142 lines
5.4 KiB
Groovy
142 lines
5.4 KiB
Groovy
apply plugin: "com.android.application"
|
|
|
|
import com.android.build.OutputFile
|
|
|
|
/**
|
|
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
|
|
* and bundleReleaseJsAndAssets).
|
|
* These basically call `react-native bundle` with the correct arguments during the Android build
|
|
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
|
|
* bundle directly from the development server. Below you can see all the possible configurations
|
|
* and their defaults. If you decide to add a configuration block, make sure to add it before the
|
|
* `apply from: "../../node_modules/react-native/react.gradle"` line.
|
|
*
|
|
* project.ext.react = [
|
|
* // the name of the generated asset file containing your JS bundle
|
|
* bundleAssetName: "index.android.bundle",
|
|
*
|
|
* // the entry file for bundle generation
|
|
* entryFile: "index.android.js",
|
|
*
|
|
* // whether to bundle JS and assets in debug mode
|
|
* bundleInDebug: false,
|
|
*
|
|
* // whether to bundle JS and assets in release mode
|
|
* bundleInRelease: true,
|
|
*
|
|
* // whether to bundle JS and assets in another build variant (if configured).
|
|
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
|
|
* // The configuration property can be in the following formats
|
|
* // 'bundleIn${productFlavor}${buildType}'
|
|
* // 'bundleIn${buildType}'
|
|
* // bundleInFreeDebug: true,
|
|
* // bundleInPaidRelease: true,
|
|
* // bundleInBeta: true,
|
|
*
|
|
* // the root of your project, i.e. where "package.json" lives
|
|
* root: "../../",
|
|
*
|
|
* // where to put the JS bundle asset in debug mode
|
|
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
|
|
*
|
|
* // where to put the JS bundle asset in release mode
|
|
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
|
|
*
|
|
* // where to put drawable resources / React Native assets, e.g. the ones you use via
|
|
* // require('./image.png')), in debug mode
|
|
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
|
|
*
|
|
* // where to put drawable resources / React Native assets, e.g. the ones you use via
|
|
* // require('./image.png')), in release mode
|
|
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
|
|
*
|
|
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
|
|
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
|
|
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
|
|
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
|
|
* // for example, you might want to remove it from here.
|
|
* inputExcludes: ["android/**", "ios/**"],
|
|
*
|
|
* // override which node gets called and with what additional arguments
|
|
* nodeExecutableAndArgs: ["node"]
|
|
*
|
|
* // supply additional arguments to the packager
|
|
* extraPackagerArgs: []
|
|
* ]
|
|
*/
|
|
|
|
apply from: "../../node_modules/react-native/react.gradle"
|
|
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
|
|
|
|
/**
|
|
* Set this to true to create two separate APKs instead of one:
|
|
* - An APK that only works on ARM devices
|
|
* - An APK that only works on x86 devices
|
|
* The advantage is the size of the APK is reduced by about 4MB.
|
|
* Upload all the APKs to the Play Store and people will download
|
|
* the correct one based on the CPU architecture of their device.
|
|
*/
|
|
def enableSeparateBuildPerCPUArchitecture = false
|
|
|
|
/**
|
|
* Run Proguard to shrink the Java bytecode in release builds.
|
|
*/
|
|
def enableProguardInReleaseBuilds = false
|
|
|
|
android {
|
|
compileSdkVersion 23
|
|
buildToolsVersion "23.0.1"
|
|
|
|
defaultConfig {
|
|
applicationId "com.exactresistorcalculator"
|
|
minSdkVersion 16
|
|
targetSdkVersion 22
|
|
versionCode 1
|
|
versionName "1.0"
|
|
ndk {
|
|
abiFilters "armeabi-v7a", "x86"
|
|
}
|
|
}
|
|
splits {
|
|
abi {
|
|
reset()
|
|
enable enableSeparateBuildPerCPUArchitecture
|
|
universalApk false // If true, also generate a universal APK
|
|
include "armeabi-v7a", "x86"
|
|
}
|
|
}
|
|
buildTypes {
|
|
release {
|
|
minifyEnabled enableProguardInReleaseBuilds
|
|
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
|
|
}
|
|
}
|
|
// applicationVariants are e.g. debug, release
|
|
applicationVariants.all { variant ->
|
|
variant.outputs.each { output ->
|
|
// For each separate APK per architecture, set a unique version code as described here:
|
|
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
|
|
def versionCodes = ["armeabi-v7a":1, "x86":2]
|
|
def abi = output.getFilter(OutputFile.ABI)
|
|
if (abi != null) { // null for the universal-debug, universal-release variants
|
|
output.versionCodeOverride =
|
|
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dependencies {
|
|
compile fileTree(dir: "libs", include: ["*.jar"])
|
|
compile "com.android.support:appcompat-v7:23.0.1"
|
|
compile "com.facebook.react:react-native:+" // From node_modules
|
|
compile project(':react-native-vector-icons')
|
|
}
|
|
|
|
// Run this once to be able to run the application with BUCK
|
|
// puts all compile dependencies into folder libs for BUCK to use
|
|
task copyDownloadableDepsToLibs(type: Copy) {
|
|
from configurations.compile
|
|
into 'libs'
|
|
}
|