Implement 26.3 food consumption

This commit is contained in:
Tanner
2026-11-04 20:06:02 +00:00
parent 1ecec547ae
commit 7d4f045100
8 changed files with 200 additions and 25 deletions
+5
View File
@@ -404,6 +404,11 @@ class Commands:
self.g.job.state = self.g.job.sleep
reply = 'ok'
## 1eat - eat one food item when hunger/health requires it
if command == 'eat':
self.g.job.state = self.g.job.eat
reply = 'ok'
## 1gather wood - gathers wood from the world
## 1gather sand - gathers sand from the world
if command == 'gather' and data:
+9 -1
View File
@@ -23,7 +23,9 @@ from mosfet.protocol.packets import (
)
from mosfet.protocol.types import Slot
from mosfet.protocol.modern import PlayerCommandPacket, UpdateTimePacket
from mosfet.protocol.modern import (
PlayerCommandPacket, UpdateTimePacket, UseItemPacket,
)
from mosfet import utils
from mosfet import path
@@ -713,6 +715,12 @@ class Game(LegacyGame):
self._send_action(PlayerCommandPacket(
entity_id=self.g.eid, action_id=0, jump_boost=0))
def use_item(self, hand=0):
self._send_action(UseItemPacket(
hand=hand, sequence=self._next_sequence(),
yaw=float(self.g.get('yaw', 0.0)),
pitch=float(self.g.get('pitch', 0.0))))
def start_drain(self):
slots = [slot for slot, item in sorted(self.g.inv.items())
if 9 <= slot <= 45 and getattr(item, 'present', False)]
+6 -1
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@@ -272,6 +272,7 @@ class JobStates(LegacyJobStates):
self.cache_items_states = cache_items.CacheItemsStates(global_state)
self.sleep_with_bed_states = sleep_with_bed.SleepWithBedStates(
global_state)
self.eat_food_states = eat_food.EatFoodStates(global_state)
self.state = self.idle
def farm_crop(self):
@@ -285,7 +286,10 @@ class JobStates(LegacyJobStates):
items.BEETROOT_SEEDS_ID,
})
return [self.gather_crop_states, self.sleep_with_bed_states,
self.cache_items_states]
self.eat_food_states, self.cache_items_states]
def eat(self):
return [self.eat_food_states]
def sleep(self):
self.sleep_with_bed_states.silent = False
@@ -304,5 +308,6 @@ class JobStates(LegacyJobStates):
self.cache_items_states.state = self.cache_items_states.idle
self.sleep_with_bed_states.state = self.sleep_with_bed_states.idle
self.sleep_with_bed_states.force_new_bed = False
self.eat_food_states.state = self.eat_food_states.idle
self.gather_crop_states.active_section_anchor = None
self.state = self.idle
+63 -18
View File
@@ -21,41 +21,86 @@ class EatFoodStates:
return None
def init(self):
if self.g.food < 12:
food = self.g.get('food')
health = self.g.get('health')
if food is None:
print('No authoritative hunger status yet; not eating')
self.state = self.cleanup
return
if food < 12:
print('Hungry, eating')
self.state = self.select_food
return
if self.g.health < 20 and self.g.food < 18:
elif health is not None and health < 20 and food < 18:
print('Low health, eating')
self.state = self.select_food
else:
print('Don\'t need to eat, aborting')
self.state = self.cleanup
return
print('Don\'t need to eat, aborting')
self.state = self.cleanup
self.food_before = food
self.saturation_before = self.g.get('food_saturation', 0.0) or 0.0
self.health_before = health
self.selected_item_id = None
self.selected_slot = None
self.selected_count = 0
self.state = self.select_food
def select_food(self):
if self.g.game.select_item(items.FOOD_IDS):
self.state = self.eat_food
else:
if not self.g.game.select_item(items.FOOD_IDS):
print('No food, aborting')
self.state = self.cleanup
return
self.selected_item_id = self.g.holding
self.selected_slot = (
45 if self.g.get('holding_hand', 0) == 1 else
36 + self.g.get('holding_slot', 0))
self.select_deadline = time.monotonic() + 2.0
self.state = self.wait_for_selection
def wait_for_selection(self):
selected = self.g.inv.get(self.selected_slot)
if (selected and selected.present and
selected.item_id == self.selected_item_id):
self.selected_count = selected.item_count
self.state = self.eat_food
elif time.monotonic() >= self.select_deadline:
print('Food did not reach the selected hand; aborting')
self.state = self.cleanup
def eat_food(self):
self.g.game.use_item(0)
print('Eating food')
self.wait_time = 3
hand = self.g.get('holding_hand', 0)
print('Eating food from {} hand'.format(
'off' if hand else 'main'))
self.g.game.use_item(hand)
self.eat_deadline = time.monotonic() + 6.0
self.state = self.wait
def wait(self):
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
selected = self.g.inv.get(self.selected_slot)
consumed = (
not selected or not selected.present or
selected.item_id != self.selected_item_id or
selected.item_count < self.selected_count)
stats_improved = (
(self.g.get('food') is not None and
self.g.food > self.food_before) or
(self.g.get('food_saturation') is not None and
self.g.food_saturation > self.saturation_before) or
(self.health_before is not None and self.g.get('health') is not None
and self.g.health > self.health_before))
if consumed or stats_improved:
print('Eating confirmed by server state')
self.state = self.cleanup
elif time.monotonic() >= self.eat_deadline:
print('Food use was not confirmed by server state')
self.state = self.cleanup
def cleanup(self):
self.state = self.done
if (self.g.get('job') and
getattr(self.g.job.state, '__name__', None) == 'eat'):
self.g.job.state = self.g.job.idle
def done(self):
# never gets ran, placeholder
+10
View File
@@ -38,6 +38,16 @@ class PlayerCommandPacket(Packet):
]
class UseItemPacket(Packet):
"""Use the selected hand, including the 26.3 interaction sequence."""
id = 0x43
packet_name = 'use item'
definition = [
{'hand': VarInt}, {'sequence': VarInt},
{'yaw': Float}, {'pitch': Float},
]
def parse_incoming_private_message(message):
"""Return (sender_name, body) for common Minecraft incoming-DM forms."""
patterns = (