Start basic minecraft bot
It's able to pathfind to a placed redstone torch using A*
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110013
blocks.json
Normal file
110013
blocks.json
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File diff suppressed because it is too large
Load Diff
194
blocks.py
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194
blocks.py
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import json
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with open('blocks.json') as f:
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BLOCKS = json.load(f)
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AVOID = [
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'minecraft:lava',
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'minecraft:water',
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'minecraft:fire',
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'minecraft:magma_block',
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'minecraft:oak_fence',
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'minecraft:oak_fence_gate',
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'minecraft:nether_brick_fence',
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'minecraft:spruce_fence_gate',
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'minecraft:birch_fence_gate',
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'minecraft:jungle_fence_gate',
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'minecraft:acacia_fence_gate',
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'minecraft:dark_oak_fence_gate',
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'minecraft:spruce_fence',
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'minecraft:birch_fence',
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'minecraft:jungle_fence',
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'minecraft:acacia_fence',
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'minecraft:dark_oak_fence',
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'minecraft:sweet_berry_bush',
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'minecraft:nether_portal',
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'minecraft:end_portal',
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'minecraft:cobblestone_wall',
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'minecraft:mossy_cobblestone_wall',
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'minecraft:brick_wall',
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'minecraft:prismarine_wall',
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'minecraft:red_sandstone_wall',
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'minecraft:mossy_stone_brick_wall',
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'minecraft:granite_wall',
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'minecraft:stone_brick_wall',
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'minecraft:nether_brick_wall',
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'minecraft:andesite_wall',
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'minecraft:red_nether_brick_wall',
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'minecraft:sandstone_wall',
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'minecraft:end_stone_brick_wall',
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'minecraft:diorite_wall',
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]
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NON_SOLID = [
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'minecraft:air',
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'minecraft:oak_sapling',
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'minecraft:spruce_sapling',
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'minecraft:birch_sapling',
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'minecraft:jungle_sapling',
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'minecraft:acacia_sapling',
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'minecraft:dark_oak_sapling',
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'minecraft:powered_rail',
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'minecraft:detector_rail',
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'minecraft:grass',
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'minecraft:fern',
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'minecraft:dead_bush',
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'minecraft:seagrass',
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'minecraft:tall_seagrass',
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'minecraft:dandelion',
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'minecraft:poppy',
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'minecraft:blue_orchid',
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'minecraft:allium',
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'minecraft:azure_bluet',
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'minecraft:red_tulip',
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'minecraft:orange_tulip',
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'minecraft:white_tulip',
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'minecraft:pink_tulip',
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'minecraft:oxeye_daisy',
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'minecraft:cornflower',
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'minecraft:wither_rose',
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'minecraft:lily_of_the_valley',
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'minecraft:brown_mushroom',
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'minecraft:red_mushroom',
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'minecraft:torch',
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'minecraft:wall_torch',
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'minecraft:redstone_wire',
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'minecraft:wheat',
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'minecraft:oak_sign',
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'minecraft:spruce_sign',
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'minecraft:birch_sign',
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'minecraft:acacia_sign',
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'minecraft:jungle_sign',
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'minecraft:dark_oak_sign',
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'minecraft:rail',
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'minecraft:oak_wall_sign',
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'minecraft:spruce_wall_sign',
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'minecraft:birch_wall_sign',
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'minecraft:acacia_wall_sign',
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'minecraft:jungle_wall_sign',
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'minecraft:dark_oak_wall_sign',
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'minecraft:lever',
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'minecraft:stone_pressure_plate',
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'minecraft:oak_pressure_plate',
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'minecraft:spruce_pressure_plate',
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'minecraft:birch_pressure_plate',
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'minecraft:jungle_pressure_plate',
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'minecraft:acacia_pressure_plate',
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'minecraft:dark_oak_pressure_plate',
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'minecraft:redstone_torch',
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'minecraft:redstone_wall_torch',
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'minecraft:stone_button',
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'minecraft:sugar_cane',
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'minecraft:repeater',
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'minecraft:attached_pumpkin_stem',
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'minecraft:attached_melon_stem',
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'minecraft:pumpkin_stem',
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'minecraft:melon_stem',
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'minecraft:nether_wart',
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'minecraft:tripwire_hook',
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'minecraft:tripwire',
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'minecraft:carrots',
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'minecraft:potatoes',
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'minecraft:oak_button',
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'minecraft:spruce_button',
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'minecraft:birch_button',
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'minecraft:jungle_button',
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'minecraft:acacia_button',
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'minecraft:dark_oak_button',
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'minecraft:light_weighted_pressure_plate',
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'minecraft:heavy_weighted_pressure_plate',
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'minecraft:comparator',
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'minecraft:activator_rail',
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'minecraft:white_carpet',
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'minecraft:orange_carpet',
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'minecraft:magenta_carpet',
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'minecraft:light_blue_carpet',
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'minecraft:yellow_carpet',
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'minecraft:lime_carpet',
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'minecraft:pink_carpet',
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'minecraft:gray_carpet',
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'minecraft:light_gray_carpet',
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'minecraft:cyan_carpet',
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'minecraft:purple_carpet',
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'minecraft:blue_carpet',
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'minecraft:brown_carpet',
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'minecraft:green_carpet',
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'minecraft:red_carpet',
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'minecraft:black_carpet',
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'minecraft:sunflower',
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'minecraft:lilac',
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'minecraft:rose_bush',
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'minecraft:peony',
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'minecraft:tall_grass',
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'minecraft:large_fern',
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'minecraft:white_banner',
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'minecraft:orange_banner',
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'minecraft:magenta_banner',
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'minecraft:light_blue_banner',
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'minecraft:yellow_banner',
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'minecraft:lime_banner',
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'minecraft:pink_banner',
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'minecraft:gray_banner',
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'minecraft:light_gray_banner',
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'minecraft:cyan_banner',
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'minecraft:purple_banner',
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'minecraft:blue_banner',
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'minecraft:brown_banner',
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'minecraft:green_banner',
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'minecraft:red_banner',
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'minecraft:black_banner',
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'minecraft:white_wall_banner',
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'minecraft:orange_wall_banner',
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'minecraft:magenta_wall_banner',
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'minecraft:light_blue_wall_banner',
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'minecraft:yellow_wall_banner',
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'minecraft:lime_wall_banner',
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'minecraft:pink_wall_banner',
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'minecraft:gray_wall_banner',
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'minecraft:light_gray_wall_banner',
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'minecraft:cyan_wall_banner',
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'minecraft:purple_wall_banner',
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'minecraft:blue_wall_banner',
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'minecraft:brown_wall_banner',
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'minecraft:green_wall_banner',
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'minecraft:red_wall_banner',
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'minecraft:black_wall_banner',
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'minecraft:beetroots',
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'minecraft:bamboo_sapling',
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'minecraft:void_air',
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'minecraft:cave_air',
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'minecraft:lantern',
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]
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SINGLE_SNOW = 3919
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NON_SOLID_IDS = [SINGLE_SNOW]
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for block_name in NON_SOLID:
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for state in BLOCKS[block_name]['states']:
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NON_SOLID_IDS.append(state['id'])
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AVOID_IDS = []
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for block_name in AVOID:
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for state in BLOCKS[block_name]['states']:
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AVOID_IDS.append(state['id'])
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493
bot.py
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493
bot.py
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import os
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import time
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from math import ceil, floor, hypot
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import blocks
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.compat import input
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from minecraft.managers import ChunksManager
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class DataManager:
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def __init__(self):
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self.blocks_states = {}
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self.blocks_properties = {}
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self.registries = {}
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self.biomes = {}
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self.entity_type = {}
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self.blocks = {}
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from panda3d.core import *
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from astar import AStar
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BLOCK_ABOVE = (0, +1, 0)
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BLOCK_BELOW = (0, -1, 0)
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TRAVERSE_NORTH = (0, 0, -1)
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TRAVERSE_SOUTH = (0, 0, +1)
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TRAVERSE_EAST = (+1, 0, 0)
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TRAVERSE_WEST = (-1, 0, 0)
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ASCEND_NORTH = (0, +1, -1)
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ASCEND_SOUTH = (0, +1, +1)
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ASCEND_EAST = (+1, +1, 0)
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ASCEND_WEST = (-1, +1, 0)
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DESCEND_EAST = (+1, -1, 0)
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DESCEND_WEST = (-1, -1, 0)
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DESCEND_NORTH = (0, -1, -1)
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DESCEND_SOUTH = (0, -1, +1)
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DESCEND2_EAST = (+1, -2, 0)
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DESCEND2_WEST = (-1, -2, 0)
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DESCEND2_NORTH = (0, -2, -1)
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DESCEND2_SOUTH = (0, -2, +1)
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DESCEND3_EAST = (+1, -3, 0)
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DESCEND3_WEST = (-1, -3, 0)
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DESCEND3_NORTH = (0, -3, -1)
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DESCEND3_SOUTH = (0, -3, +1)
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DIAGONAL_NORTHEAST = (+1, 0, -1)
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DIAGONAL_NORTHWEST = (-1, 0, -1)
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DIAGONAL_SOUTHEAST = (+1, 0, +1)
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DIAGONAL_SOUTHWEST = (-1, 0, +1)
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PARKOUR_NORTH = (0, 0, -2)
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PARKOUR_SOUTH = (0, 0, +2)
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PARKOUR_EAST = (+2, 0, 0)
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PARKOUR_WEST = (-2, 0, 0)
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TRAVERSE = [
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TRAVERSE_NORTH,
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TRAVERSE_SOUTH,
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TRAVERSE_EAST,
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TRAVERSE_WEST,
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]
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ASCEND = [
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ASCEND_NORTH,
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ASCEND_SOUTH,
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ASCEND_EAST,
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ASCEND_WEST,
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]
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DESCEND = [
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DESCEND_EAST,
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DESCEND_WEST,
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DESCEND_NORTH,
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DESCEND_SOUTH,
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]
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DESCEND2 = [
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DESCEND2_EAST,
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DESCEND2_WEST,
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DESCEND2_NORTH,
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DESCEND2_SOUTH,
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]
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DESCEND3 = [
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DESCEND3_EAST,
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DESCEND3_WEST,
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DESCEND3_NORTH,
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DESCEND3_SOUTH,
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]
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DIAGONAL = [
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DIAGONAL_NORTHEAST,
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DIAGONAL_NORTHWEST,
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DIAGONAL_SOUTHEAST,
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DIAGONAL_SOUTHWEST,
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]
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PARKOUR = [
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PARKOUR_NORTH,
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PARKOUR_SOUTH,
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PARKOUR_EAST,
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PARKOUR_WEST,
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]
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def padd(p1, p2):
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return (p1[0] + p2[0], p1[1] + p2[1], p1[2] + p2[2])
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def pint(p):
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return (int(p[0]), int(p[1]), int(p[2]))
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class MazeSolver(AStar):
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def __init__(self, chunks):
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self.chunks = chunks
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def bair(self, p):
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return self.chunks.get_block_at(*p) in blocks.NON_SOLID_IDS
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def bavoid(self, p):
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return self.chunks.get_block_at(*p) in blocks.AVOID_IDS
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def check_traverse(self, node, offset):
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dest = padd(node, offset)
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if not self.bair(dest):
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return False
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if self.bair(padd(dest, BLOCK_BELOW)):
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return False
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if not self.bair(padd(dest, BLOCK_ABOVE)):
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return False
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if self.bavoid(dest):
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return False
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if self.bavoid(padd(dest, BLOCK_BELOW)):
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return False
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if self.bavoid(padd(dest, BLOCK_ABOVE)):
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return False
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return True
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def check_diagonal(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = padd(node, offset)
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thru1 = (node[0], node[1], dest[2])
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thru2 = (dest[0], node[1], node[2])
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if not self.bair(thru1):
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return False
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if not self.bair(padd(thru1, BLOCK_ABOVE)):
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return False
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if not self.bair(thru2):
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return False
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if not self.bair(padd(thru2, BLOCK_ABOVE)):
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return False
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return True
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def check_ascend(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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head = padd(node, BLOCK_ABOVE)
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dest = padd(node, offset)
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dest_head = padd(dest, BLOCK_ABOVE)
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if not self.bair(padd(head, BLOCK_ABOVE)):
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return False
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if not self.bair(padd(dest_head, BLOCK_ABOVE)):
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return False
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return True
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def check_descend(self, node, offset):
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if not self.check_traverse(node, offset):
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return False
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dest = padd(node, offset)
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dest_head = padd(dest, BLOCK_ABOVE)
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if not self.bair(padd(dest_head, BLOCK_ABOVE)):
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return False
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return True
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def check_descend2(self, node, offset):
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if not self.check_descend(node, offset):
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return False
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dest = padd(node, offset)
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dest_head = padd(dest, BLOCK_ABOVE)
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dest_head_above = padd(dest_head, BLOCK_ABOVE)
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if not self.bair(padd(dest_head_above, BLOCK_ABOVE)):
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return False
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return True
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def check_descend3(self, node, offset):
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if not self.check_descend2(node, offset):
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return False
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dest = padd(node, offset)
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dest_head = padd(dest, BLOCK_ABOVE)
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dest_head_above = padd(dest_head, BLOCK_ABOVE)
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dest_head_above_above = padd(dest_head_above, BLOCK_ABOVE)
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if not self.bair(padd(dest_head_above_above, BLOCK_ABOVE)):
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return False
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return True
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def check_parkour(self, node, offset):
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if not self.check_ascend(node, offset):
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return False
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dest = padd(node, offset)
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half_offset = tuple(int(0.5*x) for x in offset)
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middle = padd(node, half_offset)
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middle_head = padd(middle, BLOCK_ABOVE)
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# dont jump if we can walk instead
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if not self.bair(padd(middle, BLOCK_BELOW)):
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return False
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if not self.bair(middle_head):
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return False
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if not self.bair(padd(middle_head, BLOCK_ABOVE)):
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return False
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return True
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def neighbors(self, node):
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results = []
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for offset in TRAVERSE:
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if self.check_traverse(node, offset):
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results.append(padd(node, offset))
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for offset in DIAGONAL:
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if self.check_diagonal(node, offset):
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results.append(padd(node, offset))
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for offset in ASCEND:
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if self.check_ascend(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND:
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if self.check_descend(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND2:
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if self.check_descend2(node, offset):
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results.append(padd(node, offset))
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for offset in DESCEND3:
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if self.check_descend3(node, offset):
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results.append(padd(node, offset))
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for offset in PARKOUR:
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if self.check_parkour(node, offset):
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results.append(padd(node, offset))
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return results
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def distance_between(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return hypot(x2 - x1, z2 - z1)
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|
||||
def heuristic_cost_estimate(self, n1, n2):
|
||||
(x1, y1, z1) = n1
|
||||
(x2, y2, z2) = n2
|
||||
return hypot(x2 - x1, z2 - z1)
|
||||
|
||||
TICK = 0.05
|
||||
ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
|
||||
ANGLE_REF = LVector3f(x=0, y=1, z=0)
|
||||
YAW_LOOK_AHEAD = 4
|
||||
|
||||
running = True
|
||||
get_mod_time = lambda: os.path.getmtime('bot.py')
|
||||
last_mod_time = get_mod_time()
|
||||
|
||||
|
||||
# state dictionary
|
||||
s = dict()
|
||||
|
||||
|
||||
pitch = 0
|
||||
|
||||
|
||||
|
||||
def cap(x, amount):
|
||||
sign = 1 if x >= 0 else -1
|
||||
return sign * min(abs(x), amount)
|
||||
|
||||
|
||||
def tick(connection, player_info):
|
||||
target = None
|
||||
|
||||
p = player_info.pos
|
||||
|
||||
if len(s['path']):
|
||||
target = LPoint3f(s['path'][0])
|
||||
target.x += 0.5
|
||||
target.z += 0.5
|
||||
|
||||
if target:
|
||||
d = p - target
|
||||
|
||||
# jump up block
|
||||
if d.y < -0.9 and not s['y_v']:
|
||||
s['y_v'] = 10.0
|
||||
s['y_a'] = -36.0
|
||||
|
||||
# jump gap
|
||||
if d.xz.length() > 1.9 and not s['y_v']:
|
||||
s['y_v'] = 10.0
|
||||
s['y_a'] = -36.0
|
||||
|
||||
if d.length() > 0.2:
|
||||
if s['y_v'] < 5:
|
||||
p.x -= cap(d.x, 0.2)
|
||||
p.z -= cap(d.z, 0.2)
|
||||
else:
|
||||
s['path'].pop(0)
|
||||
|
||||
if s['y_v'] or s['y_a']:
|
||||
p.y += s['y_v'] * TICK
|
||||
s['y_v'] += s['y_a'] * TICK
|
||||
|
||||
if player_info.chunks.get_block_at(int(p.x), ceil(p.y-1), int(p.z)) not in blocks.NON_SOLID_IDS:
|
||||
p.y = ceil(p.y)
|
||||
s['y_v'] = 0
|
||||
s['y_a'] = 0
|
||||
else:
|
||||
s['y_a'] = -36.0
|
||||
|
||||
look_at = None
|
||||
|
||||
if len(s['path']) > YAW_LOOK_AHEAD:
|
||||
look_at = LPoint3f(s['path'][YAW_LOOK_AHEAD])
|
||||
elif len(s['path']):
|
||||
look_at = LPoint3f(s['path'][-1])
|
||||
|
||||
if look_at:
|
||||
look_at.x += 0.5
|
||||
look_at.z += 0.5
|
||||
look_at_d = p - look_at
|
||||
|
||||
if look_at_d.length() > 0.6:
|
||||
target_yaw = look_at_d.normalized().signedAngleDeg(other=ANGLE_DIR, ref=ANGLE_REF)
|
||||
target_yaw_d = s['yaw'] - target_yaw
|
||||
#print('target', target_yaw, 'd', target_yaw_d)
|
||||
#if target_yaw_d > 270:
|
||||
# target_yaw += 360
|
||||
#target_yaw_d = s['yaw'] - target_yaw
|
||||
s['yaw'] -= cap(target_yaw_d, 50)
|
||||
|
||||
|
||||
|
||||
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=s['pitch'], yaw=s['yaw'], on_ground=True)
|
||||
connection.write_packet(packet, force=True)
|
||||
|
||||
def init(connection, player_info):
|
||||
p = player_info.pos
|
||||
|
||||
s['path'] = []
|
||||
s['y_v'] = 0
|
||||
s['y_a'] = 0
|
||||
s['yaw'] = 360
|
||||
s['pitch'] = 0
|
||||
|
||||
def main(connection, player_info):
|
||||
def handle_join_game(join_game_packet):
|
||||
print('Connected.')
|
||||
print(join_game_packet)
|
||||
player_info.eid = join_game_packet
|
||||
|
||||
connection.register_packet_listener(
|
||||
handle_join_game, clientbound.play.JoinGamePacket)
|
||||
|
||||
def h_position_and_look(packet):
|
||||
print('pos and look:')
|
||||
print(packet)
|
||||
p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
|
||||
player_info.pos = p
|
||||
|
||||
connection.register_packet_listener(
|
||||
h_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
|
||||
|
||||
def x(p):
|
||||
#print('block change:')
|
||||
#print(p)
|
||||
if p.block_state_id == 3885:
|
||||
try:
|
||||
s['goal'] = LPoint3f(x=p.location[0], y=p.location[1], z=p.location[2])
|
||||
print('new waypoint:', s['goal'])
|
||||
|
||||
solution = MazeSolver(player_info.chunks).astar(pint(player_info.pos), pint(s['goal']))
|
||||
if solution:
|
||||
s['path'] = list(solution)
|
||||
print(s['path'])
|
||||
else:
|
||||
packet = serverbound.play.ChatPacket()
|
||||
packet.message = 'No path found'
|
||||
connection.write_packet(packet)
|
||||
|
||||
#s['y_v'] = 10.0
|
||||
#s['y_a'] = -36.0
|
||||
except BaseException as e:
|
||||
import traceback
|
||||
print(traceback.format_exc())
|
||||
|
||||
connection.register_packet_listener(
|
||||
x, clientbound.play.BlockChangePacket)
|
||||
|
||||
def print_chat(chat_packet):
|
||||
print("Message (%s): %s" % (
|
||||
chat_packet.field_string('position'), chat_packet.json_data))
|
||||
|
||||
if '!reload' in chat_packet.json_data:
|
||||
global running
|
||||
running = False
|
||||
elif '!afk' in chat_packet.json_data:
|
||||
packet = serverbound.play.ChatPacket()
|
||||
packet.message = '/afk'
|
||||
connection.write_packet(packet)
|
||||
elif '!respawn' in chat_packet.json_data:
|
||||
packet = serverbound.play.ClientStatusPacket()
|
||||
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
|
||||
connection.write_packet(packet)
|
||||
elif '!chunk' in chat_packet.json_data:
|
||||
print(len(player_info.chunks.chunks.keys()))
|
||||
print(player_info.chunks.chunks[(38, 4, 33)].__dict__)
|
||||
elif '!block' in chat_packet.json_data:
|
||||
block = player_info.chunks.get_block_at(616, 78, 496)
|
||||
packet = serverbound.play.ChatPacket()
|
||||
packet.message = str(block)
|
||||
connection.write_packet(packet)
|
||||
|
||||
|
||||
connection.register_packet_listener(
|
||||
print_chat, clientbound.play.ChatMessagePacket)
|
||||
|
||||
if not player_info.chunks:
|
||||
player_info.mcdata = DataManager()
|
||||
player_info.chunks = ChunksManager(player_info.mcdata)
|
||||
player_info.chunks.register(connection)
|
||||
|
||||
#packet = serverbound.play.ChatPacket()
|
||||
#packet.message = '> reloaded'
|
||||
#connection.write_packet(packet)
|
||||
print()
|
||||
print()
|
||||
print('Reloaded.')
|
||||
|
||||
#if player_info.pos:
|
||||
# print('Loaded positions', player_info.pos)
|
||||
|
||||
try:
|
||||
while not player_info.pos:
|
||||
time.sleep(TICK)
|
||||
print('Player loaded.')
|
||||
|
||||
x, y, z = pint(player_info.pos)
|
||||
while (floor(x/16), floor(y/16), floor(z/16)) not in player_info.chunks.chunks:
|
||||
time.sleep(TICK)
|
||||
print('Chunks loaded.')
|
||||
|
||||
init(connection, player_info)
|
||||
|
||||
while running:
|
||||
tick(connection, player_info)
|
||||
time.sleep(TICK)
|
||||
|
||||
if get_mod_time() != last_mod_time:
|
||||
break
|
||||
finally:
|
||||
connection.packet_listeners = []
|
||||
connection.early_packet_listeners = []
|
||||
connection.outgoing_packet_listeners = []
|
||||
connection.early_outgoing_packet_listeners = []
|
3
requirements.txt
Normal file
3
requirements.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
cryptography>=1.5
|
||||
requests
|
||||
future
|
138
start.py
Normal file
138
start.py
Normal file
|
@ -0,0 +1,138 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
from __future__ import print_function
|
||||
|
||||
import threading
|
||||
import importlib
|
||||
|
||||
import getpass
|
||||
import sys
|
||||
import os
|
||||
import re
|
||||
import time
|
||||
from optparse import OptionParser
|
||||
|
||||
from minecraft import authentication
|
||||
from minecraft.exceptions import YggdrasilError
|
||||
from minecraft.networking.connection import Connection
|
||||
from minecraft.networking.packets import Packet, clientbound, serverbound
|
||||
from minecraft.compat import input
|
||||
|
||||
import bot
|
||||
|
||||
get_mod_time = lambda: os.path.getmtime('bot.py')
|
||||
|
||||
class PlayerInfo:
|
||||
eid = None
|
||||
pos = None
|
||||
mcdata = None
|
||||
chunks = None
|
||||
|
||||
|
||||
player_info = PlayerInfo()
|
||||
|
||||
|
||||
def get_options():
|
||||
parser = OptionParser()
|
||||
|
||||
parser.add_option("-u", "--username", dest="username", default=None,
|
||||
help="username to log in with")
|
||||
|
||||
parser.add_option("-p", "--password", dest="password", default=None,
|
||||
help="password to log in with")
|
||||
|
||||
parser.add_option("-s", "--server", dest="server", default=None,
|
||||
help="server host or host:port "
|
||||
"(enclose IPv6 addresses in square brackets)")
|
||||
|
||||
parser.add_option("-o", "--offline", dest="offline", action="store_true",
|
||||
help="connect to a server in offline mode "
|
||||
"(no password required)")
|
||||
|
||||
parser.add_option("-d", "--dump-packets", dest="dump_packets",
|
||||
action="store_true",
|
||||
help="print sent and received packets to standard error")
|
||||
|
||||
(options, args) = parser.parse_args()
|
||||
|
||||
if not options.username:
|
||||
options.username = input("Enter your username: ")
|
||||
|
||||
if not options.password and not options.offline:
|
||||
options.password = getpass.getpass("Enter your password (leave "
|
||||
"blank for offline mode): ")
|
||||
options.offline = options.offline or (options.password == "")
|
||||
|
||||
if not options.server:
|
||||
options.server = input("Enter server host or host:port "
|
||||
"(enclose IPv6 addresses in square brackets): ")
|
||||
# Try to split out port and address
|
||||
match = re.match(r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])"
|
||||
r"(:(?P<port>\d+))?$", options.server)
|
||||
if match is None:
|
||||
raise ValueError("Invalid server address: '%s'." % options.server)
|
||||
options.address = match.group("host") or match.group("addr")
|
||||
options.port = int(match.group("port") or 25565)
|
||||
|
||||
return options
|
||||
|
||||
|
||||
def main():
|
||||
global last_mod_time
|
||||
|
||||
options = get_options()
|
||||
|
||||
if options.offline:
|
||||
print("Connecting in offline mode...")
|
||||
connection = Connection(
|
||||
options.address, options.port, username=options.username)
|
||||
else:
|
||||
auth_token = authentication.AuthenticationToken()
|
||||
try:
|
||||
auth_token.authenticate(options.username, options.password)
|
||||
except YggdrasilError as e:
|
||||
print(e)
|
||||
sys.exit()
|
||||
print("Logged in as %s..." % auth_token.username)
|
||||
connection = Connection(
|
||||
options.address, options.port, auth_token=auth_token)
|
||||
|
||||
if options.dump_packets:
|
||||
def print_incoming(packet):
|
||||
if type(packet) is Packet:
|
||||
# This is a direct instance of the base Packet type, meaning
|
||||
# that it is a packet of unknown type, so we do not print it.
|
||||
return
|
||||
print('--> %s' % packet, file=sys.stderr)
|
||||
|
||||
def print_outgoing(packet):
|
||||
print('<-- %s' % packet, file=sys.stderr)
|
||||
|
||||
connection.register_packet_listener(
|
||||
print_incoming, Packet, early=True)
|
||||
connection.register_packet_listener(
|
||||
print_outgoing, Packet, outgoing=True)
|
||||
|
||||
|
||||
connection.connect()
|
||||
|
||||
while True:
|
||||
try:
|
||||
importlib.reload(bot)
|
||||
bot.main(connection, player_info)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("Bye!")
|
||||
sys.exit()
|
||||
except BaseException as e:
|
||||
import traceback
|
||||
print(traceback.format_exc())
|
||||
|
||||
last_mod_time = get_mod_time()
|
||||
print('locking')
|
||||
while get_mod_time() == last_mod_time:
|
||||
time.sleep(0.1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in New Issue
Block a user