const mineflayer = require('mineflayer') const { pathfinder, Movements, goals } = require('mineflayer-pathfinder') const pvp = require('mineflayer-pvp').plugin let cfg = {} let bot = {} let guardPos const filterallMobs = e => e.type === 'mob' // const filterPlayers = e => e.type === 'player' && e.username !== 'Applezaus' // const filterPassiveMobs = e => e.kind === 'Passive mobs' const filterCreeper = e => e.mobType === 'Creeper' const filterHostileMobs = e => e.kind === 'Hostile mobs' // // not needed if detecting by kind // && e.mobType !== 'Armor Stand' // Mojang classifies armor stands as mobs for some reason? // Assign the given location to be guarded function guardArea(pos) { if (pos) { cfg.guard.pos = guardPos = pos // Check for new enemies to attack // bot.off('physicTick', lookForMobs) bot.off('time', lookForMobs) bot.on('time', lookForMobs) } // We are not currently in combat, move to the guard pos if (!bot.pvp.target && guardPos) { moveToGuardPos() } } // Cancel all pathfinder and combat function stopGuarding() { guardPos = cfg.guard.pos = null bot.pvp.stop() bot.pathfinder.setGoal(null) bot.off('time', lookForMobs) // bot.off('physicTick', lookForMobs) } // Pathfinder to the guard position function moveToGuardPos() { const mcData = require('minecraft-data')(bot.version) bot.pathfinder.setMovements(new Movements(bot, mcData)) bot.pathfinder.setGoal(new goals.GoalBlock(guardPos.x, guardPos.y, guardPos.z)) } // Called when the bot has killed it's target. // () => { // if (guardPos) { // moveToGuardPos() // } // }) function lookForMobs() { if (!guardPos) return // Do nothing if bot is not guarding anything // Only look for mobs within 16 blocks const filter = e => e.position.distanceTo(bot.entity.position) < 16 && filterHostileMobs(e) const entityEnemy = bot.nearestEntity(filter) if (entityEnemy) { if(filterCreeper(entityEnemy)) // Start attacking // bot.off('time', lookForMobs) // bot.on('physicTick', lookForMobs) bot.pvp.attack(entityEnemy) } } function guardSelf(entity) { if (!cfg.guard.self || entity !== bot.entity || guardPos) return // Do nothing // bot.chat("") bot.chat(( () => { const a = ["ouch!", "oww!", "help", "", "", ""]; return a[Math.floor(Math.random() * a.length)] } )()) console.info(bot.nearestEntity(filterallMobs)) // Only look for mobs within 10 blocks const filter = e => e.position.distanceTo(bot.entity.position) < 10 && filterHostileMobs(e) const entityEnemy = bot.nearestEntity(filter) if (entityEnemy && !filterCreeper(entityEnemy)) { // Start attacking // bot.off('time', lookForMobs) // bot.on('physicTick', lookForMobs) bot.pvp.attack(entityEnemy) } } // bot.on('physicTick', lookForMobs) // Listen for player commands // bot.on('chat', (username, message) => { // // Guard the location the player is standing // if (message === 'guard') { // const player = bot.players[username] // if (!player) { // bot.chat("I can't see you.") // return // } // bot.chat('I will guard that location.') // guardArea(player.entity.position) // } // // Stop guarding // if (message === 'stop') { // bot.chat('I will no longer guard this area.') // stopGuarding() // } // }) const load = (config) => { cfg = config bot = cfg.bot cfg.guard = { pos: null, auto: true, self: true, } guardPos = cfg.guard.pos bot.loadPlugin(pathfinder) bot.loadPlugin(pvp) bot.on('stoppedAttacking', guardArea) bot.on('entityHurt', guardSelf) // bot.on("time", guardArea) } const unload = () => { stopGuarding() bot.off('time', lookForMobs) // bot.off('physicTick', lookForMobs) bot.off('stoppedAttacking', guardArea) bot.off('entityHurt', guardSelf) // bot.off("time", guardArea) } module.exports = { load, unload, guardArea, guardSelf, stopGuarding }