angram/lib/plugins/command.js

612 lines
25 KiB
JavaScript

const v = require('vec3')
let mcData
let cfg = {}
let bot = {}
// bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting")
function todo() {
cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet")
}
function checkBlockExists(name) {
if (mcData.blocksByName[name] === undefined) {
bot.chat(`${name} is not a block name`)
return false
} else {
return true
}
}
function checkItemExists(name) {
if (mcData.itemsByName[name] === undefined) {
bot.chat(`${name} is not an item name`)
return false
} else {
return true
}
}
const events = {
whisper: function command_whisper(username, message) {
if ([bot.username, "me"].includes(username)) return
if (/^gossip/.test(message)) return
// if (/^!/.test(message) && username === cfg.admin){
if (username === cfg.admin) {
message = message.replace("\\", "@")
console.info("whispered command", message)
if (/^!/.test(message)) {
command(username, message)
} else {
bot.chat(message)
// bot.chat("/" + message)
}
} else {
bot.whisper(cfg.admin, `gossip ${username}: ${message}`)
console.info(username, "whispered", message)
}
}
, chat: command
, kicked: function rejoin(reason, loggedIn) {
console.warn(reason, loggedIn && "logged_in")
if (reason.extra && reason.extra[0].text === "Server closed") {
bot.quit()
bot.end()
// TODO implement all startup features (maybe refactor all into a single function / module?)
setTimeout((bot, cfg) => {
bot = mineflayer.createBot(cfg.botOptions)
}, 15 * 60 * 1000, bot, cfg);
}
}
}
const events_registered = []
function command(username, message) {
function fuzzyRespond(responses, probability = 1, timeout = 1) {
if (Math.random() < probability) {
const response = responses[Math.floor(Math.random() * responses.length)]
return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000)
}
}
function swingArm(swung = 3) {
if (swung > 0) {
setTimeout(swingArm, 500 * Math.random(), --swung)
bot.swingArm()
}
}
if (username === bot.username && !message.startsWith("!")) return
const player = bot.players[username] ? bot.players[username].entity : null
if (message.startsWith("zzz")) {
bot.chat("/afk")
cfg.plugins.sleeper.sleep()
// if(cfg)
return
}
if (message.startsWith("!") || cfg.botAddress.test(message)) {
message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message
console.log(message)
message = message.slice(1) // remove `!`
// TODO command dispatchEvent, for aliases
function subcommand(message) {
const message_parts = message.split(/\s+/)
switch (message_parts[0]) {
case "stop":
bot.pathfinder && bot.pathfinder.setGoal(null)
bot.stopDigging()
bot.chat("ok")
break;
case "mute":
case "quiet":
case "silent":
cfg.quiet = !cfg.quiet
cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`)
break;
// case "follow":
// // if(username === cfg.admin)
// cfg.stateMachines.follow.transitions[4].trigger()
// // cfg.stateMachines.follow.transitions[1].trigger()
// break;
// case "stay":
// // if(username === cfg.admin)
// cfg.stateMachines.follow.transitions[3].trigger()
// break;
case "echo":
// bot.chat(message_parts[1])
// bot.chat(message.slice(1))
cfg.quiet && bot.whisper(username, message) || bot.chat(message)
break;
case "autosleep":
case "sleep":
message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1]
switch (message_parts[1]) {
case "auto":
cfg.sleep.auto = !cfg.sleep.auto
bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`)
bot.chat("/afk")
break;
case "silent":
case "quiet":
cfg.sleep.quiet = !cfg.sleep.quiet
bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`)
break;
case "timeout":
if (!message_parts[2]) {
bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`)
return
}
const timeout = parseFloat(message_parts[2], 10)
if (timeout) {
cfg.sleep.timeout = timeout * 60 * 1000
cfg.sleep.timeoutFn = null
cfg.plugins.sleeper.sleep(true) //reset timer
bot.chat(`ok, next sleep attempt in ${timeout}mins`)
break;
}
default:
bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
break;
}
break; //todo; needed?
case "zzz":
cfg.plugins.sleeper.sleep()
case "afk":
bot.chat("/afk")
break;
case "awaken":
case "wake":
case "wakeup":
cfg.plugins.sleeper.wake()
break;
case "autoeat":
case "eat":
switch (message_parts[1]) {
case "auto":
cfg.eat.auto = !cfg.eat.auto
bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `)
break;
case "at":
case "set":
const amount = parseInt(message_parts[2], 10)
if (amount < 20 && amount > 0) {
cfg.eat.startAt = amount
cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`)
}
break
case "silent":
case "quiet":
cfg.eat.quiet = !!!cfg.eat.quiet
break;
default:
cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } })
// bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
break;
}
break;
case "follow":
switch (message_parts.length) {
case 1:
subcommand("go follow me")
break;
default:
subcommand("go " + message)
break;
}
break;
case "come":
switch (message_parts[1]) {
case "close":
case "closer":
subcommand("go follow close")
break
default:
subcommand("go follow once")
}
break;
case "move":
case "go":
// TODO move most of the subcommands into mover.js?
const message_parts2 = message_parts.slice(2)
switch (message_parts[1]) {
case "init":
cfg.plugins.mover.initMoves()
break
case "near":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
cfg.plugins.mover.moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
case 2:
//TODO this isn't near
cfg.plugins.mover.moveXZ(message_parts2)
break
case 3:
//TODO more checks
cfg.plugins.mover.moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
cfg.plugins.mover.follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// cfg.plugins.mover.moveNear(message_parts2)
// break
default:
todo()
break
}
break
case "stop":
cfg.plugins.mover.stop()
break
default:
return todo()
break;
}
break;
case "attack":
case "rage":
case "ragemode":
case "guard":
switch (message_parts.length) {
case 1:
if (!player) {
bot.chat("can't see you.")
return
}
bot.chat('for glory!')
cfg.plugins.guard.guardArea(player.position)
break
case 2:
switch (message_parts[1]) {
case "self":
cfg.guard.self = !cfg.guard.self
bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`)
return;
case "stop":
cfg.plugins.guard.stopGuarding()
bot.chat('no longer guarding this area.')
return;
default:
break;
}
default:
bot.chat("don't know wym")
}
// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a))
// if (entity) {
// bot.attack(entity, true)
// } else {
// bot.chat('no nearby entities')
// }
// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly()))
break;
case "find":
switch (message_parts.length) {
case 2:
cfg.plugins.finder.findBlocks(message_parts[1])
break
default:
break;
}
break
// TODO move look (and maybe find) to informer plugin?
case "look":
case "lookat":
// const coords = v(message_parts.splice(1))
switch (message_parts.length) {
case 1:
bot.lookAt(bot.nearestEntity().position)
break
case 2:
switch (message_parts[1]) {
case "me":
if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
case "this":
// TODO lookat the block the user is looking at
// Currently looks player position
if (player) {
bot.lookAt(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position))
break;
}
break
case 3:
todo()
// bot.lookAt({})
break
case 4:
//TODO more checks
bot.lookAt(v(message_parts.splice(1)))
break
default:
break
}
break
case "info":
cfg.plugins.informer.command(message_parts.splice(1))
break
case "ride":
case "mount":
bot.mount(bot.nearestEntity())
break
case "getoff":
case "unmount":
case "dismount":
bot.dismount()
break
case "go":
bot.moveVehicle(0, 10)
break
// case "use":
// bot.useOn(bot.nearestEntity())
// break;
// // TODO move all inventory related tasks into inventory.js
case "craft":
cfg.plugins.inventory.craftItem(message_parts[1])
break
// case "give":
// // switch (message_parts[1]) {
// // case "hand":
// // case "right":
// // break;
// // case "left":
// // break;
// // // case "slot":
// // default:
// // let slot = parseInt(message_parts[1])
// // if (!isNaN(slot)) {
// // } else {
// // }
// // break;
// // }
// // break;
// case "take":
// // TODO take only what's requested, then throw all the rest
// // TODO take all
// TODO move subcommands to cfg.plugins.inventory.itemByName
case "toss":
case "drop":
if (!message_parts[1]) { return false } // FIXME, works but ugly
if (!mcData.findItemOrBlockByName(message_parts[1])) {
console.log("doesn't exist:", message_parts[1])
cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`)
return false
}
const item = cfg.plugins.inventory.itemByName(message_parts[1])
if (!item) {
console.log("don't have:", message_parts[1])
cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`)
return false
}
switch (message_parts.length) {
case 2:
bot.tossStack(
item,
(err) => {
if (err) {
console.error(err)
cfg.quiet || bot.chat(err.message)
}
}
)
break
case 3:
const amount = parseInt(message_parts[2])
bot.toss(
item.type,
null, //metadata
amount,
(err) => {
if (err) {
console.error(err)
cfg.quiet || bot.chat(err.message)
}
}
)
break
default:
break
}
break;
case "location":
// TODO put in /lib/location
switch (message_parts[1]) {
case "add":
case "record":
break;
default:
break;
}
case "where":
case "where?":
// TODO put in /lib/location
console.log(bot.entity.position)
if (cfg.mods.includes(username)) //anarchy
bot.chat(
bot.game.dimension.split(":", 2)[1].replace("_", " ")
+ " " + bot.entity.position.floored().toString()
)
break;
case "warp":
// if (message_parts[1] == "spawn")
// if (cfg.mods.includes(username)) //anarchy
bot.chat("/" + message)
break;
default:
if (cfg.mods.includes(username))
bot.chat("/" + message)
break;
}
}
subcommand(message)
} else {
// TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages
switch (message) {
case "wassup":
case "what's cooking":
case "what's new":
case "what's up":
case "whats cooking":
case "whats new":
case "whats up":
case "sup":
case "suh":
fuzzyRespond([
"jus chilin", "nothin", "random stuff"
], 0.3, 3)
case "hi":
case "hey":
case "hello":
case "ola":
case "howdy":
case "heyo":
case "yo":
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
// TODO sneak
// function swingArm() {
// if (swung > 0) {
// setTimeout(swing, 500 * Math.random())
// bot.p()
// swung--
// }
// }
setTimeout(swingArm, 1000, 4) // or sneak greating
return
case "F":
return fuzzyRespond(["F"], 0.9, 1)
case "RIP":
return fuzzyRespond(["F", "oh no"], 0.3, 2)
case "69":
case "cool":
Math.random() < 0.5 && bot.chat("nice!")
return
case "awesome":
case "superb":
case "nice":
case "nice!":
return fuzzyRespond(["cool", "very nice!"], 0.3, 5)
case "good bot":
return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5)
case "bad bot":
case "not nice":
return fuzzyRespond([":(", "):", "sorry"], 0.1, 10)
default:
break;
}
}
}
const load = (config) => {
cfg = config
bot = cfg.bot
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
for (const [key, fn] of Object.entries(events)) {
events_registered.push(
bot.on(key, fn)
)
}
}
const unload = () => {
console.log("events_registered:", events_registered.length, "of", bot._eventsCount)
for (const [key, fn] of Object.entries(events)) {
bot.off(key, fn)
events_registered.shift()
}
console.log("events_registered:", bot._eventsCount)
}
module.exports = { load, unload, events_registered, command }