Rename to mosfet.py, delete linux bash scripts
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@@ -7,61 +7,34 @@ Mosfet is able to farm wood by cutting trees, farm crops, gather sand, farm
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netherwart, and trade with villagers to get emeralds. He can eat, sleep, and
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flee from threats.
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## Requirements
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## Requirements and setup
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- Python >= 3.6
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- pip, virtualenv, git, wget, unzip
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- Python 3.11+
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- The locally updated pyCraft checkout at `../pyCraft`
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## Linux Setup
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Assuming Debian / Ubuntu based distro:
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From the repository root, create and activate a virtual environment, then
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install the connection-mode dependencies:
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```
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$ sudo apt update
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$ sudo apt install build-essential python3 python3-dev python3-pip virtualenv git wget unzip
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$ git clone https://git.tannercollin.com/tanner/minecraft-bot.git
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$ cd minecraft-bot/
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$ python3 -m venv .venv
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$ source .venv/bin/activate
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$ python -m pip install flask flask-cors munch watchdog -e ../pyCraft
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```
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## Running
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If you want to use the built-in burner account (Minecraft name `mattstack`):
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Run the bot directly with Python. For the Protospace offline-mode server:
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```
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$ SERVER=minecraft.example.com ./run_linux.sh
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$ SERVER=games.protospace.ca python mosfet.py
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```
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Or, use `PORT` to specify a custom port to connect to:
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`mosfet.py` defaults to that server, player name `mosfet1`, and the current
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AuthMe password. Override `SERVER`, `PORT`, `PLAYER_NAME`, or `GAME_PASSWORD`
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through environment variables as needed. Microsoft authentication is not used.
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```
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$ SERVER=localhost PORT=12345 ./run_linux.sh
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```
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Or, if you have your own alt account for the bot:
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```
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$ EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh
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```
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### Current offline servers (Minecraft 26.3)
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The legacy automation in `main.py` uses 1.16-era world/chunk packet handling.
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For an offline-mode server running Minecraft 26.3, use the minimal current-
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protocol connection mode instead. It joins as `mosfet1` by default, answers
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AuthMe registration/login prompts using `GAME_PASSWORD`, and stays connected;
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world automation is not enabled in this mode.
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The locally updated pyCraft checkout is expected at `../pyCraft`:
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```
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$ ./run_connect.sh
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```
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You can override `SERVER`, `PORT`, `PLAYER_NAME`, or `GAME_PASSWORD` through
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environment variables. The current AuthMe default is `mosfetbot`. pyCraft is
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being extended locally for protocol 777; no Microsoft authentication is used
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in this mode.
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The current entry point connects and handles AuthMe, but world automation is
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not enabled yet: those modules still depend on 1.16-era packet and world data.
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## Usage
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