Start basic minecraft bot
It's able to pathfind to a placed redstone torch using A*
This commit is contained in:
		
							
								
								
									
										110013
									
								
								blocks.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110013
									
								
								blocks.json
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										194
									
								
								blocks.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										194
									
								
								blocks.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,194 @@
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import json
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with open('blocks.json') as f:
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    BLOCKS = json.load(f)
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AVOID = [
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    'minecraft:lava',
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    'minecraft:water',
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    'minecraft:fire',
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    'minecraft:magma_block',
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    'minecraft:oak_fence',
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    'minecraft:oak_fence_gate',
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    'minecraft:nether_brick_fence',
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    'minecraft:spruce_fence_gate',
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    'minecraft:birch_fence_gate',
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    'minecraft:jungle_fence_gate',
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    'minecraft:acacia_fence_gate',
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    'minecraft:dark_oak_fence_gate',
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    'minecraft:spruce_fence',
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    'minecraft:birch_fence',
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    'minecraft:jungle_fence',
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    'minecraft:acacia_fence',
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    'minecraft:dark_oak_fence',
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    'minecraft:sweet_berry_bush',
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    'minecraft:nether_portal',
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    'minecraft:end_portal',
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    'minecraft:cobblestone_wall',
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    'minecraft:mossy_cobblestone_wall',
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    'minecraft:brick_wall',
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    'minecraft:prismarine_wall',
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    'minecraft:red_sandstone_wall',
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    'minecraft:mossy_stone_brick_wall',
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    'minecraft:granite_wall',
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    'minecraft:stone_brick_wall',
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    'minecraft:nether_brick_wall',
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    'minecraft:andesite_wall',
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    'minecraft:red_nether_brick_wall',
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    'minecraft:sandstone_wall',
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    'minecraft:end_stone_brick_wall',
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    'minecraft:diorite_wall',
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]
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NON_SOLID = [
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    'minecraft:air',
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    'minecraft:oak_sapling',
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    'minecraft:spruce_sapling',
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    'minecraft:birch_sapling',
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    'minecraft:jungle_sapling',
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    'minecraft:acacia_sapling',
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    'minecraft:dark_oak_sapling',
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    'minecraft:powered_rail',
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    'minecraft:detector_rail',
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    'minecraft:grass',
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    'minecraft:fern',
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    'minecraft:dead_bush',
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    'minecraft:seagrass',
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    'minecraft:tall_seagrass',
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    'minecraft:dandelion',
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    'minecraft:poppy',
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    'minecraft:blue_orchid',
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    'minecraft:allium',
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    'minecraft:azure_bluet',
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    'minecraft:red_tulip',
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    'minecraft:orange_tulip',
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    'minecraft:white_tulip',
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    'minecraft:pink_tulip',
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    'minecraft:oxeye_daisy',
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    'minecraft:cornflower',
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    'minecraft:wither_rose',
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    'minecraft:lily_of_the_valley',
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    'minecraft:brown_mushroom',
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    'minecraft:red_mushroom',
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    'minecraft:torch',
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    'minecraft:wall_torch',
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    'minecraft:redstone_wire',
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    'minecraft:wheat',
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    'minecraft:oak_sign',
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    'minecraft:spruce_sign',
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    'minecraft:birch_sign',
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    'minecraft:acacia_sign',
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    'minecraft:jungle_sign',
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    'minecraft:dark_oak_sign',
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    'minecraft:rail',
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    'minecraft:oak_wall_sign',
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    'minecraft:spruce_wall_sign',
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    'minecraft:birch_wall_sign',
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    'minecraft:acacia_wall_sign',
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    'minecraft:jungle_wall_sign',
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    'minecraft:dark_oak_wall_sign',
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    'minecraft:lever',
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    'minecraft:stone_pressure_plate',
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    'minecraft:oak_pressure_plate',
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    'minecraft:spruce_pressure_plate',
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    'minecraft:birch_pressure_plate',
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    'minecraft:jungle_pressure_plate',
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    'minecraft:acacia_pressure_plate',
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    'minecraft:dark_oak_pressure_plate',
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    'minecraft:redstone_torch',
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    'minecraft:redstone_wall_torch',
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    'minecraft:stone_button',
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    'minecraft:sugar_cane',
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    'minecraft:repeater',
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    'minecraft:attached_pumpkin_stem',
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    'minecraft:attached_melon_stem',
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    'minecraft:pumpkin_stem',
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    'minecraft:melon_stem',
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    'minecraft:nether_wart',
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    'minecraft:tripwire_hook',
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    'minecraft:tripwire',
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    'minecraft:carrots',
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    'minecraft:potatoes',
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    'minecraft:oak_button',
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    'minecraft:spruce_button',
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    'minecraft:birch_button',
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    'minecraft:jungle_button',
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    'minecraft:acacia_button',
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    'minecraft:dark_oak_button',
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    'minecraft:light_weighted_pressure_plate',
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    'minecraft:heavy_weighted_pressure_plate',
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    'minecraft:comparator',
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    'minecraft:activator_rail',
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    'minecraft:white_carpet',
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    'minecraft:orange_carpet',
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    'minecraft:magenta_carpet',
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    'minecraft:light_blue_carpet',
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    'minecraft:yellow_carpet',
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    'minecraft:lime_carpet',
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    'minecraft:pink_carpet',
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    'minecraft:gray_carpet',
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    'minecraft:light_gray_carpet',
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    'minecraft:cyan_carpet',
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    'minecraft:purple_carpet',
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    'minecraft:blue_carpet',
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    'minecraft:brown_carpet',
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    'minecraft:green_carpet',
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    'minecraft:red_carpet',
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    'minecraft:black_carpet',
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    'minecraft:sunflower',
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    'minecraft:lilac',
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    'minecraft:rose_bush',
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    'minecraft:peony',
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    'minecraft:tall_grass',
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    'minecraft:large_fern',
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    'minecraft:white_banner',
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    'minecraft:orange_banner',
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    'minecraft:magenta_banner',
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    'minecraft:light_blue_banner',
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    'minecraft:yellow_banner',
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    'minecraft:lime_banner',
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    'minecraft:pink_banner',
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    'minecraft:gray_banner',
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    'minecraft:light_gray_banner',
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    'minecraft:cyan_banner',
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    'minecraft:purple_banner',
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    'minecraft:blue_banner',
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    'minecraft:brown_banner',
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    'minecraft:green_banner',
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    'minecraft:red_banner',
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    'minecraft:black_banner',
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    'minecraft:white_wall_banner',
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    'minecraft:orange_wall_banner',
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    'minecraft:magenta_wall_banner',
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    'minecraft:light_blue_wall_banner',
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    'minecraft:yellow_wall_banner',
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    'minecraft:lime_wall_banner',
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    'minecraft:pink_wall_banner',
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    'minecraft:gray_wall_banner',
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    'minecraft:light_gray_wall_banner',
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    'minecraft:cyan_wall_banner',
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    'minecraft:purple_wall_banner',
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    'minecraft:blue_wall_banner',
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    'minecraft:brown_wall_banner',
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    'minecraft:green_wall_banner',
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    'minecraft:red_wall_banner',
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    'minecraft:black_wall_banner',
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    'minecraft:beetroots',
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    'minecraft:bamboo_sapling',
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    'minecraft:void_air',
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    'minecraft:cave_air',
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    'minecraft:lantern',
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]
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SINGLE_SNOW = 3919
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NON_SOLID_IDS = [SINGLE_SNOW]
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for block_name in NON_SOLID:
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    for state in BLOCKS[block_name]['states']:
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        NON_SOLID_IDS.append(state['id'])
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AVOID_IDS = []
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for block_name in AVOID:
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    for state in BLOCKS[block_name]['states']:
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        AVOID_IDS.append(state['id'])
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										493
									
								
								bot.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										493
									
								
								bot.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,493 @@
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import os
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import time
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from math import ceil, floor, hypot
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import blocks
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.compat import input
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from minecraft.managers import ChunksManager
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class DataManager:
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    def __init__(self):
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        self.blocks_states = {}
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        self.blocks_properties = {}
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        self.registries = {}
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        self.biomes = {}
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        self.entity_type = {}
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        self.blocks = {}
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from panda3d.core import *
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from astar import AStar
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BLOCK_ABOVE = (0, +1, 0)
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BLOCK_BELOW = (0, -1, 0)
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TRAVERSE_NORTH = (0, 0, -1)
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TRAVERSE_SOUTH = (0, 0, +1)
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TRAVERSE_EAST = (+1, 0, 0)
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TRAVERSE_WEST = (-1, 0, 0)
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ASCEND_NORTH = (0, +1, -1)
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ASCEND_SOUTH = (0, +1, +1)
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ASCEND_EAST = (+1, +1, 0)
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ASCEND_WEST = (-1, +1, 0)
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DESCEND_EAST = (+1, -1, 0)
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		||||
DESCEND_WEST = (-1, -1, 0)
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DESCEND_NORTH = (0, -1, -1)
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DESCEND_SOUTH = (0, -1, +1)
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DESCEND2_EAST = (+1, -2, 0)
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DESCEND2_WEST = (-1, -2, 0)
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DESCEND2_NORTH = (0, -2, -1)
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DESCEND2_SOUTH = (0, -2, +1)
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DESCEND3_EAST = (+1, -3, 0)
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DESCEND3_WEST = (-1, -3, 0)
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DESCEND3_NORTH = (0, -3, -1)
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DESCEND3_SOUTH = (0, -3, +1)
 | 
			
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DIAGONAL_NORTHEAST = (+1, 0, -1)
 | 
			
		||||
DIAGONAL_NORTHWEST = (-1, 0, -1)
 | 
			
		||||
DIAGONAL_SOUTHEAST = (+1, 0, +1)
 | 
			
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DIAGONAL_SOUTHWEST = (-1, 0, +1)
 | 
			
		||||
PARKOUR_NORTH = (0, 0, -2)
 | 
			
		||||
PARKOUR_SOUTH = (0, 0, +2)
 | 
			
		||||
PARKOUR_EAST = (+2, 0, 0)
 | 
			
		||||
PARKOUR_WEST = (-2, 0, 0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
TRAVERSE = [
 | 
			
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    TRAVERSE_NORTH,
 | 
			
		||||
    TRAVERSE_SOUTH,
 | 
			
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    TRAVERSE_EAST,
 | 
			
		||||
    TRAVERSE_WEST,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
ASCEND = [
 | 
			
		||||
    ASCEND_NORTH,
 | 
			
		||||
    ASCEND_SOUTH,
 | 
			
		||||
    ASCEND_EAST,
 | 
			
		||||
    ASCEND_WEST,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
DESCEND = [
 | 
			
		||||
    DESCEND_EAST,
 | 
			
		||||
    DESCEND_WEST,
 | 
			
		||||
    DESCEND_NORTH,
 | 
			
		||||
    DESCEND_SOUTH,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
DESCEND2 = [
 | 
			
		||||
    DESCEND2_EAST,
 | 
			
		||||
    DESCEND2_WEST,
 | 
			
		||||
    DESCEND2_NORTH,
 | 
			
		||||
    DESCEND2_SOUTH,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
DESCEND3 = [
 | 
			
		||||
    DESCEND3_EAST,
 | 
			
		||||
    DESCEND3_WEST,
 | 
			
		||||
    DESCEND3_NORTH,
 | 
			
		||||
    DESCEND3_SOUTH,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
DIAGONAL = [
 | 
			
		||||
    DIAGONAL_NORTHEAST,
 | 
			
		||||
    DIAGONAL_NORTHWEST,
 | 
			
		||||
    DIAGONAL_SOUTHEAST,
 | 
			
		||||
    DIAGONAL_SOUTHWEST,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
PARKOUR = [
 | 
			
		||||
    PARKOUR_NORTH,
 | 
			
		||||
    PARKOUR_SOUTH,
 | 
			
		||||
    PARKOUR_EAST,
 | 
			
		||||
    PARKOUR_WEST,
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
def padd(p1, p2):
 | 
			
		||||
    return (p1[0] + p2[0], p1[1] + p2[1], p1[2] + p2[2])
 | 
			
		||||
 | 
			
		||||
def pint(p):
 | 
			
		||||
    return (int(p[0]), int(p[1]), int(p[2]))
 | 
			
		||||
 | 
			
		||||
class MazeSolver(AStar):
 | 
			
		||||
    def __init__(self, chunks):
 | 
			
		||||
        self.chunks = chunks
 | 
			
		||||
 | 
			
		||||
    def bair(self, p):
 | 
			
		||||
        return self.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
 | 
			
		||||
 | 
			
		||||
    def bavoid(self, p):
 | 
			
		||||
        return self.chunks.get_block_at(*p) in blocks.AVOID_IDS
 | 
			
		||||
 | 
			
		||||
    def check_traverse(self, node, offset):
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
 | 
			
		||||
        if not self.bair(dest):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if self.bair(padd(dest, BLOCK_BELOW)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(dest, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if self.bavoid(dest):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if self.bavoid(padd(dest, BLOCK_BELOW)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if self.bavoid(padd(dest, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_diagonal(self, node, offset):
 | 
			
		||||
        if not self.check_traverse(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        thru1 = (node[0], node[1], dest[2])
 | 
			
		||||
        thru2 = (dest[0], node[1], node[2])
 | 
			
		||||
 | 
			
		||||
        if not self.bair(thru1):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(thru1, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(thru2):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(thru2, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_ascend(self, node, offset):
 | 
			
		||||
        if not self.check_traverse(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        head = padd(node, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        dest_head = padd(dest, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(head, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(dest_head, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_descend(self, node, offset):
 | 
			
		||||
        if not self.check_traverse(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        dest_head = padd(dest, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(dest_head, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_descend2(self, node, offset):
 | 
			
		||||
        if not self.check_descend(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        dest_head = padd(dest, BLOCK_ABOVE)
 | 
			
		||||
        dest_head_above = padd(dest_head, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(dest_head_above, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_descend3(self, node, offset):
 | 
			
		||||
        if not self.check_descend2(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        dest_head = padd(dest, BLOCK_ABOVE)
 | 
			
		||||
        dest_head_above = padd(dest_head, BLOCK_ABOVE)
 | 
			
		||||
        dest_head_above_above = padd(dest_head_above, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(dest_head_above_above, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def check_parkour(self, node, offset):
 | 
			
		||||
        if not self.check_ascend(node, offset):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        dest = padd(node, offset)
 | 
			
		||||
        half_offset = tuple(int(0.5*x) for x in offset)
 | 
			
		||||
        middle = padd(node, half_offset)
 | 
			
		||||
        middle_head = padd(middle, BLOCK_ABOVE)
 | 
			
		||||
 | 
			
		||||
        # dont jump if we can walk instead
 | 
			
		||||
        if not self.bair(padd(middle, BLOCK_BELOW)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(middle_head):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        if not self.bair(padd(middle_head, BLOCK_ABOVE)):
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
    def neighbors(self, node):
 | 
			
		||||
        results = []
 | 
			
		||||
 | 
			
		||||
        for offset in TRAVERSE:
 | 
			
		||||
            if self.check_traverse(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in DIAGONAL:
 | 
			
		||||
            if self.check_diagonal(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in ASCEND:
 | 
			
		||||
            if self.check_ascend(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in DESCEND:
 | 
			
		||||
            if self.check_descend(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in DESCEND2:
 | 
			
		||||
            if self.check_descend2(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in DESCEND3:
 | 
			
		||||
            if self.check_descend3(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
        for offset in PARKOUR:
 | 
			
		||||
            if self.check_parkour(node, offset):
 | 
			
		||||
                results.append(padd(node, offset))
 | 
			
		||||
 | 
			
		||||
        return results
 | 
			
		||||
 | 
			
		||||
    def distance_between(self, n1, n2):
 | 
			
		||||
        (x1, y1, z1) = n1
 | 
			
		||||
        (x2, y2, z2) = n2
 | 
			
		||||
        return hypot(x2 - x1, z2 - z1)
 | 
			
		||||
 | 
			
		||||
    def heuristic_cost_estimate(self, n1, n2):
 | 
			
		||||
        (x1, y1, z1) = n1
 | 
			
		||||
        (x2, y2, z2) = n2
 | 
			
		||||
        return hypot(x2 - x1, z2 - z1)
 | 
			
		||||
 | 
			
		||||
TICK = 0.05
 | 
			
		||||
ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
 | 
			
		||||
ANGLE_REF = LVector3f(x=0, y=1, z=0)
 | 
			
		||||
YAW_LOOK_AHEAD = 4
 | 
			
		||||
 | 
			
		||||
running = True
 | 
			
		||||
get_mod_time = lambda: os.path.getmtime('bot.py')
 | 
			
		||||
last_mod_time = get_mod_time()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# state dictionary
 | 
			
		||||
s = dict()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
pitch = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def cap(x, amount):
 | 
			
		||||
    sign = 1 if x >= 0 else -1
 | 
			
		||||
    return sign * min(abs(x), amount)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def tick(connection, player_info):
 | 
			
		||||
    target = None
 | 
			
		||||
 | 
			
		||||
    p = player_info.pos
 | 
			
		||||
 | 
			
		||||
    if len(s['path']):
 | 
			
		||||
        target = LPoint3f(s['path'][0])
 | 
			
		||||
        target.x += 0.5
 | 
			
		||||
        target.z += 0.5
 | 
			
		||||
 | 
			
		||||
    if target:
 | 
			
		||||
        d = p - target
 | 
			
		||||
 | 
			
		||||
        # jump up block
 | 
			
		||||
        if d.y < -0.9 and not s['y_v']:
 | 
			
		||||
            s['y_v'] = 10.0
 | 
			
		||||
            s['y_a'] = -36.0
 | 
			
		||||
 | 
			
		||||
        # jump gap
 | 
			
		||||
        if d.xz.length() > 1.9 and not s['y_v']:
 | 
			
		||||
            s['y_v'] = 10.0
 | 
			
		||||
            s['y_a'] = -36.0
 | 
			
		||||
 | 
			
		||||
        if d.length() > 0.2:
 | 
			
		||||
            if s['y_v'] < 5:
 | 
			
		||||
                p.x -= cap(d.x, 0.2)
 | 
			
		||||
                p.z -= cap(d.z, 0.2)
 | 
			
		||||
        else:
 | 
			
		||||
            s['path'].pop(0)
 | 
			
		||||
 | 
			
		||||
    if s['y_v'] or s['y_a']:
 | 
			
		||||
        p.y += s['y_v'] * TICK
 | 
			
		||||
        s['y_v'] += s['y_a'] * TICK
 | 
			
		||||
 | 
			
		||||
    if player_info.chunks.get_block_at(int(p.x), ceil(p.y-1), int(p.z)) not in blocks.NON_SOLID_IDS:
 | 
			
		||||
        p.y = ceil(p.y)
 | 
			
		||||
        s['y_v'] = 0
 | 
			
		||||
        s['y_a'] = 0
 | 
			
		||||
    else:
 | 
			
		||||
        s['y_a'] = -36.0
 | 
			
		||||
 | 
			
		||||
    look_at = None
 | 
			
		||||
 | 
			
		||||
    if len(s['path']) > YAW_LOOK_AHEAD:
 | 
			
		||||
        look_at = LPoint3f(s['path'][YAW_LOOK_AHEAD])
 | 
			
		||||
    elif len(s['path']):
 | 
			
		||||
        look_at = LPoint3f(s['path'][-1])
 | 
			
		||||
 | 
			
		||||
    if look_at:
 | 
			
		||||
        look_at.x += 0.5
 | 
			
		||||
        look_at.z += 0.5
 | 
			
		||||
        look_at_d = p - look_at
 | 
			
		||||
 | 
			
		||||
        if look_at_d.length() > 0.6:
 | 
			
		||||
            target_yaw = look_at_d.normalized().signedAngleDeg(other=ANGLE_DIR, ref=ANGLE_REF)
 | 
			
		||||
            target_yaw_d = s['yaw'] - target_yaw
 | 
			
		||||
            #print('target', target_yaw, 'd', target_yaw_d)
 | 
			
		||||
            #if target_yaw_d > 270:
 | 
			
		||||
            #    target_yaw += 360
 | 
			
		||||
            #target_yaw_d = s['yaw'] - target_yaw
 | 
			
		||||
            s['yaw'] -= cap(target_yaw_d, 50)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=s['pitch'], yaw=s['yaw'], on_ground=True)
 | 
			
		||||
    connection.write_packet(packet, force=True)
 | 
			
		||||
 | 
			
		||||
def init(connection, player_info):
 | 
			
		||||
    p = player_info.pos
 | 
			
		||||
 | 
			
		||||
    s['path'] = []
 | 
			
		||||
    s['y_v'] = 0
 | 
			
		||||
    s['y_a'] = 0
 | 
			
		||||
    s['yaw'] = 360
 | 
			
		||||
    s['pitch'] = 0
 | 
			
		||||
 | 
			
		||||
def main(connection, player_info):
 | 
			
		||||
    def handle_join_game(join_game_packet):
 | 
			
		||||
        print('Connected.')
 | 
			
		||||
        print(join_game_packet)
 | 
			
		||||
        player_info.eid = join_game_packet
 | 
			
		||||
 | 
			
		||||
    connection.register_packet_listener(
 | 
			
		||||
        handle_join_game, clientbound.play.JoinGamePacket)
 | 
			
		||||
 | 
			
		||||
    def h_position_and_look(packet):
 | 
			
		||||
        print('pos and look:')
 | 
			
		||||
        print(packet)
 | 
			
		||||
        p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
 | 
			
		||||
        player_info.pos = p
 | 
			
		||||
 | 
			
		||||
    connection.register_packet_listener(
 | 
			
		||||
        h_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
 | 
			
		||||
 | 
			
		||||
    def x(p):
 | 
			
		||||
        #print('block change:')
 | 
			
		||||
        #print(p)
 | 
			
		||||
        if p.block_state_id == 3885:
 | 
			
		||||
            try:
 | 
			
		||||
                s['goal'] = LPoint3f(x=p.location[0], y=p.location[1], z=p.location[2])
 | 
			
		||||
                print('new waypoint:', s['goal'])
 | 
			
		||||
 | 
			
		||||
                solution = MazeSolver(player_info.chunks).astar(pint(player_info.pos), pint(s['goal']))
 | 
			
		||||
                if solution:
 | 
			
		||||
                    s['path'] = list(solution)
 | 
			
		||||
                    print(s['path'])
 | 
			
		||||
                else:
 | 
			
		||||
                    packet = serverbound.play.ChatPacket()
 | 
			
		||||
                    packet.message = 'No path found'
 | 
			
		||||
                    connection.write_packet(packet)
 | 
			
		||||
 | 
			
		||||
                #s['y_v'] = 10.0
 | 
			
		||||
                #s['y_a'] = -36.0
 | 
			
		||||
            except BaseException as e:
 | 
			
		||||
                import traceback
 | 
			
		||||
                print(traceback.format_exc())
 | 
			
		||||
 | 
			
		||||
    connection.register_packet_listener(
 | 
			
		||||
        x, clientbound.play.BlockChangePacket)
 | 
			
		||||
 | 
			
		||||
    def print_chat(chat_packet):
 | 
			
		||||
        print("Message (%s): %s" % (
 | 
			
		||||
            chat_packet.field_string('position'), chat_packet.json_data))
 | 
			
		||||
 | 
			
		||||
        if '!reload' in chat_packet.json_data:
 | 
			
		||||
            global running
 | 
			
		||||
            running = False
 | 
			
		||||
        elif '!afk' in chat_packet.json_data:
 | 
			
		||||
            packet = serverbound.play.ChatPacket()
 | 
			
		||||
            packet.message = '/afk'
 | 
			
		||||
            connection.write_packet(packet)
 | 
			
		||||
        elif '!respawn' in chat_packet.json_data:
 | 
			
		||||
            packet = serverbound.play.ClientStatusPacket()
 | 
			
		||||
            packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
 | 
			
		||||
            connection.write_packet(packet)
 | 
			
		||||
        elif '!chunk' in chat_packet.json_data:
 | 
			
		||||
            print(len(player_info.chunks.chunks.keys()))
 | 
			
		||||
            print(player_info.chunks.chunks[(38, 4, 33)].__dict__)
 | 
			
		||||
        elif '!block' in chat_packet.json_data:
 | 
			
		||||
            block = player_info.chunks.get_block_at(616, 78, 496)
 | 
			
		||||
            packet = serverbound.play.ChatPacket()
 | 
			
		||||
            packet.message = str(block)
 | 
			
		||||
            connection.write_packet(packet)
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
    connection.register_packet_listener(
 | 
			
		||||
        print_chat, clientbound.play.ChatMessagePacket)
 | 
			
		||||
 | 
			
		||||
    if not player_info.chunks:
 | 
			
		||||
        player_info.mcdata = DataManager()
 | 
			
		||||
        player_info.chunks = ChunksManager(player_info.mcdata)
 | 
			
		||||
    player_info.chunks.register(connection)
 | 
			
		||||
 | 
			
		||||
    #packet = serverbound.play.ChatPacket()
 | 
			
		||||
    #packet.message = '> reloaded'
 | 
			
		||||
    #connection.write_packet(packet)
 | 
			
		||||
    print()
 | 
			
		||||
    print()
 | 
			
		||||
    print('Reloaded.')
 | 
			
		||||
 | 
			
		||||
    #if player_info.pos:
 | 
			
		||||
    #    print('Loaded positions', player_info.pos)
 | 
			
		||||
 | 
			
		||||
    try:
 | 
			
		||||
        while not player_info.pos:
 | 
			
		||||
            time.sleep(TICK)
 | 
			
		||||
        print('Player loaded.')
 | 
			
		||||
 | 
			
		||||
        x, y, z = pint(player_info.pos)
 | 
			
		||||
        while (floor(x/16), floor(y/16), floor(z/16)) not in player_info.chunks.chunks:
 | 
			
		||||
            time.sleep(TICK)
 | 
			
		||||
        print('Chunks loaded.')
 | 
			
		||||
 | 
			
		||||
        init(connection, player_info)
 | 
			
		||||
 | 
			
		||||
        while running:
 | 
			
		||||
            tick(connection, player_info)
 | 
			
		||||
            time.sleep(TICK)
 | 
			
		||||
 | 
			
		||||
            if get_mod_time() != last_mod_time:
 | 
			
		||||
                break
 | 
			
		||||
    finally:
 | 
			
		||||
        connection.packet_listeners = []
 | 
			
		||||
        connection.early_packet_listeners = []
 | 
			
		||||
        connection.outgoing_packet_listeners = []
 | 
			
		||||
        connection.early_outgoing_packet_listeners = []
 | 
			
		||||
							
								
								
									
										3
									
								
								requirements.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								requirements.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
cryptography>=1.5
 | 
			
		||||
requests
 | 
			
		||||
future
 | 
			
		||||
							
								
								
									
										138
									
								
								start.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								start.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,138 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
 | 
			
		||||
from __future__ import print_function
 | 
			
		||||
 | 
			
		||||
import threading
 | 
			
		||||
import importlib
 | 
			
		||||
 | 
			
		||||
import getpass
 | 
			
		||||
import sys
 | 
			
		||||
import os
 | 
			
		||||
import re
 | 
			
		||||
import time
 | 
			
		||||
from optparse import OptionParser
 | 
			
		||||
 | 
			
		||||
from minecraft import authentication
 | 
			
		||||
from minecraft.exceptions import YggdrasilError
 | 
			
		||||
from minecraft.networking.connection import Connection
 | 
			
		||||
from minecraft.networking.packets import Packet, clientbound, serverbound
 | 
			
		||||
from minecraft.compat import input
 | 
			
		||||
 | 
			
		||||
import bot
 | 
			
		||||
 | 
			
		||||
get_mod_time = lambda: os.path.getmtime('bot.py')
 | 
			
		||||
 | 
			
		||||
class PlayerInfo:
 | 
			
		||||
    eid = None
 | 
			
		||||
    pos = None
 | 
			
		||||
    mcdata = None
 | 
			
		||||
    chunks = None
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
player_info = PlayerInfo()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def get_options():
 | 
			
		||||
    parser = OptionParser()
 | 
			
		||||
 | 
			
		||||
    parser.add_option("-u", "--username", dest="username", default=None,
 | 
			
		||||
                      help="username to log in with")
 | 
			
		||||
 | 
			
		||||
    parser.add_option("-p", "--password", dest="password", default=None,
 | 
			
		||||
                      help="password to log in with")
 | 
			
		||||
 | 
			
		||||
    parser.add_option("-s", "--server", dest="server", default=None,
 | 
			
		||||
                      help="server host or host:port "
 | 
			
		||||
                           "(enclose IPv6 addresses in square brackets)")
 | 
			
		||||
 | 
			
		||||
    parser.add_option("-o", "--offline", dest="offline", action="store_true",
 | 
			
		||||
                      help="connect to a server in offline mode "
 | 
			
		||||
                           "(no password required)")
 | 
			
		||||
 | 
			
		||||
    parser.add_option("-d", "--dump-packets", dest="dump_packets",
 | 
			
		||||
                      action="store_true",
 | 
			
		||||
                      help="print sent and received packets to standard error")
 | 
			
		||||
 | 
			
		||||
    (options, args) = parser.parse_args()
 | 
			
		||||
 | 
			
		||||
    if not options.username:
 | 
			
		||||
        options.username = input("Enter your username: ")
 | 
			
		||||
 | 
			
		||||
    if not options.password and not options.offline:
 | 
			
		||||
        options.password = getpass.getpass("Enter your password (leave "
 | 
			
		||||
                                           "blank for offline mode): ")
 | 
			
		||||
        options.offline = options.offline or (options.password == "")
 | 
			
		||||
 | 
			
		||||
    if not options.server:
 | 
			
		||||
        options.server = input("Enter server host or host:port "
 | 
			
		||||
                               "(enclose IPv6 addresses in square brackets): ")
 | 
			
		||||
    # Try to split out port and address
 | 
			
		||||
    match = re.match(r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])"
 | 
			
		||||
                     r"(:(?P<port>\d+))?$", options.server)
 | 
			
		||||
    if match is None:
 | 
			
		||||
        raise ValueError("Invalid server address: '%s'." % options.server)
 | 
			
		||||
    options.address = match.group("host") or match.group("addr")
 | 
			
		||||
    options.port = int(match.group("port") or 25565)
 | 
			
		||||
 | 
			
		||||
    return options
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def main():
 | 
			
		||||
    global last_mod_time
 | 
			
		||||
 | 
			
		||||
    options = get_options()
 | 
			
		||||
 | 
			
		||||
    if options.offline:
 | 
			
		||||
        print("Connecting in offline mode...")
 | 
			
		||||
        connection = Connection(
 | 
			
		||||
            options.address, options.port, username=options.username)
 | 
			
		||||
    else:
 | 
			
		||||
        auth_token = authentication.AuthenticationToken()
 | 
			
		||||
        try:
 | 
			
		||||
            auth_token.authenticate(options.username, options.password)
 | 
			
		||||
        except YggdrasilError as e:
 | 
			
		||||
            print(e)
 | 
			
		||||
            sys.exit()
 | 
			
		||||
        print("Logged in as %s..." % auth_token.username)
 | 
			
		||||
        connection = Connection(
 | 
			
		||||
            options.address, options.port, auth_token=auth_token)
 | 
			
		||||
 | 
			
		||||
    if options.dump_packets:
 | 
			
		||||
        def print_incoming(packet):
 | 
			
		||||
            if type(packet) is Packet:
 | 
			
		||||
                # This is a direct instance of the base Packet type, meaning
 | 
			
		||||
                # that it is a packet of unknown type, so we do not print it.
 | 
			
		||||
                return
 | 
			
		||||
            print('--> %s' % packet, file=sys.stderr)
 | 
			
		||||
 | 
			
		||||
        def print_outgoing(packet):
 | 
			
		||||
            print('<-- %s' % packet, file=sys.stderr)
 | 
			
		||||
 | 
			
		||||
        connection.register_packet_listener(
 | 
			
		||||
            print_incoming, Packet, early=True)
 | 
			
		||||
        connection.register_packet_listener(
 | 
			
		||||
            print_outgoing, Packet, outgoing=True)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    connection.connect()
 | 
			
		||||
 | 
			
		||||
    while True:
 | 
			
		||||
        try:
 | 
			
		||||
            importlib.reload(bot)
 | 
			
		||||
            bot.main(connection, player_info)
 | 
			
		||||
 | 
			
		||||
        except KeyboardInterrupt:
 | 
			
		||||
            print("Bye!")
 | 
			
		||||
            sys.exit()
 | 
			
		||||
        except BaseException as e:
 | 
			
		||||
            import traceback
 | 
			
		||||
            print(traceback.format_exc())
 | 
			
		||||
 | 
			
		||||
            last_mod_time = get_mod_time()
 | 
			
		||||
            print('locking')
 | 
			
		||||
            while get_mod_time() == last_mod_time:
 | 
			
		||||
                time.sleep(0.1)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
if __name__ == "__main__":
 | 
			
		||||
    main()
 | 
			
		||||
		Reference in New Issue
	
	Block a user