Aim crop farmers at targets with pitch limit

This commit is contained in:
Tanner
2026-11-07 17:35:32 +00:00
parent 95f4aa4821
commit a019b54396
6 changed files with 89 additions and 37 deletions
+41 -22
View File
@@ -2,37 +2,56 @@ import unittest
from munch import Munch
from mosfet.bot import FARMING_PITCH, pitch_lock_for_job, update_pitch
from mosfet.bot import look_direction_from_eye, update_pitch
from mosfet.vector import Point3D
class LookDirection:
def __init__(self, angle):
self.angle = angle
def length(self):
return 2.0
def normalized(self):
return self
def angleDeg(self, _direction):
return self.angle
class TestFarmingPitch(unittest.TestCase):
def test_crop_and_wart_farming_lock_pitch(self):
def farm_crop():
pass
def test_aiming_at_a_same_level_crop_uses_eye_height_and_looks_down(self):
player = Point3D((0.5, 64.0, 0.5))
crop_center = Point3D((1.5, 64.5, 1.5))
direction = look_direction_from_eye(player, crop_center)
def farm_wart():
pass
def sleep():
pass
self.assertEqual(
pitch_lock_for_job(Munch(state=farm_crop)), FARMING_PITCH)
self.assertEqual(
pitch_lock_for_job(Munch(state=farm_wart)), FARMING_PITCH)
self.assertIsNone(pitch_lock_for_job(Munch(state=sleep)))
self.assertIsNone(pitch_lock_for_job(None))
def test_pitch_is_held_at_45_despite_look_target_changes(self):
self.assertGreater(direction.y, 0)
state = Munch(pitch=0.0)
for _ in range(5):
update_pitch(state, object(), FARMING_PITCH)
update_pitch(state, direction)
self.assertGreater(state.pitch, 0.0)
def test_pitch_never_looks_more_than_45_degrees_down(self):
state = Munch(pitch=0.0)
directly_below = LookDirection(0.0)
for _ in range(8):
update_pitch(state, directly_below)
self.assertEqual(state.pitch, 45.0)
# Without the farming lock, ordinary look behavior is restored.
update_pitch(state, None)
def test_pitch_tracks_look_target_instead_of_a_fixed_farming_angle(self):
state = Munch(pitch=0.0)
direction_to_crop = LookDirection(45.0)
for _ in range(5):
update_pitch(state, direction_to_crop)
self.assertEqual(state.pitch, 45.0)
# Looking level at another target pulls the pitch back toward zero.
update_pitch(state, LookDirection(90.0))
self.assertEqual(state.pitch, 35.0)
update_pitch(state, None)
self.assertEqual(state.pitch, 25.0)
if __name__ == '__main__':
unittest.main()