Add inventory controls and enhance dashboard

This commit is contained in:
Tanner
2026-11-05 03:00:13 +00:00
parent efa2140a91
commit 659fa49ea1
13 changed files with 979 additions and 36 deletions
+51
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@@ -0,0 +1,51 @@
import unittest
from munch import Munch
from mosfet.commands import Commands
class FakeChat:
def __init__(self):
self.sent = []
def set_handler(self, handler):
self.handler = handler
def send(self, text):
self.sent.append(text)
class FakeGame:
def __init__(self):
self.dump_result = 2
self.drop_result = True
self.dump_item = None
def drop_stack(self):
return self.drop_result
def start_dump(self, item_id):
self.dump_item = item_id
return self.dump_result
class TestInventoryCommands(unittest.TestCase):
def setUp(self):
self.chat = FakeChat()
self.game = FakeGame()
self.commands = Commands(Munch(
name='mosfet1', chat=self.chat, game=self.game))
def test_drop_command_is_enabled_for_bot(self):
self.commands.handle_chat(('CHAT', 'tester', 'mosfet1: 1drop'))
self.assertEqual(self.chat.sent, ['ok'])
def test_dump_command_starts_dump_for_item_id(self):
self.commands.handle_chat(('CHAT', 'tester', 'mosfet1: 1dump 62'))
self.assertEqual(self.game.dump_item, 62)
self.assertEqual(self.chat.sent, ['ok'])
if __name__ == '__main__':
unittest.main()
+105
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@@ -30,6 +30,28 @@ class TestInventoryDrain(unittest.TestCase):
self.assertEqual(payload.get_writable(), bytes.fromhex(
'0007002d01040000'))
def test_server_held_slot_updates_drop_target(self):
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 864, 1)}, holding_slot=0,
holding_hand=1, holding=355,
)
game.handle_set_held_slot(Munch(slot=2))
self.assertEqual(game.g.holding_slot, 2)
self.assertEqual(game.g.holding_hand, 0)
self.assertEqual(game.g.holding, 864)
def test_drop_packet_encodes_throw_one_item(self):
packet = ContainerClickDropPacket(
container_id=0, state_id=7, slot=45, button=0)
payload = PacketBuffer()
packet.write_fields(payload)
self.assertEqual(payload.get_writable(), bytes.fromhex(
'0007002d00040000'))
def test_quick_move_packet_encodes_shift_click(self):
packet = ContainerClickQuickMovePacket(
container_id=3, state_id=7, slot=42)
@@ -48,6 +70,89 @@ class TestInventoryDrain(unittest.TestCase):
self.assertEqual(packet.inventory_type, 2)
self.assertIsNone(packet.title)
def test_drop_stack_targets_currently_held_slot(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 62, 3)},
inventory_state_ids={0: 7},
holding_hand=0, holding_slot=2,
connection=connection, draining=False, dumping=None,
drop_waiting=None,
)
self.assertTrue(game.drop_stack())
packet = connection.packets[0][0]
self.assertIsInstance(packet, ContainerClickDropPacket)
self.assertEqual((packet.container_id, packet.state_id, packet.slot),
(0, 7, 38))
self.assertIsInstance(connection.packets[1][0], ClientTickEnd)
self.assertEqual(game.g.drop_waiting['slot'], 38)
def test_drop_stack_uses_offhand_when_that_is_the_held_hand(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={45: Slot(True, 355, 1)},
inventory_state_ids={0: 2},
holding_hand=1, holding_slot=0,
connection=connection, draining=False, dumping=None,
drop_waiting=None,
)
self.assertTrue(game.drop_stack())
self.assertEqual(connection.packets[0][0].slot, 45)
def test_dump_drops_every_matching_stack_sequentially(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={9: Slot(True, 62, 5), 36: Slot(True, 62, 2),
37: Slot(True, 1, 1)},
inventory_state_ids={0: 3}, connection=connection,
draining=False, dumping=None, drop_waiting=None,
)
self.assertEqual(game.start_dump(62), 2)
game._tick_dump()
self.assertEqual(connection.packets[0][0].slot, 9)
game.g.inventory_state_ids[0] = 4
game.g.inv[9] = Slot(False)
game._tick_dump()
self.assertEqual(connection.packets[2][0].slot, 36)
self.assertEqual(game.g.dump_dropped, 1)
game.g.inventory_state_ids[0] = 5
game.g.inv[36] = Slot(False)
game._tick_dump()
self.assertIsNone(game.g.dumping)
self.assertEqual(game.g.dump_dropped, 2)
def test_drop_one_waits_for_decreased_stack_count(self):
connection = FakeConnection()
game = Game.__new__(Game)
game.g = Munch(
inv={38: Slot(True, 62, 3)}, inventory_state_ids={0: 4},
holding_hand=0, holding_slot=2, connection=connection,
draining=False, dumping=None, drop_waiting=None, window=None,
)
self.assertTrue(game.drop_inventory_slot(38, whole_stack=False))
packet = connection.packets[0][0]
self.assertEqual((packet.slot, packet.button), (38, 0))
waiting = game.g.drop_waiting
self.assertEqual(waiting['expected_count'], 2)
game.g.inv[38] = Slot(True, 62, 2)
game._tick_single_drop()
self.assertIsNone(game.g.drop_waiting)
def test_dump_refuses_to_overlap_inventory_drain(self):
game = Game.__new__(Game)
game.g = Munch(inv={9: Slot(True, 62, 1)}, draining=True,
dumping=None, drop_waiting=None)
self.assertIsNone(game.start_dump(62))
def test_drain_waits_for_authoritative_slot_update(self):
connection = FakeConnection()
game = Game.__new__(Game)
+79
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@@ -0,0 +1,79 @@
import importlib.util
from pathlib import Path
import threading
import unittest
from mosfet.protocol.types import Slot
ENTRY = Path(__file__).resolve().parents[1] / 'mosfet.py'
SPEC = importlib.util.spec_from_file_location('mosfet_web_entry', ENTRY)
mosfet_web = importlib.util.module_from_spec(SPEC)
SPEC.loader.exec_module(mosfet_web)
class FakeGame:
def __init__(self):
self.drop_calls = []
self.dump_item = None
self.dump_result = 2
def drop_inventory_slot(self, slot, whole_stack=True):
self.drop_calls.append((slot, whole_stack))
return True
def start_dump(self, item_id):
self.dump_item = item_id
return self.dump_result
class TestWebInventoryAPI(unittest.TestCase):
def setUp(self):
self.g = mosfet_web.g
self.original = {
key: self.g.get(key) for key in ('connected', 'game', 'inv')
}
self.game = FakeGame()
self.g.connected = True
self.g.game = self.game
self.g.inv = {
9: Slot(True, 1145, 3,
components={'custom_name': {'text': 'Test Paper'}})
}
self.g.reload_lock = threading.RLock()
self.client = mosfet_web.app.test_client()
def tearDown(self):
for key, value in self.original.items():
self.g[key] = value
def test_inventory_api_exposes_slot_components(self):
response = self.client.get('/api/global')
self.assertEqual(response.status_code, 200)
item = response.get_json()['inv']['9']
self.assertEqual(item['components']['custom_name']['text'], 'Test Paper')
def test_drop_endpoint_supports_one_stack_and_matching_actions(self):
one = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'one'})
stack = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'stack'})
matching = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'matching'})
self.assertEqual(one.status_code, 200)
self.assertEqual(stack.status_code, 200)
self.assertEqual(matching.status_code, 200)
self.assertEqual(self.game.drop_calls, [(9, False), (9, True)])
self.assertEqual(self.game.dump_item, 1145)
self.assertEqual(matching.get_json()['stacks'], 2)
def test_drop_endpoint_rejects_cross_origin_actions(self):
response = self.client.post('/api/inventory/drop', json={
'slot': 9, 'action': 'stack'},
headers={'Origin': 'https://elsewhere.example'})
self.assertEqual(response.status_code, 403)
if __name__ == '__main__':
unittest.main()