f2281a7cb3
This is temporary, and only the `toss` function. Old functionality is still intact. New code will eventually move back as a subcommand to replace the old.
228 lines
6.2 KiB
JavaScript
228 lines
6.2 KiB
JavaScript
/*
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* Using the inventory is one of the first things you learn in Minecraft,
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* now it's time to teach your bot the same skill.
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*
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* Command your bot with chat messages and make him toss, equip, use items
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* and even craft new items using the built-in recipe book.
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*
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* To learn more about the recipe system and how crafting works
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* remember to read the API documentation!
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*/
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const mineflayer = require('mineflayer')
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let cfg = {}
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let bot = {}
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// let mcd
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const alt_destinations = {
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offhand: "off-hand",
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lefthand: "off-hand",
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shield: "off-hand",
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chest: "torso",
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}
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function inventory(username, message) {
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if (username === bot.username) return
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const command = message.split(' ')
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switch (true) {
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// case message === 'loaded':
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// bot.waitForChunksToLoad(() => {
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// bot.chat('Ready!')
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// })
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// break
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case /^list$/.test(message):
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sayItems()
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break
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case /^toss \d+ \w+$/.test(message):
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// toss amount name
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// ex: toss 64 diamond
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tossItem(command[2], command[1])
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break
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case /^toss \w+$/.test(message):
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// toss name
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// ex: toss diamond
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tossItem(command[1])
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break
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case /^equip \w+ \w+$/.test(message):
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// equip destination name
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// ex: equip hand diamond
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equipItem(command[2], command[1], quiet = cfg.quiet)
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break
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case /^unequip \w+$/.test(message):
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// unequip testination
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// ex: unequip hand
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unequipItem(command[1])
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break
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case /^use$/.test(message):
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useEquippedItem()
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break
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case /^craft \d+ \w+$/.test(message):
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// craft amount item
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// ex: craft 64 stick
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craftItem(command[2], command[1])
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break
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}
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}
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function sayItems(items = bot.inventory.items()) {
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const output = items.map(itemToString).join(', ')
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console.info("inventory:", output)
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if (output) {
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!cfg.quiet && bot.chat(output)
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} else {
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!cfg.quiet && bot.chat('empty')
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}
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}
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function tossItem(name, amount) {
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amount = parseInt(amount, 10)
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const item = itemByName(name)
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if (!item) {
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bot.chat(`I have no ${name}`)
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} else if (amount) {
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bot.toss(item.type, null, amount, checkIfTossed)
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} else {
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bot.tossStack(item, checkIfTossed)
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}
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function checkIfTossed(err) {
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if (err) {
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bot.chat(`unable to toss: ${err.message}`)
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} else if (amount) {
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bot.chat(`tossed ${amount} x ${name}`)
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} else {
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bot.chat(`tossed ${name}`)
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}
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}
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}
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function equipItem(name, destination, quiet = false) {
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const item = itemByName(name)
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if (item) {
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if (Object.keys(alt_destinations).includes(destination)) {
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destination = alt_destinations[destination]
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}
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try {
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bot.equip(item, destination, checkIfEquipped)
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} catch (error) {
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if (error.code == 'ERR_ASSERTION' && error.message.startsWith("invalid destination:")) {
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bot.chat(error.message)
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} else {
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console.error(error)
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}
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}
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} else {
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!quiet && bot.chat(`I have no ${name}`)
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}
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function checkIfEquipped(err) {
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if (err) {
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bot.chat(`cannot equip ${name}: ${err.message}`)
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} else {
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!quiet && bot.chat(`equipped ${name}`)
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}
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}
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}
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function unequipItem(destination) {
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if (Object.keys(alt_destinations).includes(destination)) {
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destination = alt_destinations[destination]
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}
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bot.unequip(destination, (err) => {
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if (err) {
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bot.chat(`cannot unequip: ${err.message}`)
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} else {
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bot.chat('unequipped')
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}
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})
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}
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function useEquippedItem() {
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bot.chat('activating item')
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bot.activateItem()
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}
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function craftItem(name, amount = 1) {
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amount = parseInt(amount, 10)
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const mcData = require('minecraft-data')(bot.version)
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const item = mcData.findItemOrBlockByName(name)
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const craftingTable = bot.findBlock({
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matching: mcData.blocksByName["crafting_table"].id
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})
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const recipesNoTable = bot.recipesFor(item.id)
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let recipes
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if (recipesNoTable.length > 0) {
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bot.chat("can make without crafting table!")
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recipes = recipesNoTable
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} else if (craftingTable) {
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recipes = bot.recipesFor(item.id, null, null, craftingTable)
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} else {
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bot.chat("Couldn't find a crafting table. Maybe craft one?")
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}
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if (item) {
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let craftSuccess
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recipes && cfg.quiet || bot.chat(`${recipes.length} recipes`)
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for (let recipe in recipes) {
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if (craftSuccess) {
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break
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}
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setTimeout(craftIt, Math.random() * 5000, recipes[recipe], amount, craftingTable)
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}
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function craftIt(recipe, amount, craftingTable) {
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cfg.quiet || bot.chat(`I can make ${name}`)
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console.log("craft:", recipe)
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console.time("craft recipe")
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bot.craft(recipe, amount, craftingTable, craftError)
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console.timeEnd("craft recipe")
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}
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function craftError(err) {
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if (err) {
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console.error(err)
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cfg.quiet || bot.chat(`error making ${name}: ${err.message}`)
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// continue
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} else {
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craftSuccess = true
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bot.chat(`did the recipe for ${name} ${amount} times`)
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// break
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}
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}
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craftSuccess || cfg.quiet || bot.chat(`I couldn't make ${name}`)
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} else {
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bot.chat(`unknown item: ${name}`)
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}
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}
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function itemToString(item) {
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if (item) {
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return `${item.name} x ${item.count}`
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} else {
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return '(nothing)'
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}
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}
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function itemByName(name) {
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return bot.inventory.items().filter(item => item.name === name)[0]
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}
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const load = (config) => {
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cfg = config
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bot = cfg.bot
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// cfg.inventory = {
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// auto: true,
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// quiet: false
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// }
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bot.on('chat', inventory)
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}
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const unload = () => {
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bot.off('chat', inventory)
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}
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module.exports = { load, unload, equipItem, craftItem, itemByName } |