2021-04-19 01:34:54 +00:00
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import re
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import time
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import importlib
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import random
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from itertools import count
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from math import hypot, floor
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from minecraft.networking.types import BlockFace
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2021-04-22 00:46:54 +00:00
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from mosfet.protocol.managers import ChunkNotLoadedException
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from mosfet import utils
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from mosfet import path
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from mosfet import blocks
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from mosfet import items
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from mosfet import mcdata
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from mosfet import mobs
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2021-04-19 01:34:54 +00:00
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class FindGappleStates:
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def idle(self):
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return None
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def init(self):
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self.state = self.go_spectator
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def go_spectator(self):
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print('Going spectator...')
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self.g.chat.send('/gamemode spectator')
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self.state = self.tp_to_coord
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def tp_to_coord(self):
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step = utils.spiral(self.count)
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step_scaled = utils.pmul(step, 192)
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self.coord = utils.padd(self.origin, step_scaled)
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self.coord = (self.coord[0], 50, self.coord[2])
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print('count:', self.count, 'teleporting to:', self.coord)
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self.g.chat.send('/tp {} {} {}'.format(*self.coord))
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self.g.command_lock = True
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self.state = self.wait_for_load
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def wait_for_load(self):
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if self.g.command_lock:
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return
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if self.g.chunks.check_loaded(self.g.pos, 169):
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print('chunks have been loaded')
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self.state = self.pick_chest
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def pick_chest(self):
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chest_list = []
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for chest_id in blocks.CHEST_IDS:
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chest_list.extend(self.g.chunks.index.get(chest_id, []))
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for chest in chest_list:
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if chest in self.checked_chests:
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# slow but simple
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continue
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if utils.phyp_king(self.coord, chest) > 96:
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# skip because we can't detect item drops
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continue
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self.current_chest = chest
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self.checked_chests.append(self.current_chest)
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self.state = self.break_chest
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break
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else: # for
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print('exhausted chest list')
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self.state = self.cleanup
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def break_chest(self):
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print('Breaking chest', self.current_chest)
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self.g.command_lock = True
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self.g.item_lock = True
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self.g.chat.send('/setblock {} {} {} air destroy'.format(*self.current_chest))
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self.wait_time = 0.5
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self.state = self.wait_for_items
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def wait_for_items(self):
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# wait for command to execute
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if self.g.command_lock:
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return
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# wait for items to drop
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if self.wait_time > 0:
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self.wait_time -= utils.TICK
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else:
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print('done waiting for items')
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self.state = self.pick_chest
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def cleanup(self):
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self.count += 1
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self.state = self.done
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def done(self):
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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self.origin = utils.pint(self.g.pos)
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self.count = 0
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self.coord = None
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self.current_chest = None
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self.checked_chests = []
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self.wait_time = 0
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def run(self):
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self.state()
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