Fix random bugs

This commit is contained in:
Tanner Collin 2021-02-22 01:44:55 +00:00
parent 1fe35c77fc
commit 743d002167
3 changed files with 20 additions and 13 deletions

3
bot.py
View File

@ -206,6 +206,7 @@ def init(global_state):
g.command_lock = False g.command_lock = False
g.window = None g.window = None
g.trades = []
g.job = jobs.JobStates(g) g.job = jobs.JobStates(g)
g.chopped_tree = False g.chopped_tree = False
@ -246,7 +247,7 @@ def bot(global_state):
time.sleep(utils.TICK) time.sleep(utils.TICK)
print('Player loaded.') print('Player loaded.')
while not g.chunks.check_loaded(g.pos, 529): while not g.chunks.check_loaded(g.pos, 288):
time.sleep(utils.TICK) time.sleep(utils.TICK)
print('Chunks loaded.') print('Chunks loaded.')

View File

@ -922,7 +922,9 @@ class Game:
def select_next_item(self): def select_next_item(self):
# select the next item slot that has an item # select the next item slot that has an item
for slot, item in self.g.inv.items(): for slot, item in self.g.inv.items():
if slot < 9: continue # skip armour slots
if item.present: if item.present:
print('slot:', slot, 'item:', item)
self.g.game.choose_slot(slot) self.g.game.choose_slot(slot)
self.g.holding = item.item_id self.g.holding = item.item_id
return True return True

28
jobs.py
View File

@ -403,6 +403,7 @@ class GatherWoodStates:
print('Unable to get to tree', self.tree) print('Unable to get to tree', self.tree)
if self.tree not in self.good_trees: if self.tree not in self.good_trees:
self.bad_trees.append(self.tree) self.bad_trees.append(self.tree)
print('Added to bad trees list')
self.state = self.cleanup self.state = self.cleanup
return return
@ -507,7 +508,6 @@ class GatherWoodStates:
# never gets ran, placeholder # never gets ran, placeholder
return None return None
def __init__(self, global_state): def __init__(self, global_state):
self.g = global_state self.g = global_state
self.state = self.idle self.state = self.idle
@ -1288,19 +1288,23 @@ class ClearLeavesStates:
return None return None
def init(self): def init(self):
if self.g.chopped_tree: if not self.g.chopped_tree:
sapling_type = self.g.chopped_tree + '_sapling' print('Didnt chop tree, clearing leaves')
sapling_item = items.get_id(sapling_type) self.state = self.cleanup
num_saplings = self.g.game.count_items([sapling_item]) return
print('Have', num_saplings, sapling_type, 'in inventory')
if num_saplings > 8: sapling_type = self.g.chopped_tree + '_sapling'
print('Aborting clearing leaves') sapling_item = items.get_id(sapling_type)
self.state = self.cleanup num_saplings = self.g.game.count_items([sapling_item])
return print('Have', num_saplings, sapling_type, 'in inventory')
self.state = self.select_log if num_saplings > 8:
print('Clearing leaves...') print('Have enough saplings, aborting clearing leaves')
self.state = self.cleanup
return
self.state = self.select_log
print('Clearing leaves...')
def select_log(self): def select_log(self):
# select a log to avoid using tools # select a log to avoid using tools