Track player positions and add !here
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										63
									
								
								game.py
									
									
									
									
									
								
							
							
						
						
									
										63
									
								
								game.py
									
									
									
									
									
								
							@@ -327,6 +327,7 @@ class Game:
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        register(self.handle_destroy_entities, DestroyEntitiesPacket)
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        register(self.handle_spawn_player, SpawnPlayerPacket)
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        register(self.handle_respawn, clientbound.play.RespawnPacket)
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        register(self.handle_player_list, clientbound.play.PlayerListItemPacket)
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        #register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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        #register(self.handle_packet, Packet, early=True)
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@@ -454,7 +455,7 @@ class Game:
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                reply = data
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            if command == 'pos':
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                reply = str(utils.pint(self.g.pos))[1:-1]
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                reply = str(utils.pint(self.g.pos))[1:-1] + ', ' + self.g.dimension
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            if command == 'afk':
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                if not self.g.afk:
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@@ -512,6 +513,14 @@ class Game:
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            if command == 'loaded':
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                reply = str(self.g.chunks.get_loaded_area())
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            if command == 'players':
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                if data == 'clear':
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                    self.g.players = {}
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                    reply = 'ok'
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                else:
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                    for k, v in self.g.players.items():
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                        print(str(k) + ':', v, self.g.player_names[v.player_uuid])
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            if command == 'objects':
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                if data == 'clear':
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                    self.g.objects = {}
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@@ -672,6 +681,37 @@ class Game:
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                        self.g.job.state = self.g.job.fill_blocks
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                        reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block]
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                if command == 'here':
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                    try:
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                        sender_uuid = self.g.player_names[sender]
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                    except KeyError:
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                        reply = 'can\'t find your uuid'
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                    if not reply:
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                        for p in self.g.players.values():
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                            if p.player_uuid == sender_uuid:
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                                player = p
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                                break
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                        else: # for
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                            reply = 'can\'t find you'
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                    if not reply:
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                        pos = utils.pint(self.g.pos)
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                        goal = utils.pint((p.x, p.y, p.z))
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                        start = time.time()
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                        navpath = self.g.world.path_to_place(pos, goal)
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                        if navpath:
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                            self.g.path = navpath
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                            if self.g.job:
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                                self.g.job.stop()
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                            print(len(navpath))
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                            print(navpath)
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                            print(round(time.time() - start, 3), 'seconds')
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                            reply = 'ok'
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                        else:
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                            reply = 'no path'
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            ################# Authorized commands ##########################
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            if authed:
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@@ -936,6 +976,14 @@ class Game:
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            mob.y += packet.delta_y / 4096.0
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            mob.z += packet.delta_z / 4096.0
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        player = self.g.players.get(packet.entity_id, None)
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        if player:
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            player.x += packet.delta_x / 4096.0
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            player.y += packet.delta_y / 4096.0
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            player.z += packet.delta_z / 4096.0
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            if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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    def handle_entity_position_rotation(self, packet):
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        mob = self.g.mobs.get(packet.entity_id, None)
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        if mob:
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@@ -943,6 +991,14 @@ class Game:
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            mob.y += packet.delta_y / 4096.0
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            mob.z += packet.delta_z / 4096.0
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        player = self.g.players.get(packet.entity_id, None)
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        if player:
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            player.x += packet.delta_x / 4096.0
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            player.y += packet.delta_y / 4096.0
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            player.z += packet.delta_z / 4096.0
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            if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
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    def handle_entity_velocity(self, packet):
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        obj = self.g.objects.get(packet.entity_id, None)
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        if obj:
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@@ -969,6 +1025,11 @@ class Game:
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        print(packet)
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        self.g.dimension = packet.world_name.replace('minecraft:', '')
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    def handle_player_list(self, packet):
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        for action in packet.actions:
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            if isinstance(action, packet.AddPlayerAction):
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                self.g.player_names[action.uuid] = action.name
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                self.g.player_names[action.name] = action.uuid # porque no los dos?
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    def tick(self):
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        if self.g.breaking:
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