#ifndef OPTIONS_H #define OPTIONS_H #include #include #define CONSTRAINT_GRID_MIN 4 #define CONSTRAINT_GRID_MAX 20 #define DEFAULT_GRID_HEIGHT 4 #define DEFAULT_GRID_WIDTH 4 #define DEFAULT_SPAWN_VALUE 2 #define DEFAULT_SPAWN_RATE 1 #define DEFAULT_COLOR_FLAG false #define DEFAULT_ANIMATE_FLAG true #define DEFAULT_AI_FLAG false #define DEFAULT_INTERACTIVE_FLAG true struct gameoptions { int grid_height; int grid_width; long spawn_value; int spawn_rate; bool enable_color; bool animate; bool ai; bool interactive; }; void print_usage(void); struct gameoptions* parse_options(struct gameoptions*, int, char**); struct gameoptions* gameoptions_default(void); void gameoptions_destroy(struct gameoptions *opt); #endif