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535 lines
21 KiB
535 lines
21 KiB
const v = require('vec3') |
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let mcData |
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let cfg = {} |
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let bot = {} |
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// bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting") |
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function todo() { |
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cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet") |
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} |
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function checkBlockExists(name) { |
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if (mcData.blocksByName[name] === undefined) { |
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bot.chat(`${name} is not a block name`) |
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return false |
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} else { |
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return true |
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} |
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} |
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function checkItemExists(name) { |
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if (mcData.itemsByName[name] === undefined) { |
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bot.chat(`${name} is not an item name`) |
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return false |
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} else { |
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return true |
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} |
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} |
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const events = { |
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whisper: function command_whisper(username, message) { |
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if ([bot.username, "me"].includes(username)) return |
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if (/^gossip/.test(message)) return |
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if (username === cfg.admin) { |
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message = message.replace("\\", "@") |
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console.info("whispered command", message) |
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if (message.startsWith(cfg.botAddressPrefix)) { |
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command(username, message) |
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} else { |
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bot.chat(message) |
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// bot.chat("/" + message) |
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} |
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} else { |
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bot.whisper(cfg.admin, `gossip ${username}: ${message}`) |
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console.info(username, "whispered", message) |
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} |
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} |
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, chat: command |
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, kicked: function rejoin(reason, loggedIn) { |
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console.warn(reason, loggedIn && "logged_in") |
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if (reason.extra && reason.extra[0].text === "Server closed") { |
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bot.quit() |
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bot.end() |
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// TODO implement all startup features (maybe refactor all into a single function / module?) |
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setTimeout((bot, cfg) => { |
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bot = mineflayer.createBot(cfg.botOptions) |
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}, 15 * 60 * 1000, bot, cfg); |
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} |
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} |
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} |
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const events_registered = [] |
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function command(username, message) { |
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// TODO better name, maybe an array? |
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cfg.botAddressPrefix = cfg.botAddressPrefix || "!" |
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function fuzzyRespond(responses, probability = 1, timeout = 1) { |
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if (Math.random() < probability) { |
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const response = responses[Math.floor(Math.random() * responses.length)] |
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return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000) |
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} |
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} |
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function swingArm(swung = 3) { |
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if (swung > 0) { |
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setTimeout(swingArm, 500 * Math.random(), --swung) |
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bot.swingArm() |
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} |
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} |
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if (username === bot.username && !message.startsWith(cfg.botAddressPrefix)) return |
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const player = bot.players[username] ? bot.players[username].entity : null |
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if (message.startsWith("zzz")) { |
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bot.chat("/afk") |
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cfg.plugins.sleeper.sleep() |
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// if(cfg) |
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return |
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} |
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if (message.startsWith(cfg.botAddressPrefix) || cfg.botAddressRegex.test(message)) { |
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message = cfg.botAddressRegex.test(message) ? cfg.botAddressRegex.exec(message)[1] : message |
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console.log(message) |
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// remove `!` |
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message = message.startsWith(cfg.botAddressPrefix) ? message.slice(cfg.botAddressPrefix.length) : message |
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// TODO command dispatchEvent, for aliases |
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function subcommand(message) { |
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const message_parts = message.split(/\s+/) |
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switch (message_parts[0]) { |
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case "stop": |
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bot.pathfinder && bot.pathfinder.setGoal(null) |
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bot.stopDigging() |
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bot.chat("ok") |
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break; |
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case "mute": |
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case "quiet": |
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case "silent": |
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cfg.quiet = !cfg.quiet |
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cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`) |
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break; |
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// case "follow": |
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// // if(username === cfg.admin) |
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// cfg.stateMachines.follow.transitions[4].trigger() |
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// // cfg.stateMachines.follow.transitions[1].trigger() |
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// break; |
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// case "stay": |
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// // if(username === cfg.admin) |
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// cfg.stateMachines.follow.transitions[3].trigger() |
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// break; |
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case "echo": |
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// bot.chat(message_parts[1]) |
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// bot.chat(message.slice(1)) |
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cfg.quiet && bot.whisper(username, message) || bot.chat(message) |
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break; |
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case "autosleep": |
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case "sleep": |
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message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1] |
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switch (message_parts[1]) { |
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case "auto": |
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cfg.sleep.auto = !cfg.sleep.auto |
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bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`) |
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bot.chat("/afk") |
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break; |
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case "silent": |
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case "quiet": |
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cfg.sleep.quiet = !cfg.sleep.quiet |
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bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`) |
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break; |
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case "timeout": |
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if (!message_parts[2]) { |
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bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`) |
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return |
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} |
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const timeout = parseFloat(message_parts[2], 10) |
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if (timeout) { |
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cfg.sleep.timeout = timeout * 60 * 1000 |
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cfg.sleep.timeoutFn = null |
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cfg.plugins.sleeper.sleep(true) //reset timer |
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bot.chat(`ok, next sleep attempt in ${timeout}mins`) |
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break; |
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} |
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default: |
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bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`) |
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break; |
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} |
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break; //todo; needed? |
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case "zzz": |
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cfg.plugins.sleeper.sleep() |
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case "afk": |
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bot.chat("/afk") |
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break; |
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case "awaken": |
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case "wake": |
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case "wakeup": |
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cfg.plugins.sleeper.wake() |
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break; |
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case "autoeat": |
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case "eat": |
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switch (message_parts[1]) { |
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case "auto": |
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cfg.eat.auto = !cfg.eat.auto |
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bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `) |
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break; |
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case "at": |
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case "set": |
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const amount = parseInt(message_parts[2], 10) |
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if (amount < 20 && amount > 0) { |
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cfg.eat.startAt = amount |
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cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`) |
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} |
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break |
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case "silent": |
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case "quiet": |
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cfg.eat.quiet = !!!cfg.eat.quiet |
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break; |
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default: |
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cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } }) |
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// bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`) |
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break; |
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} |
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break; |
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case "follow": |
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switch (message_parts.length) { |
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case 1: |
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subcommand("go follow me") |
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break; |
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default: |
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subcommand("go " + message) |
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break; |
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} |
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break; |
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case "come": |
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switch (message_parts[1]) { |
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case "close": |
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case "closer": |
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subcommand("go follow close") |
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break |
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case "up": |
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case "down": |
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cfg.plugins.mover.moveY(player.position) |
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break |
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default: |
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subcommand("go follow once") |
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} |
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break; |
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case "ride": |
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case "mount": |
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cfg.plugins.mover.command(message_parts) |
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break |
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case "unride": |
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case "getoff": |
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case "unmount": |
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case "dismount": |
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bot.dismount() |
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bot.vehicle = void 0 |
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break |
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case "move": |
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case "go": |
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cfg.plugins.mover.command(message_parts.slice(1), player) |
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break; |
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case "attack": |
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case "rage": |
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case "ragemode": |
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case "guard": |
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switch (message_parts.length) { |
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case 1: |
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if (!player) { |
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bot.chat("can't see you.") |
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return |
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} |
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bot.chat('for glory!') |
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cfg.plugins.guard.guardArea(player.position) |
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break |
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case 2: |
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switch (message_parts[1]) { |
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case "self": |
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cfg.guard.self = !cfg.guard.self |
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bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`) |
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return; |
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case "stop": |
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cfg.plugins.guard.stopGuarding() |
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bot.chat('no longer guarding this area.') |
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return; |
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default: |
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break; |
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} |
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default: |
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bot.chat("don't know wym") |
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} |
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// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a)) |
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// if (entity) { |
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// bot.attack(entity, true) |
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// } else { |
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// bot.chat('no nearby entities') |
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// } |
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// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly())) |
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break; |
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case "find": |
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switch (message_parts.length) { |
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case 2: |
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cfg.plugins.finder.findBlocks(message_parts[1]) |
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break |
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default: |
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break; |
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} |
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break |
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// TODO move look (and maybe find) to informer plugin? |
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case "look": |
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case "lookat": |
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// const coords = v(message_parts.splice(1)) |
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switch (message_parts.length) { |
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case 1: |
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bot.lookAt(bot.nearestEntity().position) |
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break |
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case 2: |
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switch (message_parts[1]) { |
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case "me": |
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if (player) { |
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bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) |
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} else { |
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cfg.quiet || bot.chat("can't see you") |
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} |
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break; |
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case "this": |
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// TODO lookat the block the user is looking at |
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// Currently looks player position |
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if (player) { |
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bot.lookAt(player.position) |
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} else { |
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cfg.quiet || bot.chat("can't see you") |
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} |
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break |
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default: |
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const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null |
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if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position)) |
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break; |
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} |
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break |
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case 3: |
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todo() |
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// bot.lookAt({}) |
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break |
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case 4: |
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//TODO more checks |
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bot.lookAt(v(message_parts.splice(1))) |
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break |
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default: |
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break |
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} |
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break |
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case "info": |
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cfg.plugins.informer.command(message_parts.splice(1), player) |
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break |
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// case "use": |
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// bot.useOn(bot.nearestEntity()) |
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// break; |
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// // TODO move all inventory related tasks into inventory.js |
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case "craft": |
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cfg.plugins.inventory.craftItem(message_parts[1]) |
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break |
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// case "give": |
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// // switch (message_parts[1]) { |
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// // case "hand": |
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// // case "right": |
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// // break; |
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// // case "left": |
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// // break; |
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// // // case "slot": |
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// // default: |
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// // let slot = parseInt(message_parts[1]) |
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// // if (!isNaN(slot)) { |
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// // } else { |
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// // } |
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// // break; |
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// // } |
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// // break; |
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// case "take": |
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// // TODO take only what's requested, then throw all the rest |
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// // TODO take all |
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// TODO move subcommands to cfg.plugins.inventory.itemByName |
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case "toss": |
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case "drop": |
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if (!message_parts[1]) { return false } // FIXME, works but ugly |
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if (!mcData.findItemOrBlockByName(message_parts[1])) { |
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console.log("doesn't exist:", message_parts[1]) |
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cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`) |
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return false |
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} |
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const item = cfg.plugins.inventory.itemByName(message_parts[1]) |
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if (!item) { |
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console.log("don't have:", message_parts[1]) |
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cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`) |
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return false |
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} |
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switch (message_parts.length) { |
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case 2: |
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bot.tossStack( |
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item, |
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(err) => { |
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if (err) { |
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console.error(err) |
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cfg.quiet || bot.chat(err.message) |
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} |
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} |
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) |
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break |
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case 3: |
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const amount = parseInt(message_parts[2]) |
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bot.toss( |
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item.type, |
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null, //metadata |
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amount, |
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(err) => { |
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if (err) { |
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console.error(err) |
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cfg.quiet || bot.chat(err.message) |
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} |
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} |
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) |
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break |
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default: |
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break |
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} |
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break; |
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case "sm": |
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case "step": |
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cfg.plugins.statemachine?.command?.( |
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message_parts[0] == "sm" ? message_parts.slice(1) : message_parts, player |
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) |
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// TODO refactor into plugin detection and command exec function |
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// safecommand(plugin_name, message_parts, player) |
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// message_parts includes command? |
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|| bot.chat("statemachine plugin not loaded") |
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break |
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case "location": |
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// TODO put in /lib/location |
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switch (message_parts[1]) { |
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case "add": |
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case "record": |
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break; |
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default: |
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break; |
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} |
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case "where": |
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case "where?": |
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// TODO put in /lib/location |
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console.log(bot.entity.position) |
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if (cfg.mods.includes(username)) //anarchy |
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bot.chat( |
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bot.game.dimension.split(":", 2)[1].replace("_", " ") |
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+ " " + bot.entity.position.floored().toString() |
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) |
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break; |
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case "warp": |
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// if (message_parts[1] == "spawn") |
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// if (cfg.mods.includes(username)) //anarchy |
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bot.chat("/" + message) |
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break; |
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default: |
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if (cfg.mods.includes(username)) |
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bot.chat("/" + message) |
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break; |
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} |
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} |
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subcommand(message) |
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} else { |
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// TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages |
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switch (message) { |
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case "wassup": |
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case "what's cooking": |
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case "what's new": |
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case "what's up": |
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case "whats cooking": |
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case "whats new": |
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case "whats up": |
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case "sup": |
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case "suh": |
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fuzzyRespond([ |
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"jus chilin", "nothin", "random stuff" |
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], 0.3, 3) |
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case "hi": |
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case "hey": |
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case "hello": |
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case "ola": |
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case "howdy": |
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case "heyo": |
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case "yo": |
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if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) |
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// TODO sneak |
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// function swingArm() { |
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// if (swung > 0) { |
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// setTimeout(swing, 500 * Math.random()) |
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// bot.p() |
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// swung-- |
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// } |
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// } |
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setTimeout(swingArm, 1000, 4) // or sneak greating |
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return |
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case "F": |
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return fuzzyRespond(["F"], 0.9, 1) |
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case "RIP": |
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return fuzzyRespond(["F", "oh no"], 0.3, 2) |
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case "69": |
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case "cool": |
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Math.random() < 0.5 && bot.chat("nice!") |
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return |
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case "awesome": |
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case "superb": |
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case "nice": |
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case "nice!": |
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return fuzzyRespond(["cool", "very nice!"], 0.3, 5) |
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case "good bot": |
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return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5) |
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case "bad bot": |
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case "not nice": |
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return fuzzyRespond([":(", "):", "sorry"], 0.1, 10) |
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default: |
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break; |
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} |
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} |
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} |
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const load = (config) => { |
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cfg = config |
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bot = cfg.bot |
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mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version)) |
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for (const [key, fn] of Object.entries(events)) { |
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events_registered.push( |
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bot.on(key, fn) |
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) |
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} |
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} |
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const unload = () => { |
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console.log("events_registered:", events_registered.length, "of", bot._eventsCount) |
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for (const [key, fn] of Object.entries(events)) { |
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bot.off(key, fn) |
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events_registered.shift() |
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} |
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console.log("events_registered:", bot._eventsCount) |
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} |
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module.exports = { load, unload, events_registered, command } |