Add minimal connection example for 26.3 and AuthMe Plugin

This commit is contained in:
Tanner
2026-11-03 19:20:06 +00:00
parent 73f31be274
commit d43533bcfe
4 changed files with 151 additions and 1 deletions
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@@ -44,6 +44,25 @@ Or, if you have your own alt account for the bot:
$ EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh $ EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh
``` ```
### Current offline servers (Minecraft 26.3)
The legacy automation in `main.py` uses 1.16-era world/chunk packet handling.
For an offline-mode server running Minecraft 26.3, use the minimal current-
protocol connection mode instead. It joins as `mosfet1` by default, answers
AuthMe registration/login prompts using `GAME_PASSWORD`, and stays connected;
world automation is not enabled in this mode.
The locally updated pyCraft checkout is expected at `../pyCraft`:
```
$ ./run_connect.sh
```
You can override `SERVER`, `PORT`, `PLAYER_NAME`, or `GAME_PASSWORD` through
environment variables. The current AuthMe default is `mosfetbot`. pyCraft is
being extended locally for protocol 777; no Microsoft authentication is used
in this mode.
## Usage ## Usage
[How to Cache Items](docs/cache_items.md) [How to Cache Items](docs/cache_items.md)
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"""Minimal current-protocol connection mode for AuthMe / offline servers.
Run with SERVER=... PLAYER_NAME=mosfet1 GAME_PASSWORD=... python -m mosfet.connect
"""
import os
from minecraft.networking.connection import Connection
from minecraft.networking.modern import (
CancelPostjoinDialog, ChatCommand, PlayShowDialog,
SubmitPostjoinLoginDialog, SystemChat, TeleportPosition,
)
def component_text(value):
"""Best-effort flattening of modern anonymous-NBT chat components."""
if value is None:
return ''
if isinstance(value, (str, int, float)):
return str(value)
if isinstance(value, (list, tuple)):
return ''.join(component_text(item) for item in value)
raw = getattr(value, 'value', None)
if isinstance(raw, (str, int, float)):
return str(raw)
if raw is not None and raw is not value and hasattr(raw, 'items'):
value = raw
tags = getattr(value, 'tags', None)
if tags is not None:
value = tags
if hasattr(value, 'items'):
fields = dict(value.items())
if 'text' in fields:
return component_text(fields['text']) + component_text(fields.get('extra', []))
if 'translate' in fields:
return component_text(fields['translate']) + component_text(fields.get('with', []))
return ''.join(component_text(v) for v in fields.values())
if isinstance(value, (list, tuple)):
return ''.join(component_text(item) for item in value)
return str(value)
def main():
server = os.environ.get('SERVER', 'games.protospace.ca')
port = int(os.environ.get('PORT', '25565'))
username = os.environ.get('PLAYER_NAME', 'mosfet1')
password = os.environ.get('GAME_PASSWORD', 'mosfetbot')
connection = Connection(server, port, username=username,
allowed_versions=['26.3'])
connection.authme_password = password
sent_auth_commands = set()
def send_auth_command(action):
if action in sent_auth_commands:
return
sent_auth_commands.add(action)
command = '/register {0} {0}'.format(password) if action == 'register' \
else '/login ' + password
print('[AuthMe] sending ' + command.split()[0], flush=True)
connection.write_packet(ChatCommand(command=command.lstrip('/')),
force=True)
@connection.listener(TeleportPosition)
def on_spawn(packet):
if getattr(connection, 'authme_mode', 'register') == 'register':
send_auth_command('register')
@connection.listener(PlayShowDialog)
def on_authme_dialog(packet):
is_login = b'login' in packet.payload.lower()
print('[AuthMe] dismissing the post-join dialog to use /commands.',
flush=True)
if is_login:
connection.write_packet(SubmitPostjoinLoginDialog(
password=password), force=True)
else:
connection.write_packet(CancelPostjoinDialog(), force=True)
send_auth_command('register')
@connection.listener(SystemChat)
def on_system_chat(packet):
message = component_text(packet.content)
print('[server] ' + message, flush=True)
lowered = message.lower()
if 'already registered' in lowered:
send_auth_command('login')
elif 'register' in lowered and any(word in lowered for word in
('password', 'account', '/register')):
send_auth_command('register')
elif any(word in lowered for word in
('please login', 'please log in', 'log in', '/login',
'authenticate', 'authentication required')):
send_auth_command('login')
connection.connect()
print('Connected as {} to {}:{} using offline protocol 777.'.format(
username, server, port), flush=True)
try:
while connection.connected:
thread = connection.networking_thread
if thread is None:
break
thread.join(timeout=0.5)
if connection.exception:
raise connection.exception
print('Connection ended.', flush=True)
except KeyboardInterrupt:
print('Disconnecting...', flush=True)
connection.disconnect()
if __name__ == '__main__':
main()
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@@ -29,7 +29,7 @@ pep517==0.10.0
pkg-resources==0.0.0 pkg-resources==0.0.0
progress==1.5 progress==1.5
pycparser==2.20 pycparser==2.20
git+https://github.com/ammaraskar/pyCraft.git@2813d02ae7fb8182c3e5227a73de2240b09878d9 -e ../pyCraft
PyNBT==3.1.0 PyNBT==3.1.0
pyparsing==2.4.7 pyparsing==2.4.7
pytoml==0.1.21 pytoml==0.1.21
Executable
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#!/bin/bash
set -euo pipefail
cd "$(dirname "$0")"
if ! command -v uv >/dev/null 2>&1; then
echo "Install uv to create the local Python environment." >&2
exit 1
fi
if [ ! -x .venv/bin/python ]; then
uv venv .venv
fi
uv pip install --python .venv/bin/python -e ../pyCraft
export SERVER="${SERVER:-games.protospace.ca}"
export PORT="${PORT:-25565}"
export PLAYER_NAME="${PLAYER_NAME:-mosfet1}"
export GAME_PASSWORD="${GAME_PASSWORD:-mosfetbot}"
exec .venv/bin/python -m mosfet.connect