Fix random bugs
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parent
1fe35c77fc
commit
743d002167
3
bot.py
3
bot.py
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@ -206,6 +206,7 @@ def init(global_state):
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g.command_lock = False
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g.window = None
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g.trades = []
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g.job = jobs.JobStates(g)
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g.chopped_tree = False
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@ -246,7 +247,7 @@ def bot(global_state):
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time.sleep(utils.TICK)
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print('Player loaded.')
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while not g.chunks.check_loaded(g.pos, 529):
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while not g.chunks.check_loaded(g.pos, 288):
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time.sleep(utils.TICK)
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print('Chunks loaded.')
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2
game.py
2
game.py
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@ -922,7 +922,9 @@ class Game:
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def select_next_item(self):
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# select the next item slot that has an item
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for slot, item in self.g.inv.items():
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if slot < 9: continue # skip armour slots
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if item.present:
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print('slot:', slot, 'item:', item)
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self.g.game.choose_slot(slot)
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self.g.holding = item.item_id
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return True
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10
jobs.py
10
jobs.py
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@ -403,6 +403,7 @@ class GatherWoodStates:
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print('Unable to get to tree', self.tree)
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if self.tree not in self.good_trees:
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self.bad_trees.append(self.tree)
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print('Added to bad trees list')
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self.state = self.cleanup
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return
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@ -507,7 +508,6 @@ class GatherWoodStates:
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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@ -1288,14 +1288,18 @@ class ClearLeavesStates:
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return None
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def init(self):
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if self.g.chopped_tree:
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if not self.g.chopped_tree:
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print('Didnt chop tree, clearing leaves')
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self.state = self.cleanup
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return
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sapling_type = self.g.chopped_tree + '_sapling'
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sapling_item = items.get_id(sapling_type)
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num_saplings = self.g.game.count_items([sapling_item])
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print('Have', num_saplings, sapling_type, 'in inventory')
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if num_saplings > 8:
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print('Aborting clearing leaves')
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print('Have enough saplings, aborting clearing leaves')
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self.state = self.cleanup
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return
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