172 lines
5.1 KiB
JavaScript
172 lines
5.1 KiB
JavaScript
const mineflayer = require('mineflayer')
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const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
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const pvp = require('mineflayer-pvp').plugin
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let cfg = {}
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let bot = {}
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let guardPos
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const filterAllMobs = e => e.type === 'mob'
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const filterPlayers = e => e.type === 'player'
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const filterMods = e => e.type === 'player' && [cfg.mods].includes(e.username)
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// const filterPassiveMobs = e => e.kind === 'Passive mobs'
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const filterCreeper = e => e.mobType === 'Creeper'
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// const filterCreeperOrEndermen = e => ['Creeper', 'EndderMen'].includes(e.mobType) //TODO endmen hostile by default?
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const filterHostileMobs = e => e.kind === 'Hostile mobs'
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// // not needed if detecting by kind
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// && e.mobType !== 'Armor Stand' // Mojang classifies armor stands as mobs for some reason?
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// Assign the given location to be guarded
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function guardArea(pos) {
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if (pos) {
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cfg.guard.pos = guardPos = pos
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// Check for new enemies to attack
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// bot.off('physicTick', lookForMobs)
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bot.off('time', lookForMobs)
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bot.on('time', lookForMobs)
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}
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// We are not currently in combat, move to the guard pos
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if (!bot.pvp.target && guardPos) {
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moveToGuardPos()
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}
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}
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// Cancel all pathfinder and combat
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function stopGuarding() {
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guardPos = cfg.guard.pos = null
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bot.pvp.stop()
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bot.pathfinder.setGoal(null)
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bot.off('time', lookForMobs)
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// bot.off('physicTick', lookForMobs)
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}
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// Pathfinder to the guard position
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function moveToGuardPos() {
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const mcData = require('minecraft-data')(bot.version)
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bot.pathfinder.setMovements(new Movements(bot, mcData))
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bot.pathfinder.setGoal(new goals.GoalBlock(guardPos.x, guardPos.y, guardPos.z))
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}
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// Called when the bot has killed it's target.
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// () => {
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// if (guardPos) {
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// moveToGuardPos()
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// }
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// })
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function lookForMobs() {
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if (!guardPos) return // Do nothing if bot is not guarding anything
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// Only look for mobs within 16 blocks
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const filter = e => e.position.distanceTo(bot.entity.position) < 16 && filterHostileMobs(e)
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const entityEnemy = bot.nearestEntity(filter)
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if (entityEnemy && !filterCreeper(entityEnemy)) {
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// if(filterCreeper(entityEnemy))
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// Start attacking
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// bot.off('time', lookForMobs)
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// bot.on('physicTick', lookForMobs)
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bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
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bot.pvp.attack(entityEnemy)
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} else if (entityEnemy) {
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bot.lookAt(
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// (new v.Vec3(0, 1, 0)).add(
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entityEnemy.position
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// )
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)
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cfg.quiet || bot.chat("AH! A creeper! They creep me out!")
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}
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}
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function guardSelf(entity) {
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if (!cfg.guard.self || entity !== bot.entity || guardPos) return // Do nothing
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// bot.chat("")
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const hurtMessages = [
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"ouch!", "oww!", "help", "monster!"
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]
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const hurtMessagesPlayer = [
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"leave me alone!", "don't hurt me!", "bully!", "go away!", "stop", "no stop", "stop it", "murderer!",
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"what have i ever done to you? :(",
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]
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console.info(bot.nearestEntity(filterAllMobs))
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// Only look for mobs within 5 blocks
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// const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e) || filterPlayers(e) && !filterMods(e)//anarchy
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const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e)
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const entityEnemy = bot.nearestEntity(filter)
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cfg.quiet || 0.2 < Math.random() && entityEnemy && bot.chat(
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// TODO use fuzzy message function
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filterPlayers(entityEnemy) ?
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hurtMessagesPlayer[Math.floor(Math.random() * hurtMessagesPlayer.length)]
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:
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hurtMessages[Math.floor(Math.random() * hurtMessages.length)]
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)
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if (entityEnemy && !filterCreeper(entityEnemy)) {
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// Start attacking
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// bot.off('time', lookForMobs)
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// bot.on('physicTick', lookForMobs)
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bot.pvp.attack(entityEnemy)
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bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
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}
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}
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// bot.on('physicTick', lookForMobs)
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// Listen for player commands
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// bot.on('chat', (username, message) => {
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// // Guard the location the player is standing
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// if (message === 'guard') {
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// const player = bot.players[username]
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// if (!player) {
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// bot.chat("I can't see you.")
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// return
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// }
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// bot.chat('I will guard that location.')
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// guardArea(player.entity.position)
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// }
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// // Stop guarding
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// if (message === 'stop') {
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// bot.chat('I will no longer guard this area.')
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// stopGuarding()
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// }
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// })
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const load = (config) => {
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cfg = config
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bot = cfg.bot
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cfg.guard = {
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pos: null,
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auto: true,
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self: true,
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}
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guardPos = cfg.guard.pos
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bot.loadPlugin(pathfinder)
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bot.loadPlugin(pvp)
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bot.on('stoppedAttacking', guardArea)
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bot.on('entityHurt', guardSelf)
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// bot.on("time", guardArea)
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}
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const unload = () => {
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stopGuarding()
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bot.off('time', lookForMobs)
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// bot.off('physicTick', lookForMobs)
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bot.off('stoppedAttacking', guardArea)
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bot.off('entityHurt', guardSelf)
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// bot.off("time", guardArea)
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}
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module.exports = { load, unload, guardArea, guardSelf, stopGuarding } |