Aim crop farmers at targets with pitch limit
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+12
-13
@@ -57,26 +57,25 @@ PITCH_ANGLE_DIR = vector.Vector3D((0, 1, 0))
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YAW_ANGLE_DIR = vector.Vector3D((0, 0, -1))
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YAW_ANGLE_REF = vector.Vector3D((0, 1, 0))
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YAW_LOOK_AHEAD = 4
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FARMING_PITCH = 45.0
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PLAYER_EYE_HEIGHT = 1.62
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MAX_DOWNWARD_PITCH = 45.0
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def pitch_lock_for_job(job_state):
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state = getattr(job_state, 'state', None) if job_state else None
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return (FARMING_PITCH
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if getattr(state, '__name__', None) in ('farm_crop', 'farm_wart')
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else None)
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def look_direction_from_eye(position, target):
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eye = vector.Point3D((position.x, position.y + PLAYER_EYE_HEIGHT,
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position.z))
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return eye - target
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def update_pitch(g, look_at_d, fixed_pitch=None):
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if fixed_pitch is not None:
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target_pitch = fixed_pitch
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elif look_at_d is None:
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def update_pitch(g, look_at_d):
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if look_at_d is None:
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target_pitch = 0.0
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elif look_at_d.length() > 0.6:
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target_pitch = look_at_d.normalized().angleDeg(PITCH_ANGLE_DIR)
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target_pitch = (target_pitch - 90) * -1
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else:
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return
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target_pitch = min(target_pitch, MAX_DOWNWARD_PITCH)
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g.pitch += utils.cap(target_pitch - g.pitch, 10)
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@@ -239,12 +238,12 @@ def tick(global_state):
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else:
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look_at = None
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pitch_lock = pitch_lock_for_job(g.get('job'))
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if look_at:
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look_at.x += 0.5
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look_at.y += 0.5
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look_at.z += 0.5
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look_at_d = p - look_at
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update_pitch(g, look_at_d, pitch_lock)
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update_pitch(g, look_direction_from_eye(p, look_at))
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# remove vertical component for yaw calculation
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look_at_d.y = 0
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@@ -255,7 +254,7 @@ def tick(global_state):
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target_yaw_d = (target_yaw_d + 180) % 360 - 180
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g.yaw += utils.cap(target_yaw_d, 30)
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else:
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update_pitch(g, None, pitch_lock)
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update_pitch(g, None)
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from minecraft.networking.modern import (
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ClientTickEnd, PlayerPositionRotation,
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