Add inventory controls and enhance dashboard

This commit is contained in:
Tanner
2026-11-05 03:00:13 +00:00
parent efa2140a91
commit 659fa49ea1
13 changed files with 979 additions and 36 deletions
+105
View File
@@ -30,6 +30,28 @@ class TestInventoryDrain(unittest.TestCase):
self.assertEqual(payload.get_writable(), bytes.fromhex(
'0007002d01040000'))
def test_server_held_slot_updates_drop_target(self):
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 864, 1)}, holding_slot=0,
holding_hand=1, holding=355,
)
game.handle_set_held_slot(Munch(slot=2))
self.assertEqual(game.g.holding_slot, 2)
self.assertEqual(game.g.holding_hand, 0)
self.assertEqual(game.g.holding, 864)
def test_drop_packet_encodes_throw_one_item(self):
packet = ContainerClickDropPacket(
container_id=0, state_id=7, slot=45, button=0)
payload = PacketBuffer()
packet.write_fields(payload)
self.assertEqual(payload.get_writable(), bytes.fromhex(
'0007002d00040000'))
def test_quick_move_packet_encodes_shift_click(self):
packet = ContainerClickQuickMovePacket(
container_id=3, state_id=7, slot=42)
@@ -48,6 +70,89 @@ class TestInventoryDrain(unittest.TestCase):
self.assertEqual(packet.inventory_type, 2)
self.assertIsNone(packet.title)
def test_drop_stack_targets_currently_held_slot(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 62, 3)},
inventory_state_ids={0: 7},
holding_hand=0, holding_slot=2,
connection=connection, draining=False, dumping=None,
drop_waiting=None,
)
self.assertTrue(game.drop_stack())
packet = connection.packets[0][0]
self.assertIsInstance(packet, ContainerClickDropPacket)
self.assertEqual((packet.container_id, packet.state_id, packet.slot),
(0, 7, 38))
self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
self.assertEqual(game.g.drop_waiting['slot'], 38)
def test_drop_stack_uses_offhand_when_that_is_the_held_hand(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={45: Slot(True, 355, 1)},
inventory_state_ids={0: 2},
holding_hand=1, holding_slot=0,
connection=connection, draining=False, dumping=None,
drop_waiting=None,
)
self.assertTrue(game.drop_stack())
self.assertEqual(connection.packets[0][0].slot, 45)
def test_dump_drops_every_matching_stack_sequentially(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={9: Slot(True, 62, 5), 36: Slot(True, 62, 2),
37: Slot(True, 1, 1)},
inventory_state_ids={0: 3}, connection=connection,
draining=False, dumping=None, drop_waiting=None,
)
self.assertEqual(game.start_dump(62), 2)
game._tick_dump()
self.assertEqual(connection.packets[0][0].slot, 9)
game.g.inventory_state_ids[0] = 4
game.g.inv[9] = Slot(False)
game._tick_dump()
self.assertEqual(connection.packets[2][0].slot, 36)
self.assertEqual(game.g.dump_dropped, 1)
game.g.inventory_state_ids[0] = 5
game.g.inv[36] = Slot(False)
game._tick_dump()
self.assertIsNone(game.g.dumping)
self.assertEqual(game.g.dump_dropped, 2)
def test_drop_one_waits_for_decreased_stack_count(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 62, 3)}, inventory_state_ids={0: 4},
holding_hand=0, holding_slot=2, connection=connection,
draining=False, dumping=None, drop_waiting=None, window=None,
)
self.assertTrue(game.drop_inventory_slot(38, whole_stack=False))
packet = connection.packets[0][0]
self.assertEqual((packet.slot, packet.button), (38, 0))
waiting = game.g.drop_waiting
self.assertEqual(waiting['expected_count'], 2)
game.g.inv[38] = Slot(True, 62, 2)
game._tick_single_drop()
self.assertIsNone(game.g.drop_waiting)
def test_dump_refuses_to_overlap_inventory_drain(self):
game = Game.__new__(Game)
game.g = Munch(inv={9: Slot(True, 62, 1)}, draining=True,
dumping=None, drop_waiting=None)
self.assertIsNone(game.start_dump(62))
def test_drain_waits_for_authoritative_slot_update(self):
connection = FakeConnection()
game = Game.__new__(Game)