let pathfinder //TODO replace with simple pathfinder motions let cfg = {} let bot = {} let inv // cfg.autosleep = false function sleep(quiet = cfg.sleep.quiet) { if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){ !quiet && bot.chat("can't sleep, not in overworld now") return } if (bot.isSleeping && !cfg.sleep.force) { !quiet && bot.chat("already in bed!") return } let bed = bot.findBlock({ matching: block => bot.isABed(block) }) let bed_occupied = bed && bot.parseBedMetadata(bed).occupied if (bed && bed_occupied) { bot.lookAt(bed.position) bed = bot.findBlock({ matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied }) || bed bed_occupied = bot.parseBedMetadata(bed).occupied } if (bed && !bed_occupied) { bot.lookAt(bed.position) bot.waitForChunksToLoad(() => { cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2) bot.once('goal_reached', (goal) => { console.info(goal) try { bot.sleep(bed, (err) => { if (err) { !quiet && bot.chat(`can't sleep: ${err.message}`) } else { !quiet && bot.chat("zzz") // apparently, `bot.isSleeping = true` takes a while // maybe it's async console.log("sleeping? ", bot.isSleeping) } }) } catch (error) { console.error(error) } }) }) } else if (bed = bot.inventory.items().filter(bot.isABed)[0]) { const v = require('vec3') bot.equip(bed, "hand", (err) => { if (err) console.error(err) }) bot.waitForChunksToLoad(() => { let refBlock = // FIXME hack to get around findBlock returning null bot.blockAt(bot.entity.position.offset(1, 0, 1), false) // bot.findBlock({ // matching: (block) => { // // if (block && block.type !== 0 && block.position) { // if (block && block.position) { // console.info("found", block) // const blockAbove = bot.blockAt(block.position.offset(0, 1, 0)) // return !blockAbove || blockAbove.type === 0 // } // // console.info("not found", block) // return false // } // , maxDistance: 10 // }) console.log(refBlock) bot.placeBlock(refBlock, new v.Vec3(0, 1, 0), console.error) setTimeout(sleep, 3000, true) }) } else { // TODO: use mover // bot.gameplay.solveFor( // new ObtainItem("bed"), (err) => { // if (err) { !quiet && bot.chat(`need a${bed_occupied ? "n unoccupied" : ""} bed: may not see if just placed`) // } // } // ) // bot.chat('/afk') } bot.pathfinder.movements } function wake() { bot.wake((err) => { if (err) { bot.chat(`can't wake up: ${err.message}`) } else { bot.chat('woke up') } }) } function autoSleep() { if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) { sleep() cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout) console.log("sleeping?", bot.isSleeping, bot.time.isDay, bot.time.timeOfDay) } } const load = (config) => { cfg = config bot = cfg.bot cfg.sleep = { auto: true, // timeout: 30 * 1000, timeout: 2 * 60 * 1000, quiet: !!cfg.quiet } pathfinder = bot.pathfinder || require('mineflayer-pathfinder').pathfinder // bot.loadPlugin(pathfinder) inv = cfg.plugins["inventory"] bot.on("time", autoSleep) } const unload = () => { bot.off("time", autoSleep) } module.exports = { load, unload, sleep, wake }