Improve pathfinding
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parent
fa9d597483
commit
83132ab2bb
5
game.py
5
game.py
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@ -224,8 +224,8 @@ class Game:
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solution = path.Pathfinder(self.g.chunks).astar(utils.pint(self.g.pos), utils.pint(self.g.goal))
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if solution:
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solution = list(solution)
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self.g.path = solution
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self.g.job.state = self.g.job.stop
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#self.g.path = solution
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#self.g.job.state = self.g.job.stop
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print(len(solution))
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print(solution)
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print(round(time.time() - start, 3), 'seconds')
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@ -550,6 +550,7 @@ class Game:
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if entry.value.item_id in items.GAPPLE_ID:
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self.g.chat.send('gapple found: ' + str(current_chest)[1:-1])
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print('gapple found:', str(current_chest)[1:-1])
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def handle_spawn_living(self, packet):
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21
path.py
21
path.py
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@ -1,7 +1,7 @@
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import importlib
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import functools
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import time
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from math import hypot
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from math import hypot, sqrt
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from astar import AStar
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@ -117,21 +117,6 @@ HALF_PARKOUR = {
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(-2, 0, 0): (-1, 0, 0),
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}
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HYPOT_LUT = {
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(0, -1): 1.0,
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(0, 1): 1.0,
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(1, 0): 1.0,
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(-1, 0): 1.0,
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(1, -1): 1.414,
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(-1, -1): 1.414,
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(1, 1): 1.414,
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(-1, 1): 1.414,
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(0, 2): 2.0,
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(-2, 0): 2.0,
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(2, 0): 2.0,
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(0, -2): 2.0,
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}
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# larger started being slower
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BLOCK_CACHE_SIZE = 2**14
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@ -300,9 +285,9 @@ class Pathfinder(AStar):
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def distance_between(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return HYPOT_LUT[x2 - x1, z2 - z1]
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return hypot(x2-x1, y2-y1, z2-z1)
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def heuristic_cost_estimate(self, n1, n2):
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(x1, y1, z1) = n1
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(x2, y2, z2) = n2
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return hypot(x2 - x1, z2 - z1)
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return abs(x2-x1) + abs(y2-y1) + abs(z2-z1)
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@ -126,22 +126,14 @@ class ChunksManager:
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return True
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def unload_chunks(self, position):
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start = time.time()
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x, y, z = utils.pint(position)
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player_chunk = (x//16, 0, z//16)
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loaded_chunks = list(self.chunks.keys())
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count = 0
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for chunk in loaded_chunks:
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check = (chunk[0], 0, chunk[2])
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if utils.phyp_king(player_chunk, check) > 16:
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if utils.phyp_king(player_chunk, check) > 20:
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del self.chunks[chunk]
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count += 1
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if count:
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print('unloaded', count, 'chunks in', time.time()-start, 's')
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class ChunkNotLoadedException(Exception):
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