Add commands for dropping and dumping inventory
This commit is contained in:
parent
c33e1e04b8
commit
ca45925da1
3
bot.py
3
bot.py
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@ -153,6 +153,9 @@ def init(global_state):
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g.breaking = None
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g.break_time = 0
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g.dumping = None
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g.dump_lock = False
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g.job = jobs.JobStates(g)
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def bot(global_state):
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58
game.py
58
game.py
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@ -285,13 +285,33 @@ class Game:
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reply = 'ok'
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if command == 'inv':
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inv_list = []
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for i in self.g.inv.values():
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if i.present:
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print(items.ITEM_NAMES[i.item_id], 'x', i.item_count)
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inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
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reply = ', '.join(inv_list)
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if command == 'drop':
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self.drop_stack()
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if command == 'time':
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reply = str(self.g.time)
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if command == 'select' and data:
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item = int(data)
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if self.select_item([item]):
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'dump' and data:
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item = int(data)
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if self.has_item([item]):
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self.g.dumping = item
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reply = 'ok'
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else:
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reply = 'not found'
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if reply:
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print(reply)
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self.g.chat.send(reply)
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@ -304,6 +324,9 @@ class Game:
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if packet.window_id == 0:
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self.g.inv[packet.slot] = packet.slot_data
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if not packet.slot_data.present:
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self.g.dump_lock = False
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def break_block(self, location):
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bid = self.g.chunks.get_block_at(*location)
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if bid != 0:
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@ -325,7 +348,6 @@ class Game:
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self.g.chunks.set_block_at(*self.g.breaking, 0)
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self.g.breaking = None
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def handle_break_animation(self, packet):
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print(packet)
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@ -366,9 +388,41 @@ class Game:
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else:
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self.pick(slot)
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def has_item(self, items):
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# select the first match from items of inv
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for slot, item in self.g.inv.items():
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if item.item_id in items:
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return True
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else: #for
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return False
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def select_item(self, items):
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# select the first match from items of inv
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for slot, item in self.g.inv.items():
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if item.item_id in items:
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self.g.game.choose_slot(slot)
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return True
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else: #for
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return False
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def drop_stack(self):
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packet = PlayerDiggingPacket()
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packet.status = 3
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packet.location = utils.pint(self.g.pos)
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packet.face = 1
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self.g.connection.write_packet(packet)
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def tick(self):
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if self.g.breaking:
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self.animate()
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if time.time() >= self.g.break_time - 2*utils.TICK:
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self.break_finish()
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if self.g.dumping and not self.g.dump_lock:
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if self.select_item([self.g.dumping]):
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self.drop_stack()
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self.g.dump_lock = True
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else:
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self.g.dumping = None
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8
jobs.py
8
jobs.py
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@ -310,14 +310,10 @@ class SleepWithBedStates:
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self.state = self.select_bed
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def select_bed(self):
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for slot, item in self.g.inv.items():
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if item.item_id in items.BED_IDS:
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print('Found bed in slot', slot)
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if self.game.select_item(items.BED_IDS):
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self.g.look_at = utils.padd(self.area, path.BLOCK_BELOW)
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self.g.game.choose_slot(slot)
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self.state = self.place_bed
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break
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else: # for
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else:
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self.g.chat.send('I need a bed')
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self.state = self.cleanup
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