const v = require('vec3') let mcData let cfg = {} let bot = {} // bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting") function todo() { cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet") } function checkBlockExists(name) { if (mcData.blocksByName[name] === undefined) { bot.chat(`${name} is not a block name`) return false } else { return true } } function checkItemExists(name) { if (mcData.itemsByName[name] === undefined) { bot.chat(`${name} is not an item name`) return false } else { return true } } const events = { whisper: function command_whisper(username, message) { if ([bot.username, "me"].includes(username)) return if (/^gossip/.test(message)) return // if (/^!/.test(message) && username === cfg.admin){ if (username === cfg.admin) { message = message.replace("\\", "@") console.info("whispered command", message) if (/^!/.test(message)) { command(username, message) } else { bot.chat(message) // bot.chat("/" + message) } } else { bot.whisper(cfg.admin, `gossip ${username}: ${message}`) console.info(username, "whispered", message) } } , chat: command , kicked: function rejoin(reason, loggedIn) { console.warn(reason, loggedIn && "logged_in") if (reason.extra && reason.extra[0].text === "Server closed") { bot.quit() bot.end() // TODO implement all startup features (maybe refactor all into a single function / module?) setTimeout((bot, cfg) => { bot = mineflayer.createBot(cfg.botOptions) }, 15 * 60 * 1000, bot, cfg); } } } const events_registered = [] function command(username, message) { // TODO better name, maybe an array? cfg.botAddressPrefix = cfg.botAddressPrefix || "!" function fuzzyRespond(responses, probability = 1, timeout = 1) { if (Math.random() < probability) { const response = responses[Math.floor(Math.random() * responses.length)] return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000) } } function swingArm(swung = 3) { if (swung > 0) { setTimeout(swingArm, 500 * Math.random(), --swung) bot.swingArm() } } if (username === bot.username && !message.startsWith(cfg.botAddressPrefix)) return const player = bot.players[username] ? bot.players[username].entity : null if (message.startsWith("zzz")) { bot.chat("/afk") cfg.plugins.sleeper.sleep() // if(cfg) return } if (message.startsWith(cfg.botAddressPrefix) || cfg.botAddressRegex.test(message)) { message = cfg.botAddressRegex.test(message) ? cfg.botAddressRegex.exec(message)[1] : message console.log(message) // remove `!` message = message.startsWith(cfg.botAddressPrefix) ? message.slice(cfg.botAddressPrefix.length) : message // TODO command dispatchEvent, for aliases function subcommand(message) { const message_parts = message.split(/\s+/) switch (message_parts[0]) { case "stop": bot.pathfinder && bot.pathfinder.setGoal(null) bot.stopDigging() bot.chat("ok") break; case "mute": case "quiet": case "silent": cfg.quiet = !cfg.quiet cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`) break; // case "follow": // // if(username === cfg.admin) // cfg.stateMachines.follow.transitions[4].trigger() // // cfg.stateMachines.follow.transitions[1].trigger() // break; // case "stay": // // if(username === cfg.admin) // cfg.stateMachines.follow.transitions[3].trigger() // break; case "echo": // bot.chat(message_parts[1]) // bot.chat(message.slice(1)) cfg.quiet && bot.whisper(username, message) || bot.chat(message) break; case "autosleep": case "sleep": message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1] switch (message_parts[1]) { case "auto": cfg.sleep.auto = !cfg.sleep.auto bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`) bot.chat("/afk") break; case "silent": case "quiet": cfg.sleep.quiet = !cfg.sleep.quiet bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`) break; case "timeout": if (!message_parts[2]) { bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`) return } const timeout = parseFloat(message_parts[2], 10) if (timeout) { cfg.sleep.timeout = timeout * 60 * 1000 cfg.sleep.timeoutFn = null cfg.plugins.sleeper.sleep(true) //reset timer bot.chat(`ok, next sleep attempt in ${timeout}mins`) break; } default: bot.chat(`usage: !sleep [auto | quiet | timeout ], or zzz for manual sleep`) break; } break; //todo; needed? case "zzz": cfg.plugins.sleeper.sleep() case "afk": bot.chat("/afk") break; case "awaken": case "wake": case "wakeup": cfg.plugins.sleeper.wake() break; case "autoeat": case "eat": switch (message_parts[1]) { case "auto": cfg.eat.auto = !cfg.eat.auto bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `) break; case "at": case "set": const amount = parseInt(message_parts[2], 10) if (amount < 20 && amount > 0) { cfg.eat.startAt = amount cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`) } break case "silent": case "quiet": cfg.eat.quiet = !!!cfg.eat.quiet break; default: cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } }) // bot.chat(`usage: !sleep [auto | quiet | timeout ], or zzz for manual sleep`) break; } break; case "follow": switch (message_parts.length) { case 1: subcommand("go follow me") break; default: subcommand("go " + message) break; } break; case "come": switch (message_parts[1]) { case "close": case "closer": subcommand("go follow close") break case "up": case "down": cfg.plugins.mover.moveY(player.position) break default: subcommand("go follow once") } break; case "ride": case "mount": cfg.plugins.mover.command(message_parts) break case "unride": case "getoff": case "unmount": case "dismount": bot.dismount() bot.vehicle = void 0 break case "move": case "go": cfg.plugins.mover.command(message_parts.slice(1), player) break; case "attack": case "rage": case "ragemode": case "guard": switch (message_parts.length) { case 1: if (!player) { bot.chat("can't see you.") return } bot.chat('for glory!') cfg.plugins.guard.guardArea(player.position) break case 2: switch (message_parts[1]) { case "self": cfg.guard.self = !cfg.guard.self bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`) return; case "stop": cfg.plugins.guard.stopGuarding() bot.chat('no longer guarding this area.') return; default: break; } default: bot.chat("don't know wym") } // entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a)) // if (entity) { // bot.attack(entity, true) // } else { // bot.chat('no nearby entities') // } // // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly())) break; case "find": switch (message_parts.length) { case 2: cfg.plugins.finder.findBlocks(message_parts[1]) break default: break; } break // TODO move look (and maybe find) to informer plugin? case "look": case "lookat": // const coords = v(message_parts.splice(1)) switch (message_parts.length) { case 1: bot.lookAt(bot.nearestEntity().position) break case 2: switch (message_parts[1]) { case "me": if (player) { bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) } else { cfg.quiet || bot.chat("can't see you") } break; case "this": // TODO lookat the block the user is looking at // Currently looks player position if (player) { bot.lookAt(player.position) } else { cfg.quiet || bot.chat("can't see you") } break default: const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position)) break; } break case 3: todo() // bot.lookAt({}) break case 4: //TODO more checks bot.lookAt(v(message_parts.splice(1))) break default: break } break case "info": cfg.plugins.informer.command(message_parts.splice(1)) break // case "use": // bot.useOn(bot.nearestEntity()) // break; // // TODO move all inventory related tasks into inventory.js case "craft": cfg.plugins.inventory.craftItem(message_parts[1]) break // case "give": // // switch (message_parts[1]) { // // case "hand": // // case "right": // // break; // // case "left": // // break; // // // case "slot": // // default: // // let slot = parseInt(message_parts[1]) // // if (!isNaN(slot)) { // // } else { // // } // // break; // // } // // break; // case "take": // // TODO take only what's requested, then throw all the rest // // TODO take all // TODO move subcommands to cfg.plugins.inventory.itemByName case "toss": case "drop": if (!message_parts[1]) { return false } // FIXME, works but ugly if (!mcData.findItemOrBlockByName(message_parts[1])) { console.log("doesn't exist:", message_parts[1]) cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`) return false } const item = cfg.plugins.inventory.itemByName(message_parts[1]) if (!item) { console.log("don't have:", message_parts[1]) cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`) return false } switch (message_parts.length) { case 2: bot.tossStack( item, (err) => { if (err) { console.error(err) cfg.quiet || bot.chat(err.message) } } ) break case 3: const amount = parseInt(message_parts[2]) bot.toss( item.type, null, //metadata amount, (err) => { if (err) { console.error(err) cfg.quiet || bot.chat(err.message) } } ) break default: break } break; case "sm": case "step": cfg.plugins.statemachine?.command?.( message_parts[0] == "sm" ? message_parts.slice(1) : message_parts, player ) // TODO refactor into plugin detection and command exec function // safecommand(plugin_name, message_parts, player) // message_parts includes command? || bot.chat("statemachine plugin not loaded") break case "location": // TODO put in /lib/location switch (message_parts[1]) { case "add": case "record": break; default: break; } case "where": case "where?": // TODO put in /lib/location console.log(bot.entity.position) if (cfg.mods.includes(username)) //anarchy bot.chat( bot.game.dimension.split(":", 2)[1].replace("_", " ") + " " + bot.entity.position.floored().toString() ) break; case "warp": // if (message_parts[1] == "spawn") // if (cfg.mods.includes(username)) //anarchy bot.chat("/" + message) break; default: if (cfg.mods.includes(username)) bot.chat("/" + message) break; } } subcommand(message) } else { // TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages switch (message) { case "wassup": case "what's cooking": case "what's new": case "what's up": case "whats cooking": case "whats new": case "whats up": case "sup": case "suh": fuzzyRespond([ "jus chilin", "nothin", "random stuff" ], 0.3, 3) case "hi": case "hey": case "hello": case "ola": case "howdy": case "heyo": case "yo": if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) // TODO sneak // function swingArm() { // if (swung > 0) { // setTimeout(swing, 500 * Math.random()) // bot.p() // swung-- // } // } setTimeout(swingArm, 1000, 4) // or sneak greating return case "F": return fuzzyRespond(["F"], 0.9, 1) case "RIP": return fuzzyRespond(["F", "oh no"], 0.3, 2) case "69": case "cool": Math.random() < 0.5 && bot.chat("nice!") return case "awesome": case "superb": case "nice": case "nice!": return fuzzyRespond(["cool", "very nice!"], 0.3, 5) case "good bot": return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5) case "bad bot": case "not nice": return fuzzyRespond([":(", "):", "sorry"], 0.1, 10) default: break; } } } const load = (config) => { cfg = config bot = cfg.bot mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version)) for (const [key, fn] of Object.entries(events)) { events_registered.push( bot.on(key, fn) ) } } const unload = () => { console.log("events_registered:", events_registered.length, "of", bot._eventsCount) for (const [key, fn] of Object.entries(events)) { bot.off(key, fn) events_registered.shift() } console.log("events_registered:", bot._eventsCount) } module.exports = { load, unload, events_registered, command }