123456, payload)
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@@ -78,6 +118,20 @@ class TestSleepWithBed(unittest.TestCase):
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self.assertTrue(force)
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self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
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def test_existing_bed_use_aims_inside_the_short_bed_collision_shape(self):
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connection = FakeConnection()
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game = Game.__new__(Game)
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game.g = Munch(connection=connection)
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game.sequence = 0
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game.place_block((-175, 70, -312), 1, cursor_y=0.5)
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packet = connection.packets[0][0]
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self.assertIsInstance(packet, UseItemOnBlockPacket)
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self.assertEqual(packet.location, (-175, 70, -312))
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self.assertEqual(packet.cursor_y, 0.5)
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self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
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def test_bed_in_offhand_is_selectable_without_swapping_inventory(self):
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connection = FakeConnection()
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game = Game.__new__(Game)
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@@ -91,6 +145,147 @@ class TestSleepWithBed(unittest.TestCase):
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self.assertEqual(game.g.holding_hand, 1)
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self.assertIsInstance(connection.packets[0][0], ClientTickEnd)
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def test_bed_head_position_is_normalized_to_foot(self):
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bed_name = 'white_bed'
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foot_state = next(
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state for state in blocks.BED_IDS
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if blocks.BLOCKS[state] == bed_name and
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blocks.PROPS[state].get('part') == 'foot' and
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blocks.PROPS[state].get('facing') == 'west')
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head_state = next(
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state for state in blocks.BED_IDS
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if blocks.BLOCKS[state] == bed_name and
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blocks.PROPS[state].get('part') == 'head' and
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blocks.PROPS[state].get('facing') == 'west')
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foot, head = (-175, 70, -312), (-176, 70, -312)
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class BedWorld:
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def block_at(self, *position):
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return {foot: foot_state, head: head_state}.get(tuple(position), blocks.AIR)
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state = SleepWithBedStates(Munch(world=BedWorld()))
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self.assertEqual(state._bed_foot(head), foot)
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self.assertEqual(state._bed_foot(foot), foot)
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def test_bed_search_falls_back_to_loaded_blocks_if_index_is_empty(self):
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bed = (1, 64, 0)
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bed_state = next(
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state for state in blocks.BED_IDS
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if blocks.PROPS[state].get('part') == 'foot')
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class IndexedWorld:
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def find_blocks_indexed(self, center, block_ids, distance=0):
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return []
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def find_blocks_3d(self, center, block_ids, distance, y_limit):
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self.assert_search = (center, block_ids, distance, y_limit)
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return iter([bed])
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def block_at(self, *position):
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return bed_state if tuple(position) == bed else blocks.AIR
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def check_bed_occupied(self, position):
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return False
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world = IndexedWorld()
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state = SleepWithBedStates(Munch(
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world=world, pos=(0, 64, 0), time=13000,
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dimension='overworld'))
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state.find_beds()
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self.assertEqual(state.beds, [bed])
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self.assertEqual(state.state, state.choose_bed)
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def test_force_new_bed_skips_existing_bed_scan(self):
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class IndexedWorld:
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def find_blocks_indexed(self, *args, **kwargs):
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raise AssertionError('forced placement must skip bed search')
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def find_blocks_3d(self, *args, **kwargs):
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raise AssertionError('forced placement must skip local scan')
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state = SleepWithBedStates(Munch(
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world=IndexedWorld(), pos=(0, 64, 0), time=13000,
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dimension='overworld'))
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state.force_new_bed = True
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state.find_beds()
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self.assertEqual(state.beds, [])
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self.assertEqual(state.state, state.choose_bed)
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def test_arrival_accepts_completed_path_with_small_position_error(self):
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state = SleepWithBedStates(Munch(
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pos=(0, 64, 0), path=[(1, 64, 0)], look_at=None,
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game=FakeGame(), world=FakeWorld()))
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state.opening = (1, 64, 0)
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state.opening_deadline = 9999999999
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state.going_to_bed()
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self.assertEqual(state.state, state.turn_to_bed)
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self.assertEqual(state.g.path, [])
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def test_unconfirmed_sleep_retries_using_head_block(self):
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foot = (0, 64, 0)
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head = (0, 64, -1)
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bed_id = next(
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state for state in blocks.BED_IDS
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if blocks.PROPS[state].get('part') == 'foot')
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class ThreatWorld(FakeWorld):
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def find_threats(self, center, distance):
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return []
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game = FakeGame()
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state = SleepWithBedStates(Munch(
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time=13000, pos=(1, 64, 0), world=ThreatWorld(block=bed_id),
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game=game, path=[], look_at=None, correction_count=0))
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state.area = foot
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state.bed_head = head
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state.sleep_use_attempts = 1
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state.sleep_retry_at = 0
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state.sleep_deadline = 9999999999
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state.sleep_bed()
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self.assertEqual(game.placements, [(head, 1, 0, 0.5)])
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self.assertEqual(state.sleep_use_attempts, 2)
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def test_failed_existing_bed_use_is_blacklisted(self):
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bed_id = next(iter(blocks.BED_IDS))
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class ThreatWorld(FakeWorld):
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def find_threats(self, center, distance):
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return []
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state = SleepWithBedStates(Munch(
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time=13000, pos=(1, 64, 0), world=ThreatWorld(block=bed_id),
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game=FakeGame(), path=[], look_at=None, correction_count=0))
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state.area = (0, 64, 0)
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state.sleep_use_attempts = 2
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state.sleep_retry_at = 9999999999
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state.sleep_deadline = 0
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state.sleep_bed()
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self.assertIn(state.area, state.bad_beds)
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self.assertEqual(state.state, state.cleanup)
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def test_bed_waits_with_status_until_sleep_time(self):
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bed_id = next(iter(blocks.BED_IDS))
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state = SleepWithBedStates(Munch(
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time=12400, world=FakeWorld(block=bed_id), game=FakeGame(),
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path=[], look_at=None))
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state.area = (0, 64, 0)
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state.state = state.use_bed
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state.use_bed()
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self.assertEqual(state.state, state.use_bed)
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self.assertTrue(state.waiting_for_night)
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def test_daytime_sleep_aborts_cleanly(self):
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state = SleepWithBedStates(Munch(time=1000, dimension='overworld'))
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state.init()
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@@ -106,20 +301,40 @@ class TestSleepWithBed(unittest.TestCase):
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state.place_bed()
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self.assertEqual(len(game.placements), 1)
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location, face, hand = game.placements[0]
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location, face, hand, cursor_y = game.placements[0]
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self.assertEqual(location, (4, 69, 5))
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self.assertEqual(int(face), 1)
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self.assertEqual(hand, 1)
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self.assertIsNone(cursor_y)
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self.assertTrue(state.my_bed)
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self.assertEqual(state.state, state.wait_use)
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def test_wait_use_aborts_if_server_rejects_bed_placement(self):
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def test_wait_use_waits_for_delayed_chunk_update(self):
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bed_id = next(iter(blocks.BED_IDS))
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world = FakeWorld(block=blocks.AIR)
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state = SleepWithBedStates(Munch(
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game=FakeGame(), world=world, path=[], look_at=None))
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state.area = (4, 70, 5)
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state.my_bed = True
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state.bed_place_deadline = 9999999999
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state.state = state.wait_use
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state.wait_use()
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self.assertEqual(state.state, state.wait_use)
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self.assertTrue(state.my_bed)
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world.block = bed_id
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state.wait_use()
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self.assertEqual(state.state, state.use_bed)
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self.assertIsNotNone(state.bed_head)
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def test_wait_use_aborts_after_update_timeout(self):
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state = SleepWithBedStates(Munch(
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game=FakeGame(), world=FakeWorld(block=blocks.AIR),
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path=[], look_at=None))
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state.area = (4, 70, 5)
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state.my_bed = True
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state.wait_time = 0
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state.bed_place_deadline = 0
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state.wait_use()
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@@ -0,0 +1,111 @@
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import unittest
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from munch import Munch
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from mosfet.commands import Commands
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from mosfet.info import blocks, mobs
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from mosfet.job import JobStates
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from mosfet.jobs.check_threats import CheckThreatsStates
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from mosfet.world import World
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class FakeChunks:
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def __init__(self, solid=()):
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self.solid = set(solid)
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def get_block_at(self, x, y, z):
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return blocks.STONE if (x, y, z) in self.solid else blocks.AIR
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class FakeChat:
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def __init__(self):
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self.handler = None
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self.messages = []
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def set_handler(self, handler):
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self.handler = handler
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def send(self, message):
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self.messages.append(message)
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class TestThreatDetection(unittest.TestCase):
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def test_find_threats_filters_passive_and_distant_entities(self):
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zombie = mobs.MOBS['minecraft:zombie']['protocol_id']
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villager = mobs.MOBS['minecraft:villager']['protocol_id']
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world = World(Munch(mobs={
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1: Munch(entity_id=1, type=zombie, x=3.2, y=64, z=0),
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2: Munch(entity_id=2, type=villager, x=2, y=64, z=0),
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3: Munch(entity_id=3, type=zombie, x=30, y=64, z=0),
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}))
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world.check_air_column = lambda pos, distance: True
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result = world.find_threats((0, 64, 0), 12)
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self.assertEqual([threat.entity_id for threat in result], [1])
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def test_air_column_excludes_mobs_under_a_solid_roof(self):
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world = World(Munch(chunks=FakeChunks(solid={(0, 67, 0)})))
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self.assertFalse(world.check_air_column((0, 64, 0), 5))
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self.assertTrue(world.check_air_column((2, 64, 0), 5))
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def test_threat_state_falls_back_to_reachable_clear_area(self):
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spot = (8, 64, 0)
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class SafeWorld:
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def find_blocks_indexed(self, center, block_ids, distance=0):
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return []
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def find_bed_areas(self, center, distance):
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return [spot]
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def find_threats(self, center, distance):
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return []
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def path_to_place(self, start, target):
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return [start, target]
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g = Munch(world=SafeWorld(), pos=(0, 64, 0), path=[], look_at=None)
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state = CheckThreatsStates(g)
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state.state = state.find_safety
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state.threats = [Munch(entity_id=7)]
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state.find_safety()
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self.assertEqual(state.state, state.going_to_safety)
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self.assertEqual(state.safety, spot)
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self.assertFalse(state.external_safety)
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self.assertEqual(g.path[-1], spot)
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g.pos = spot
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state.going_to_safety()
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self.assertEqual(state.state, state.wait)
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self.assertEqual(state.wait_time, 3)
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def test_loiter_is_enabled_as_a_job(self):
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check = object()
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sleep = Munch(silent=False)
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eat = object()
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job = JobStates.__new__(JobStates)
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job.check_threats_states = check
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job.sleep_with_bed_states = sleep
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job.eat_food_states = eat
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self.assertEqual(JobStates.loiter(job), [check, sleep, eat])
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self.assertTrue(sleep.silent)
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def test_loiter_command_is_no_longer_rejected(self):
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def loiter():
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return []
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||||
chat = FakeChat()
|
||||
job = Munch(loiter=loiter, state=None)
|
||||
commands = Commands(Munch(name='mosfet1', chat=chat, job=job))
|
||||
commands.handle_chat(('CHAT', 'player-uuid', 'tanner: 1loiter'))
|
||||
|
||||
self.assertIs(job.state, loiter)
|
||||
self.assertEqual(chat.messages, ['ok'])
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
@@ -0,0 +1,66 @@
|
||||
import io
|
||||
import unittest
|
||||
|
||||
from minecraft.networking.modern import (
|
||||
PaletteSection, SectionBlocksUpdatePacket,
|
||||
)
|
||||
from minecraft.networking.packets import PacketBuffer
|
||||
from minecraft.networking.types import Long, VarInt, VarLong
|
||||
|
||||
from mosfet.info import blocks
|
||||
from mosfet.protocol.managers import ChunkColumn, WorldState
|
||||
|
||||
|
||||
def encode_section_update(section_x, section_y, section_z, changes):
|
||||
"""Encode Prismarine's section-position and packed x:z:y records."""
|
||||
buffer = PacketBuffer()
|
||||
packed_section = (
|
||||
((section_x & 0x3FFFFF) << 42) |
|
||||
((section_z & 0x3FFFFF) << 20) |
|
||||
(section_y & 0xFFFFF))
|
||||
if packed_section >= (1 << 63):
|
||||
packed_section -= 1 << 64
|
||||
Long.send(packed_section, buffer)
|
||||
VarInt.send(len(changes), buffer)
|
||||
for x, y, z, block_id in changes:
|
||||
local = ((x & 0xF) << 8) | ((z & 0xF) << 4) | (y & 0xF)
|
||||
VarLong.send((block_id << 12) | local, buffer)
|
||||
packet = SectionBlocksUpdatePacket()
|
||||
packet.read(io.BytesIO(buffer.get_writable()))
|
||||
return packet
|
||||
|
||||
|
||||
class TestSectionBlockUpdates(unittest.TestCase):
|
||||
def test_negative_section_coordinates_and_local_yz_decode(self):
|
||||
bed_id = next(iter(blocks.BED_IDS))
|
||||
packet = encode_section_update(
|
||||
-11, 4, -20, [(3, 6, 9, bed_id)])
|
||||
|
||||
self.assertEqual(packet.id, 0x56)
|
||||
self.assertEqual(packet.changes, [(-173, 70, -311, bed_id)])
|
||||
|
||||
def test_section_update_replaces_old_block_and_index_entry(self):
|
||||
section_x, section_y, section_z = -11, 4, -20
|
||||
x, y, z = -173, 70, -311
|
||||
bed_id = next(iter(blocks.BED_IDS))
|
||||
world = WorldState(min_y=section_y * 16)
|
||||
world.chunks[(section_x, section_z)] = ChunkColumn(
|
||||
section_x, section_z,
|
||||
[{'blocks': PaletteSection(0, [blocks.AIR], [], 4096)}],
|
||||
section_y)
|
||||
|
||||
placed = encode_section_update(
|
||||
section_x, section_y, section_z, [(x, y, z, bed_id)])
|
||||
world.handle_section_update(placed)
|
||||
self.assertEqual(world.get_block_at(x, y, z), bed_id)
|
||||
self.assertIn((x, y, z), world.index[bed_id])
|
||||
|
||||
broken = encode_section_update(
|
||||
section_x, section_y, section_z, [(x, y, z, blocks.AIR)])
|
||||
world.handle_section_update(broken)
|
||||
self.assertEqual(world.get_block_at(x, y, z), blocks.AIR)
|
||||
self.assertNotIn((x, y, z), world.index.get(bed_id, set()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user