Implement RemapButton feature
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66
src/logid/InputDevice.h
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66
src/logid/InputDevice.h
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/*
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* Copyright 2019-2020 PixlOne
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LOGID_INPUTDEVICE_H
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#define LOGID_INPUTDEVICE_H
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#include <memory>
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extern "C"
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{
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#include <libevdev/libevdev.h>
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#include <libevdev/libevdev-uinput.h>
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};
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namespace logid
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{
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typedef uint keycode;
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class InputDevice
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{
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public:
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class InvalidEventCode : public std::exception
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{
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public:
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explicit InvalidEventCode(std::string name);
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const char* what() const noexcept override;
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private:
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std::string _what;
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};
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explicit InputDevice(const char *name);
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~InputDevice();
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void moveAxis(uint axis, int movement);
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void pressKey(uint code);
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void releaseKey(uint code);
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static uint toKeyCode(std::string name);
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static uint toAxisCode(std::string name);
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private:
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void _sendEvent(uint type, uint code, int value);
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static uint _toEventCode(uint type, const std::string& name);
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libevdev* device;
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libevdev_uinput* ui_device;
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};
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extern std::unique_ptr<InputDevice> virtual_input;
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}
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#endif //LOGID_INPUTDEVICE_H
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