Move bot files into mosfet/

This commit is contained in:
2021-04-21 22:09:28 +00:00
parent 4d2b09e578
commit 3c373ccfe3
36 changed files with 0 additions and 157 deletions

View File

194
mosfet/protocol/managers.py Normal file
View File

@@ -0,0 +1,194 @@
import os
from math import floor
import json
import time
from minecraft.networking.packets import clientbound, serverbound
from protocol import packets
import utils
class DataManager:
def __init__(self, directory):
self.blocks = {}
self.blocks_states = {}
self.blocks_properties = {}
self.registries = {}
self.biomes = {}
self.entity_type = {}
if not os.path.isdir(directory):
raise FileNotFoundError("%s is not a valid directory")
if not os.path.isfile("%s/registries.json"%(directory)):
raise FileNotFoundError("%s is not a valid minecraft data directory")
with open("%s/blocks.json"%(directory)) as f:
blocks = json.loads(f.read())
for x in blocks:
for s in blocks[x]['states']:
self.blocks_states[s['id']] = x
self.blocks_properties[s['id']] = s.get('properties', {})
with open("%s/registries.json"%(directory)) as f:
registries = json.loads(f.read())
#for x in registries["minecraft:biome"]["entries"]:
# self.biomes[registries["minecraft:biome"]["entries"][x]["protocol_id"]] = x
for x in registries["minecraft:entity_type"]["entries"]:
self.entity_type[registries["minecraft:entity_type"]["entries"][x]["protocol_id"]] = x
class ChunksManager:
def __init__(self, data_manager):
self.data = data_manager
self.chunks = {}
self.biomes = {}
self.index = {}
self.loading = False
def handle_block(self, block_packet):
self.set_block_at(block_packet.location.x, block_packet.location.y, block_packet.location.z, block_packet.block_state_id)
def handle_multiblock(self, multiblock_packet):
dx = 16 * multiblock_packet.chunk_section_pos.x
dy = 16 * multiblock_packet.chunk_section_pos.y
dz = 16 * multiblock_packet.chunk_section_pos.z
for b in multiblock_packet.records:
self.set_block_at(dx+b.x, dy+b.y, dz+b.z, b.block_state_id)
def handle_chunk(self, chunk_packet):
for i in chunk_packet.chunks:
chunk = chunk_packet.chunks[i]
self.chunks[(chunk_packet.x, i, chunk_packet.z)] = chunk
if chunk.sub_index:
dx = chunk.x * 16
dy = chunk.y * 16
dz = chunk.z * 16
for item_id, locations in chunk.sub_index.items():
if item_id not in self.index:
self.index[item_id] = []
for l in locations:
coords = (dx + l%16, dy + l//256, dz + l%256//16)
self.index[item_id].append(coords)
self.biomes[(chunk_packet.x, None, chunk_packet.z)] = chunk_packet.biomes # FIXME
if self.loading:
print('.', end='', flush=True)
def register(self, connection):
connection.register_packet_listener(self.handle_block, clientbound.play.BlockChangePacket)
connection.register_packet_listener(self.handle_multiblock, clientbound.play.MultiBlockChangePacket)
connection.register_packet_listener(self.handle_chunk, packets.ChunkDataPacket)
def get_chunk(self, x, y, z):
index = (x, y, z)
if not index in self.chunks:
return None
#raise ChunkNotLoadedException(index)
return self.chunks[index]
def get_loaded_area(self, ignore_empty=False):
first = next(iter(self.chunks.keys()))
x0 = x1 = first[0]
y0 = y1 = first[1]
z0 = z1 = first[2]
for k in self.chunks.keys():
if ignore_empty and self.chunks[k].empty:
continue
x0 = min(x0, k[0])
x1 = max(x1, k[0])
y0 = min(y0, k[1])
y1 = max(y1, k[1])
z0 = min(z0, k[2])
z1 = max(z1, k[2])
return ((x0,y0,z0),(x1,y1,z1))
def get_block_at(self, x, y, z):
c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
if not c: return None
return c.get_block_at(x%16, y%16, z%16)
def set_block_at(self, x, y, z, block):
c = self.get_chunk(floor(x/16), floor(y/16), floor(z/16))
if not c: return None
c.set_block_at(x%16, y%16, z%16, block)
def check_loaded(self, position, steps):
x, y, z = utils.pint(position)
player_chunk = (x//16, 1, z//16)
for i in range(steps): # TODO: base off render_distance?
offset = utils.spiral(i)
check = utils.padd(player_chunk, offset)
if check not in self.chunks:
return False
return True
def unload_chunks(self, position):
x, y, z = utils.pint(position)
player_chunk = (x//16, 0, z//16)
loaded_chunks = list(self.chunks.keys())
for chunk in loaded_chunks:
check = (chunk[0], 0, chunk[2])
if utils.phyp_king(player_chunk, check) > 20:
del self.chunks[chunk]
class ChunkNotLoadedException(Exception):
def __str__(self):
pos = self.args[0]
return "Chunk at %d %d %d not loaded (yet?)"%(pos[0], pos[1], pos[2])
class ChatManager:
def __init__(self, global_state):
self.g = global_state
self.handler = None
self.g.connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
def translate_chat(self, data):
if isinstance(data, str):
return data
elif 'extra' in data:
return ''.join([self.translate_chat(x) for x in data['extra']])
elif 'text' in data:
return data['text']
elif 'with' in data:
if len(data['with']) >= 2:
return '<{}> {}'.format(*[self.translate_chat(x) for x in data['with']])
else:
return self.translate_chat(data['with'][0])
elif 'translate' in data:
return data['translate']
else:
print(data)
return '?'
def print_chat(self, chat_packet):
try:
source = chat_packet.field_string('position')
text = self.translate_chat(json.loads(chat_packet.json_data))
print('[%s] %s'%(source, text))
except Exception as ex:
print('Exception %r on message (%s): %s' % (ex, chat_packet.field_string('position'), chat_packet.json_data))
return
if self.handler:
self.handler((source, text))
def set_handler(self, func):
self.handler = func
def send(self, text):
if not text:
# Prevents connection bug when sending empty chat message
return
packet = serverbound.play.ChatPacket()
packet.message = text
self.g.connection.write_packet(packet)

460
mosfet/protocol/packets.py Normal file
View File

@@ -0,0 +1,460 @@
from math import floor
from minecraft.networking.packets import Packet, PacketBuffer
from minecraft.networking.types import (
VarInt, Integer, UnsignedByte, Position, Vector, MutableRecord,
attribute_alias, multi_attribute_alias, Long, Boolean, VarLong,
Short, UnsignedLong, Byte, BlockFace, String, UUID, Angle, Double,
Float, Direction, PositionAndLook
)
from protocol.types import Nbt, Slot, Entry, Trade
import blocks
class ChunkDataPacket(Packet):
id = 0x20
packet_name = 'chunk data'
fields = 'x', 'bit_mask_y', 'z', 'full_chunk'
def read(self, file_object):
self.x = Integer.read(file_object)
self.z = Integer.read(file_object)
self.full_chunk = Boolean.read(file_object)
self.bit_mask_y = VarInt.read(file_object)
self.heightmaps = Nbt.read(file_object)
self.biomes = []
if self.full_chunk:
biomes_length = VarInt.read(file_object)
for i in range(biomes_length):
self.biomes.append(VarInt.read(file_object))
size = VarInt.read(file_object)
self.data = file_object.read(size)
size_entities = VarInt.read(file_object)
self.entities = []
for i in range(size_entities):
self.entities.append(Nbt.read(file_object))
self.decode_chunk_data()
def write_fields(self, packet_buffer):
Integer.send(self.x, packet_buffer)
Integer.send(self.z, packet_buffer)
Boolean.send(self.full_chunk, packet_buffer)
VarInt.send(self.bit_mask_y, packet_buffer)
Nbt.send(self.heightmaps, packet_buffer)
if self.full_chunk:
for i in range(1024):
Integer.send(self.biomes[i], packet_buffer)
VarInt.send(len(self.data), packet_buffer)
packet_buffer.send(self.data)
VarInt.send(len(self.entities), packet_buffer)
for e in self.entities:
Nbt.send(e, packet_buffer)
def decode_chunk_data(self):
packet_data = PacketBuffer()
packet_data.send(self.data)
packet_data.reset_cursor()
self.chunks = {}
for i in range(16): #0-15
self.chunks[i] = Chunk(self.x, i, self.z)
if self.bit_mask_y & (1 << i):
self.chunks[i].read(packet_data)
for e in self.entities:
y = e['y']
self.chunks[floor(y/16)].entities.append(e)
class Chunk:
position = multi_attribute_alias(Vector, 'x', 'y', 'z')
def __init__(self, x, y, z, empty=True):
self.x = x
self.y = y
self.z = z
self.empty = empty
self.entities = []
self.sub_index = {}
def __repr__(self):
return 'Chunk(%r, %r, %r)' % (self.x, self.y, self.z)
def read(self, file_object):
self.empty = False
self.block_count = Short.read(file_object)
self.bpb = UnsignedByte.read(file_object)
if self.bpb <= 4:
self.bpb = 4
if self.bpb <= 8: # Indirect palette
self.palette = []
size = VarInt.read(file_object)
for i in range(size):
self.palette.append(VarInt.read(file_object))
else: # Direct palette
self.palette = None
size = VarInt.read(file_object)
longs = []
for i in range(size):
longs.append(UnsignedLong.read(file_object))
self.blocks = []
mask = (1 << self.bpb)-1
bits_used = int(64 / self.bpb) * self.bpb
for i in range(4096):
l1 = int((i*self.bpb)/bits_used)
offset = (i*self.bpb)%bits_used
n = longs[l1] >> offset
n &= mask
if self.palette:
n = self.palette[n]
self.blocks.append(n)
if n in blocks.INDEXED_IDS:
if n not in self.sub_index:
self.sub_index[n] = []
self.sub_index[n].append(i)
def write_fields(self, packet_buffer):
pass # TODO
def get_block_at(self, x, y, z):
if self.empty:
return 0
return self.blocks[x+y*256+z*16]
def set_block_at(self, x, y, z, block):
if self.empty:
self.init_empty()
self.blocks[x+y*256+z*16] = block
def init_empty(self):
self.blocks = []
for i in range(4096):
self.blocks.append(0)
self.empty = False
@property
def origin(self):
return self.position*16
class AcknowledgePlayerDiggingPacket(Packet):
id = 0x07
packet_name = 'acknowledge player digging'
definition = [
{'location': Position},
{'block': VarInt},
{'status': VarInt},
{'successful': Boolean},
]
class BlockBreakAnimationPacket(Packet):
id = 0x08
packet_name = 'block break animation'
definition = [
{'entity_id': VarInt},
{'location': Position},
{'destroy_stage': Byte},
]
class SetSlotPacket(Packet):
id = 0x15
packet_name = 'set slot'
definition = [
{'window_id': Byte},
{'slot': Short},
{'slot_data': Slot},
]
class PlayerDiggingPacket(Packet):
# used when player mines / breaks blocks
# https://wiki.vg/Protocol#Player_Digging
id = 0x1B
packet_name = 'player digging'
definition = [
{'status': VarInt},
{'location': Position},
{'face': VarInt},
]
STARTED = 0
CANCELLED = 1
FINISHED = 2
# PlayerBlockPlacementPacket.Face is an alias for BlockFace.
Face = BlockFace
class PickItemPacket(Packet):
# used when player picks item (middle click)
# https://wiki.vg/Protocol#Pick_Item
id = 0x18
packet_name = 'pick item'
definition = [
{'slot_to_use': VarInt},
]
class HeldItemChangePacket(Packet):
# Sent when the player changes the slot selection
# https://wiki.vg/Protocol#Held_Item_Change_.28serverbound.29
id = 0x25
packet_name = 'held item change'
definition = [
{'slot': Short},
]
class OpenWindowPacket(Packet):
# Sent to the client when it should open an inventory, such as a chest, workbench, or furnace
# https://wiki.vg/Protocol#Open_Window
id = 0x2D
packet_name = 'open window'
definition = [
{'window_id': VarInt},
{'window_type': VarInt},
{'window_title': String},
]
class CloseWindowPacket(Packet):
# Sent by the client when closing a window
# https://wiki.vg/Protocol#Close_Window_.28serverbound.29
id = 0x0A
packet_name = 'close window'
definition = [
{'window_id': UnsignedByte},
]
class ClickWindowPacket(Packet):
# Sent by the player when it clicks on a slot in a window
# https://wiki.vg/Protocol#Click_Window
id = 0x09
packet_name = 'click window'
definition = [
{'window_id': UnsignedByte},
{'slot': Short},
{'button': Byte},
{'action_number': Short},
{'mode': VarInt},
{'clicked_item': Slot},
]
class ClientWindowConfirmationPacket(Packet):
# Sent by the server indicating whether a request from the client was accepted
# https://wiki.vg/Protocol#Window_Confirmation_.28clientbound.29
id = 0x11
packet_name = 'client window confirmation'
definition = [
{'window_id': Byte},
{'action_number': Short},
{'accepted': Boolean},
]
class ServerWindowConfirmationPacket(Packet):
# Sent by the client to confirm an unaccepted click
# https://wiki.vg/Protocol#Window_Confirmation_.28serverbound.29
id = 0x07
packet_name = 'client window confirmation'
definition = [
{'window_id': Byte},
{'action_number': Short},
{'accepted': Boolean},
]
class EntityMetadataPacket(Packet):
# Updates one or more metadata properties for an existing entity
# https://wiki.vg/Protocol#Entity_Metadata
id = 0x44
packet_name = 'entity metadata'
fields = 'entity_id', 'metadata'
class Entry:
__slots__ = 'index', 'type', 'value'
def read(self, file_object):
self.entity_id = VarInt.read(file_object)
self.metadata = []
for _ in range(99):
entry = Entry.read(file_object, self.context)
if not entry: break
self.metadata.append(entry)
class SpawnLivingEntityPacket(Packet):
# Sent by the server when a living entity is spawned
# https://wiki.vg/Protocol#Spawn_Entity
id = 0x02
packet_name = 'spawn living entity'
definition = [
{'entity_id': VarInt},
{'entity_uuid': UUID},
{'type': VarInt},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
{'head_pitch': Angle},
{'velocity_x': Short},
{'velocity_y': Short},
{'velocity_z': Short},
]
class EntityTeleport(Packet):
# Sent by the server when an entity moves more than 8 blocks
# https://wiki.vg/Protocol#Entity_Teleport
id = 0x56
packet_name = 'entity teleport'
definition = [
{'entity_id': VarInt},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
{'on_ground': Boolean},
]
class EntityPositionRotationPacket(Packet):
# Sent by the server when an entity rotates and moves
# https://wiki.vg/Protocol#Entity_Position_and_Rotation
id = 0x28
packet_name = 'entity position and rotation'
definition = [
{'entity_id': VarInt},
{'delta_x': Short},
{'delta_y': Short},
{'delta_z': Short},
{'yaw': Angle},
{'pitch': Angle},
{'on_ground': Boolean},
]
class DestroyEntitiesPacket(Packet):
# Sent by the server when a list of entities is to be destroyed on the client
# https://wiki.vg/Protocol#Destroy_Entities
id = 0x36
packet_name = 'destroy entities'
fields = 'count', 'entity_ids'
def read(self, file_object):
self.count = VarInt.read(file_object)
self.entity_ids = []
for _ in range(self.count):
eid = VarInt.read(file_object)
self.entity_ids.append(eid)
class EntityActionPacket(Packet):
# Sent by the client when it performs an action
# https://wiki.vg/Protocol#Entity_Action
id = 0x1C
packet_name = 'entity action'
definition = [
{'entity_id': VarInt},
{'action_id': VarInt},
{'jump_boost': VarInt},
]
class InteractEntityPacket(Packet):
# Sent when the client attacks or right-clicks another entity
# https://wiki.vg/Protocol#Interact_Entity
id = 0x0E
packet_name = 'interact entity'
definition = [
{'entity_id': VarInt},
{'type': VarInt},
#{'target_x': Float},
#{'target_y': Float},
#{'target_z': Float},
{'hand': VarInt},
{'sneaking': Boolean},
]
class TradeListPacket(Packet):
# The list of trades a villager NPC is offering.
# https://wiki.vg/Protocol#Trade_List
id = 0x26
packet_name = 'trade list'
fields = (
'window_id',
'size',
'trades',
'villager_level',
'experience',
'is_regular_villager',
'can_restock',
)
def read(self, file_object):
self.window_id = VarInt.read(file_object)
self.size = Byte.read(file_object)
self.trades = []
for _ in range(self.size):
trade = Trade.read(file_object)
self.trades.append(trade)
self.villager_level = VarInt.read(file_object)
self.experience = VarInt.read(file_object)
self.is_regular_villager = Boolean.read(file_object)
self.can_restock = Boolean.read(file_object)
class SelectTradePacket(Packet):
# Sent when a player selects a specific trade offered by a villager
# https://wiki.vg/Protocol#Select_Trade
id = 0x23
packet_name = 'select trade entity'
definition = [
{'selected_slot': VarInt},
]
class DisconnectPacket(Packet):
# Sent by the server before it disconnects a client
# https://wiki.vg/Protocol#Disconnect_.28play.29
id = 0x19
packet_name = 'disconnect'
definition = [
{'reason': String},
]

217
mosfet/protocol/types.py Normal file
View File

@@ -0,0 +1,217 @@
from __future__ import division
import struct
from minecraft.networking.types.basic import (
Type, Byte, Short, Integer, Long, Float, Double,
ShortPrefixedByteArray, Boolean, VarInt, TrailingByteArray,
Position, String, UnsignedByte
)
from minecraft.networking.types.utility import Vector
class IntegerPrefixedByteArray(Type):
@staticmethod
def read(file_object):
length = Integer.read(file_object)
return struct.unpack(str(length) + "s", file_object.read(length))[0]
@staticmethod
def send(value, socket):
Integer.send(len(value), socket)
socket.send(value)
TAG_End = 0
TAG_Byte = 1
TAG_Short = 2
TAG_Int = 3
TAG_Long = 4
TAG_Float = 5
TAG_Double = 6
TAG_Byte_Array = 7
TAG_String = 8
TAG_List = 9
TAG_Compound = 10
TAG_Int_Array = 11
TAG_Long_Array = 12
class Nbt(Type):
@staticmethod
def read(file_object):
type_id = Byte.read(file_object)
if type_id != TAG_Compound:
#raise Exception("Invalid NBT header")
return None
name = ShortPrefixedByteArray.read(file_object).decode('utf-8')
a = Nbt.decode_tag(file_object, TAG_Compound)
a['_name'] = name
return a
@staticmethod
def decode_tag(file_object, type_id):
if type_id == TAG_Byte:
return Byte.read(file_object)
elif type_id == TAG_Short:
return Short.read(file_object)
elif type_id == TAG_Int:
return Integer.read(file_object)
elif type_id == TAG_Long:
return Long.read(file_object)
elif type_id == TAG_Float:
return Float.read(file_object)
elif type_id == TAG_Double:
return Double.read(file_object)
elif type_id == TAG_Byte_Array:
return IntegerPrefixedByteArray.read(file_object).decode('utf-8')
elif type_id == TAG_String:
return ShortPrefixedByteArray.read(file_object)
elif type_id == TAG_List:
list_type_id = Byte.read(file_object)
size = Integer.read(file_object)
a = []
for i in range(size):
a.append(Nbt.decode_tag(file_object, list_type_id))
return a
elif type_id == TAG_Compound:
c = { }
child_type_id = Byte.read(file_object)
while child_type_id != TAG_End:
child_name = ShortPrefixedByteArray.read(file_object).decode('utf-8')
c[child_name] = Nbt.decode_tag(file_object, child_type_id)
child_type_id = Byte.read(file_object)
return c
elif type_id == TAG_Int_Array:
size = Integer.read(file_object)
a = []
for i in range(size):
a.append(Integer.read(file_object))
return a
elif type_id == TAG_Long_Array:
size = Integer.read(file_object)
a = []
for i in range(size):
a.append(Long.read(file_object))
return a
else:
raise Exception("Invalid NBT tag type")
@staticmethod
def send(value, socket):
# TODO
pass
class Slot(Type):
def __init__(self, present, item_id=None, item_count=None, nbt=None):
self.present = present
self.item_id = item_id
self.item_count = item_count
self.nbt = nbt
def __str__(self):
return str(self.__dict__)
def __repr__(self):
if self.present:
return 'Slot(present={}, item_id={}, item_count={}, nbt={}'.format(
self.present, self.item_id, self.item_count, self.nbt)
else:
return 'Slot(present={})'.format(self.present)
@staticmethod
def read(file_object):
present = Boolean.read(file_object)
if present:
item_id = VarInt.read(file_object)
item_count = Byte.read(file_object)
nbt = Nbt.read(file_object)
else:
item_id = None
item_count = None
nbt = None
return Slot(present, item_id, item_count, nbt)
@staticmethod
def send(value, socket):
Boolean.send(value.present, socket)
if value.present:
VarInt.send(value.item_id, socket)
Byte.send(value.item_count, socket)
Byte.send(0x00, socket)
class Entry(Type):
types = {
0: Byte,
1: VarInt,
2: Float,
3: String,
5: Boolean,
6: Slot,
7: Boolean,
9: Position,
18: VarInt,
}
def __init__(self, index, type, value):
self.index = index
self.type = type
self.value = value
def __str__(self):
return str(self.__dict__)
def __repr__(self):
return 'Entry(index={}, type={}, value={})'.format(
self.index, self.type, self.value)
@staticmethod
def read(file_object, context):
index = UnsignedByte.read(file_object)
if index == 0xff: return None
type = VarInt.read(file_object)
try:
value = Entry.types[type].read(file_object)
except TypeError:
value = Entry.types[type].read_with_context(file_object, context)
except KeyError:
return None
return Entry(index, type, value)
class Trade(Type):
fields = (
'input_item_1',
'output_item',
'has_second_item',
'input_item_2',
'trade_disabled',
'num_uses',
'max_num_uses',
'xp',
'special_price',
'price_multiplier',
'demand',
)
def __str__(self):
return str(self.__dict__)
def __repr__(self):
inner_str = ', '.join('%s=%s' % (a, getattr(self, a, None)) for a in self.fields if hasattr(self, a))
return 'Trade(%s)' % inner_str
@staticmethod
def read(file_object):
trade = Trade()
trade.input_item_1 = Slot.read(file_object)
trade.output_item = Slot.read(file_object)
trade.has_second_item = Boolean.read(file_object)
if trade.has_second_item:
trade.input_item_2 = Slot.read(file_object)
trade.trade_disabled = Boolean.read(file_object)
trade.num_uses = Integer.read(file_object)
trade.max_num_uses = Integer.read(file_object)
trade.xp = Integer.read(file_object)
trade.special_price = Integer.read(file_object)
trade.price_multiplier = Float.read(file_object)
trade.demand = Integer.read(file_object)
return trade