Improve labeled chest caching interactions

This commit is contained in:
Tanner
2026-11-07 18:23:55 +00:00
parent 34d902c46d
commit 688297e968
7 changed files with 240 additions and 25 deletions
+79
View File
@@ -0,0 +1,79 @@
import unittest
from munch import Munch
from minecraft.networking.types import BlockFace
from mosfet.info import items
from mosfet.jobs.cache_items import CacheItemsStates
class CacheItemsTests(unittest.TestCase):
def test_successful_labeled_transfer_skips_placing_another_cache_chest(self):
item_id = items.get_id('stone')
stack = Munch(present=True, item_id=item_id, item_count=16)
window = Munch(container_slots=27, contents={
**dict.fromkeys(range(27)), 27: stack,
})
clicks = []
class FakeGame:
@staticmethod
def count_window_slots():
return 0
@staticmethod
def click_window(*args):
clicks.append(args)
class FakeWorld:
@staticmethod
def find_blocks_indexed(*_args):
return []
@staticmethod
def find_labeled_chests(*_args):
return []
g = Munch(
game=FakeGame(), world=FakeWorld(), pos=(0, 64, 0),
inv={}, window=window, item_lock=False)
state = CacheItemsStates(g)
state.is_labeled_container = True
state.container_item_ids = {item_id}
state.move_items()
self.assertEqual(len(clicks), 1)
self.assertFalse(state.transferred_to_labeled_chest)
window.contents[27] = Munch(present=False, item_id=0, item_count=0)
g.item_lock = False
state.pending_transfer['confirm_after'] = 0
state.move_items()
self.assertTrue(state.transferred_to_labeled_chest)
state.labeled_chests = []
state.trapped_chests = []
state.choose_trapped_chest()
self.assertIs(state.state.__func__, state.cleanup.__func__)
def test_cache_chest_placement_sneaks_to_avoid_opening_support_container(self):
calls = []
class FakeGame:
@staticmethod
def place_block(*args, **kwargs):
calls.append((args, kwargs))
state = CacheItemsStates(Munch(game=FakeGame()))
state.area = (3, 65, 7)
state.place_chest()
self.assertEqual(calls, [(
((3, 64, 7), BlockFace.TOP), {'sneaking': True},
)])
self.assertIs(state.state.__func__, state.open_chest.__func__)
if __name__ == '__main__':
unittest.main()
+25 -6
View File
@@ -27,8 +27,8 @@ class ChestDetectionTests(unittest.TestCase):
self.manager = ChestOpenManager(self.g)
self.position = (12, 64, -7)
def event(self, block_id=2, action=1, viewers=1):
x, y, z = self.position
def event(self, block_id=2, action=1, viewers=1, position=None):
x, y, z = position or self.position
return Munch(
location=Munch(x=x, y=y, z=z),
block_id=block_id, action=action, parameter=viewers,
@@ -54,12 +54,27 @@ class ChestDetectionTests(unittest.TestCase):
self.manager.handle_block_event(self.event(viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.assertIsNone(self.g.pending_chest_open)
self.assertIsNotNone(self.g.pending_chest_open)
self.manager.handle_block_event(self.event(viewers=2))
self.assertEqual(self.g.last_chest_opened_by_other['viewers'], 2)
self.assertEqual(self.g.last_chest_opened_by_other['previous_viewers'], 1)
def test_bot_open_of_either_double_chest_half_is_not_misreported(self):
other_half = (13, 64, -7)
self.g.pending_chest_open = {
'position': self.position,
'positions': (self.position, other_half),
'requested_at': time.monotonic(),
}
self.manager.handle_block_event(
self.event(position=other_half, viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
self.assertIsNotNone(self.g.pending_chest_open)
self.assertEqual(self.g.chest_viewers[other_half], 1)
def test_ignores_non_chests_and_tracks_close(self):
self.manager.handle_block_event(self.event(block_id=1, viewers=1))
self.assertIsNone(self.g.last_chest_opened_by_other)
@@ -71,11 +86,13 @@ class ChestDetectionTests(unittest.TestCase):
self.assertEqual(len(self.g.chest_open_events), 1)
def test_open_container_marks_bot_initiated_chest_open(self):
chest_state = 5552
sent = []
game = Game.__new__(Game)
game.g = Munch(chunks=Munch(
get_block_at=lambda *_position: chest_state))
other_half = (12, 64, -8)
game.g = Munch(
chunks=Munch(get_block_at=lambda *_position: None),
world=Munch(_double_chest_positions=lambda _position:
(self.position,)))
game.place_block = lambda location, face: sent.append(
(location, face))
@@ -83,6 +100,8 @@ class ChestDetectionTests(unittest.TestCase):
self.assertEqual(sent[0][0], self.position)
self.assertEqual(game.g.pending_chest_open['position'], self.position)
self.assertIn(self.position, game.g.pending_chest_open['positions'])
self.assertIn(other_half, game.g.pending_chest_open['positions'])
self.assertIsInstance(game.g.pending_chest_open['requested_at'], float)
+40
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@@ -0,0 +1,40 @@
import unittest
from munch import Munch
from minecraft.networking.modern import ClientTickEnd, UseItemOnBlockPacket
from mosfet.game import Game
from mosfet.protocol.modern import PlayerInputPacket
class FakeConnection:
def __init__(self):
self.packets = []
def write_packet(self, packet, force=False):
self.packets.append((packet, force))
class SneakPlacementTests(unittest.TestCase):
def test_sneaking_wraps_block_placement_and_is_released(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(connection=connection)
game.sequence = 0
game.place_block((3, 64, 7), 1, sneaking=True)
packets = [packet for packet, _force in connection.packets]
self.assertEqual(len(packets), 6)
self.assertIsInstance(packets[0], PlayerInputPacket)
self.assertEqual(packets[0].flags, 0x20)
self.assertIsInstance(packets[1], ClientTickEnd)
self.assertIsInstance(packets[2], UseItemOnBlockPacket)
self.assertEqual(packets[2].location, (3, 64, 7))
self.assertIsInstance(packets[3], ClientTickEnd)
self.assertIsInstance(packets[4], PlayerInputPacket)
self.assertEqual(packets[4].flags, 0)
self.assertIsInstance(packets[5], ClientTickEnd)
if __name__ == '__main__':
unittest.main()