minecraft-bot/mosfet/jobs/grab_sapling.py

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import re
import time
import importlib
import random
from itertools import count
from math import hypot, floor
from minecraft.networking.types import BlockFace
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from mosfet.protocol.managers import ChunkNotLoadedException
from mosfet import utils
from mosfet import path
from mosfet.info import blocks
from mosfet.info import items
from mosfet.info import mcdata
from mosfet.info import mobs
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class GrabSaplingStates:
def idle(self):
return None
def init(self):
self.state = self.find_saplings
print('Trying to grab a sapling')
def find_saplings(self):
w = self.g.world
p = utils.pint(self.g.pos)
saplings = w.find_objects(items.SAPLING_IDS)
if not saplings:
print('No sapling objects found, aborting')
self.state = self.cleanup
return
saplings.sort(key=lambda s: utils.phyp(p, (s.x, s.y, s.z)))
for s in saplings:
s_pos = utils.pint((s.x, s.y, s.z))
check = utils.padd(s_pos, path.BLOCK_BELOW)
if s.entity_id in self.eid_blacklist:
continue
# skip if the sapling is floating
if self.g.chunks.get_block_at(*check) in blocks.LEAF_IDS | {0}:
continue
navpath = w.path_to_place(p, s_pos)
if navpath:
self.g.path = navpath
self.state = self.going_to_sapling
self.sapling = s_pos
self.eid_blacklist.append(s.entity_id)
print('Going to sapling', self.sapling)
return
print('Cant get to any more saplings, aborting')
self.state = self.cleanup
def going_to_sapling(self):
if utils.pint(self.g.pos) == self.sapling:
self.state = self.find_saplings
def cleanup(self):
self.g.look_at = None
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.sapling = None
self.eid_blacklist = []
def run(self):
self.state()