2021-04-19 01:34:54 +00:00
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import re
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import time
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import importlib
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import random
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from itertools import count
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from math import hypot, floor
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from minecraft.networking.types import BlockFace
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2021-04-22 00:46:54 +00:00
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from mosfet.protocol.managers import ChunkNotLoadedException
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from mosfet import utils
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from mosfet import path
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2021-04-23 01:41:01 +00:00
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from mosfet.info import blocks
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from mosfet.info import items
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from mosfet.info import mcdata
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from mosfet.info import mobs
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2021-04-19 01:34:54 +00:00
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class PlantTreeStates:
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def idle(self):
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return None
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def init(self):
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if self.g.chopped_tree:
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self.state = self.check_feet
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else:
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print('Aborting planting, did not plant')
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self.state = self.cleanup
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def check_feet(self):
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p = utils.pint(self.g.pos)
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# check for air at feet
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if self.g.chunks.get_block_at(*p) in [0]:
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self.state = self.select_sapling
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else:
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print('Aborting planting, feet not air')
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self.state = self.cleanup
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def select_sapling(self):
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p = utils.pint(self.g.pos)
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sapling_type = self.g.chopped_tree + '_sapling'
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sapling_item = items.get_id(sapling_type)
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if self.g.game.select_item([sapling_item]):
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self.g.look_at = utils.padd(p, path.BLOCK_BELOW)
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self.state = self.wait_select
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self.wait_time = 1
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else:
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print('Aborting planting, no', sapling_type)
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self.state = self.cleanup
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def wait_select(self):
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# wait a bit to look down
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.place_sapling
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def place_sapling(self):
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p = utils.pint(self.g.pos)
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self.g.game.place_block(p, BlockFace.TOP)
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print('Placed sapling')
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self.state = self.wait_place
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self.wait_time = 1
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def wait_place(self):
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# wait a bit for chunk data to update
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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self.state = self.find_open_spot
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def find_open_spot(self):
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w = self.g.world
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p = utils.pint(self.g.pos)
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for opening in w.find_tree_openings(p)[::-1]:
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print('trying sapling opening', opening)
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navpath = w.path_to_place(p, opening)
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if navpath:
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self.g.path = navpath
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self.area = opening
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self.state = self.going_to_area
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return
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else: # for
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print('cant escape sapling')
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self.state = self.cleanup
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def going_to_area(self):
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if utils.pint(self.g.pos) == self.area:
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self.state = self.cleanup
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def cleanup(self):
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self.g.look_at = None
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self.state = self.done
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def done(self):
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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self.wait_time = 0
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self.area = None
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def run(self):
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self.state()
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