Initial commit from boilerplate

This commit is contained in:
2017-02-01 22:09:06 -07:00
commit ff17b2a0d3
45 changed files with 2219 additions and 0 deletions

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android/app/BUCK Normal file
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import re
# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#
lib_deps = []
for jarfile in glob(['libs/*.jar']):
name = 'jars__' + re.sub(r'^.*/([^/]+)\.jar$', r'\1', jarfile)
lib_deps.append(':' + name)
prebuilt_jar(
name = name,
binary_jar = jarfile,
)
for aarfile in glob(['libs/*.aar']):
name = 'aars__' + re.sub(r'^.*/([^/]+)\.aar$', r'\1', aarfile)
lib_deps.append(':' + name)
android_prebuilt_aar(
name = name,
aar = aarfile,
)
android_library(
name = 'all-libs',
exported_deps = lib_deps
)
android_library(
name = 'app-code',
srcs = glob([
'src/main/java/**/*.java',
]),
deps = [
':all-libs',
':build_config',
':res',
],
)
android_build_config(
name = 'build_config',
package = 'com.counter',
)
android_resource(
name = 'res',
res = 'src/main/res',
package = 'com.counter',
)
android_binary(
name = 'app',
package_type = 'debug',
manifest = 'src/main/AndroidManifest.xml',
keystore = '//android/keystores:debug',
deps = [
':app-code',
],
)

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android/app/build.gradle Normal file
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apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"]
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.counter"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

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android/app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Disabling obfuscation is useful if you collect stack traces from production crashes
# (unless you are using a system that supports de-obfuscate the stack traces).
-dontobfuscate
# React Native
# Keep our interfaces so they can be used by other ProGuard rules.
# See http://sourceforge.net/p/proguard/bugs/466/
-keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip
-keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters
-keep,allowobfuscation @interface com.facebook.common.internal.DoNotStrip
# Do not strip any method/class that is annotated with @DoNotStrip
-keep @com.facebook.proguard.annotations.DoNotStrip class *
-keep @com.facebook.common.internal.DoNotStrip class *
-keepclassmembers class * {
@com.facebook.proguard.annotations.DoNotStrip *;
@com.facebook.common.internal.DoNotStrip *;
}
-keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * {
void set*(***);
*** get*();
}
-keep class * extends com.facebook.react.bridge.JavaScriptModule { *; }
-keep class * extends com.facebook.react.bridge.NativeModule { *; }
-keepclassmembers,includedescriptorclasses class * { native <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.UIProp <fields>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup <methods>; }
-dontwarn com.facebook.react.**
# okhttp
-keepattributes Signature
-keepattributes *Annotation*
-keep class okhttp3.** { *; }
-keep interface okhttp3.** { *; }
-dontwarn okhttp3.**
# okio
-keep class sun.misc.Unsafe { *; }
-dontwarn java.nio.file.*
-dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
-dontwarn okio.**

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import org.apache.tools.ant.taskdefs.condition.Os
def config = project.hasProperty("react") ? project.react : [];
def bundleAssetName = config.bundleAssetName ?: "index.android.bundle"
def entryFile = config.entryFile ?: "index.android.js"
// because elvis operator
def elvisFile(thing) {
return thing ? file(thing) : null;
}
def reactRoot = elvisFile(config.root) ?: file("../../")
def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"]
void runBefore(String dependentTaskName, Task task) {
Task dependentTask = tasks.findByPath(dependentTaskName);
if (dependentTask != null) {
dependentTask.dependsOn task
}
}
gradle.projectsEvaluated {
// Grab all build types and product flavors
def buildTypes = android.buildTypes.collect { type -> type.name }
def productFlavors = android.productFlavors.collect { flavor -> flavor.name }
// When no product flavors defined, use empty
if (!productFlavors) productFlavors.add('')
productFlavors.each { productFlavorName ->
buildTypes.each { buildTypeName ->
// Create variant and target names
def targetName = "${productFlavorName.capitalize()}${buildTypeName.capitalize()}"
def targetPath = productFlavorName ?
"${productFlavorName}/${buildTypeName}" :
"${buildTypeName}"
// React js bundle directories
def jsBundleDirConfigName = "jsBundleDir${targetName}"
def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?:
file("$buildDir/intermediates/assets/${targetPath}")
def resourcesDirConfigName = "jsBundleDir${targetName}"
def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?:
file("$buildDir/intermediates/res/merged/${targetPath}")
def jsBundleFile = file("$jsBundleDir/$bundleAssetName")
// Bundle task name for variant
def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets"
def currentBundleTask = tasks.create(
name: bundleJsAndAssetsTaskName,
type: Exec) {
group = "react"
description = "bundle JS and assets for ${targetName}."
// Create dirs if they are not there (e.g. the "clean" task just ran)
doFirst {
jsBundleDir.mkdirs()
resourcesDir.mkdirs()
}
// Set up inputs and outputs so gradle can cache the result
inputs.files fileTree(dir: reactRoot, excludes: inputExcludes)
outputs.dir jsBundleDir
outputs.dir resourcesDir
// Set up the call to the react-native cli
workingDir reactRoot
// Set up dev mode
def devEnabled = !targetName.toLowerCase().contains("release")
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
commandLine "cmd", "/c", "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
} else {
commandLine "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
}
enabled config."bundleIn${targetName}" ||
config."bundleIn${buildTypeName.capitalize()}" ?:
targetName.toLowerCase().contains("release")
}
// Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process
currentBundleTask.dependsOn("merge${targetName}Resources")
currentBundleTask.dependsOn("merge${targetName}Assets")
runBefore("processArmeabi-v7a${targetName}Resources", currentBundleTask)
runBefore("processX86${targetName}Resources", currentBundleTask)
runBefore("processUniversal${targetName}Resources", currentBundleTask)
runBefore("process${targetName}Resources", currentBundleTask)
}
}
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.counter">
<uses-permission android:name="android.permission.INTERNET" />
<application
android:allowBackup="true"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:theme="@style/AppTheme"
android:name=".MainApplication">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>

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package com.counter;
import com.facebook.react.ReactActivity;
public class MainActivity extends ReactActivity {
/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "Counter";
}
}

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package com.counter;
import android.app.Application;
import android.util.Log;
import com.facebook.react.ReactApplication;
import com.facebook.react.ReactInstanceManager;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import java.util.Arrays;
import java.util.List;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
protected boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage()
);
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
}

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<resources>
<string name="app_name">Counter</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar">
<!-- Customize your theme here. -->
</style>
</resources>