Detect monsters and flee to safety
This commit is contained in:
parent
5a7a2f0113
commit
b8952db742
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@ -16,12 +16,13 @@ for name, data in JSON_BLOCKS.items():
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for state in data['states']:
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for state in data['states']:
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BLOCKS[state['id']] = name.replace('minecraft:', '')
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BLOCKS[state['id']] = name.replace('minecraft:', '')
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BREAK_DISTANCE = 5
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BREAK_DISTANCE = 6
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AIR = 0
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AIR = 0
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SAND = 66
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SAND = 66
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SINGLE_SNOW = 3921
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SINGLE_SNOW = 3921
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SOUL_TORCH = 4008
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SOUL_TORCH = 4008
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EMERALD_BLOCK = 5407
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TEST_BLOCK = (616, 78, 496)
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TEST_BLOCK = (616, 78, 496)
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@ -246,6 +247,7 @@ TRAPPED_CHESTS = [
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INDEXED = [
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INDEXED = [
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'chest',
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'chest',
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'trapped_chest',
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'trapped_chest',
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'emerald_block',
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]
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]
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2
bot.py
2
bot.py
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@ -203,6 +203,8 @@ def init(global_state):
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g.job = jobs.JobStates(g)
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g.job = jobs.JobStates(g)
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g.chopped_tree = False
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g.chopped_tree = False
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g.queue_afk = False
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def bot(global_state):
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def bot(global_state):
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g = global_state
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g = global_state
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448
game.py
448
game.py
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@ -2,6 +2,7 @@ import re
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import time
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import time
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import importlib
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import importlib
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import random
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import random
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import functools
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from math import hypot
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from math import hypot
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from itertools import count
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from itertools import count
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from munch import Munch
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from munch import Munch
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@ -19,6 +20,7 @@ from protocol.packets import (
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ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
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ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
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SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
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EntityActionPacket,
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)
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)
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from protocol.types import Slot
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from protocol.types import Slot
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@ -33,6 +35,8 @@ import items
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importlib.reload(items)
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importlib.reload(items)
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import data
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import data
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importlib.reload(data)
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importlib.reload(data)
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import mobs
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importlib.reload(mobs)
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class MCWorld:
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class MCWorld:
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def __init__(self, global_state):
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def __init__(self, global_state):
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@ -41,6 +45,13 @@ class MCWorld:
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def block_at(self, x, y, z):
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def block_at(self, x, y, z):
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return self.g.chunks.get_block_at(x, y, z)
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return self.g.chunks.get_block_at(x, y, z)
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def check_air_column(self, pos, distance):
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for i in range(distance):
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check = utils.padd(pos, (0, i, 0))
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if self.block_at(*check) not in blocks.NON_SOLID_IDS:
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return False
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return True
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def find_blocks_3d(self, center, block_ids, distance=0, y_limit=0):
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def find_blocks_3d(self, center, block_ids, distance=0, y_limit=0):
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for offset in utils.search_3d(distance, y_limit):
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for offset in utils.search_3d(distance, y_limit):
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check = utils.padd(center, offset)
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check = utils.padd(center, offset)
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@ -189,10 +200,9 @@ class MCWorld:
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return safe_sand
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return safe_sand
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def check_sand_slice(self, center):
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def check_sand_slice(self, center):
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# checks if a 5x5x1 slice has diggable sand in it
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# checks if a 5x5x1 slice has sand in it
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for i in range(9):
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for i in range(9):
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s = utils.padd(center, utils.spiral(i))
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s = utils.padd(center, utils.spiral(i))
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if self.block_at(*s) != blocks.SAND:
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if self.block_at(*s) != blocks.SAND:
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continue
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continue
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# make sure it has solid below
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# make sure it has solid below
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@ -206,18 +216,17 @@ class MCWorld:
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continue
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continue
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if not self.sand_adjacent_safe(s):
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if not self.sand_adjacent_safe(s):
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continue
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continue
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return True
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return True
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return False
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return False
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def find_sand_slice(self, center, distance, bad_slices=[]):
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def find_sand_slice(self, center, distance, y_limit=0, bad_slices=[], prev_layer=0):
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# returns the centre coord of the next 5x5x1 slice that still has
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# returns the centre coord of the next 5x5x1 slice that still has
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# diggable sand in it. lower slices are only valid if there's an
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# diggable sand in it. lower slices are only valid if there's an
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# adjacent slice farther at the same level. this should ensure an
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# adjacent slice farther at the same level. this should ensure an
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# upside down pyramid gets excavated so the edges are still climbable
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# upside down pyramid gets excavated so the edges are still climbable
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for v in count():
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for v in count(prev_layer):
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peak = utils.padd(center, (0, 20-v, 0))
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peak = utils.padd(center, (0, 10-v, 0))
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slices = []
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slices = []
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layer = 0
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layer = 0
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@ -228,14 +237,16 @@ class MCWorld:
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check = utils.padd(peak, offset)
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check = utils.padd(peak, offset)
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check = utils.padd(check, (0, layer, 0))
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check = utils.padd(check, (0, layer, 0))
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if utils.phyp(center, check) >= distance:
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if y_limit and check[1] - center[1] > y_limit:
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break
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if utils.phyp_king(center, check) > distance:
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break
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break
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if self.check_sand_slice(check) and check not in bad_slices:
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if self.check_sand_slice(check) and check not in bad_slices:
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slices.append(check)
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slices.append(check)
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if len(slices):
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if len(slices):
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return slices[-1]
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return v, slices[-1]
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elif v > 40:
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elif v > 40:
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return None, None
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return None, None
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@ -262,6 +273,31 @@ class MCWorld:
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for a in self.find_blocks_3d(center, blocks.LEAF_IDS, distance, 10):
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for a in self.find_blocks_3d(center, blocks.LEAF_IDS, distance, 10):
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yield a
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yield a
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def find_monsters(self, center, distance):
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# finds monsters within distance
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result = []
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for eid, mob in self.g.mobs.items():
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if mob.type not in mobs.EVIL_IDS:
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continue
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pos = utils.pint((mob.x, mob.y, mob.z))
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if utils.phyp(center, pos) > distance:
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continue
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result.append(mob)
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return result
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def find_threats(self, center, distance):
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# finds monsters on the surface within distance
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monsters = self.find_monsters(center, distance)
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result = []
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for mob in monsters:
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pos = utils.pint((mob.x, mob.y, mob.z))
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# check distance number of blocks above, close enough?
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if not self.check_air_column(pos, distance):
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continue
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result.append(mob)
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return result
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class Game:
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class Game:
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def __init__(self, global_state):
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def __init__(self, global_state):
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@ -365,7 +401,7 @@ class Game:
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else:
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else:
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return
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return
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if text == 'zzz':
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if text.startswith('zzz'):
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text = '!zzz'
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text = '!zzz'
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if text.startswith('! '):
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if text.startswith('! '):
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@ -382,166 +418,205 @@ class Game:
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command = text
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command = text
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data = None
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data = None
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if command == 'ping':
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try:
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reply = 'pong'
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if command == 'ping':
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reply = 'pong'
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if command == 'echo' and data:
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if command == 'echo' and data:
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reply = data
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reply = data
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if command == 'respawn':
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if command == 'respawn':
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packet = serverbound.play.ClientStatusPacket()
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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self.g.connection.write_packet(packet)
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self.g.connection.write_packet(packet)
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reply = 'ok'
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if command == 'pos':
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reply = str(utils.pint(self.g.pos))[1:-1]
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if command == 'afk':
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reply = '/afk'
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if command == 'error':
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reply = 'ok'
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raise
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if command == 'break':
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self.break_block(blocks.TEST_BLOCK)
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reply = 'ok'
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if command == 'gather' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.gather_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.gather_sand
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reply = 'ok'
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reply = 'ok'
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if reply:
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if command == 'pos':
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for i in self.g.inv.values():
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reply = str(utils.pint(self.g.pos))[1:-1]
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print(i.item_id)
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'farm' and data:
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if command == 'afk':
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if data == 'wood':
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self.g.job.state = self.g.job.farm_wood
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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print(i.item_id)
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'stop':
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self.g.job.stop()
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self.g.path = []
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self.g.look_at = None
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reply = 'ok'
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if command == 'inv':
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inv_list = []
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for i in self.g.inv.values():
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if i.present:
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inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
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inv_list.sort()
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result = '\n'.join(inv_list)
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print(result or 'Empty')
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if command == 'drop':
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self.drop_stack()
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if command == 'time':
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reply = str(self.g.time)
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if command == 'select' and data:
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item = int(data)
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if self.select_item([item]):
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'dump' and data:
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item = int(data)
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if self.count_items([item]):
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self.g.dumping = item
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reply = 'ok'
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else:
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reply = 'not found'
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if command == 'count' and data:
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item = int(data)
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reply = str(self.count_items([item]))
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if command == 'open':
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self.open_container(blocks.TEST_BLOCK)
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if command == 'close':
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if self.g.window:
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self.close_window()
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else:
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reply = 'nothing open'
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if command == 'click' and data:
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if self.g.window:
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slot, button, mode = [int(x) for x in data.split(' ')]
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try:
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item = self.g.window.contents[slot]
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except KeyError:
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item = Slot(present=False, item_id=None, item_count=None, nbt=None)
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print(item)
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self.click_window(slot, button, mode, item)
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else:
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reply = 'nothing open'
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if command == 'loaded':
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reply = str(self.g.chunks.get_loaded_area())
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if command == 'gapple':
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self.g.job.state = self.g.job.find_gapple
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if data:
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self.g.job.find_gapple_states.count = int(data)
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reply = 'ok'
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if command == 'objects':
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for k, v in self.g.objects.items():
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if data and v.item_id != int(data): continue
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print(str(k) + ':', v)
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if command == 'cache':
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self.g.job.state = self.g.job.cache_items
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self.g.job.cache_items_states.minimum = 0
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self.g.job.cache_items_states.silent = True
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reply = 'ok'
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if command == 'spiral' and data:
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for i in range(int(data)):
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print(utils.spiral(i))
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if command == 'sand_slice':
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try:
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result = self.g.world.find_sand_slice(utils.pint(self.g.pos), 50)
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reply = str(result)
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except:
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import traceback
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print(traceback.format_exc())
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reply = 'error'
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if command == 'zzz':
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if not self.g.afk:
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reply = '/afk'
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reply = '/afk'
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if command == 'print':
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if command == 'error':
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try:
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reply = 'ok'
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raise
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if command == 'break':
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self.break_block(blocks.TEST_BLOCK)
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reply = 'ok'
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if command == 'gather' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.gather_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.gather_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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print(i.item_id)
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'farm' and data:
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if data == 'wood':
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self.g.job.state = self.g.job.farm_wood
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reply = 'ok'
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elif data == 'sand':
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self.g.job.state = self.g.job.farm_sand
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reply = 'ok'
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if reply:
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for i in self.g.inv.values():
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if i.item_id in items.BED_IDS:
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break
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else:
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reply += ', I need a bed'
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if command == 'stop':
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self.g.job.stop()
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self.g.path = []
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self.g.look_at = None
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reply = 'ok'
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|
|
||||||
|
if command == 'inv':
|
||||||
|
inv_list = []
|
||||||
|
for i in self.g.inv.values():
|
||||||
|
if i.present:
|
||||||
|
inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
|
||||||
|
inv_list.sort()
|
||||||
|
result = '\n'.join(inv_list)
|
||||||
|
print(result or 'Empty')
|
||||||
|
|
||||||
|
if command == 'drop':
|
||||||
|
self.drop_stack()
|
||||||
|
|
||||||
|
if command == 'time':
|
||||||
|
reply = str(self.g.time)
|
||||||
|
|
||||||
|
if command == 'select' and data:
|
||||||
|
item = int(data)
|
||||||
|
if self.select_item([item]):
|
||||||
|
reply = 'ok'
|
||||||
|
else:
|
||||||
|
reply = 'not found'
|
||||||
|
|
||||||
|
if command == 'dump' and data:
|
||||||
|
item = int(data)
|
||||||
|
if self.count_items([item]):
|
||||||
|
self.g.dumping = item
|
||||||
|
reply = 'ok'
|
||||||
|
else:
|
||||||
|
reply = 'not found'
|
||||||
|
|
||||||
|
if command == 'count' and data:
|
||||||
|
item = int(data)
|
||||||
|
reply = str(self.count_items([item]))
|
||||||
|
|
||||||
|
if command == 'open':
|
||||||
|
self.open_container(blocks.TEST_BLOCK)
|
||||||
|
|
||||||
|
if command == 'close':
|
||||||
|
if self.g.window:
|
||||||
|
self.close_window()
|
||||||
|
else:
|
||||||
|
reply = 'nothing open'
|
||||||
|
|
||||||
|
if command == 'click' and data:
|
||||||
|
if self.g.window:
|
||||||
|
slot, button, mode = [int(x) for x in data.split(' ')]
|
||||||
|
try:
|
||||||
|
item = self.g.window.contents[slot]
|
||||||
|
except KeyError:
|
||||||
|
item = Slot(present=False, item_id=None, item_count=None, nbt=None)
|
||||||
|
print(item)
|
||||||
|
self.click_window(slot, button, mode, item)
|
||||||
|
else:
|
||||||
|
reply = 'nothing open'
|
||||||
|
|
||||||
|
if command == 'loaded':
|
||||||
|
reply = str(self.g.chunks.get_loaded_area())
|
||||||
|
|
||||||
|
if command == 'gapple':
|
||||||
|
self.g.job.state = self.g.job.find_gapple
|
||||||
|
if data:
|
||||||
|
self.g.job.find_gapple_states.count = int(data)
|
||||||
|
reply = 'ok'
|
||||||
|
|
||||||
|
if command == 'objects':
|
||||||
|
if data == 'clear':
|
||||||
|
self.g.objects = {}
|
||||||
|
reply = 'ok'
|
||||||
|
else:
|
||||||
|
for k, v in self.g.objects.items():
|
||||||
|
if data and v.item_id != int(data): continue
|
||||||
|
print(str(k) + ':', v, items.ITEM_NAMES[v.item_id])
|
||||||
|
|
||||||
|
if command == 'mobs':
|
||||||
|
if data == 'clear':
|
||||||
|
self.g.mobs = {}
|
||||||
|
reply = 'ok'
|
||||||
|
else:
|
||||||
|
all_mobs = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type)
|
||||||
|
for k, v in all_mobs:
|
||||||
|
if data and v.type != int(data): continue
|
||||||
|
print(str(k) + ':', v, mobs.MOB_NAMES[v.type])
|
||||||
|
reply = str(len(all_mobs)) + ' mobs'
|
||||||
|
|
||||||
|
if command == 'monsters':
|
||||||
|
monsters = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type)
|
||||||
|
count = 0
|
||||||
|
for k, v in monsters:
|
||||||
|
if v.type not in mobs.EVIL_IDS: continue
|
||||||
|
if data and v.type != int(data): continue
|
||||||
|
count += 1
|
||||||
|
print(str(k) + ':', v, mobs.MOB_NAMES[v.type])
|
||||||
|
reply = str(count) + ' monsters'
|
||||||
|
|
||||||
|
if command == 'threats':
|
||||||
|
distance = int(data) if data else 20
|
||||||
|
p = utils.pint(self.g.pos)
|
||||||
|
threats = self.g.world.find_threats(p, distance)
|
||||||
|
|
||||||
|
for t in threats:
|
||||||
|
print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type])
|
||||||
|
reply = str(len(threats)) + ' threats'
|
||||||
|
|
||||||
|
if command == 'cache':
|
||||||
|
self.g.job.state = self.g.job.cache_items
|
||||||
|
self.g.job.cache_items_states.minimum = 0
|
||||||
|
self.g.job.cache_items_states.silent = True
|
||||||
|
reply = 'ok'
|
||||||
|
|
||||||
|
if command == 'spiral' and data:
|
||||||
|
for i in range(int(data)):
|
||||||
|
print(utils.spiral(i))
|
||||||
|
|
||||||
|
if command == 'sand_slice':
|
||||||
|
result = self.g.world.find_sand_slice(utils.pint(self.g.pos), 50)
|
||||||
|
reply = str(result)
|
||||||
|
|
||||||
|
if command == 'zzz':
|
||||||
|
if not self.g.afk:
|
||||||
|
if self.g.path:
|
||||||
|
travel_time = int(len(self.g.path) * 0.4) + 2
|
||||||
|
reply = 'give me ' + str(travel_time) + ' secs, moving'
|
||||||
|
self.g.queue_afk = True
|
||||||
|
else:
|
||||||
|
reply = '/afk'
|
||||||
|
|
||||||
|
if command == 'print' and sender == 'tanner6':
|
||||||
|
data = data.replace('^', '.')
|
||||||
reply = str(eval(data))
|
reply = str(eval(data))
|
||||||
except BaseException as e:
|
|
||||||
import traceback
|
except BaseException as e:
|
||||||
print(traceback.format_exc())
|
import traceback
|
||||||
reply = 'Error: {} - {}\n'.format(e.__class__.__name__, e)
|
print(traceback.format_exc())
|
||||||
|
reply = 'Error: {} - {}\n'.format(e.__class__.__name__, e)
|
||||||
|
pass
|
||||||
|
|
||||||
if reply:
|
if reply:
|
||||||
print(reply)
|
print(reply)
|
||||||
|
@ -567,8 +642,8 @@ class Game:
|
||||||
|
|
||||||
def break_block(self, location):
|
def break_block(self, location):
|
||||||
p = utils.pint(self.g.pos)
|
p = utils.pint(self.g.pos)
|
||||||
if utils.phyp(p, location) > blocks.BREAK_DISTANCE:
|
#if utils.phyp(p, location) > blocks.BREAK_DISTANCE + 1:
|
||||||
return False
|
# return False
|
||||||
|
|
||||||
bid = self.g.chunks.get_block_at(*location)
|
bid = self.g.chunks.get_block_at(*location)
|
||||||
if bid == 0:
|
if bid == 0:
|
||||||
|
@ -596,6 +671,7 @@ class Game:
|
||||||
self.g.breaking = None
|
self.g.breaking = None
|
||||||
|
|
||||||
def handle_break_animation(self, packet):
|
def handle_break_animation(self, packet):
|
||||||
|
return
|
||||||
print(packet)
|
print(packet)
|
||||||
|
|
||||||
def handle_break_ack(self, packet):
|
def handle_break_ack(self, packet):
|
||||||
|
@ -761,22 +837,28 @@ class Game:
|
||||||
obj.item_count = entry.value.item_count
|
obj.item_count = entry.value.item_count
|
||||||
|
|
||||||
def handle_spawn_living(self, packet):
|
def handle_spawn_living(self, packet):
|
||||||
print(packet)
|
self.g.mobs[packet.entity_id] = Munch(
|
||||||
return
|
entity_id=packet.entity_id,
|
||||||
|
entity_uuid=packet.entity_uuid,
|
||||||
|
type=packet.type,
|
||||||
|
x=packet.x,
|
||||||
|
y=packet.y,
|
||||||
|
z=packet.z,
|
||||||
|
)
|
||||||
|
|
||||||
def handle_entity_position(self, packet):
|
def handle_entity_position(self, packet):
|
||||||
obj = self.g.objects.get(packet.entity_id, None)
|
mob = self.g.mobs.get(packet.entity_id, None)
|
||||||
if obj:
|
if mob:
|
||||||
pass
|
mob.x += packet.delta_x / 4096.0
|
||||||
#obj.x += packet.delta_x
|
mob.y += packet.delta_y / 4096.0
|
||||||
#obj.y += packet.delta_y
|
mob.z += packet.delta_z / 4096.0
|
||||||
#obj.z += packet.delta_z
|
|
||||||
|
|
||||||
def handle_entity_position_rotation(self, packet):
|
def handle_entity_position_rotation(self, packet):
|
||||||
obj = self.g.objects.get(packet.entity_id, None)
|
mob = self.g.mobs.get(packet.entity_id, None)
|
||||||
if obj:
|
if mob:
|
||||||
print('object rotation found:', packet)
|
mob.x += packet.delta_x / 4096.0
|
||||||
raise
|
mob.y += packet.delta_y / 4096.0
|
||||||
|
mob.z += packet.delta_z / 4096.0
|
||||||
|
|
||||||
def handle_entity_velocity(self, packet):
|
def handle_entity_velocity(self, packet):
|
||||||
obj = self.g.objects.get(packet.entity_id, None)
|
obj = self.g.objects.get(packet.entity_id, None)
|
||||||
|
@ -790,6 +872,16 @@ class Game:
|
||||||
for eid in packet.entity_ids:
|
for eid in packet.entity_ids:
|
||||||
if eid in self.g.objects:
|
if eid in self.g.objects:
|
||||||
del self.g.objects[eid]
|
del self.g.objects[eid]
|
||||||
|
if eid in self.g.mobs:
|
||||||
|
del self.g.mobs[eid]
|
||||||
|
|
||||||
|
def leave_bed(self):
|
||||||
|
packet = EntityActionPacket()
|
||||||
|
packet.entity_id = self.g.eid
|
||||||
|
packet.action_id = 2
|
||||||
|
packet.jump_boost = 0
|
||||||
|
self.g.connection.write_packet(packet)
|
||||||
|
|
||||||
|
|
||||||
def tick(self):
|
def tick(self):
|
||||||
if self.g.breaking:
|
if self.g.breaking:
|
||||||
|
@ -805,6 +897,10 @@ class Game:
|
||||||
else:
|
else:
|
||||||
self.g.dumping = None
|
self.g.dumping = None
|
||||||
|
|
||||||
if not len(self.g.path):
|
if not self.g.path:
|
||||||
self.g.correction_count = 0
|
self.g.correction_count = 0
|
||||||
|
|
||||||
|
if self.g.queue_afk:
|
||||||
|
self.g.chat.send('/afk')
|
||||||
|
self.g.queue_afk = False
|
||||||
|
|
||||||
|
|
153
jobs.py
153
jobs.py
|
@ -20,6 +20,8 @@ import items
|
||||||
importlib.reload(items)
|
importlib.reload(items)
|
||||||
import data
|
import data
|
||||||
importlib.reload(data)
|
importlib.reload(data)
|
||||||
|
import mobs
|
||||||
|
importlib.reload(mobs)
|
||||||
|
|
||||||
|
|
||||||
class FindGappleStates:
|
class FindGappleStates:
|
||||||
|
@ -308,12 +310,13 @@ class GatherSandStates:
|
||||||
w = self.g.world
|
w = self.g.world
|
||||||
|
|
||||||
print('using origin', self.origin)
|
print('using origin', self.origin)
|
||||||
s = w.find_sand_slice(self.origin, 50, self.bad_slices)
|
start = time.time()
|
||||||
print('Found slice:', s)
|
self.prev_layer, s = w.find_sand_slice(self.origin, 200, 10, self.bad_slices, self.prev_layer)
|
||||||
|
print('Found slice:', s, 'in', time.time() - start, 'seconds')
|
||||||
|
|
||||||
if s:
|
if s:
|
||||||
self.slice = s
|
self.slice = s
|
||||||
#self.bad_slices.append(s)
|
self.bad_slices.append(s)
|
||||||
self.state = self.find_new_sand
|
self.state = self.find_new_sand
|
||||||
else:
|
else:
|
||||||
print('No slices remaining.')
|
print('No slices remaining.')
|
||||||
|
@ -323,24 +326,23 @@ class GatherSandStates:
|
||||||
print('Finding new sand...')
|
print('Finding new sand...')
|
||||||
w = self.g.world
|
w = self.g.world
|
||||||
p = utils.pint(self.g.pos)
|
p = utils.pint(self.g.pos)
|
||||||
|
head = utils.padd(p, path.BLOCK_ABOVE)
|
||||||
|
|
||||||
sand = w.find_sand(self.slice, 2, p)
|
for sand in w.find_sand(self.slice, 2, p):
|
||||||
print('Found sand:', sand)
|
if sand not in self.bad_sand:
|
||||||
|
print('Found sand:', sand)
|
||||||
if not len(sand):
|
break
|
||||||
|
else: # for
|
||||||
|
print('No good sands left, aborting.')
|
||||||
self.state = self.cleanup
|
self.state = self.cleanup
|
||||||
return
|
return
|
||||||
|
|
||||||
for check in sand:
|
self.sand = sand
|
||||||
if check in self.bad_sand:
|
|
||||||
continue
|
|
||||||
self.sand = check
|
|
||||||
break
|
|
||||||
|
|
||||||
if utils.phyp(p, self.sand) > blocks.BREAK_DISTANCE:
|
if utils.phyp(head, self.sand) < blocks.BREAK_DISTANCE:
|
||||||
self.state = self.nav_to_sand
|
|
||||||
else:
|
|
||||||
self.state = self.dig_sand
|
self.state = self.dig_sand
|
||||||
|
else:
|
||||||
|
self.state = self.nav_to_sand
|
||||||
|
|
||||||
def nav_to_sand(self):
|
def nav_to_sand(self):
|
||||||
w = self.g.world
|
w = self.g.world
|
||||||
|
@ -356,6 +358,7 @@ class GatherSandStates:
|
||||||
self.g.path = navpath[:-1]
|
self.g.path = navpath[:-1]
|
||||||
self.state = self.going_to_sand
|
self.state = self.going_to_sand
|
||||||
else:
|
else:
|
||||||
|
print('Cant get to that sand')
|
||||||
self.bad_sand.append(self.sand)
|
self.bad_sand.append(self.sand)
|
||||||
self.state = self.find_new_sand
|
self.state = self.find_new_sand
|
||||||
|
|
||||||
|
@ -387,8 +390,10 @@ class GatherSandStates:
|
||||||
self.state = self.idle
|
self.state = self.idle
|
||||||
|
|
||||||
self.origin = utils.pint(self.g.pos)
|
self.origin = utils.pint(self.g.pos)
|
||||||
|
self.origin = (2019, 64, 238)
|
||||||
self.slice = None
|
self.slice = None
|
||||||
self.bad_slices = []
|
self.bad_slices = []
|
||||||
|
self.prev_layer = 0
|
||||||
self.sand = None
|
self.sand = None
|
||||||
self.bad_sand = []
|
self.bad_sand = []
|
||||||
self.wait_time = 0
|
self.wait_time = 0
|
||||||
|
@ -519,7 +524,7 @@ class SleepWithBedStates:
|
||||||
|
|
||||||
def going_to_area(self):
|
def going_to_area(self):
|
||||||
if utils.pint(self.g.pos) == self.opening:
|
if utils.pint(self.g.pos) == self.opening:
|
||||||
self.g.look_at = self.area
|
self.g.look_at = utils.padd(self.area, path.BLOCK_BELOW)
|
||||||
self.state = self.place_bed
|
self.state = self.place_bed
|
||||||
|
|
||||||
def place_bed(self):
|
def place_bed(self):
|
||||||
|
@ -535,8 +540,16 @@ class SleepWithBedStates:
|
||||||
self.state = self.sleep_bed
|
self.state = self.sleep_bed
|
||||||
|
|
||||||
def sleep_bed(self):
|
def sleep_bed(self):
|
||||||
if self.g.time < 100:
|
w = self.g.world
|
||||||
print('Woke up')
|
p = utils.pint(self.g.pos)
|
||||||
|
|
||||||
|
threats = w.find_threats(p, 30)
|
||||||
|
if threats:
|
||||||
|
print('Waking up due to threats')
|
||||||
|
self.g.game.leave_bed()
|
||||||
|
self.state = self.break_bed
|
||||||
|
elif self.g.time < 100:
|
||||||
|
print('Woke up time')
|
||||||
self.state = self.break_bed
|
self.state = self.break_bed
|
||||||
|
|
||||||
def break_bed(self):
|
def break_bed(self):
|
||||||
|
@ -1004,6 +1017,96 @@ class GrabSaplingStates:
|
||||||
self.state()
|
self.state()
|
||||||
|
|
||||||
|
|
||||||
|
class CheckThreatsStates:
|
||||||
|
def idle(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def init(self):
|
||||||
|
self.state = self.find_threats
|
||||||
|
print('Checking for threats')
|
||||||
|
|
||||||
|
def find_threats(self):
|
||||||
|
w = self.g.world
|
||||||
|
p = utils.pint(self.g.pos)
|
||||||
|
|
||||||
|
threats = w.find_threats(p, 40)
|
||||||
|
|
||||||
|
if threats:
|
||||||
|
print('Found', len(threats), 'threats, fleeing')
|
||||||
|
self.state = self.find_safety
|
||||||
|
else:
|
||||||
|
print('Aborting, no threats')
|
||||||
|
self.state = self.cleanup
|
||||||
|
|
||||||
|
def find_safety(self):
|
||||||
|
w = self.g.world
|
||||||
|
p = utils.pint(self.g.pos)
|
||||||
|
|
||||||
|
safety = w.find_blocks_indexed(p, [blocks.EMERALD_BLOCK])
|
||||||
|
|
||||||
|
if not safety:
|
||||||
|
print('No emerald blocks found, aborting')
|
||||||
|
self.state = self.cleanup
|
||||||
|
return
|
||||||
|
|
||||||
|
safety.sort(key=lambda s: utils.phyp(p, s))
|
||||||
|
print('Found emerald blocks:', safety)
|
||||||
|
|
||||||
|
for s in safety:
|
||||||
|
s = utils.padd(s, path.BLOCK_ABOVE)
|
||||||
|
navpath = w.path_to_place(p, s)
|
||||||
|
|
||||||
|
if navpath:
|
||||||
|
self.g.path = navpath
|
||||||
|
self.state = self.going_to_safety
|
||||||
|
self.safety = s
|
||||||
|
print('Going to safety', self.safety)
|
||||||
|
return
|
||||||
|
else:
|
||||||
|
print('Cant get to safety', self.safety)
|
||||||
|
|
||||||
|
print('Cant get to safety, aborting')
|
||||||
|
self.state = self.cleanup
|
||||||
|
|
||||||
|
def going_to_safety(self):
|
||||||
|
if utils.pint(self.g.pos) == self.safety:
|
||||||
|
print('At safety spot, waiting to be moved')
|
||||||
|
self.state = self.wait_for_move
|
||||||
|
|
||||||
|
def wait_for_move(self):
|
||||||
|
# wait for the server to move the bot when it's safe
|
||||||
|
# ie. a piston + daylight sensor
|
||||||
|
if utils.pint(self.g.pos) != self.safety:
|
||||||
|
print('Moved, resuming job')
|
||||||
|
self.state = self.wait
|
||||||
|
self.wait_time = 3
|
||||||
|
|
||||||
|
def wait(self):
|
||||||
|
# wait to land, etc
|
||||||
|
if self.wait_time > 0:
|
||||||
|
self.wait_time -= utils.TICK
|
||||||
|
else:
|
||||||
|
self.state = self.cleanup
|
||||||
|
|
||||||
|
def cleanup(self):
|
||||||
|
self.g.look_at = None
|
||||||
|
self.state = self.done
|
||||||
|
|
||||||
|
def done(self):
|
||||||
|
# never gets ran, placeholder
|
||||||
|
return None
|
||||||
|
|
||||||
|
def __init__(self, global_state):
|
||||||
|
self.g = global_state
|
||||||
|
self.state = self.idle
|
||||||
|
|
||||||
|
self.safety = None
|
||||||
|
self.wait_time = 0
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
self.state()
|
||||||
|
|
||||||
|
|
||||||
class JobStates:
|
class JobStates:
|
||||||
def idle(self):
|
def idle(self):
|
||||||
return []
|
return []
|
||||||
|
@ -1018,6 +1121,7 @@ class JobStates:
|
||||||
self.clear_leaves_states = ClearLeavesStates(self.g)
|
self.clear_leaves_states = ClearLeavesStates(self.g)
|
||||||
self.grab_sapling_states = GrabSaplingStates(self.g)
|
self.grab_sapling_states = GrabSaplingStates(self.g)
|
||||||
self.grab_sand_states = GrabSandStates(self.g)
|
self.grab_sand_states = GrabSandStates(self.g)
|
||||||
|
self.check_threats_states = CheckThreatsStates(self.g)
|
||||||
|
|
||||||
def run_machines(self, machines):
|
def run_machines(self, machines):
|
||||||
for m in machines:
|
for m in machines:
|
||||||
|
@ -1040,6 +1144,18 @@ class JobStates:
|
||||||
]
|
]
|
||||||
return machines
|
return machines
|
||||||
|
|
||||||
|
def farm_sand(self):
|
||||||
|
machines = [
|
||||||
|
self.check_threats_states,
|
||||||
|
self.gather_sand_states,
|
||||||
|
self.grab_sand_states,
|
||||||
|
self.cache_items_states,
|
||||||
|
self.sleep_with_bed_states,
|
||||||
|
]
|
||||||
|
self.sleep_with_bed_states.silent = True
|
||||||
|
self.cache_items_states.silent = True
|
||||||
|
return machines
|
||||||
|
|
||||||
def cache_items(self):
|
def cache_items(self):
|
||||||
machines = [
|
machines = [
|
||||||
self.cache_items_states,
|
self.cache_items_states,
|
||||||
|
@ -1070,7 +1186,6 @@ class JobStates:
|
||||||
self.sleep_with_bed_states,
|
self.sleep_with_bed_states,
|
||||||
self.cache_items_states,
|
self.cache_items_states,
|
||||||
]
|
]
|
||||||
|
|
||||||
self.sleep_with_bed_states.silent = True
|
self.sleep_with_bed_states.silent = True
|
||||||
self.cache_items_states.silent = True
|
self.cache_items_states.silent = True
|
||||||
return machines
|
return machines
|
||||||
|
|
50
mobs.py
Normal file
50
mobs.py
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
import json
|
||||||
|
|
||||||
|
with open('mcdata/registries.json') as f:
|
||||||
|
MOBS = json.load(f)['minecraft:entity_type']['entries']
|
||||||
|
|
||||||
|
EVIL = [
|
||||||
|
'blaze',
|
||||||
|
'cave_spider',
|
||||||
|
'creeper',
|
||||||
|
'drowned',
|
||||||
|
'elder_guardian',
|
||||||
|
'ender_dragon',
|
||||||
|
'enderman',
|
||||||
|
'endermite',
|
||||||
|
'evoker',
|
||||||
|
'ghast',
|
||||||
|
'giant',
|
||||||
|
'guardian',
|
||||||
|
'hoglin',
|
||||||
|
'husk',
|
||||||
|
'illusioner',
|
||||||
|
'magma_cube',
|
||||||
|
'phantom',
|
||||||
|
'piglin',
|
||||||
|
'piglin_brute',
|
||||||
|
'pillager',
|
||||||
|
'ravager',
|
||||||
|
'shulker',
|
||||||
|
'silverfish',
|
||||||
|
'skeleton',
|
||||||
|
'skeleton_horse',
|
||||||
|
'slime',
|
||||||
|
'spider',
|
||||||
|
'stray',
|
||||||
|
'vex',
|
||||||
|
'vindicator',
|
||||||
|
'witch',
|
||||||
|
'wither',
|
||||||
|
'zoglin',
|
||||||
|
'zombie',
|
||||||
|
'zombie_villager',
|
||||||
|
]
|
||||||
|
|
||||||
|
EVIL_IDS = set()
|
||||||
|
for mob_name in EVIL:
|
||||||
|
EVIL_IDS.add(MOBS['minecraft:'+mob_name]['protocol_id'])
|
||||||
|
|
||||||
|
MOB_NAMES = {}
|
||||||
|
for mob_name, mob in MOBS.items():
|
||||||
|
MOB_NAMES[MOBS[mob_name]['protocol_id']] = mob_name.replace('minecraft:', '')
|
|
@ -23,6 +23,7 @@ def get_packets(old_get_packets):
|
||||||
mc_packets.add(packets.SpawnLivingEntityPacket)
|
mc_packets.add(packets.SpawnLivingEntityPacket)
|
||||||
mc_packets.add(packets.EntityPositionRotationPacket)
|
mc_packets.add(packets.EntityPositionRotationPacket)
|
||||||
mc_packets.add(packets.DestroyEntitiesPacket)
|
mc_packets.add(packets.DestroyEntitiesPacket)
|
||||||
|
mc_packets.add(packets.EntityActionPacket)
|
||||||
|
|
||||||
return mc_packets
|
return mc_packets
|
||||||
return lambda x: wrapper(old_get_packets, x)
|
return lambda x: wrapper(old_get_packets, x)
|
||||||
|
|
|
@ -361,3 +361,16 @@ class DestroyEntitiesPacket(Packet):
|
||||||
for _ in range(self.count):
|
for _ in range(self.count):
|
||||||
eid = VarInt.read(file_object)
|
eid = VarInt.read(file_object)
|
||||||
self.entity_ids.append(eid)
|
self.entity_ids.append(eid)
|
||||||
|
|
||||||
|
class EntityActionPacket(Packet):
|
||||||
|
# Sent by the client when it performs an action
|
||||||
|
# https://wiki.vg/Protocol#Entity_Action
|
||||||
|
|
||||||
|
id = 0x1C
|
||||||
|
packet_name = 'entity action'
|
||||||
|
|
||||||
|
definition = [
|
||||||
|
{'entity_id': VarInt},
|
||||||
|
{'action_id': VarInt},
|
||||||
|
{'jump_boost': VarInt},
|
||||||
|
]
|
||||||
|
|
Loading…
Reference in New Issue
Block a user