Clear stale sign data when signs break
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@@ -283,11 +283,21 @@ class WorldState:
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return chunk.get_block_at(floor(x), floor(y), floor(z))
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def set_block_entity(self, position, entity_type, data):
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self.block_entities[tuple(position)] = {
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position = tuple(position)
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if data is None:
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self.block_entities.pop(position, None)
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return
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self.block_entities[position] = {
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'type': entity_type,
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'data': nbt_plain(data),
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}
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@staticmethod
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def _is_sign_state(block_state_id):
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from mosfet.info import blocks
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name = blocks.BLOCKS.get(block_state_id)
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return name is not None and name.endswith('_sign')
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def set_block_at(self, x, y, z, block_state_id):
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x, y, z = floor(x), floor(y), floor(z)
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chunk = self.get_chunk(floor(x / 16), floor(z / 16))
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@@ -297,6 +307,9 @@ class WorldState:
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pos = (x, y, z)
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if previous in self.indexed_ids:
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self.index.get(previous, set()).discard(pos)
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if (self._is_sign_state(previous) and
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not self._is_sign_state(block_state_id)):
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self.block_entities.pop(pos, None)
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if block_state_id in self.indexed_ids:
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self.index.setdefault(block_state_id, set()).add(pos)
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return True
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