Move bot files into mosfet/
This commit is contained in:
0
mosfet/protocol/__init__.py
Normal file
0
mosfet/protocol/__init__.py
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194
mosfet/protocol/managers.py
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194
mosfet/protocol/managers.py
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@@ -0,0 +1,194 @@
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import os
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from math import floor
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import json
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import time
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from minecraft.networking.packets import clientbound, serverbound
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from protocol import packets
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import utils
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class DataManager:
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def __init__(self, directory):
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self.blocks = {}
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self.blocks_states = {}
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self.blocks_properties = {}
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self.registries = {}
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self.biomes = {}
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self.entity_type = {}
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if not os.path.isdir(directory):
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raise FileNotFoundError("%s is not a valid directory")
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if not os.path.isfile("%s/registries.json"%(directory)):
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raise FileNotFoundError("%s is not a valid minecraft data directory")
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with open("%s/blocks.json"%(directory)) as f:
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blocks = json.loads(f.read())
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for x in blocks:
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for s in blocks[x]['states']:
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self.blocks_states[s['id']] = x
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self.blocks_properties[s['id']] = s.get('properties', {})
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with open("%s/registries.json"%(directory)) as f:
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registries = json.loads(f.read())
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#for x in registries["minecraft:biome"]["entries"]:
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# self.biomes[registries["minecraft:biome"]["entries"][x]["protocol_id"]] = x
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for x in registries["minecraft:entity_type"]["entries"]:
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self.entity_type[registries["minecraft:entity_type"]["entries"][x]["protocol_id"]] = x
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class ChunksManager:
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def __init__(self, data_manager):
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self.data = data_manager
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self.chunks = {}
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self.biomes = {}
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self.index = {}
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self.loading = False
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def handle_block(self, block_packet):
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self.set_block_at(block_packet.location.x, block_packet.location.y, block_packet.location.z, block_packet.block_state_id)
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def handle_multiblock(self, multiblock_packet):
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dx = 16 * multiblock_packet.chunk_section_pos.x
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dy = 16 * multiblock_packet.chunk_section_pos.y
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dz = 16 * multiblock_packet.chunk_section_pos.z
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for b in multiblock_packet.records:
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self.set_block_at(dx+b.x, dy+b.y, dz+b.z, b.block_state_id)
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def handle_chunk(self, chunk_packet):
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for i in chunk_packet.chunks:
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chunk = chunk_packet.chunks[i]
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self.chunks[(chunk_packet.x, i, chunk_packet.z)] = chunk
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if chunk.sub_index:
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dx = chunk.x * 16
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dy = chunk.y * 16
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dz = chunk.z * 16
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for item_id, locations in chunk.sub_index.items():
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if item_id not in self.index:
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self.index[item_id] = []
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for l in locations:
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coords = (dx + l%16, dy + l//256, dz + l%256//16)
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self.index[item_id].append(coords)
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self.biomes[(chunk_packet.x, None, chunk_packet.z)] = chunk_packet.biomes # FIXME
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if self.loading:
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print('.', end='', flush=True)
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def register(self, connection):
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connection.register_packet_listener(self.handle_block, clientbound.play.BlockChangePacket)
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connection.register_packet_listener(self.handle_multiblock, clientbound.play.MultiBlockChangePacket)
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connection.register_packet_listener(self.handle_chunk, packets.ChunkDataPacket)
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def get_chunk(self, x, y, z):
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index = (x, y, z)
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if not index in self.chunks:
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return None
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#raise ChunkNotLoadedException(index)
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return self.chunks[index]
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def get_loaded_area(self, ignore_empty=False):
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first = next(iter(self.chunks.keys()))
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x0 = x1 = first[0]
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y0 = y1 = first[1]
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z0 = z1 = first[2]
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for k in self.chunks.keys():
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if ignore_empty and self.chunks[k].empty:
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continue
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x0 = min(x0, k[0])
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x1 = max(x1, k[0])
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y0 = min(y0, k[1])
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y1 = max(y1, k[1])
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z0 = min(z0, k[2])
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z1 = max(z1, k[2])
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return ((x0,y0,z0),(x1,y1,z1))
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def get_block_at(self, x, y, z):
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c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
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if not c: return None
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return c.get_block_at(x%16, y%16, z%16)
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def set_block_at(self, x, y, z, block):
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c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
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if not c: return None
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c.set_block_at(x%16, y%16, z%16, block)
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def check_loaded(self, position, steps):
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x, y, z = utils.pint(position)
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player_chunk = (x//16, 1, z//16)
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for i in range(steps): # TODO: base off render_distance?
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offset = utils.spiral(i)
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check = utils.padd(player_chunk, offset)
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if check not in self.chunks:
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return False
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return True
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def unload_chunks(self, position):
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x, y, z = utils.pint(position)
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player_chunk = (x//16, 0, z//16)
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loaded_chunks = list(self.chunks.keys())
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for chunk in loaded_chunks:
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check = (chunk[0], 0, chunk[2])
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if utils.phyp_king(player_chunk, check) > 20:
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del self.chunks[chunk]
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class ChunkNotLoadedException(Exception):
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def __str__(self):
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pos = self.args[0]
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return "Chunk at %d %d %d not loaded (yet?)"%(pos[0], pos[1], pos[2])
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class ChatManager:
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def __init__(self, global_state):
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self.g = global_state
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self.handler = None
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self.g.connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
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def translate_chat(self, data):
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if isinstance(data, str):
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return data
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elif 'extra' in data:
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return ''.join([self.translate_chat(x) for x in data['extra']])
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elif 'text' in data:
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return data['text']
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elif 'with' in data:
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if len(data['with']) >= 2:
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return '<{}> {}'.format(*[self.translate_chat(x) for x in data['with']])
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else:
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return self.translate_chat(data['with'][0])
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elif 'translate' in data:
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return data['translate']
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else:
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print(data)
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return '?'
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def print_chat(self, chat_packet):
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try:
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source = chat_packet.field_string('position')
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text = self.translate_chat(json.loads(chat_packet.json_data))
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print('[%s] %s'%(source, text))
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except Exception as ex:
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print('Exception %r on message (%s): %s' % (ex, chat_packet.field_string('position'), chat_packet.json_data))
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return
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if self.handler:
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self.handler((source, text))
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def set_handler(self, func):
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self.handler = func
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def send(self, text):
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if not text:
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# Prevents connection bug when sending empty chat message
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return
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packet = serverbound.play.ChatPacket()
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packet.message = text
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self.g.connection.write_packet(packet)
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460
mosfet/protocol/packets.py
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460
mosfet/protocol/packets.py
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@@ -0,0 +1,460 @@
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from math import floor
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from minecraft.networking.packets import Packet, PacketBuffer
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from minecraft.networking.types import (
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VarInt, Integer, UnsignedByte, Position, Vector, MutableRecord,
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attribute_alias, multi_attribute_alias, Long, Boolean, VarLong,
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Short, UnsignedLong, Byte, BlockFace, String, UUID, Angle, Double,
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Float, Direction, PositionAndLook
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)
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from protocol.types import Nbt, Slot, Entry, Trade
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import blocks
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class ChunkDataPacket(Packet):
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id = 0x20
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packet_name = 'chunk data'
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fields = 'x', 'bit_mask_y', 'z', 'full_chunk'
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def read(self, file_object):
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self.x = Integer.read(file_object)
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self.z = Integer.read(file_object)
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self.full_chunk = Boolean.read(file_object)
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self.bit_mask_y = VarInt.read(file_object)
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self.heightmaps = Nbt.read(file_object)
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self.biomes = []
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if self.full_chunk:
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biomes_length = VarInt.read(file_object)
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for i in range(biomes_length):
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self.biomes.append(VarInt.read(file_object))
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size = VarInt.read(file_object)
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self.data = file_object.read(size)
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size_entities = VarInt.read(file_object)
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self.entities = []
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for i in range(size_entities):
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self.entities.append(Nbt.read(file_object))
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self.decode_chunk_data()
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def write_fields(self, packet_buffer):
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Integer.send(self.x, packet_buffer)
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Integer.send(self.z, packet_buffer)
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Boolean.send(self.full_chunk, packet_buffer)
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VarInt.send(self.bit_mask_y, packet_buffer)
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Nbt.send(self.heightmaps, packet_buffer)
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if self.full_chunk:
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for i in range(1024):
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Integer.send(self.biomes[i], packet_buffer)
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VarInt.send(len(self.data), packet_buffer)
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packet_buffer.send(self.data)
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VarInt.send(len(self.entities), packet_buffer)
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for e in self.entities:
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Nbt.send(e, packet_buffer)
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def decode_chunk_data(self):
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packet_data = PacketBuffer()
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packet_data.send(self.data)
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packet_data.reset_cursor()
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self.chunks = {}
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for i in range(16): #0-15
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self.chunks[i] = Chunk(self.x, i, self.z)
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if self.bit_mask_y & (1 << i):
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self.chunks[i].read(packet_data)
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for e in self.entities:
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y = e['y']
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self.chunks[floor(y/16)].entities.append(e)
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class Chunk:
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position = multi_attribute_alias(Vector, 'x', 'y', 'z')
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def __init__(self, x, y, z, empty=True):
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self.x = x
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self.y = y
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self.z = z
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self.empty = empty
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self.entities = []
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self.sub_index = {}
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def __repr__(self):
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return 'Chunk(%r, %r, %r)' % (self.x, self.y, self.z)
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def read(self, file_object):
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self.empty = False
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self.block_count = Short.read(file_object)
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self.bpb = UnsignedByte.read(file_object)
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if self.bpb <= 4:
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self.bpb = 4
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if self.bpb <= 8: # Indirect palette
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self.palette = []
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size = VarInt.read(file_object)
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for i in range(size):
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self.palette.append(VarInt.read(file_object))
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else: # Direct palette
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self.palette = None
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size = VarInt.read(file_object)
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longs = []
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for i in range(size):
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longs.append(UnsignedLong.read(file_object))
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self.blocks = []
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mask = (1 << self.bpb)-1
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bits_used = int(64 / self.bpb) * self.bpb
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for i in range(4096):
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l1 = int((i*self.bpb)/bits_used)
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offset = (i*self.bpb)%bits_used
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n = longs[l1] >> offset
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n &= mask
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if self.palette:
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n = self.palette[n]
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self.blocks.append(n)
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if n in blocks.INDEXED_IDS:
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if n not in self.sub_index:
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self.sub_index[n] = []
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self.sub_index[n].append(i)
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def write_fields(self, packet_buffer):
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pass # TODO
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def get_block_at(self, x, y, z):
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if self.empty:
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return 0
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return self.blocks[x+y*256+z*16]
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def set_block_at(self, x, y, z, block):
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if self.empty:
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self.init_empty()
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self.blocks[x+y*256+z*16] = block
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def init_empty(self):
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self.blocks = []
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for i in range(4096):
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self.blocks.append(0)
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self.empty = False
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@property
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def origin(self):
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return self.position*16
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class AcknowledgePlayerDiggingPacket(Packet):
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id = 0x07
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packet_name = 'acknowledge player digging'
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definition = [
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{'location': Position},
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{'block': VarInt},
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||||
{'status': VarInt},
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||||
{'successful': Boolean},
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||||
]
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||||
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||||
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class BlockBreakAnimationPacket(Packet):
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id = 0x08
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packet_name = 'block break animation'
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||||
definition = [
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||||
{'entity_id': VarInt},
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||||
{'location': Position},
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||||
{'destroy_stage': Byte},
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||||
]
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||||
|
||||
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||||
class SetSlotPacket(Packet):
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||||
id = 0x15
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||||
packet_name = 'set slot'
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||||
definition = [
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||||
{'window_id': Byte},
|
||||
{'slot': Short},
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||||
{'slot_data': Slot},
|
||||
]
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||||
|
||||
|
||||
class PlayerDiggingPacket(Packet):
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||||
# used when player mines / breaks blocks
|
||||
# https://wiki.vg/Protocol#Player_Digging
|
||||
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||||
id = 0x1B
|
||||
packet_name = 'player digging'
|
||||
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||||
definition = [
|
||||
{'status': VarInt},
|
||||
{'location': Position},
|
||||
{'face': VarInt},
|
||||
]
|
||||
|
||||
STARTED = 0
|
||||
CANCELLED = 1
|
||||
FINISHED = 2
|
||||
|
||||
# PlayerBlockPlacementPacket.Face is an alias for BlockFace.
|
||||
Face = BlockFace
|
||||
|
||||
|
||||
class PickItemPacket(Packet):
|
||||
# used when player picks item (middle click)
|
||||
# https://wiki.vg/Protocol#Pick_Item
|
||||
|
||||
id = 0x18
|
||||
packet_name = 'pick item'
|
||||
|
||||
definition = [
|
||||
{'slot_to_use': VarInt},
|
||||
]
|
||||
|
||||
|
||||
class HeldItemChangePacket(Packet):
|
||||
# Sent when the player changes the slot selection
|
||||
# https://wiki.vg/Protocol#Held_Item_Change_.28serverbound.29
|
||||
|
||||
id = 0x25
|
||||
packet_name = 'held item change'
|
||||
|
||||
definition = [
|
||||
{'slot': Short},
|
||||
]
|
||||
|
||||
|
||||
class OpenWindowPacket(Packet):
|
||||
# Sent to the client when it should open an inventory, such as a chest, workbench, or furnace
|
||||
# https://wiki.vg/Protocol#Open_Window
|
||||
|
||||
id = 0x2D
|
||||
packet_name = 'open window'
|
||||
|
||||
definition = [
|
||||
{'window_id': VarInt},
|
||||
{'window_type': VarInt},
|
||||
{'window_title': String},
|
||||
]
|
||||
|
||||
class CloseWindowPacket(Packet):
|
||||
# Sent by the client when closing a window
|
||||
# https://wiki.vg/Protocol#Close_Window_.28serverbound.29
|
||||
|
||||
id = 0x0A
|
||||
packet_name = 'close window'
|
||||
|
||||
definition = [
|
||||
{'window_id': UnsignedByte},
|
||||
]
|
||||
|
||||
|
||||
class ClickWindowPacket(Packet):
|
||||
# Sent by the player when it clicks on a slot in a window
|
||||
# https://wiki.vg/Protocol#Click_Window
|
||||
|
||||
id = 0x09
|
||||
packet_name = 'click window'
|
||||
|
||||
definition = [
|
||||
{'window_id': UnsignedByte},
|
||||
{'slot': Short},
|
||||
{'button': Byte},
|
||||
{'action_number': Short},
|
||||
{'mode': VarInt},
|
||||
{'clicked_item': Slot},
|
||||
]
|
||||
|
||||
|
||||
class ClientWindowConfirmationPacket(Packet):
|
||||
# Sent by the server indicating whether a request from the client was accepted
|
||||
# https://wiki.vg/Protocol#Window_Confirmation_.28clientbound.29
|
||||
|
||||
id = 0x11
|
||||
packet_name = 'client window confirmation'
|
||||
|
||||
definition = [
|
||||
{'window_id': Byte},
|
||||
{'action_number': Short},
|
||||
{'accepted': Boolean},
|
||||
]
|
||||
|
||||
class ServerWindowConfirmationPacket(Packet):
|
||||
# Sent by the client to confirm an unaccepted click
|
||||
# https://wiki.vg/Protocol#Window_Confirmation_.28serverbound.29
|
||||
|
||||
id = 0x07
|
||||
packet_name = 'client window confirmation'
|
||||
|
||||
definition = [
|
||||
{'window_id': Byte},
|
||||
{'action_number': Short},
|
||||
{'accepted': Boolean},
|
||||
]
|
||||
|
||||
|
||||
class EntityMetadataPacket(Packet):
|
||||
# Updates one or more metadata properties for an existing entity
|
||||
# https://wiki.vg/Protocol#Entity_Metadata
|
||||
|
||||
id = 0x44
|
||||
packet_name = 'entity metadata'
|
||||
fields = 'entity_id', 'metadata'
|
||||
|
||||
class Entry:
|
||||
__slots__ = 'index', 'type', 'value'
|
||||
|
||||
def read(self, file_object):
|
||||
self.entity_id = VarInt.read(file_object)
|
||||
self.metadata = []
|
||||
for _ in range(99):
|
||||
entry = Entry.read(file_object, self.context)
|
||||
if not entry: break
|
||||
self.metadata.append(entry)
|
||||
|
||||
|
||||
class SpawnLivingEntityPacket(Packet):
|
||||
# Sent by the server when a living entity is spawned
|
||||
# https://wiki.vg/Protocol#Spawn_Entity
|
||||
|
||||
id = 0x02
|
||||
packet_name = 'spawn living entity'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'entity_uuid': UUID},
|
||||
{'type': VarInt},
|
||||
{'x': Double},
|
||||
{'y': Double},
|
||||
{'z': Double},
|
||||
{'yaw': Angle},
|
||||
{'pitch': Angle},
|
||||
{'head_pitch': Angle},
|
||||
{'velocity_x': Short},
|
||||
{'velocity_y': Short},
|
||||
{'velocity_z': Short},
|
||||
]
|
||||
|
||||
class EntityTeleport(Packet):
|
||||
# Sent by the server when an entity moves more than 8 blocks
|
||||
# https://wiki.vg/Protocol#Entity_Teleport
|
||||
|
||||
id = 0x56
|
||||
packet_name = 'entity teleport'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'x': Double},
|
||||
{'y': Double},
|
||||
{'z': Double},
|
||||
{'yaw': Angle},
|
||||
{'pitch': Angle},
|
||||
{'on_ground': Boolean},
|
||||
]
|
||||
|
||||
class EntityPositionRotationPacket(Packet):
|
||||
# Sent by the server when an entity rotates and moves
|
||||
# https://wiki.vg/Protocol#Entity_Position_and_Rotation
|
||||
|
||||
id = 0x28
|
||||
packet_name = 'entity position and rotation'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'delta_x': Short},
|
||||
{'delta_y': Short},
|
||||
{'delta_z': Short},
|
||||
{'yaw': Angle},
|
||||
{'pitch': Angle},
|
||||
{'on_ground': Boolean},
|
||||
]
|
||||
|
||||
class DestroyEntitiesPacket(Packet):
|
||||
# Sent by the server when a list of entities is to be destroyed on the client
|
||||
# https://wiki.vg/Protocol#Destroy_Entities
|
||||
|
||||
id = 0x36
|
||||
packet_name = 'destroy entities'
|
||||
fields = 'count', 'entity_ids'
|
||||
|
||||
def read(self, file_object):
|
||||
self.count = VarInt.read(file_object)
|
||||
self.entity_ids = []
|
||||
for _ in range(self.count):
|
||||
eid = VarInt.read(file_object)
|
||||
self.entity_ids.append(eid)
|
||||
|
||||
class EntityActionPacket(Packet):
|
||||
# Sent by the client when it performs an action
|
||||
# https://wiki.vg/Protocol#Entity_Action
|
||||
|
||||
id = 0x1C
|
||||
packet_name = 'entity action'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'action_id': VarInt},
|
||||
{'jump_boost': VarInt},
|
||||
]
|
||||
|
||||
class InteractEntityPacket(Packet):
|
||||
# Sent when the client attacks or right-clicks another entity
|
||||
# https://wiki.vg/Protocol#Interact_Entity
|
||||
|
||||
id = 0x0E
|
||||
packet_name = 'interact entity'
|
||||
|
||||
definition = [
|
||||
{'entity_id': VarInt},
|
||||
{'type': VarInt},
|
||||
#{'target_x': Float},
|
||||
#{'target_y': Float},
|
||||
#{'target_z': Float},
|
||||
{'hand': VarInt},
|
||||
{'sneaking': Boolean},
|
||||
]
|
||||
|
||||
class TradeListPacket(Packet):
|
||||
# The list of trades a villager NPC is offering.
|
||||
# https://wiki.vg/Protocol#Trade_List
|
||||
|
||||
id = 0x26
|
||||
packet_name = 'trade list'
|
||||
fields = (
|
||||
'window_id',
|
||||
'size',
|
||||
'trades',
|
||||
'villager_level',
|
||||
'experience',
|
||||
'is_regular_villager',
|
||||
'can_restock',
|
||||
)
|
||||
|
||||
def read(self, file_object):
|
||||
self.window_id = VarInt.read(file_object)
|
||||
self.size = Byte.read(file_object)
|
||||
self.trades = []
|
||||
for _ in range(self.size):
|
||||
trade = Trade.read(file_object)
|
||||
self.trades.append(trade)
|
||||
self.villager_level = VarInt.read(file_object)
|
||||
self.experience = VarInt.read(file_object)
|
||||
self.is_regular_villager = Boolean.read(file_object)
|
||||
self.can_restock = Boolean.read(file_object)
|
||||
|
||||
class SelectTradePacket(Packet):
|
||||
# Sent when a player selects a specific trade offered by a villager
|
||||
# https://wiki.vg/Protocol#Select_Trade
|
||||
|
||||
id = 0x23
|
||||
packet_name = 'select trade entity'
|
||||
|
||||
definition = [
|
||||
{'selected_slot': VarInt},
|
||||
]
|
||||
|
||||
class DisconnectPacket(Packet):
|
||||
# Sent by the server before it disconnects a client
|
||||
# https://wiki.vg/Protocol#Disconnect_.28play.29
|
||||
|
||||
id = 0x19
|
||||
packet_name = 'disconnect'
|
||||
|
||||
definition = [
|
||||
{'reason': String},
|
||||
]
|
217
mosfet/protocol/types.py
Normal file
217
mosfet/protocol/types.py
Normal file
@@ -0,0 +1,217 @@
|
||||
from __future__ import division
|
||||
|
||||
import struct
|
||||
|
||||
from minecraft.networking.types.basic import (
|
||||
Type, Byte, Short, Integer, Long, Float, Double,
|
||||
ShortPrefixedByteArray, Boolean, VarInt, TrailingByteArray,
|
||||
Position, String, UnsignedByte
|
||||
)
|
||||
from minecraft.networking.types.utility import Vector
|
||||
|
||||
|
||||
class IntegerPrefixedByteArray(Type):
|
||||
@staticmethod
|
||||
def read(file_object):
|
||||
length = Integer.read(file_object)
|
||||
return struct.unpack(str(length) + "s", file_object.read(length))[0]
|
||||
|
||||
@staticmethod
|
||||
def send(value, socket):
|
||||
Integer.send(len(value), socket)
|
||||
socket.send(value)
|
||||
|
||||
|
||||
TAG_End = 0
|
||||
TAG_Byte = 1
|
||||
TAG_Short = 2
|
||||
TAG_Int = 3
|
||||
TAG_Long = 4
|
||||
TAG_Float = 5
|
||||
TAG_Double = 6
|
||||
TAG_Byte_Array = 7
|
||||
TAG_String = 8
|
||||
TAG_List = 9
|
||||
TAG_Compound = 10
|
||||
TAG_Int_Array = 11
|
||||
TAG_Long_Array = 12
|
||||
|
||||
class Nbt(Type):
|
||||
@staticmethod
|
||||
def read(file_object):
|
||||
type_id = Byte.read(file_object)
|
||||
if type_id != TAG_Compound:
|
||||
#raise Exception("Invalid NBT header")
|
||||
return None
|
||||
name = ShortPrefixedByteArray.read(file_object).decode('utf-8')
|
||||
a = Nbt.decode_tag(file_object, TAG_Compound)
|
||||
a['_name'] = name
|
||||
return a
|
||||
|
||||
@staticmethod
|
||||
def decode_tag(file_object, type_id):
|
||||
if type_id == TAG_Byte:
|
||||
return Byte.read(file_object)
|
||||
elif type_id == TAG_Short:
|
||||
return Short.read(file_object)
|
||||
elif type_id == TAG_Int:
|
||||
return Integer.read(file_object)
|
||||
elif type_id == TAG_Long:
|
||||
return Long.read(file_object)
|
||||
elif type_id == TAG_Float:
|
||||
return Float.read(file_object)
|
||||
elif type_id == TAG_Double:
|
||||
return Double.read(file_object)
|
||||
elif type_id == TAG_Byte_Array:
|
||||
return IntegerPrefixedByteArray.read(file_object).decode('utf-8')
|
||||
elif type_id == TAG_String:
|
||||
return ShortPrefixedByteArray.read(file_object)
|
||||
elif type_id == TAG_List:
|
||||
list_type_id = Byte.read(file_object)
|
||||
size = Integer.read(file_object)
|
||||
a = []
|
||||
for i in range(size):
|
||||
a.append(Nbt.decode_tag(file_object, list_type_id))
|
||||
return a
|
||||
elif type_id == TAG_Compound:
|
||||
c = { }
|
||||
child_type_id = Byte.read(file_object)
|
||||
while child_type_id != TAG_End:
|
||||
child_name = ShortPrefixedByteArray.read(file_object).decode('utf-8')
|
||||
c[child_name] = Nbt.decode_tag(file_object, child_type_id)
|
||||
child_type_id = Byte.read(file_object)
|
||||
return c
|
||||
elif type_id == TAG_Int_Array:
|
||||
size = Integer.read(file_object)
|
||||
a = []
|
||||
for i in range(size):
|
||||
a.append(Integer.read(file_object))
|
||||
return a
|
||||
elif type_id == TAG_Long_Array:
|
||||
size = Integer.read(file_object)
|
||||
a = []
|
||||
for i in range(size):
|
||||
a.append(Long.read(file_object))
|
||||
return a
|
||||
else:
|
||||
raise Exception("Invalid NBT tag type")
|
||||
|
||||
@staticmethod
|
||||
def send(value, socket):
|
||||
# TODO
|
||||
pass
|
||||
|
||||
|
||||
class Slot(Type):
|
||||
def __init__(self, present, item_id=None, item_count=None, nbt=None):
|
||||
self.present = present
|
||||
self.item_id = item_id
|
||||
self.item_count = item_count
|
||||
self.nbt = nbt
|
||||
|
||||
def __str__(self):
|
||||
return str(self.__dict__)
|
||||
def __repr__(self):
|
||||
if self.present:
|
||||
return 'Slot(present={}, item_id={}, item_count={}, nbt={}'.format(
|
||||
self.present, self.item_id, self.item_count, self.nbt)
|
||||
else:
|
||||
return 'Slot(present={})'.format(self.present)
|
||||
|
||||
@staticmethod
|
||||
def read(file_object):
|
||||
present = Boolean.read(file_object)
|
||||
if present:
|
||||
item_id = VarInt.read(file_object)
|
||||
item_count = Byte.read(file_object)
|
||||
nbt = Nbt.read(file_object)
|
||||
else:
|
||||
item_id = None
|
||||
item_count = None
|
||||
nbt = None
|
||||
return Slot(present, item_id, item_count, nbt)
|
||||
|
||||
@staticmethod
|
||||
def send(value, socket):
|
||||
Boolean.send(value.present, socket)
|
||||
if value.present:
|
||||
VarInt.send(value.item_id, socket)
|
||||
Byte.send(value.item_count, socket)
|
||||
Byte.send(0x00, socket)
|
||||
|
||||
|
||||
class Entry(Type):
|
||||
types = {
|
||||
0: Byte,
|
||||
1: VarInt,
|
||||
2: Float,
|
||||
3: String,
|
||||
5: Boolean,
|
||||
6: Slot,
|
||||
7: Boolean,
|
||||
9: Position,
|
||||
18: VarInt,
|
||||
}
|
||||
|
||||
def __init__(self, index, type, value):
|
||||
self.index = index
|
||||
self.type = type
|
||||
self.value = value
|
||||
|
||||
def __str__(self):
|
||||
return str(self.__dict__)
|
||||
def __repr__(self):
|
||||
return 'Entry(index={}, type={}, value={})'.format(
|
||||
self.index, self.type, self.value)
|
||||
|
||||
@staticmethod
|
||||
def read(file_object, context):
|
||||
index = UnsignedByte.read(file_object)
|
||||
if index == 0xff: return None
|
||||
type = VarInt.read(file_object)
|
||||
try:
|
||||
value = Entry.types[type].read(file_object)
|
||||
except TypeError:
|
||||
value = Entry.types[type].read_with_context(file_object, context)
|
||||
except KeyError:
|
||||
return None
|
||||
return Entry(index, type, value)
|
||||
|
||||
|
||||
class Trade(Type):
|
||||
fields = (
|
||||
'input_item_1',
|
||||
'output_item',
|
||||
'has_second_item',
|
||||
'input_item_2',
|
||||
'trade_disabled',
|
||||
'num_uses',
|
||||
'max_num_uses',
|
||||
'xp',
|
||||
'special_price',
|
||||
'price_multiplier',
|
||||
'demand',
|
||||
)
|
||||
|
||||
def __str__(self):
|
||||
return str(self.__dict__)
|
||||
def __repr__(self):
|
||||
inner_str = ', '.join('%s=%s' % (a, getattr(self, a, None)) for a in self.fields if hasattr(self, a))
|
||||
return 'Trade(%s)' % inner_str
|
||||
|
||||
@staticmethod
|
||||
def read(file_object):
|
||||
trade = Trade()
|
||||
trade.input_item_1 = Slot.read(file_object)
|
||||
trade.output_item = Slot.read(file_object)
|
||||
trade.has_second_item = Boolean.read(file_object)
|
||||
if trade.has_second_item:
|
||||
trade.input_item_2 = Slot.read(file_object)
|
||||
trade.trade_disabled = Boolean.read(file_object)
|
||||
trade.num_uses = Integer.read(file_object)
|
||||
trade.max_num_uses = Integer.read(file_object)
|
||||
trade.xp = Integer.read(file_object)
|
||||
trade.special_price = Integer.read(file_object)
|
||||
trade.price_multiplier = Float.read(file_object)
|
||||
trade.demand = Integer.read(file_object)
|
||||
return trade
|
Reference in New Issue
Block a user