Improve trading villager selection based on profession
This commit is contained in:
parent
080895421d
commit
a87cc85eab
2
main.py
2
main.py
|
@ -71,7 +71,7 @@ def main():
|
||||||
event_handler.on_any_event = reload_bot
|
event_handler.on_any_event = reload_bot
|
||||||
|
|
||||||
observer = Observer()
|
observer = Observer()
|
||||||
observer.schedule(event_handler, '.', recursive=True)
|
observer.schedule(event_handler, 'mosfet', recursive=True)
|
||||||
observer.start()
|
observer.start()
|
||||||
|
|
||||||
try:
|
try:
|
||||||
|
|
|
@ -393,6 +393,13 @@ class Game:
|
||||||
obj.item_id = entry.value.item_id
|
obj.item_id = entry.value.item_id
|
||||||
obj.item_count = entry.value.item_count
|
obj.item_count = entry.value.item_count
|
||||||
|
|
||||||
|
mob = self.g.mobs.get(packet.entity_id, None)
|
||||||
|
if mob:
|
||||||
|
for entry in packet.metadata:
|
||||||
|
if mob.type == mobs.VILLAGER:
|
||||||
|
if entry.index == 17:
|
||||||
|
mob.profession = entry.value[1]
|
||||||
|
|
||||||
player = self.g.players.get(packet.entity_id, None)
|
player = self.g.players.get(packet.entity_id, None)
|
||||||
if player:
|
if player:
|
||||||
return
|
return
|
||||||
|
|
|
@ -103,6 +103,7 @@ WHEAT_ID = get_id('wheat')
|
||||||
WHEAT_SEEDS_ID = get_id('wheat_seeds')
|
WHEAT_SEEDS_ID = get_id('wheat_seeds')
|
||||||
BEETROOT_SEEDS_ID = get_id('beetroot_seeds')
|
BEETROOT_SEEDS_ID = get_id('beetroot_seeds')
|
||||||
PUMPKIN_ID = get_id('pumpkin')
|
PUMPKIN_ID = get_id('pumpkin')
|
||||||
|
BEETROOT_ID = get_id('beetroot')
|
||||||
|
|
||||||
EMERALD_ID = get_id('emerald')
|
EMERALD_ID = get_id('emerald')
|
||||||
BERRIES_ID = get_id('sweet_berries')
|
BERRIES_ID = get_id('sweet_berries')
|
||||||
|
|
|
@ -1,8 +1,33 @@
|
||||||
|
from mosfet.info import items
|
||||||
import json
|
import json
|
||||||
|
|
||||||
with open('minecraft_data/registries.json') as f:
|
with open('minecraft_data/registries.json') as f:
|
||||||
MOBS = json.load(f)['minecraft:entity_type']['entries']
|
MOBS = json.load(f)['minecraft:entity_type']['entries']
|
||||||
|
|
||||||
|
VILLAGER = 93
|
||||||
|
ARMORER = 1
|
||||||
|
BUTCHER = 2
|
||||||
|
CARTOGRAPHER = 3
|
||||||
|
CLERIC = 4
|
||||||
|
FARMER = 5
|
||||||
|
FISHERMAN = 6
|
||||||
|
FLETCHER = 7
|
||||||
|
LEATHERWORKER = 8
|
||||||
|
LIBRARIAN = 9
|
||||||
|
MASON = 10
|
||||||
|
NITWIT = 11
|
||||||
|
SHEPHERD = 12
|
||||||
|
TOOLSMITH = 13
|
||||||
|
WEAPONSMITH = 14
|
||||||
|
|
||||||
|
TRADES = {
|
||||||
|
ARMORER: [items.IRON_INGOT_ID],
|
||||||
|
BUTCHER: [items.BERRIES_ID],
|
||||||
|
FARMER: [items.PUMPKIN_ID, items.WHEAT_ID, items.POTATO_ID, items.CARROT_ID, items.BEETROOT_ID],
|
||||||
|
TOOLSMITH: [items.IRON_INGOT_ID],
|
||||||
|
WEAPONSMITH: [items.IRON_INGOT_ID],
|
||||||
|
}
|
||||||
|
|
||||||
EVIL = [
|
EVIL = [
|
||||||
'blaze',
|
'blaze',
|
||||||
'cave_spider',
|
'cave_spider',
|
||||||
|
|
|
@ -235,6 +235,8 @@ class JobStates:
|
||||||
tuple([items.IRON_INGOT_ID]): (64, 3),
|
tuple([items.IRON_INGOT_ID]): (64, 3),
|
||||||
tuple([items.WHEAT_ID]): (64, 3),
|
tuple([items.WHEAT_ID]): (64, 3),
|
||||||
tuple([items.POTATO_ID]): (64, 3),
|
tuple([items.POTATO_ID]): (64, 3),
|
||||||
|
tuple([items.CARROT_ID]): (64, 3),
|
||||||
|
tuple([items.BEETROOT_ID]): (64, 3),
|
||||||
}
|
}
|
||||||
|
|
||||||
items.set_needed(set([
|
items.set_needed(set([
|
||||||
|
@ -243,6 +245,8 @@ class JobStates:
|
||||||
items.IRON_INGOT_ID,
|
items.IRON_INGOT_ID,
|
||||||
items.WHEAT_ID,
|
items.WHEAT_ID,
|
||||||
items.POTATO_ID,
|
items.POTATO_ID,
|
||||||
|
items.CARROT_ID,
|
||||||
|
items.BEETROOT_ID,
|
||||||
]))
|
]))
|
||||||
return machines
|
return machines
|
||||||
|
|
||||||
|
|
|
@ -102,6 +102,9 @@ class GrabSuppliesStates:
|
||||||
print('No path, blacklisting barrel')
|
print('No path, blacklisting barrel')
|
||||||
time.sleep(0.1)
|
time.sleep(0.1)
|
||||||
self.bad_barrels.append(self.barrel)
|
self.bad_barrels.append(self.barrel)
|
||||||
|
if len(self.bad_barrels) > 3:
|
||||||
|
self.state = self.cleanup
|
||||||
|
else:
|
||||||
self.state = self.choose_barrel
|
self.state = self.choose_barrel
|
||||||
|
|
||||||
def going_to_barrel(self):
|
def going_to_barrel(self):
|
||||||
|
|
|
@ -31,7 +31,28 @@ class SellToVillagerStates:
|
||||||
|
|
||||||
for v in w.find_villagers(p, 100):
|
for v in w.find_villagers(p, 100):
|
||||||
print('Found villager:', v)
|
print('Found villager:', v)
|
||||||
if v not in self.bad_villagers and v not in self.spent_villagers:
|
|
||||||
|
if v in self.bad_villagers:
|
||||||
|
print('In bad villager list')
|
||||||
|
continue
|
||||||
|
|
||||||
|
if v in self.spent_villagers:
|
||||||
|
print('In spent villager list')
|
||||||
|
continue
|
||||||
|
|
||||||
|
if 'profession' not in v:
|
||||||
|
print('Villager has unknown profession')
|
||||||
|
continue
|
||||||
|
|
||||||
|
if v.profession not in mobs.TRADES:
|
||||||
|
print('Villager doesnt sell stuff we collect')
|
||||||
|
continue
|
||||||
|
|
||||||
|
trades = mobs.TRADES[v.profession]
|
||||||
|
if not self.g.game.count_items(trades):
|
||||||
|
print('We dont have anything to sell him')
|
||||||
|
continue
|
||||||
|
|
||||||
break
|
break
|
||||||
else: # for
|
else: # for
|
||||||
print('No good villagers left, aborting.')
|
print('No good villagers left, aborting.')
|
||||||
|
@ -59,7 +80,7 @@ class SellToVillagerStates:
|
||||||
if self.villager not in self.good_villagers:
|
if self.villager not in self.good_villagers:
|
||||||
self.bad_villagers.append(self.villager)
|
self.bad_villagers.append(self.villager)
|
||||||
print('Added to bad villager list')
|
print('Added to bad villager list')
|
||||||
self.state = self.cleanup
|
self.state = self.find_villager
|
||||||
return
|
return
|
||||||
|
|
||||||
navpath = w.path_to_place(p, self.openings[0])
|
navpath = w.path_to_place(p, self.openings[0])
|
||||||
|
@ -144,8 +165,7 @@ class SellToVillagerStates:
|
||||||
print('Villager has been spent, aborting')
|
print('Villager has been spent, aborting')
|
||||||
self.g.game.close_window()
|
self.g.game.close_window()
|
||||||
self.spent_villagers.append(self.villager)
|
self.spent_villagers.append(self.villager)
|
||||||
self.state = self.wait
|
self.state = self.find_villager
|
||||||
self.wait_time = 10
|
|
||||||
return
|
return
|
||||||
|
|
||||||
def click_trade(self):
|
def click_trade(self):
|
||||||
|
|
|
@ -304,7 +304,7 @@ class EntityMetadataPacket(Packet):
|
||||||
self.metadata = []
|
self.metadata = []
|
||||||
for _ in range(99):
|
for _ in range(99):
|
||||||
entry = Entry.read(file_object, self.context)
|
entry = Entry.read(file_object, self.context)
|
||||||
if not entry: break
|
if not entry: break # hit an unimplemented type, stops parsing
|
||||||
self.metadata.append(entry)
|
self.metadata.append(entry)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -141,7 +141,7 @@ class Slot(Type):
|
||||||
|
|
||||||
|
|
||||||
class Entry(Type):
|
class Entry(Type):
|
||||||
types = {
|
simple_types = {
|
||||||
0: Byte,
|
0: Byte,
|
||||||
1: VarInt,
|
1: VarInt,
|
||||||
2: Float,
|
2: Float,
|
||||||
|
@ -169,12 +169,19 @@ class Entry(Type):
|
||||||
index = UnsignedByte.read(file_object)
|
index = UnsignedByte.read(file_object)
|
||||||
if index == 0xff: return None
|
if index == 0xff: return None
|
||||||
type = VarInt.read(file_object)
|
type = VarInt.read(file_object)
|
||||||
|
|
||||||
|
if type == 10: # optional position
|
||||||
|
present = Boolean.read(file_object)
|
||||||
|
value = Position.read_with_context(file_object, context) if present else None
|
||||||
|
elif type == 16: # villager data
|
||||||
|
value = (VarInt.read(file_object), VarInt.read(file_object), VarInt.read(file_object))
|
||||||
|
else:
|
||||||
try:
|
try:
|
||||||
value = Entry.types[type].read(file_object)
|
value = Entry.simple_types[type].read(file_object)
|
||||||
except TypeError:
|
except TypeError:
|
||||||
value = Entry.types[type].read_with_context(file_object, context)
|
value = Entry.simple_types[type].read_with_context(file_object, context)
|
||||||
except KeyError:
|
except KeyError:
|
||||||
return None
|
return None # unimplemented data type, stops parsing entries
|
||||||
return Entry(index, type, value)
|
return Entry(index, type, value)
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user