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#ifndef ACTIONS_H
#define ACTIONS_H
#include "Device.h"
#include <map>
#include <vector>
#include <hidpp20/IReprogControls.h>
enum class Action
{
None,
Keypress,
Gestures,
CycleDPI,
ChangeDPI,
ToggleSmartshift,
ToggleHiresScroll
};
enum class Direction
{
None,
Up,
Down,
Left,
Right
};
enum class GestureMode
{
NoPress,
OnRelease,
OnFewPixels,
Axis
};
class Device;
class ButtonAction
{
public:
virtual ~ButtonAction() = default;
Action type;
virtual ButtonAction* copy(Device* dev) = 0;
virtual void press() = 0;
virtual void release() = 0;
// ButtonAction(const ButtonAction &a, Device* d) : type (a.type), device (d) {}
// ButtonAction* create_instance(Device* d);
protected:
ButtonAction(Action a) : type (a) {};
Device* device;
};
class NoAction : public ButtonAction
{
public:
NoAction() : ButtonAction(Action::None) {}
virtual NoAction* copy(Device* dev);
virtual void press() {}
virtual void release() {}
};
class KeyAction : public ButtonAction
{
public:
explicit KeyAction(std::vector<unsigned int> k) : ButtonAction(Action::Keypress), keys (std::move(k)) {};
virtual KeyAction* copy(Device* dev);
virtual void press();
virtual void release();
private:
std::vector<unsigned int> keys;
};
class Gesture
{
public:
Gesture(ButtonAction* ba, GestureMode m, int pp=0, uint a=0, float am=1)
: action (ba), mode (m), per_pixel (pp), axis (a), axis_multiplier (am)
{
}
Gesture(const Gesture &g, Device* dev)
: action (g.action->copy(dev)), mode (g.mode), per_pixel (g.per_pixel), axis (g.axis), axis_multiplier (g.axis_multiplier)
{
}
ButtonAction* action;
GestureMode mode;
int per_pixel;
int per_pixel_mod;
uint axis;
float axis_multiplier;
};
class GestureAction : public ButtonAction
{
public:
GestureAction(std::map<Direction, Gesture*> g) : ButtonAction(Action::Gestures), gestures (std::move(g)) {};
std::map<Direction, Gesture*> gestures;
virtual GestureAction* copy(Device* dev);
virtual void press();
virtual void release();
void move(HIDPP20::IReprogControlsV4::Move m);
private:
bool held;
int x = 0;
int y = 0;
};
class SmartshiftAction : public ButtonAction
{
public:
SmartshiftAction() : ButtonAction(Action::ToggleSmartshift) {};
virtual SmartshiftAction* copy(Device* dev);
virtual void press();
virtual void release() {}
};
class HiresScrollAction : public ButtonAction
{
public:
HiresScrollAction() : ButtonAction(Action::ToggleHiresScroll) {};
virtual HiresScrollAction* copy(Device* dev);
virtual void press();
virtual void release() {}
};
class CycleDPIAction : public ButtonAction
{
public:
CycleDPIAction(std::vector<int> d) : ButtonAction(Action::CycleDPI), dpis (d) {};
virtual CycleDPIAction* copy(Device* dev);
virtual void press();
virtual void release() {}
private:
const std::vector<int> dpis;
};
class ChangeDPIAction : public ButtonAction
{
public:
ChangeDPIAction(int i) : ButtonAction(Action::ChangeDPI), dpi_inc (i) {};
virtual ChangeDPIAction* copy(Device* dev);
virtual void press();
virtual void release() {}
private:
int dpi_inc;
};
#endif //ACTIONS_H