Implement 26.3 bed sleeping
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+14
-1
@@ -270,17 +270,26 @@ class JobStates(LegacyJobStates):
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self.g = global_state
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self.gather_crop_states = gather_crop.GatherCropStates(global_state)
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self.cache_items_states = cache_items.CacheItemsStates(global_state)
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self.sleep_with_bed_states = sleep_with_bed.SleepWithBedStates(
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global_state)
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self.state = self.idle
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def farm_crop(self):
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self.cache_items_states.silent = True
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self.sleep_with_bed_states.silent = True
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self.sleep_with_bed_states.force_new_bed = False
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items.set_wanted({
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items.CARROT_ID,
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items.POTATO_ID,
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items.WHEAT_SEEDS_ID,
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items.BEETROOT_SEEDS_ID,
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})
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return [self.gather_crop_states, self.cache_items_states]
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return [self.gather_crop_states, self.sleep_with_bed_states,
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self.cache_items_states]
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def sleep(self):
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self.sleep_with_bed_states.silent = False
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return [self.sleep_with_bed_states]
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def stop(self):
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if self.g.get('breaking'):
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@@ -289,7 +298,11 @@ class JobStates(LegacyJobStates):
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self.g.game.close_window()
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self.g.path = []
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self.g.look_at = None
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if self.sleep_with_bed_states.state == self.sleep_with_bed_states.sleep_bed:
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self.g.game.leave_bed()
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self.gather_crop_states.state = self.gather_crop_states.idle
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self.cache_items_states.state = self.cache_items_states.idle
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self.sleep_with_bed_states.state = self.sleep_with_bed_states.idle
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self.sleep_with_bed_states.force_new_bed = False
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self.gather_crop_states.active_section_anchor = None
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self.state = self.idle
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