Port wood gathering and fix 26.3 swing animation
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@@ -0,0 +1,78 @@
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import io
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import time
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import unittest
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from munch import Munch
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from minecraft.networking.modern import (
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ClientTickEnd, EntityAnimationPacket, EntitySwingAnimationPacket,
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PunchPacket,
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)
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from mosfet.game import Game
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class RecordingConnection:
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def __init__(self):
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self.packets = []
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def write_packet(self, packet, force=False):
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self.packets.append((packet, force))
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class BlockBreakAnimationTests(unittest.TestCase):
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def make_game(self):
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connection = RecordingConnection()
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game = object.__new__(Game)
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game.g = Munch(connection=connection, inv={}, inventory_state_ids={})
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game.sequence = 0
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game.break_deadline = None
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game.breaking_state = None
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game.next_swing_at = 0.0
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return game, connection
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def test_26_3_punch_packet_is_the_empty_serverbound_packet(self):
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self.assertEqual(PunchPacket.id, 0x2E)
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self.assertEqual(PunchPacket.definition, [])
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def test_observer_packet_decodes_entity_id_and_swing_kind(self):
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packet = EntityAnimationPacket()
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packet.read(io.BytesIO(bytes((0x85, 0x01, 0))))
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self.assertEqual(packet.entity_id, 133)
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self.assertEqual(packet.animation, 0)
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def test_26_3_observer_swing_packet_decodes_animation_details(self):
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packet = EntitySwingAnimationPacket()
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packet.read(io.BytesIO(bytes((0x85, 0x01, 0, 1, 6))))
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self.assertEqual(EntitySwingAnimationPacket.id, 0x7B)
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self.assertEqual((packet.entity_id, packet.hand,
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packet.animation_type, packet.duration),
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(133, 0, 1, 6))
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def test_animate_sends_punch_before_client_tick_end(self):
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game, connection = self.make_game()
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game.animate()
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self.assertEqual([type(packet) for packet, _ in connection.packets],
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[PunchPacket, ClientTickEnd])
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self.assertTrue(all(force for _, force in connection.packets))
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def test_breaking_sends_initial_and_periodic_punches(self):
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game, connection = self.make_game()
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game.g.breaking = (1, 2, 3)
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game.break_deadline = time.monotonic() + 5
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game.breaking_state = 10
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game.next_swing_at = 0
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game.tick()
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self.assertEqual(sum(isinstance(packet, PunchPacket)
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for packet, _ in connection.packets), 1)
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sent = len(connection.packets)
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game.tick()
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self.assertEqual(len(connection.packets), sent)
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game.next_swing_at = 0
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game.tick()
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self.assertEqual(sum(isinstance(packet, PunchPacket)
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for packet, _ in connection.packets), 2)
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if __name__ == '__main__':
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unittest.main()
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