Port loiter and harden 26.3 bed updates
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@@ -17,6 +17,10 @@ from mosfet.info import mcdata
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from mosfet.info import mobs
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class CheckThreatsStates:
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THREAT_DISTANCE = 20
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CLEAR_DISTANCE = 30
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CHECK_INTERVAL = 2.0
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def idle(self):
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return None
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@@ -28,51 +32,63 @@ class CheckThreatsStates:
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w = self.g.world
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p = utils.pint(self.g.pos)
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threats = w.find_threats(p, 40)
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threats = w.find_threats(p, self.THREAT_DISTANCE)
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if threats:
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print('Found', len(threats), 'threats, fleeing:')
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print('Found', len(threats), 'threats, seeking safety:')
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print(threats)
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self.threats = threats
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self.state = self.find_safety
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else:
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print('Aborting, no threats')
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self.state = self.cleanup
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self.wait_time = self.CHECK_INTERVAL
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self.state = self.wait
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def find_safety(self):
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w = self.g.world
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p = utils.pint(self.g.pos)
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safety = w.find_blocks_indexed(p, [blocks.EMERALD_BLOCK])
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if not safety:
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print('No emerald blocks found, aborting')
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self.state = self.cleanup
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return
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safety.sort(key=lambda s: utils.phyp(p, s))
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print('Found emerald blocks:', safety)
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for s in safety:
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s = utils.padd(s, path.BLOCK_ABOVE)
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navpath = w.path_to_place(p, s)
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if navpath:
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safety_blocks = w.find_blocks_indexed(
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p, [blocks.EMERALD_BLOCK], self.THREAT_DISTANCE * 4)
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for block in safety_blocks:
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spot = utils.padd(block, path.BLOCK_ABOVE)
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if w.find_threats(spot, self.CLEAR_DISTANCE):
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continue
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navpath = w.path_to_place(p, spot)
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if navpath is not None:
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self.safety = spot
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self.external_safety = True
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self.g.path = navpath
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self.state = self.going_to_safety
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self.safety = s
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print('Going to safety', self.safety)
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print('Going to emerald safety point', self.safety)
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return
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else:
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print('Cant get to safety', self.safety)
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time.sleep(0.1)
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print('Cant get to safety, aborting')
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self.state = self.cleanup
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# No configured emerald safe point was reachable. Retreat to a clear,
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# supported location that the modern navigator can actually reach.
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for spot in w.find_bed_areas(p, self.CLEAR_DISTANCE * 2):
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if w.find_threats(spot, self.CLEAR_DISTANCE):
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continue
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navpath = w.path_to_place(p, spot)
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if navpath is not None:
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self.safety = spot
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self.external_safety = False
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self.g.path = navpath
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self.state = self.going_to_safety
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print('Fleeing to clear area', self.safety)
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return
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print('No reachable safe area found')
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self.wait_time = self.CHECK_INTERVAL
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self.state = self.wait
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def going_to_safety(self):
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if utils.pint(self.g.pos) == self.safety:
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print('At safety spot, waiting to be moved')
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self.state = self.wait_for_move
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if self.external_safety:
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print('At emerald safety point, waiting for server move')
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self.state = self.wait_for_move
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else:
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print('At clear retreat spot')
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self.wait_time = 3
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self.state = self.wait
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def wait_for_move(self):
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# wait for the server to move the bot when it's safe
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@@ -103,6 +119,8 @@ class CheckThreatsStates:
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self.safety = None
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self.wait_time = 0
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self.threats = []
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self.external_safety = False
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def run(self):
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self.state()
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