// const mineflayer = require('mineflayer') // let pathfinder // const { pathfinder, Movements, goals } = require('mineflayer-pathfinder') const { Vec3 } = require('vec3') // const { GoalFollow, GoalNear } = goals let GoalFollow, GoalNear // const mcData = require('minecraft-data')('1.16.5') let mcData // let bot = mineflayer.createBot() let bot let cfg = { bot: null } let timer let movements /* let mcData bot.once('spawn', () => { mcData = require('minecraft-data')(bot.version) }) */ function stopCovering(quiet = cfg.quiet, resetGoal = true) { // This is a function to stop the cover() loop when called if (timer) { clearTimeout(timer); timer = null; } if (resetGoal) bot.pathfinder.setGoal(null) bot.stopDigging() quiet || bot.chat("stopped covering") } function init() { const { Movements, goals } = require('mineflayer-pathfinder') GoalFollow = goals.GoalFollow GoalNear = goals.GoalNear movements = new Movements(bot, mcData) movements.canDig = true // Lets the bot dig bot.pathfinder.setMovements(movements) console.info("mycelium start") stopCovering(true) bot.waitForChunksToLoad(cover) } function cover(timeInt = 1000) { if (!Number.isSafeInteger(timeInt)) { console.log("cover int maybe goal?", timeInt) switch (timeInt.message) { case "No path to the goal!": console.info("Cover: can't reach") cfg.quiet || bot.chat("can't reach") break; default: break; } if (timeInt) { timeInt = 5000 } } else if (timeInt < 300) { timeInt = 1000 } const wool = "white_wool" const wool_item = mcData.itemsByName[wool] const inventoryWool = bot.inventory.findInventoryItem(wool_item.id) // console.info(wool_item.id, inventoryWool) // if (!inventoryWool) return // bot.loadPlugin(pathfinder) const myceliumClean = bot.findBlock({ // Const that is a brown_mushroom maxDistance: 6, matching: (block) => { // First check the type // lol // const { brown_mushroom, red_mushroom, white_wool } = mcData.blocksByName // if ([brown_mushroom.id, red_mushroom.id, white_wool.id].includes(block?.type)) { const { brown_mushroom, red_mushroom, } = mcData.blocksByName if ([brown_mushroom.id, red_mushroom.id,].includes(block?.type)) { // If position is defined, you can refine the search if (block.position) { const blockBelow = bot.blockAt(block.position.offset(0, -1, 0)) return blockBelow?.type === mcData.blocksByName.mycelium.id || blockBelow?.type === mcData.blocksByName.spruce_fence.id // Makes sure there is mycelium below } return true // otherwise return always true (there is water in the section so it should be checked) } return false } }) function findMycelium(dist = 5) { return bot.findBlock({ maxDistance: dist, matching: (block) => { // First check the type if (block?.type === mcData.blocksByName.mycelium.id) { // Const that is a mycelium block // If position is defined, you can refine the search if (block.position) { const blockAbove = bot.blockAt(block.position.offset(0, 1, 0)) return !blockAbove || blockAbove?.type === mcData.blocksByName.air.id // Makes sure there is nothing above } return true // otherwise return always true (there is water in the section so it should be checked) } return false } }) } let mycelium = findMycelium() if (myceliumClean) { // bot.dig(myceliumClean, true) bot.dig(myceliumClean) } if (mycelium) { timeInt = 500 if (bot.heldItem?.type !== wool_item.id) { // Equips wool if not already if (!inventoryWool || inventoryWool.count < 10) { // Checks if there is less than 10 wool in the bots inventory timeInt = 5000 console.warn("no wool") // const chestLocation = new Vec3(10614, 70, 5350) // Sets chest location const chestLocation = bot.findBlock({ maxDistance: 100, matching: block => block && block.type === mcData.blocksByName.chest.id })?.position // Sets chest location const chestGoal = new GoalNear(chestLocation.x, chestLocation.y, chestLocation.z, 6) // Sets goal to chest location return bot.pathfinder.goto(chestGoal, () => { // Run code below when it gets to the chest bot.lookAt(chestLocation, true) // Looks at chest const chest = bot.openChest(bot.blockAt(chestLocation)) // Sets const to for opening chest chest.once('open', (err) => { // Opens chest if (err) { return console.error('Chest error', err) } const chest_item = chest.items().filter(item => item.type === wool_item.id) console.info(chest, chest_item) if (chest_item.length > 0) { // Checks that there is stuff in chest try { // Pulls out a chest (27 stack) of wool // chest.withdraw(chest_item[0].type, null, 64 * 27) chest.withdraw(chest_item[0].type, null, 64 * 3) } catch (error) { console.error('Chest withdraw error', error) } bot.once("close", cover) } else { console.log('Chest dont have', wool_item) cfg.quiet || bot.chat(`Not enough ${wool} in chest`) stopCovering() } setTimeout(chest.close, timeInt) }) }) } else { bot.equip(wool_item.id, "hand") } } else { const pos = mycelium.position bot.lookAt(pos, true) // let tryCount = 0 const flooredPos = bot.entity.position.floored() if (flooredPos.offset(0, 1, 0).distanceTo(pos) <= 2) { bot.setControlState('jump', true) if (bot.entity.position.y > mycelium.position.y) { bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => { setTimeout(bot.setControlState, 2000, 'jump', false) if (err) { console.error('Place (jumped)', err) } }) } } else { bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => { if (err) { if (err.message !== `No block has been placed : the block is still ${wool}`) { return console.error('Place (normal)', err) } else { return } } }) } } } else { mycelium = findMycelium(100) if (mycelium) { const pos = mycelium.position const goal = new GoalNear(pos.x, pos.y, pos.z, 3) stopCovering(true) timeInt = 2000 return bot.pathfinder.goto(goal, cover) } else { stopCovering(true) return cfg.quiet || bot.chat("no uncovered mycelium nearby") } } timer = setTimeout(cover, timeInt, timeInt) } function command(params) { stopCovering(true) cover() } const load = (config) => { cfg = config bot = cfg.bot mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version)) pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder) init() } const unload = () => { stopCovering(true) } module.exports = { load, unload, command, cover, stopCovering }