Port wood gathering and fix 26.3 swing animation
This commit is contained in:
+3
-2
@@ -66,10 +66,11 @@ class Commands:
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command = 'nosquarebrackets'
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unsupported = {
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'gather', 'trade', 'gapple', 'fill',
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'trade', 'gapple', 'fill',
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'break', 'open', 'click', 'use', 'interact',
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}
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if (command in unsupported or
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if ((command == 'gather' and data.lower().strip() != 'wood') or
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command in unsupported or
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(command == 'farm' and not data.lower().startswith('crop'))):
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reply = 'not migrated to Minecraft 26.3 yet'
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print('Reply:', reply)
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+6
-5
@@ -47,11 +47,12 @@ def component_text(value):
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return str(value)
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def main(global_state=None):
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server = os.environ.get('SERVER', '127.0.0.1')
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port = int(os.environ.get('PORT', '25565'))
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username = os.environ.get('PLAYER_NAME', 'mosfet1')
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password = os.environ.get('GAME_PASSWORD', 'mosfetbot')
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def main(global_state=None, *, server=None, port=None, username=None,
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password=None):
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server = server or os.environ.get('SERVER', '127.0.0.1')
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port = int(port or os.environ.get('PORT', '25565'))
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username = username or os.environ.get('PLAYER_NAME', 'mosfet1')
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password = password or os.environ.get('GAME_PASSWORD', 'mosfetbot')
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connection = Connection(server, port, username=username,
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allowed_versions=['26.3'],
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+20
-3
@@ -8,7 +8,8 @@ from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.networking.types import BlockFace, Byte, Short, VarInt
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from minecraft.networking.modern import (
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ClientTickEnd, ContainerClickSwapPacket, PlayerActionPacket,
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SetCarriedItemPacket, SetHeldSlotPacket, UseItemOnBlockPacket,
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PunchPacket, SetCarriedItemPacket, SetHeldSlotPacket,
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UseItemOnBlockPacket,
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)
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from mosfet.protocol.packets import (
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@@ -651,11 +652,14 @@ class LegacyGame:
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# Active game facade. The constructor registers no legacy packet listeners;
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# migrated actions use the 26.3 packet classes imported above.
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class Game(LegacyGame):
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ARM_SWING_INTERVAL = 0.1
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def __init__(self, global_state):
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self.g = global_state
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self.sequence = 0
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self.break_deadline = None
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self.breaking_state = None
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self.next_swing_at = 0.0
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from mosfet.protocol.packets import SetHealthPacket
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# Health is a protocol-777 packet, not the legacy UpdateHealthPacket.
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@@ -708,6 +712,10 @@ class Game(LegacyGame):
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self.sequence += 1
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return self.sequence
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def animate(self):
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"""Ask the 26.3 server to broadcast a main-hand punch animation."""
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self._send_action(PunchPacket())
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def break_block(self, location):
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location = tuple(int(value) for value in location)
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block_id = self.g.chunks.get_block_at(*location)
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@@ -720,7 +728,10 @@ class Game(LegacyGame):
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self.g.breaking = location
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self.breaking_state = block_id
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hardness_time = utils.break_time(block_id, self.g.get('holding', 0))
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self.break_deadline = time.monotonic() + max(0.05, hardness_time)
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now = time.monotonic()
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self.break_deadline = now + max(0.05, hardness_time)
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self.animate()
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self.next_swing_at = now + self.ARM_SWING_INTERVAL
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return True
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def respawn(self):
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@@ -922,7 +933,11 @@ class Game(LegacyGame):
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self._tick_drain()
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if not self.g.get('breaking') or self.break_deadline is None:
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return
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if time.monotonic() < self.break_deadline:
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now = time.monotonic()
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if now < self.break_deadline:
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if now >= self.next_swing_at:
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self.animate()
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self.next_swing_at = now + self.ARM_SWING_INTERVAL
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return
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packet = PlayerActionPacket(
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action=3, location=self.g.breaking, face=1,
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@@ -937,6 +952,7 @@ class Game(LegacyGame):
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self.g.breaking = None
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self.break_deadline = None
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self.breaking_state = None
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self.next_swing_at = 0.0
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def cancel_break(self):
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if not self.g.get('breaking'):
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@@ -948,6 +964,7 @@ class Game(LegacyGame):
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self.g.breaking = None
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self.break_deadline = None
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self.breaking_state = None
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self.next_swing_at = 0.0
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def select_item(self, item_ids):
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item_ids = set(item_ids)
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@@ -79,7 +79,7 @@ SAPLINGS = sorted(name for name in MCD_BLOCKS
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BEDS = sorted(name for name in MCD_BLOCKS if name.endswith('_bed'))
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INDEXED = ['chest', 'trapped_chest', 'emerald_block', 'barrel'] + BEDS + [
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'wheat', 'potatoes', 'carrots', 'beetroots',
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]
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] + LOGS
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LOG_IDS = get_set(LOGS)
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LEAF_IDS = get_set(LEAVES)
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+3
-1
@@ -265,9 +265,10 @@ class LegacyJobStates:
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class JobStates(LegacyJobStates):
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"""26.3 facade for crop, inventory, sleeping, and loiter workflows."""
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"""26.3 facade for migrated gather-wood and crop workflows."""
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def __init__(self, global_state):
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self.g = global_state
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self.gather_wood_states = gather_wood.GatherWoodStates(global_state)
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self.gather_crop_states = gather_crop.GatherCropStates(global_state)
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self.cache_items_states = cache_items.CacheItemsStates(global_state)
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self.sleep_with_bed_states = sleep_with_bed.SleepWithBedStates(
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@@ -311,6 +312,7 @@ class JobStates(LegacyJobStates):
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self.g.look_at = None
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if self.sleep_with_bed_states.state == self.sleep_with_bed_states.sleep_bed:
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self.g.game.leave_bed()
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self.gather_wood_states.state = self.gather_wood_states.idle
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self.gather_crop_states.state = self.gather_crop_states.idle
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self.cache_items_states.state = self.cache_items_states.idle
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self.sleep_with_bed_states.state = self.sleep_with_bed_states.idle
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@@ -1,20 +1,11 @@
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import re
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"""Gather naturally generated trees using the active 26.3 world/game APIs."""
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import time
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import importlib
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import random
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from itertools import count
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from math import floor
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from minecraft.networking.types import BlockFace
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from mosfet.protocol.managers import ChunkNotLoadedException
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from mosfet import utils
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from mosfet import path
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from mosfet.info import blocks
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from mosfet.info import items
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from mosfet.info import mcdata
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from mosfet.info import mobs
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class GatherWoodStates:
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def bair(self, p):
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+13
-10
@@ -81,9 +81,14 @@ class World:
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return result
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def find_trees(self, center, distance):
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found_trees = []
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for log in self.find_blocks_3d(center, blocks.LOG_IDS, distance, 15):
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# crawl to the bottom log
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found_trees = set()
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# 26.3 block-state caches keep an index of tree logs. Searching a
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# three-dimensional radius voxel-by-voxel is prohibitively expensive
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# and can walk through unloaded space, so use loaded indexed states.
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for candidate in self.find_blocks_indexed(
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center, blocks.LOG_IDS, distance):
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# Crawl to the bottom log of this trunk.
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log = candidate
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while self.block_at(*utils.padd(log, path.BLOCK_BELOW)) in blocks.LOG_IDS:
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log = utils.padd(log, path.BLOCK_BELOW)
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base = log
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@@ -91,27 +96,25 @@ class World:
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if base in found_trees:
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continue
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# make sure we are on the ground
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if self.block_at(*utils.padd(base, path.BLOCK_BELOW)) in blocks.NON_SOLID_IDS:
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# Only classify trees when their supporting block is known.
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support = self.block_at(*utils.padd(base, path.BLOCK_BELOW))
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if support is None or support in blocks.NON_SOLID_IDS:
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continue
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# crawl to the top log to count and check leaves
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# Crawl to the top log to count trunk blocks and check for leaves.
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log_count = 1
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good_leaves = False
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while self.block_at(*utils.padd(log, path.BLOCK_ABOVE)) in blocks.LOG_IDS:
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log = utils.padd(log, path.BLOCK_ABOVE)
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log_count += 1
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for offset in path.CHECK_DIRECTIONS:
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if self.block_at(*utils.padd(log, offset)) in blocks.LEAF_IDS:
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good_leaves = True
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# make sure it's a good tree
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if not good_leaves or log_count < 3:
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continue
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found_trees.append(base)
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found_trees.add(base)
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yield base
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def find_tree_openings(self, tree):
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