Compare commits
No commits in common. "master" and "nogameplay" have entirely different histories.
master
...
nogameplay
16
.gitattributes
vendored
16
.gitattributes
vendored
|
@ -1,16 +0,0 @@
|
|||
# See this article for reference: https://help.github.com/articles/dealing-with-line-endings/
|
||||
# Refreshing repo after line ending change:
|
||||
# https://help.github.com/articles/dealing-with-line-endings/#refreshing-a-repository-after-changing-line-endings
|
||||
|
||||
# Handle line endings automatically for files detected as text
|
||||
# and leave all files detected as binary untouched.
|
||||
* text=auto
|
||||
|
||||
#
|
||||
# The above will handle all files NOT found below
|
||||
#
|
||||
# These files are text and should be normalized (Convert crlf => lf)
|
||||
# Use lf as eol for these files
|
||||
*.js text eol=lf
|
||||
*.ts text eol=lf
|
||||
*.json text eol=lf
|
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -10,7 +10,6 @@
|
|||
|
||||
# production
|
||||
/build
|
||||
/data
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
|
|
10
.vscode/settings.json
vendored
10
.vscode/settings.json
vendored
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"conventionalCommits.scopes": [
|
||||
"command",
|
||||
"mover",
|
||||
"sleeper",
|
||||
"informer",
|
||||
"statemachine",
|
||||
"builder"
|
||||
]
|
||||
}
|
72
lib/index.js
72
lib/index.js
|
@ -1,56 +1,50 @@
|
|||
const env = require("dotenv-packed").parseEnv().parsed
|
||||
const fs = require('fs');
|
||||
const cfg = {
|
||||
admin: process.env.MINECRAFT_PLAYER_ADMIN || env.MINECRAFT_PLAYER_ADMIN || console.warn("main: bot admin user not provided"),
|
||||
mods: process.env.MINECRAFT_PLAYER_MODS || env.MINECRAFT_PLAYER_MODS || [], // json array,
|
||||
let cfg = {
|
||||
admin: "Applezaus",
|
||||
mods: ["Applezaus", "tanner6", "Angram42", "[WEB] Angram42", "[WEB] Applezaus"],
|
||||
stateMachines: {}
|
||||
}
|
||||
|
||||
const mineflayer = require("mineflayer");
|
||||
// const { createGetAccessor } = require('typescript');
|
||||
|
||||
const options = !isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
|
||||
{
|
||||
const bot =
|
||||
!isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
|
||||
mineflayer.createBot({
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT || env.MINECRAFT_PORT // || 58471,
|
||||
}
|
||||
})
|
||||
:
|
||||
{
|
||||
mineflayer.createBot({
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
username: process.argv[3] || process.env.MINECRAFT_USER || env.MINECRAFT_USER,
|
||||
password: process.argv[4] || process.env.MINECRAFT_PASS || env.MINECRAFT_PASS,
|
||||
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
|
||||
}
|
||||
|
||||
const bot = mineflayer.createBot(options)
|
||||
|
||||
cfg.botOptions = options
|
||||
})
|
||||
|
||||
|
||||
let plugins = {}
|
||||
|
||||
function loadplugin(pluginname, pluginpath = './plugins/' + pluginname) {
|
||||
function loadplugin(pluginname, pluginpath) {
|
||||
try {
|
||||
plugins[pluginname] = require(pluginpath)
|
||||
plugins[pluginname].load(cfg)
|
||||
} catch (error) {
|
||||
if (error.code == 'MODULE_NOT_FOUND') {
|
||||
console.warn('plugin not used:', pluginpath)
|
||||
} else if (plugins[pluginname] && !plugins[pluginname].load) {
|
||||
unloadplugin(pluginname, pluginpath)
|
||||
} else {
|
||||
console.error(error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function unloadplugin(pluginname, pluginpath = './plugins/' + pluginname) {
|
||||
function unloadplugin(pluginname, pluginpath) {
|
||||
pluginpath = pluginpath ? pluginpath : './plugins/' + pluginname
|
||||
const plugin = require.resolve(pluginpath)
|
||||
try {
|
||||
if (plugin && require.cache[plugin]) {
|
||||
// `unload()` isn't exported sometimes,
|
||||
// when plugin isn't properly loaded
|
||||
require.cache[plugin].exports?.unload?.()
|
||||
require.cache[plugin].exports.unload()
|
||||
delete plugins[pluginname]
|
||||
delete require.cache[plugin]
|
||||
}
|
||||
|
@ -59,28 +53,20 @@ function unloadplugin(pluginname, pluginpath = './plugins/' + pluginname) {
|
|||
}
|
||||
}
|
||||
|
||||
function reloadplugin(event, filename, pluginpath = './plugins/') {
|
||||
reloadplugin = (event, filename, pluginpath) => {
|
||||
if (!/\.js$/.test(filename)) { return }
|
||||
filename = filename.replace("\\", "/") // windows
|
||||
if (!cfg.fsTimeout) {
|
||||
console.info(event, filename)
|
||||
const fullpluginpath = pluginpath + filename
|
||||
const pluginname = (filename.split(".js")[0]).replace(/\/.+/, "")
|
||||
pluginpath = pluginpath + pluginname
|
||||
const hassubplugin = fullpluginpath.replace(/\.js$/, "") !== pluginpath
|
||||
pluginpath = (pluginpath ? pluginpath : './plugins/') + filename
|
||||
const check = Object.keys(cfg.plugins)
|
||||
console.info(`reload file: ./lib/${fullpluginpath}`)
|
||||
const plugin = require.resolve(fullpluginpath)
|
||||
console.info(`reload file:`, pluginpath)
|
||||
const plugin = require.resolve(pluginpath)
|
||||
if (plugin && require.cache[plugin]) {
|
||||
// console.debug(Object.keys(cfg.plugins))
|
||||
unloadplugin(pluginname)
|
||||
unloadplugin(filename.split(".js")[0], pluginpath)
|
||||
console.assert(Object.keys(cfg.plugins).length == check.length - 1, "plugin not removed, potential memory leak")
|
||||
if (hassubplugin) {
|
||||
console.info("reload: also unloading sub")
|
||||
unloadplugin(pluginname, fullpluginpath)
|
||||
}
|
||||
}
|
||||
loadplugin(pluginname)
|
||||
loadplugin(filename.split(".js")[0], pluginpath)
|
||||
if (Object.keys(cfg.plugins).length != check.length) {
|
||||
// If left < right :
|
||||
// - new plugin that's not registered in cfg.plugins, so added
|
||||
|
@ -94,11 +80,10 @@ function reloadplugin(event, filename, pluginpath = './plugins/') {
|
|||
// console.log('file.js %s event', event)
|
||||
}
|
||||
|
||||
fs.watch('./lib/plugins', { recursive: true }, reloadplugin)
|
||||
fs.watch('./lib/plugins', reloadplugin)
|
||||
|
||||
cfg.bot = bot
|
||||
// TODO better name, or switch to array
|
||||
cfg.botAddressPrefix = '!'
|
||||
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`)
|
||||
cfg.quiet = true
|
||||
|
||||
|
||||
|
@ -107,23 +92,18 @@ cfg.quiet = true
|
|||
bot.once("spawn", () => {
|
||||
plugins = {
|
||||
command: require('./plugins/command'),
|
||||
informer: require('./plugins/informer'),
|
||||
inventory: require('./plugins/inventory'),
|
||||
finder: require('./plugins/finder'),
|
||||
mover: require('./plugins/mover'),
|
||||
sleeper: require('./plugins/sleeper'),
|
||||
eater: require('./plugins/eater'),
|
||||
armor: require('./plugins/armor'),
|
||||
mover: require('./plugins/mover'),
|
||||
guard: require('./plugins/guard'),
|
||||
inventory: require('./plugins/inventory'),
|
||||
eater: require('./plugins/eater'),
|
||||
finder: require('./plugins/finder'),
|
||||
// miner: require('./plugins/miner.js'),
|
||||
statemachine: require('./plugins/statemachine'),
|
||||
// statemachine: require('./plugins/statemachine'),
|
||||
}
|
||||
|
||||
cfg.plugins = plugins
|
||||
// cfg.botAddressPrefix = ${bot.username.substr(-2,2)}
|
||||
cfg.botAddressRegex = new RegExp(`^${bot.username}:? (/|${cfg.botAddressPrefix}.+)`)
|
||||
// FIXME leaks every load, so adding here instead of command.js to load only once
|
||||
bot.addChatPattern("web", /\[WEB\] (\[.+\])?\s*([\w.]+): (.+)/, { parse: true })
|
||||
|
||||
for (const plugin of Object.values(plugins)) {
|
||||
try {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
const v = require('vec3')
|
||||
let mcData
|
||||
let mcData = require('minecraft-data')
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
|
@ -27,13 +27,14 @@ function checkItemExists(name) {
|
|||
}
|
||||
|
||||
const events = {
|
||||
whisper: function command_whisper(username, _botusername, message, ...history) {
|
||||
if ([bot.username, "me"].includes(username)) return // whisper back from server (afk msges, etc)
|
||||
whisper: function command_whisper(username, message) {
|
||||
if ([bot.username, "me"].includes(username)) return
|
||||
if (/^gossip/.test(message)) return
|
||||
// if (/^!/.test(message) && username === cfg.admin){
|
||||
if (username === cfg.admin) {
|
||||
console.info("whispered command", _botusername, message)
|
||||
message = message.replace("\\", "@")
|
||||
if (message.startsWith(cfg.botAddressPrefix)) {
|
||||
console.info("whispered command", message)
|
||||
if (/^!/.test(message)) {
|
||||
command(username, message)
|
||||
} else {
|
||||
bot.chat(message)
|
||||
|
@ -41,53 +42,16 @@ const events = {
|
|||
}
|
||||
} else {
|
||||
bot.whisper(cfg.admin, `gossip ${username}: ${message}`)
|
||||
console.info(username, "whispered", _botusername, message)
|
||||
console.info(username, "whispered", message)
|
||||
}
|
||||
}
|
||||
, chat: command
|
||||
, kicked: function rejoin(reason, loggedIn) {
|
||||
console.warn(reason, loggedIn && "logged_in")
|
||||
if (reason.extra && reason.extra[0].text === "Server closed") {
|
||||
bot.quit()
|
||||
bot.end()
|
||||
// TODO implement all startup features (maybe refactor all into a single function / module?)
|
||||
setTimeout((bot, cfg) => {
|
||||
bot = mineflayer.createBot(cfg.botOptions)
|
||||
}, 15 * 60 * 1000, bot, cfg);
|
||||
}
|
||||
}
|
||||
// , message: systemMessage
|
||||
, messagestr: function systemMessageStr(...args) { console.log("cmd msgstr:", ...args) }
|
||||
, "chat:web": commandWeb
|
||||
}
|
||||
|
||||
function systemMessage(...args) {
|
||||
if (args[0]?.text) return
|
||||
const metadata = (args[0]?.extra || args[0]?.with)?.map(v => v.text)
|
||||
console.log(
|
||||
"cmd msg:",
|
||||
args[0]?.text || args[0]?.translate,
|
||||
args[0]?.extra?.length || args[0]?.with?.length || Object.keys(args[0]?.json).length - 1,
|
||||
metadata.length > 0 && metadata || args[0],
|
||||
args.slice(1)
|
||||
)
|
||||
}
|
||||
|
||||
function commandWeb([[mode, username, message]]) {
|
||||
// console.log("web msg:", mode, username, message)
|
||||
message && command(username, message)
|
||||
}
|
||||
|
||||
function _clientSystemMessage(...args) {
|
||||
console.log("cmd chat:", args[0]?.message, args[0]?.extra?.length, args[0]?.extra, args[0], args.slice(1))
|
||||
, kicked: (reason, loggedIn) => console.warn(reason, loggedIn)
|
||||
}
|
||||
|
||||
const events_registered = []
|
||||
|
||||
function command(username, message) {
|
||||
// TODO better name, maybe an array?
|
||||
cfg.botAddressPrefix = cfg.botAddressPrefix || "!"
|
||||
|
||||
function fuzzyRespond(responses, probability = 1, timeout = 1) {
|
||||
if (Math.random() < probability) {
|
||||
const response = responses[Math.floor(Math.random() * responses.length)]
|
||||
|
@ -102,7 +66,7 @@ function command(username, message) {
|
|||
}
|
||||
}
|
||||
|
||||
if (username === bot.username && !message.startsWith(cfg.botAddressPrefix)) return
|
||||
if (username === bot.username && !message.startsWith("!")) return
|
||||
|
||||
const player = bot.players[username] ? bot.players[username].entity : null
|
||||
|
||||
|
@ -114,12 +78,11 @@ function command(username, message) {
|
|||
}
|
||||
|
||||
|
||||
if (message.startsWith(cfg.botAddressPrefix) || cfg.botAddressRegex.test(message)) {
|
||||
message = cfg.botAddressRegex.test(message) ? cfg.botAddressRegex.exec(message)[1] : message
|
||||
console.log(message)
|
||||
// remove `!`
|
||||
message = message.startsWith(cfg.botAddressPrefix) ? message.slice(cfg.botAddressPrefix.length) : message
|
||||
if (message.startsWith("!") || cfg.botAddress.test(message)) {
|
||||
message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message
|
||||
|
||||
console.log(message)
|
||||
message = message.slice(1) // remove `!`
|
||||
// TODO command dispatchEvent, for aliases
|
||||
function subcommand(message) {
|
||||
const message_parts = message.split(/\s+/)
|
||||
|
@ -220,44 +183,104 @@ function command(username, message) {
|
|||
break;
|
||||
|
||||
case "follow":
|
||||
switch (message_parts.length) {
|
||||
case 1:
|
||||
subcommand("go follow me")
|
||||
break;
|
||||
case "come":
|
||||
subcommand("go follow once")
|
||||
break;
|
||||
case "move":
|
||||
case "go":
|
||||
// TODO move most of the subcommands into mover.js?
|
||||
const message_parts2 = message_parts.slice(2)
|
||||
switch (message_parts[1]) {
|
||||
case "init":
|
||||
cfg.plugins.mover.initMoves()
|
||||
break
|
||||
case "near":
|
||||
// message_parts2 = message_parts.slice(2)
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
cfg.plugins.mover.moveNear(bot.nearestEntity().position)
|
||||
break
|
||||
case 1:
|
||||
switch (message_parts2[0]) {
|
||||
case "me":
|
||||
if (player) {
|
||||
cfg.plugins.mover.moveNear(player.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
subcommand("go " + message)
|
||||
break;
|
||||
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
|
||||
if (aPlayer) {
|
||||
cfg.plugins.mover.moveNear(aPlayer.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
|
||||
}
|
||||
break;
|
||||
case "come":
|
||||
switch (message_parts[1]) {
|
||||
case "close":
|
||||
case "closer":
|
||||
subcommand("go follow close")
|
||||
}
|
||||
break
|
||||
case "up":
|
||||
case "down":
|
||||
cfg.plugins.mover.moveY(player.position)
|
||||
case 2:
|
||||
todo()
|
||||
// bot.lookAt({}) goalxz?
|
||||
break
|
||||
case 3:
|
||||
//TODO more checks
|
||||
cfg.plugins.mover.moveNear(message_parts2)
|
||||
break
|
||||
default:
|
||||
subcommand("go follow once")
|
||||
break
|
||||
}
|
||||
break
|
||||
|
||||
case "follow":
|
||||
// message_parts2 = message_parts.slice(2)
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
cfg.plugins.mover.follow(bot.nearestEntity())
|
||||
break
|
||||
case 1:
|
||||
switch (message_parts2[0]) {
|
||||
case "me":
|
||||
case "once":
|
||||
if (player) {
|
||||
cfg.plugins.mover.follow(player, message_parts2[0] !== "once")
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
case "ride":
|
||||
case "mount":
|
||||
cfg.plugins.mover.command(message_parts)
|
||||
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
|
||||
if (aPlayer) {
|
||||
cfg.plugins.mover.follow(aPlayer)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
|
||||
}
|
||||
break;
|
||||
}
|
||||
break
|
||||
case "unride":
|
||||
case "getoff":
|
||||
case "unmount":
|
||||
case "dismount":
|
||||
bot.dismount()
|
||||
bot.vehicle = void 0
|
||||
// case 2:
|
||||
// bot.lookAt({}) goalxz?
|
||||
// break
|
||||
// case 3:
|
||||
//TODO more checks
|
||||
// cfg.plugins.mover.moveNear(message_parts2)
|
||||
// break
|
||||
default:
|
||||
todo()
|
||||
break
|
||||
case "move":
|
||||
case "go":
|
||||
cfg.plugins.mover.command(message_parts.slice(1), player)
|
||||
}
|
||||
break
|
||||
case "stop":
|
||||
cfg.plugins.mover.stop()
|
||||
break
|
||||
default:
|
||||
return todo()
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case "attack":
|
||||
|
@ -308,8 +331,6 @@ function command(username, message) {
|
|||
break;
|
||||
}
|
||||
break
|
||||
// TODO move look (and maybe find) to informer plugin?
|
||||
case "look":
|
||||
case "lookat":
|
||||
// const coords = v(message_parts.splice(1))
|
||||
switch (message_parts.length) {
|
||||
|
@ -320,7 +341,7 @@ function command(username, message) {
|
|||
switch (message_parts[1]) {
|
||||
case "me":
|
||||
if (player) {
|
||||
bot.lookAt(player.position.offset(0, 1, 0))
|
||||
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
|
@ -328,16 +349,17 @@ function command(username, message) {
|
|||
|
||||
case "this":
|
||||
// TODO lookat the block the user is looking at
|
||||
// Currently looks player position
|
||||
if (player) {
|
||||
bot.lookAt(player.position)
|
||||
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
|
||||
todo()
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
break
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
|
||||
if (aPlayer) bot.lookAt(aPlayer.position.offset(0, 1, 0))
|
||||
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position))
|
||||
break;
|
||||
}
|
||||
break
|
||||
|
@ -353,8 +375,17 @@ function command(username, message) {
|
|||
break
|
||||
}
|
||||
break
|
||||
case "info":
|
||||
cfg.plugins.informer.command(message_parts.splice(1), player)
|
||||
case "ride":
|
||||
case "mount":
|
||||
bot.mount(bot.nearestEntity())
|
||||
break
|
||||
case "getoff":
|
||||
case "unmount":
|
||||
case "dismount":
|
||||
bot.dismount()
|
||||
break
|
||||
case "go":
|
||||
bot.moveVehicle(0, 10)
|
||||
break
|
||||
// case "use":
|
||||
// bot.useOn(bot.nearestEntity())
|
||||
|
@ -385,62 +416,29 @@ function command(username, message) {
|
|||
// case "take":
|
||||
// // TODO take only what's requested, then throw all the rest
|
||||
// // TODO take all
|
||||
|
||||
// TODO move subcommands to cfg.plugins.inventory.itemByName
|
||||
case "toss":
|
||||
case "drop":
|
||||
if (!message_parts[1]) { return false } // FIXME, works but ugly
|
||||
if (!mcData.findItemOrBlockByName(message_parts[1])) {
|
||||
console.log("doesn't exist:", message_parts[1])
|
||||
cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`)
|
||||
return false
|
||||
}
|
||||
const item = cfg.plugins.inventory.itemByName(message_parts[1])
|
||||
if (!item) {
|
||||
console.log("don't have:", message_parts[1])
|
||||
cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`)
|
||||
return false
|
||||
}
|
||||
switch (message_parts.length) {
|
||||
case 2:
|
||||
bot.tossStack(
|
||||
item,
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
cfg.quiet || bot.chat(err.message)
|
||||
}
|
||||
}
|
||||
)
|
||||
break
|
||||
case 3:
|
||||
const amount = parseInt(message_parts[2])
|
||||
bot.toss(
|
||||
item.type,
|
||||
null, //metadata
|
||||
amount,
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
cfg.quiet || bot.chat(err.message)
|
||||
}
|
||||
}
|
||||
)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break;
|
||||
case "sm":
|
||||
case "step":
|
||||
cfg.plugins.statemachine?.command?.(
|
||||
message_parts[0] == "sm" ? message_parts.slice(1) : message_parts, player
|
||||
)
|
||||
// TODO refactor into plugin detection and command exec function
|
||||
// safecommand(plugin_name, message_parts, player)
|
||||
// message_parts includes command?
|
||||
|| bot.chat("statemachine plugin not loaded")
|
||||
break
|
||||
// case "toss":
|
||||
// case "drop":
|
||||
// if (!message_parts[1]) { return false } // FIXME, works but ugly
|
||||
// if (!checkItemExists(message_parts[1])) { return false }
|
||||
// switch (message_parts.length) {
|
||||
// case 2:
|
||||
// bot.toss(mcData.blocksByName[message_parts[1]].id)
|
||||
// break
|
||||
// case 3:
|
||||
// bot.tossStack(
|
||||
// mcData.itemsByName[message_parts[1]].id,
|
||||
// (err) => {
|
||||
// if (err) {
|
||||
// console.log(err)
|
||||
// bot.chat(err)
|
||||
// }
|
||||
// }
|
||||
// )
|
||||
// break
|
||||
// default:
|
||||
// break
|
||||
// }
|
||||
// break;
|
||||
case "location":
|
||||
// TODO put in /lib/location
|
||||
switch (message_parts[1]) {
|
||||
|
@ -498,7 +496,7 @@ function command(username, message) {
|
|||
case "howdy":
|
||||
case "heyo":
|
||||
case "yo":
|
||||
if (player) bot.lookAt(player.position.offset(0, 1, 0))
|
||||
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
|
||||
|
||||
// TODO sneak
|
||||
// function swingArm() {
|
||||
|
@ -539,14 +537,13 @@ const load = (config) => {
|
|||
cfg = config
|
||||
bot = cfg.bot
|
||||
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
mcData = mcData(bot.version)
|
||||
for (const [key, fn] of Object.entries(events)) {
|
||||
events_registered.push(
|
||||
bot.on(key, fn)
|
||||
)
|
||||
}
|
||||
|
||||
// bot._client.on("chat", _clientSystemMessage)
|
||||
mcData = require('minecraft-data')(bot.version)
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
|
@ -556,8 +553,6 @@ const unload = () => {
|
|||
events_registered.shift()
|
||||
}
|
||||
console.log("events_registered:", bot._eventsCount)
|
||||
|
||||
// bot._client.off("chat", _clientSystemMessage)
|
||||
}
|
||||
|
||||
module.exports = { load, unload, events_registered, command }
|
|
@ -2,7 +2,11 @@ let cfg = {}
|
|||
let bot = {}
|
||||
let isEating = false
|
||||
|
||||
function eat(callback = e => e && console.error(e)) {
|
||||
function callbackHandle(err) {
|
||||
if (err) console.error(err)
|
||||
}
|
||||
|
||||
function eat(callback) {
|
||||
isEating = true
|
||||
|
||||
const foodNames = require('minecraft-data')(bot.version).foodsArray.map((item) => item.name)
|
||||
|
@ -33,23 +37,23 @@ function eat(callback = e => e && console.error(e)) {
|
|||
|
||||
bot.equip(best_food, 'hand', function (error) {
|
||||
if (error) {
|
||||
console.warn(error, best_food)
|
||||
console.error(error)
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
} else {
|
||||
try {
|
||||
bot.consume().catch(error => {
|
||||
if (error.message === "Food is full") {
|
||||
console.warn(error, best_food)
|
||||
bot.consume(function (err) {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
return callback(err)
|
||||
} else {
|
||||
return callback({ error, best_food })
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
callback(null)
|
||||
if (!bot.food === 20) eat(callbackHandle)
|
||||
}
|
||||
}).finally(() => {
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
})
|
||||
} catch { }
|
||||
if (bot.food !== 20) eat(callback)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -72,7 +76,7 @@ function checkFood() {
|
|||
// TODO implement better idle state
|
||||
) || true // idle most likely
|
||||
) {
|
||||
eat()
|
||||
eat(callbackHandle)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,7 +71,9 @@ function lookForMobs() {
|
|||
bot.pvp.attack(entityEnemy)
|
||||
} else if (entityEnemy) {
|
||||
bot.lookAt(
|
||||
// (new v.Vec3(0, 1, 0)).add(
|
||||
entityEnemy.position
|
||||
// )
|
||||
)
|
||||
cfg.quiet || bot.chat("AH! A creeper! They creep me out!")
|
||||
}
|
||||
|
|
|
@ -1,342 +0,0 @@
|
|||
let bot
|
||||
let mcData
|
||||
let quiet
|
||||
// import v from 'vec3'
|
||||
const v = require('vec3')
|
||||
|
||||
let cfg = {
|
||||
info: {
|
||||
quiet: quiet,
|
||||
recentCommand: null,
|
||||
},
|
||||
// to satisfy typescript
|
||||
quiet: null,
|
||||
bot: bot
|
||||
}
|
||||
|
||||
var RelativePosEnum
|
||||
(function (RelativePosEnum) {
|
||||
RelativePosEnum[RelativePosEnum["feet"] = 0] = "feet"
|
||||
RelativePosEnum[RelativePosEnum["standing"] = 1] = "standing"
|
||||
RelativePosEnum[RelativePosEnum["head"] = 2] = "head"
|
||||
RelativePosEnum[RelativePosEnum["looking"] = 3] = "looking"
|
||||
RelativePosEnum[RelativePosEnum["infront"] = 4] = "infront"
|
||||
RelativePosEnum[RelativePosEnum["behind"] = 5] = "behind"
|
||||
})(RelativePosEnum || (RelativePosEnum = {}))
|
||||
|
||||
function relPosToBlock(entity, relPos) {
|
||||
let pos
|
||||
if (!(relPos in RelativePosEnum)) return console.warn("info: not a relative position:", relPos)
|
||||
relPos = typeof relPos === "number" ? RelativePosEnum[relPos] : relPos
|
||||
switch (relPos) {
|
||||
case "feet":
|
||||
pos = entity.position;
|
||||
break
|
||||
case "standing":
|
||||
pos = entity.position.offset(0, -1, 0)
|
||||
break
|
||||
// todo use CARDINAL directions api from pathfinder
|
||||
// case "behind":
|
||||
// entity.yaw
|
||||
// pos = entity.position
|
||||
// break
|
||||
// case "front":
|
||||
// case "infront":
|
||||
// pos = entity.position
|
||||
// break
|
||||
case "head":
|
||||
pos = entity.position.offset(0, 1.85, 0)
|
||||
break
|
||||
case "looking":
|
||||
if (entity === bot.entity) {
|
||||
return bot.blockAtCursor()
|
||||
// return bot.blockInSight(128, 128)
|
||||
}
|
||||
default:
|
||||
quiet || bot.chat(`info: pos '${relPos}' not implemented`)
|
||||
break
|
||||
}
|
||||
if (pos) {
|
||||
// nearest block
|
||||
return bot.blockAt(pos)
|
||||
}
|
||||
}
|
||||
|
||||
function isVec3(vec) {
|
||||
return vec?.length === 3 || vec.x && vec.y && vec.z
|
||||
}
|
||||
|
||||
function block(entity = bot.entity, pos = entity?.position?.offset(0, -1, 0)) {
|
||||
console.assert(pos || entity)
|
||||
const block = isVec3(pos) ? bot.blockAt(v(pos))
|
||||
: typeof pos === "string" ? relPosToBlock(entity, RelativePosEnum[pos]) : pos
|
||||
console.log(block, block?.getProperties && block.getProperties())
|
||||
if (!block) {
|
||||
quiet || bot.chat("empty block")
|
||||
return block
|
||||
}
|
||||
bot.lookAt(block?.position)
|
||||
let info = [block.type, block.name]
|
||||
if (block.metadata) info.push(Object.entries(block.getProperties()))
|
||||
quiet || bot.chat(info.join(": "))
|
||||
}
|
||||
|
||||
function item(
|
||||
entity = bot.entity,
|
||||
slot = entity.heldItem
|
||||
) {
|
||||
const item = typeof slot === "number" ?
|
||||
bot.inventory.slots[slot + bot.QUICK_BAR_START] :
|
||||
slot
|
||||
console.log("info item:", item)
|
||||
if (!item) {
|
||||
quiet || bot.chat("no item")
|
||||
return item
|
||||
}
|
||||
let info = [item.type, item.name, item.count]
|
||||
if (item.metadata) info.push("meta: " + item.metadata.length)
|
||||
if (item.nbt) {
|
||||
info.push(compound_value(item.nbt))
|
||||
}
|
||||
quiet || bot.chat(info.join("; "))
|
||||
function compound_value(obj) {
|
||||
if (typeof obj.value == "object") {
|
||||
return compound_value(obj.value)
|
||||
} else if (obj.value) {
|
||||
return obj.value
|
||||
} else if (typeof obj == "object") {
|
||||
const keys = Object.keys(obj)
|
||||
return keys.map(key => {
|
||||
return `${key}: ${compound_value(obj[key])}`
|
||||
});
|
||||
} else {
|
||||
return obj
|
||||
}
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
var VillagerProfession
|
||||
(function (VillagerProfession) {
|
||||
VillagerProfession[VillagerProfession["Unemployed"] = 0] = "Unemployed"
|
||||
VillagerProfession[VillagerProfession["Armourer"] = 1] = "Armourer"
|
||||
VillagerProfession[VillagerProfession["Butcher"] = 2] = "Butcher"
|
||||
VillagerProfession[VillagerProfession["Cartographer"] = 3] = "Cartographer"
|
||||
VillagerProfession[VillagerProfession["Cleric"] = 4] = "Cleric"
|
||||
VillagerProfession[VillagerProfession["Farmer"] = 5] = "Farmer"
|
||||
VillagerProfession[VillagerProfession["Fisherman"] = 6] = "Fisherman"
|
||||
VillagerProfession[VillagerProfession["Fletcher"] = 7] = "Fletcher"
|
||||
VillagerProfession[VillagerProfession["Leatherworker"] = 8] = "Leatherworker"
|
||||
VillagerProfession[VillagerProfession["Librarian"] = 9] = "Librarian"
|
||||
VillagerProfession[VillagerProfession["Mason"] = 10] = "Mason"
|
||||
VillagerProfession[VillagerProfession["Nitwit"] = 11] = "Nitwit"
|
||||
VillagerProfession[VillagerProfession["Shepherd"] = 12] = "Shepherd"
|
||||
VillagerProfession[VillagerProfession["Toolsmith"] = 13] = "Toolsmith"
|
||||
VillagerProfession[VillagerProfession["Weaponsmith"] = 14] = "Weaponsmith"
|
||||
})(VillagerProfession || (VillagerProfession = {}))
|
||||
|
||||
function entity(name = bot.nearestEntity()) {
|
||||
const entity = typeof name === "string" ? (name = name.toLowerCase()) && bot.nearestEntity((entity) => {
|
||||
const enames = [entity.username?.toLowerCase(), entity.name, entity.displayName?.toLowerCase()]
|
||||
return enames.includes(name)
|
||||
}) : name
|
||||
console.log("info entity:", entity)
|
||||
if (!entity) {
|
||||
quiet || bot.chat("no entity")
|
||||
return entity
|
||||
}
|
||||
entity?.position && bot.lookAt(entity.position)
|
||||
let info = [(entity.entityType && entity.entityType + ":" || "") + (entity.type === "object" ? entity.kind : entity.type)]
|
||||
info.push(entity.username || entity.name)
|
||||
// TODO various info depending on the type of entity; player, villager, etc
|
||||
// TODO refactor and combine with compound_value()
|
||||
switch (entity.type) {
|
||||
case "object":
|
||||
switch (entity.kind) {
|
||||
case "Drops":
|
||||
const item = entity.metadata[7];
|
||||
entity.metadata;
|
||||
if (item.present) {
|
||||
info.push("item: " + item.itemId + ": "
|
||||
+ mcData.items[item.itemId].name
|
||||
+ `x${item.itemCount}`);
|
||||
}
|
||||
else {
|
||||
console.warn("info entity: metadata expected item, got:", entity.metadata[7]);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
}
|
||||
break;
|
||||
case "mob":
|
||||
switch (name) {
|
||||
case 'villager':
|
||||
const { villagerProfession, ...otherProps } = entity.metadata[17]
|
||||
info.push(VillagerProfession[villagerProfession])
|
||||
info.push(Object.entries(otherProps).toString())
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
entity.metadata[8] && info.push("health:" + entity.metadata[8])
|
||||
entity.metadata[15] && info.push("baby")
|
||||
if (entity.heldItem) {
|
||||
info.push("holding")
|
||||
item(entity)
|
||||
}
|
||||
case "global":
|
||||
case "orb":
|
||||
case "player":
|
||||
break;
|
||||
case "other":
|
||||
info.push("kind:" + entity.kind)
|
||||
default:
|
||||
}
|
||||
if (entity.metadata) info.push("len: " + entity.metadata.length)
|
||||
quiet || bot.chat(info.join("; "))
|
||||
return entity
|
||||
}
|
||||
|
||||
function blockOrItemFromId(num, quiet = cfg.info.quiet) {
|
||||
const block = mcData?.blocks[num]
|
||||
const item = mcData?.items[num]
|
||||
// const entity = mcData?.entities[num]
|
||||
if (block || item) {
|
||||
quiet || bot.chat(
|
||||
(block && `block: ${block.name}, ` || "")
|
||||
+ (item && `item: ${item.name}, ` || "")
|
||||
// + (entity && `entity: ${entity.name}, ` || "")
|
||||
)
|
||||
} else {
|
||||
quiet || bot.chat("info: nonexistent block or item")
|
||||
}
|
||||
return { block, item }
|
||||
}
|
||||
|
||||
function command(message_parts, player) {
|
||||
if (message_parts.length > 0) {
|
||||
cfg.info.recentCommand = message_parts
|
||||
}
|
||||
if (player === null)
|
||||
player = void 0
|
||||
switch (message_parts.length) {
|
||||
case 0:
|
||||
if (cfg.info.recentCommand) {
|
||||
command(cfg.info.recentCommand, player)
|
||||
} else {
|
||||
// TODO dispatch on instance of entity, block, etc..
|
||||
// TODO have the logic inside the function or with a utility function
|
||||
block()
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
switch (message_parts[0]) {
|
||||
case "quiet":
|
||||
cfg.info.quiet = quiet = !quiet;
|
||||
quiet || bot.chat(`info: ${quiet ? "" : "not "}being quiet`);
|
||||
break;
|
||||
case "i":
|
||||
case "item":
|
||||
item()
|
||||
break
|
||||
case "e":
|
||||
case "entity":
|
||||
entity()
|
||||
break
|
||||
case "me":
|
||||
block(player)
|
||||
break
|
||||
case "b":
|
||||
case "block":
|
||||
block()
|
||||
break
|
||||
default:
|
||||
const num = parseInt(message_parts[0])
|
||||
if (isFinite(num)) {
|
||||
blockOrItemFromId(num)
|
||||
} else {
|
||||
quiet || bot.chat("info usage: `!info [me|i|e|b|<num>|quiet]`")
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
switch (message_parts[0]) {
|
||||
case "i":
|
||||
case "item":
|
||||
switch (message_parts[1]) {
|
||||
case "me":
|
||||
item(player)
|
||||
break
|
||||
default:
|
||||
const slot = parseInt(message_parts[1])
|
||||
slot && item(undefined, slot)
|
||||
break
|
||||
}
|
||||
break
|
||||
case "b":
|
||||
case "block":
|
||||
switch (message_parts[1]) {
|
||||
case "me":
|
||||
block(player)
|
||||
break
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts[1]]
|
||||
if (message_parts[1] in RelativePosEnum) {
|
||||
block(undefined, message_parts[1])
|
||||
} else if (aPlayer) {
|
||||
if (aPlayer.entity) {
|
||||
block(aPlayer.entity)
|
||||
} else {
|
||||
quiet || bot.chat(`info: player ${aPlayer.username} too far!`)
|
||||
}
|
||||
} else {
|
||||
// or entity(message_parts[1]).position
|
||||
console.log(bot.players[message_parts[1]])
|
||||
quiet || bot.chat("info: not yet implemented")
|
||||
}
|
||||
}
|
||||
break
|
||||
case "me":
|
||||
if (message_parts[1] in RelativePosEnum) {
|
||||
block(player, message_parts[1])
|
||||
}
|
||||
break
|
||||
case "e":
|
||||
case "entity":
|
||||
default:
|
||||
entity(message_parts[1])
|
||||
break;
|
||||
}
|
||||
break
|
||||
|
||||
case 4:
|
||||
switch (message_parts[0]) {
|
||||
case "b":
|
||||
case "block":
|
||||
default:
|
||||
block(undefined, message_parts.slice(1))
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
cfg.quiet || bot.chat("info: unknown command")
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
config.info = cfg.info
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
}
|
||||
|
||||
const unload = () => {}
|
||||
|
||||
module.exports = { load, unload, command, block, item, entity }
|
|
@ -225,4 +225,4 @@ const unload = () => {
|
|||
bot.off('chat', inventory)
|
||||
}
|
||||
|
||||
module.exports = { load, unload, equipItem, craftItem, itemByName }
|
||||
module.exports = { load, unload, equipItem, craftItem }
|
|
@ -1,86 +1,49 @@
|
|||
// import { EntityFilters } from "mineflayer-statemachine"
|
||||
// import v from "vec3"
|
||||
|
||||
// import { Movements } from "mineflayer-pathfinder"
|
||||
|
||||
// const mineflayer = require('mineflayer')
|
||||
const { Movements } = require('mineflayer-pathfinder')
|
||||
// const { GoalBLah } = require('mineflayer-pathfinder').goals
|
||||
const v = require('vec3')
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
// let moving
|
||||
let pathfinder
|
||||
let mcData
|
||||
let movements = []
|
||||
|
||||
|
||||
function initMoves(bot = bot, mcData = bot.mcData) {
|
||||
if (movements.length > 0) {
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
return console.warn("go init: movements already initialized!", movements)
|
||||
}
|
||||
const normalMove = new Movements(bot, mcData)
|
||||
normalMove.canDig = false
|
||||
normalMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
|
||||
normalMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
|
||||
normalMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
|
||||
movements.push(normalMove)
|
||||
movements.defaultMove = movements[0]
|
||||
function initMoves(bot = bot, mcData = require('minecraft-data')(bot.version)) {
|
||||
let defaultMove = new Movements(bot, mcData)
|
||||
defaultMove.canDig = false
|
||||
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
|
||||
// defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
|
||||
// defaultMove.blocksToAvoid.add(mcData.blocksByName.magma.id)
|
||||
movements.defaultMove = defaultMove
|
||||
|
||||
const aggresiveMove = new Movements(bot, mcData)
|
||||
//Object.create or assign?
|
||||
Object.assign(aggresiveMove, normalMove)
|
||||
aggresiveMove.canDig = true
|
||||
movements.push(aggresiveMove)
|
||||
|
||||
const safeMove = new Movements(bot, mcData)
|
||||
Object.assign(safeMove, normalMove)
|
||||
safeMove.allowParkour = false
|
||||
safeMove.canDig = false
|
||||
movements.push(safeMove)
|
||||
// console.info("go init: moves:", movements)
|
||||
|
||||
bot.pathfinder.setMovements(normalMove)
|
||||
bot.pathfinder.setMovements(defaultMove)
|
||||
}
|
||||
|
||||
|
||||
function moveNear(pos, distance = 3) {
|
||||
const { GoalNear } = require('mineflayer-pathfinder').goals
|
||||
cfg.quiet || bot.chat(`moving to ${pos}`)
|
||||
|
||||
pos = v(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
|
||||
}
|
||||
|
||||
function moveXZ(pos) {
|
||||
const { GoalXZ } = require('mineflayer-pathfinder').goals
|
||||
|
||||
if (Array.isArray(pos) && pos.length == 2) {
|
||||
pos = v(pos[0], 0, pos[1])
|
||||
}
|
||||
pos = v(pos)
|
||||
console.log(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
|
||||
}
|
||||
|
||||
function moveY(pos) {
|
||||
const { GoalY } = require('mineflayer-pathfinder').goals
|
||||
|
||||
if (Array.isArray(pos) && pos.length == 1) {
|
||||
pos = v(null, pos[0], null)
|
||||
}
|
||||
pos = v(pos)
|
||||
console.log(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalY(pos.y))
|
||||
}
|
||||
|
||||
function follow(entity, dynamic = true, distance = 3) {
|
||||
function follow(entity, dynamic = true) {
|
||||
console.assert(entity)
|
||||
const { GoalFollow } = require('mineflayer-pathfinder').goals
|
||||
|
||||
// console.log(entity)
|
||||
cfg.quiet || bot.chat(
|
||||
|
||||
|
||||
cfg.quiet && console.log(entity)
|
||||
|| bot.chat(
|
||||
`following ${entity.type
|
||||
}: ${entity.username || entity.displayName
|
||||
}${dynamic ? "" : " once"}`
|
||||
|
@ -91,265 +54,18 @@ function follow(entity, dynamic = true, distance = 3) {
|
|||
// console.log(entity)
|
||||
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
|
||||
}
|
||||
|
||||
function away(entity = bot.nearestEntity(), invertInvert = true, dynamic = true, distance = 10) {
|
||||
const currentGoal = bot.pathfinder.goal
|
||||
console.assert(currentGoal || entity)
|
||||
const { GoalInvert } = require('mineflayer-pathfinder').goals
|
||||
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
|
||||
if (!currentGoal) {
|
||||
const { GoalFollow } = require('mineflayer-pathfinder').goals
|
||||
|
||||
if (entity.entity) {
|
||||
console.log("go away entity:", entity, entity.entity)
|
||||
entity = entity.entity
|
||||
}
|
||||
|
||||
cfg.quiet || bot.chat(
|
||||
`going away from ${entity?.type
|
||||
}: ${entity?.username || entity?.displayName
|
||||
}${dynamic ? "" : " once"}`
|
||||
)
|
||||
// alternative implementation
|
||||
// follow(entity, dynamic, distance)
|
||||
// bot.pathfinder.setGoal(new GoalInvert(bot.pathfinder.goal), dynamic)
|
||||
return bot.pathfinder.setGoal(new GoalInvert(
|
||||
new GoalFollow(entity, distance)
|
||||
), dynamic)
|
||||
}
|
||||
|
||||
if (currentGoal instanceof GoalInvert) {
|
||||
const currEntity = currentGoal.goal.entity
|
||||
console.log("go away inverse goal:", currentGoal.goal)
|
||||
if (invertInvert) {
|
||||
cfg.quiet || bot.chat(
|
||||
`switching towards ${currentGoal.goal?.constructor.name
|
||||
}: ${currEntity?.type
|
||||
}: ${currEntity?.username || currEntity?.displayName
|
||||
}${dynamic ? "" : " once"}`
|
||||
)
|
||||
bot.pathfinder.setGoal(currentGoal.goal, dynamic)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(
|
||||
`already going away from ${currentGoal.goal?.constructor.name
|
||||
}; not switching`
|
||||
)
|
||||
}
|
||||
} else {
|
||||
const currEntity = currentGoal.entity
|
||||
console.log("go away goal:", currentGoal)
|
||||
cfg.quiet || bot.chat(
|
||||
`going away from ${currentGoal?.constructor.name
|
||||
}: ${currEntity?.type
|
||||
}: ${currEntity?.username || currEntity?.displayName
|
||||
}${dynamic ? "" : " once"}`
|
||||
)
|
||||
bot.pathfinder.setGoal(new GoalInvert(currentGoal), dynamic)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function ride(entity) {
|
||||
entity = entity?.entity || entity
|
||||
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider", "Mule"]
|
||||
const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => {
|
||||
if (typeof entity === "string") return e.name === entity
|
||||
const maybeRidableMob = e.mobType?.split(" ")
|
||||
return e.kind == "Vehicles"
|
||||
|| ridableMobs.includes(e.mobType)
|
||||
|| maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
|
||||
})
|
||||
if (!vehicle) {
|
||||
return cfg.quiet || bot.chat(`nothing to ride!`)
|
||||
} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
|
||||
bot.lookAt(vehicle.position)
|
||||
follow(vehicle, false)
|
||||
bot.once('goal_reached', ride)
|
||||
return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
|
||||
}
|
||||
console.log("vehicle:", vehicle)
|
||||
bot.mount(vehicle)
|
||||
}
|
||||
|
||||
function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
|
||||
// bot.once("attach", state = "vehiccel")
|
||||
if (bot.vehicle) {
|
||||
// FIXME moveVehicle should be +-1 or 0?
|
||||
const amount = parseInt(message_parts2[0]) * -reverse
|
||||
bot.moveVehicle(turn && Math.sign(amount) || 0, !turn && amount || 0)
|
||||
} else {
|
||||
command([directionLabel].concat(message_parts2))
|
||||
}
|
||||
bot.pathfinder.setGoal(new GoalFollow(entity, 3), dynamic)
|
||||
}
|
||||
|
||||
function hit(blockOrEntity) {
|
||||
bot.chat(`hitting ${entity.name || entity.type}`)
|
||||
}
|
||||
|
||||
function goalReached(goal) {
|
||||
console.log(goal)
|
||||
const entity = goal?.entity
|
||||
let entityInfo = ""
|
||||
if (entity) {
|
||||
entityInfo += entity.type + ": "
|
||||
switch (entity.type) {
|
||||
case "player":
|
||||
entityInfo += entity.username
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
|
||||
}
|
||||
|
||||
function stop() {
|
||||
bot.pathfinder.setGoal(null)
|
||||
bot.stopDigging()
|
||||
}
|
||||
|
||||
function command(message_parts, player) {
|
||||
const message_parts2 = message_parts.slice(1)
|
||||
switch (message_parts[0]) {
|
||||
case "init":
|
||||
initMoves()
|
||||
break
|
||||
case "near":
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
moveNear(bot.nearestEntity().position)
|
||||
break
|
||||
case 1:
|
||||
switch (message_parts2[0]) {
|
||||
case "me":
|
||||
if (player) {
|
||||
moveNear(player.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
|
||||
if (aPlayer) {
|
||||
moveNear(aPlayer.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
|
||||
}
|
||||
break;
|
||||
}
|
||||
break
|
||||
case 2:
|
||||
//TODO this isn't near
|
||||
moveXZ(message_parts2)
|
||||
break
|
||||
case 3:
|
||||
//TODO more checks
|
||||
moveNear(message_parts2)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break
|
||||
|
||||
case "follow":
|
||||
// message_parts2 = message_parts.slice(2)
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
follow(bot.nearestEntity())
|
||||
break
|
||||
case 1:
|
||||
let dist = 3
|
||||
switch (message_parts2[0]) {
|
||||
case "close":
|
||||
dist = 1
|
||||
case "me":
|
||||
case "once":
|
||||
if (player) {
|
||||
follow(player, message_parts2[0] === "me", dist)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
|
||||
if (aPlayer) {
|
||||
follow(aPlayer)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
|
||||
}
|
||||
break;
|
||||
}
|
||||
break
|
||||
// case 2:
|
||||
// bot.lookAt({}) goalxz?
|
||||
// break
|
||||
// case 3:
|
||||
//TODO more checks
|
||||
// moveNear(message_parts2)
|
||||
// break
|
||||
default:
|
||||
cfg.quiet || bot.chat("unknown or bad command")
|
||||
break
|
||||
}
|
||||
break
|
||||
case "ride":
|
||||
case "mount":
|
||||
ride(message_parts2[0])
|
||||
break
|
||||
case "away":
|
||||
case "run":
|
||||
case "runaway":
|
||||
away()
|
||||
break
|
||||
case "w":
|
||||
case "f":
|
||||
moveOrRide(0, -1, "forward", message_parts2)
|
||||
break
|
||||
case "s":
|
||||
case "b":
|
||||
moveOrRide(0, 1, "back", message_parts2)
|
||||
break
|
||||
case "a":
|
||||
case "l":
|
||||
moveOrRide(1, -1, "right", message_parts2)
|
||||
break
|
||||
case "d":
|
||||
case "r":
|
||||
moveOrRide(1, 1, "left", message_parts2)
|
||||
break
|
||||
case "up":
|
||||
case "u":
|
||||
case "j":
|
||||
moveOrRide(1, 1, "jump", message_parts2)
|
||||
break
|
||||
case "back":
|
||||
case "forward":
|
||||
case "jump":
|
||||
case "left":
|
||||
case "right":
|
||||
case "sneak":
|
||||
case "sprint":
|
||||
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
|
||||
bot.setControlState(message_parts[0], true)
|
||||
console.info(bot.controlState[message_parts[0]])
|
||||
setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
|
||||
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
|
||||
break
|
||||
case "stop":
|
||||
stop()
|
||||
break
|
||||
default:
|
||||
return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
|
||||
}
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
|
@ -361,23 +77,19 @@ const load = (config) => {
|
|||
movements: []
|
||||
}
|
||||
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
|
||||
// initMoves(bot, mcData)
|
||||
setTimeout(initMoves, 500, bot, mcData)
|
||||
bot.on('goal_reached', goalReached)
|
||||
setTimeout(initMoves, 500, bot)
|
||||
|
||||
// bot.loadPlugin(pathfinder)
|
||||
|
||||
// bot.on('time', hello)
|
||||
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
stop()
|
||||
bot.off('goal_reached', goalReached)
|
||||
// TODO stop pathfinding maybe?
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
load, unload, command,
|
||||
stop, initMoves,
|
||||
moveNear, moveXZ, moveY, follow,
|
||||
ride
|
||||
}
|
||||
module.exports = { load, unload, stop, initMoves, moveNear, follow }
|
|
@ -7,78 +7,49 @@ let bot = {}
|
|||
let inv
|
||||
// cfg.autosleep = false
|
||||
|
||||
function sleep(quiet = cfg.sleep.quiet) {
|
||||
function sleep(quiet) {
|
||||
quiet = quiet !== undefined ? quiet : cfg.sleep.quiet
|
||||
if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){
|
||||
!quiet && bot.chat("can't sleep, not in overworld now")
|
||||
return
|
||||
}
|
||||
if (bot.isSleeping && !cfg.sleep.force) {
|
||||
!quiet && bot.chat("already in bed!")
|
||||
return
|
||||
}
|
||||
let bed = bot.findBlock({
|
||||
matching: block => bot.isABed(block)
|
||||
})
|
||||
let bed_occupied = bed && bot.parseBedMetadata(bed).occupied
|
||||
if (bed && bed_occupied) {
|
||||
let bedstatus = bed && bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
|
||||
if(bed && bedstatus == "n unoccupied"){
|
||||
bot.lookAt(bed.position)
|
||||
bed = bot.findBlock({
|
||||
matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied
|
||||
}) || bed
|
||||
bed_occupied = bot.parseBedMetadata(bed).occupied
|
||||
bedstatus = bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
|
||||
}
|
||||
if (bed && !bed_occupied) {
|
||||
if (bed && bedstatus == "") {
|
||||
bot.lookAt(bed.position)
|
||||
bot.waitForChunksToLoad(() => {
|
||||
cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
|
||||
bot.once('goal_reached', (goal) => {
|
||||
console.info(goal)
|
||||
try {
|
||||
cfg.plugins.moveNear(bed.position)
|
||||
bot.sleep(bed, (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't sleep: ${err.message}`)
|
||||
} else {
|
||||
!quiet && bot.chat("zzz")
|
||||
// apparently, `bot.isSleeping = true` takes a while
|
||||
// maybe it's async
|
||||
console.log("sleeping? ", bot.isSleeping)
|
||||
}
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
// hack until this is fixed
|
||||
// bot.isSleeping = bot.isSleeping ? bot.isSleeping : true
|
||||
bot.isSleeping = true
|
||||
}
|
||||
})
|
||||
})
|
||||
} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {
|
||||
const v = require('vec3')
|
||||
bot.equip(bed, "hand", (err) => { if (err) console.error(err) })
|
||||
bot.waitForChunksToLoad(() => {
|
||||
let refBlock =
|
||||
// FIXME hack to get around findBlock returning null
|
||||
bot.blockAt(bot.entity.position.offset(1, 0, 1), false)
|
||||
// bot.findBlock({
|
||||
// matching: (block) => {
|
||||
// // if (block && block.type !== 0 && block.position) {
|
||||
// if (block && block.position) {
|
||||
// console.info("found", block)
|
||||
// const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
|
||||
// return !blockAbove || blockAbove.type === 0
|
||||
// }
|
||||
// // console.info("not found", block)
|
||||
// return false
|
||||
// }
|
||||
// , maxDistance: 10
|
||||
// })
|
||||
console.log(refBlock)
|
||||
bot.placeBlock(refBlock, new v.Vec3(0, 1, 0), console.error)
|
||||
setTimeout(sleep, 3000, true)
|
||||
})
|
||||
} else if (inv && inv.equipItem("red_bed", "hand", true)) {
|
||||
// doesn't work fortunately
|
||||
// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
|
||||
// bot.placeBlock()
|
||||
} else {
|
||||
// TODO: use mover
|
||||
// bot.gameplay.solveFor(
|
||||
// new ObtainItem("bed"), (err) => {
|
||||
// if (err) {
|
||||
!quiet && bot.chat(`need a${bed_occupied ? "n unoccupied" : ""} bed: may not see if just placed`)
|
||||
// !quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
|
||||
// }
|
||||
// }
|
||||
// )
|
||||
|
@ -101,7 +72,7 @@ function autoSleep() {
|
|||
if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
|
||||
sleep()
|
||||
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout)
|
||||
console.log("sleeping?", bot.isSleeping, bot.time.isDay, bot.time.timeOfDay)
|
||||
console.log("sleeping?", bot.isSleeping, bot.time)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,479 +1,115 @@
|
|||
// import { createMachine, interpret, InterpreterStatus } from "xstate";
|
||||
const { createMachine, interpret, InterpreterStatus } = require('xstate');
|
||||
// import { access, mkdir, writeFile, readFile } from "fs";
|
||||
const { access, mkdir, writeFile, readFile } = require('fs');
|
||||
// ANGRAM_PREFIX='MINECRAFT'
|
||||
const { MINECRAFT_DATA_FOLDER } = process.env || require("dotenv-packed").parseEnv().parsed;
|
||||
const storage_dir = MINECRAFT_DATA_FOLDER || './data/' + "/sm/";
|
||||
// import { createBot } from "mineflayer"
|
||||
// let { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
|
||||
// let cfg
|
||||
// let bot = createBot({ username: 'statebot' })
|
||||
let bot;
|
||||
let quiet;
|
||||
let updateRate = 20;
|
||||
const machines = {
|
||||
list: {},
|
||||
running: {},
|
||||
};
|
||||
let webserver;
|
||||
let cfg = {
|
||||
statemachine: {
|
||||
webserver: null,
|
||||
// quiet: true,
|
||||
quiet: quiet,
|
||||
list: {},
|
||||
running: {},
|
||||
draft: null,
|
||||
recent: null,
|
||||
// debug: null,
|
||||
debug: true,
|
||||
updateRate: updateRate
|
||||
}
|
||||
// FIXME temp variables to satisfy typescript autocomplete
|
||||
// , quiet: null
|
||||
,
|
||||
bot: bot,
|
||||
plugins: { statemachine: null }
|
||||
};
|
||||
// Edit your machine(s) here
|
||||
function init(smName = "dummy", webserver) {
|
||||
access(storage_dir, err => {
|
||||
if (err?.code === 'ENOENT') {
|
||||
mkdir(storage_dir, e => e && console.warn("sm init: create dir", e));
|
||||
}
|
||||
else if (err) {
|
||||
console.warn("sm init: create dir", err);
|
||||
}
|
||||
});
|
||||
// const machine = newSM(smName)
|
||||
// machine.states.idle.on.TOGGLE = "start"
|
||||
// machine.states.start.on.TOGGLE = "idle"
|
||||
const machine = createMachine({
|
||||
id: smName,
|
||||
initial: "idle",
|
||||
states: {
|
||||
idle: {
|
||||
on: { TOGGLE: "start", NEXT: "start", PREV: "look", STOP: "finish" }
|
||||
},
|
||||
start: {
|
||||
on: { TOGGLE: "look", NEXT: "look", PREV: "idle" },
|
||||
entry: 'lookAtPlayerOnce',
|
||||
},
|
||||
look: {
|
||||
on: { TOGGLE: "idle", NEXT: "idle", PREV: "start" },
|
||||
// entry: ['look', 'blah']
|
||||
// entry: 'lookAtPlayerOnce',
|
||||
activities: 'lookAtPlayer',
|
||||
meta: { debug: true }
|
||||
},
|
||||
finish: {
|
||||
type: 'final'
|
||||
},
|
||||
},
|
||||
on: { START: '.start', STOP: '.idle' },
|
||||
meta: { debug: true },
|
||||
context: { player: null, rate: updateRate },
|
||||
}, {
|
||||
actions: {
|
||||
// action implementation
|
||||
lookAtPlayerOnce: (context, event) => {
|
||||
const player = context?.player && (context?.player?.isValid || context?.player?.entity?.isValid)
|
||||
|| bot.nearestEntity(entity => entity.type === 'player');
|
||||
if (player?.position || player?.entity) {
|
||||
context.player = player;
|
||||
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
|
||||
}
|
||||
}
|
||||
},
|
||||
activities: {
|
||||
lookAtPlayer: (context, event) => {
|
||||
const player = (context?.player?.isValid || context?.player?.entity?.isValid) && context?.player
|
||||
|| bot.nearestEntity(entity => entity.type === 'player' && entity.isValid);
|
||||
// TODO check pos every event?
|
||||
if (player?.position || player?.entity) {
|
||||
context.player = player;
|
||||
function looks() {
|
||||
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
|
||||
}
|
||||
bot.on("time", looks);
|
||||
return () => bot.off("time", looks);
|
||||
}
|
||||
else {
|
||||
quiet || bot.chat("look: no valid players");
|
||||
// TODO use xstate logger
|
||||
context.debug && console.log("sm: no valid player", this, context, player);
|
||||
}
|
||||
}
|
||||
},
|
||||
delays: {
|
||||
/* ... */
|
||||
},
|
||||
guards: {
|
||||
/* ... */
|
||||
},
|
||||
services: {
|
||||
/* ... */
|
||||
}
|
||||
});
|
||||
console.log("sm init: machine", machine);
|
||||
const service = runSM(saveSM(machine));
|
||||
if (service?.send) {
|
||||
setTimeout(service.send, 200, "TOGGLE");
|
||||
// setTimeout(service.send, 400, "TOGGLE")
|
||||
}
|
||||
else {
|
||||
console.warn("sm init: service", service);
|
||||
}
|
||||
}
|
||||
function newSM(smName = "sm_" + Object.keys(cfg.statemachine.list).length) {
|
||||
smName = smName.replace(/\s+/, '_');
|
||||
if (cfg.statemachine.list[smName]) {
|
||||
console.warn("sm exists", smName);
|
||||
quiet || bot.chat(`sm ${smName} already exists, edit or use another name instead`);
|
||||
return;
|
||||
}
|
||||
const machine = createMachine({
|
||||
id: smName,
|
||||
initial: "start",
|
||||
// TODO use history states for PAUSE and RESUME
|
||||
states: { idle: { on: { START: "start" } }, start: { on: { STOP: "idle" } } }
|
||||
});
|
||||
cfg.statemachine.draft = machine;
|
||||
return machine;
|
||||
}
|
||||
function saveSM(machine = cfg.statemachine.draft) {
|
||||
if (!machine?.id) {
|
||||
console.warn("sm save: invalid", machine);
|
||||
quiet || bot.chat("sm: couldn't save, invalid");
|
||||
return;
|
||||
}
|
||||
// TODO do tests and validation
|
||||
// 1. ensure default states [start, idle]
|
||||
// 2. ensure closed cycle from start to idle
|
||||
cfg.statemachine.list[machine.id] = machine;
|
||||
if (machine.id === cfg.statemachine.draft?.id) {
|
||||
cfg.statemachine.draft = null;
|
||||
}
|
||||
writeFile(
|
||||
// TODO
|
||||
// `${storage_dir}/${player}/${machine.id}.json`
|
||||
`${storage_dir}/${machine.id}.json`,
|
||||
// TODO decide which data to store
|
||||
// https://xstate.js.org/docs/guides/states.html#persisting-state
|
||||
// JSON.stringify(machine.toJSON),
|
||||
// JSON.stringify(machine.states.toJSON), // + activities, delays, etc
|
||||
JSON.stringify({ config: machine.config, context: machine.context }), e => e && console.log("sm load sm: write file", e));
|
||||
// return run ? runSM(machine) : machine
|
||||
return machine;
|
||||
}
|
||||
function loadSM(name, run = true) {
|
||||
//: StateMachine<any, any, any> {
|
||||
readFile(
|
||||
// readFileSync(
|
||||
// TODO
|
||||
// `${storage_dir}/${player}/${machine.id}.json`
|
||||
`${storage_dir}/${name}.json`, afterRead
|
||||
// JSON.stringify(machine.toJSON),
|
||||
);
|
||||
function afterRead(err, jsonString) {
|
||||
if (err) {
|
||||
console.warn("sm load sm: read file", err);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
const machine = createMachine(JSON.parse(jsonString).config);
|
||||
// TODO do tests and validation
|
||||
// 1. ensure default states [start, idle]
|
||||
// 2. ensure closed cycle from start to idle
|
||||
cfg.statemachine.list[machine.id] = machine;
|
||||
if (machine.id === cfg.statemachine.draft?.id) {
|
||||
cfg.statemachine.draft = machine;
|
||||
}
|
||||
if (run) {
|
||||
runSM(machine);
|
||||
}
|
||||
}
|
||||
}
|
||||
// return run ? runSM(machine) : machine
|
||||
// return machine
|
||||
}
|
||||
// function isInterpreter(SMorService: StateMachine<any, any, any> | Interpreter<any>): SMorService is Interpreter<any> {
|
||||
// return (SMorService as Interpreter<any>).start !== undefined;
|
||||
// Load your dependency plugins.
|
||||
|
||||
const {pathfinder} = require('mineflayer-pathfinder')
|
||||
// bot.loadPlugin(require('prismarine-viewer').mineflayer)
|
||||
// const mineflayerViewer = require('prismarine-viewer').mineflayer
|
||||
|
||||
// Import required behaviors.
|
||||
const {
|
||||
StateTransition,
|
||||
BotStateMachine,
|
||||
EntityFilters,
|
||||
BehaviorFollowEntity,
|
||||
BehaviorLookAtEntity,
|
||||
BehaviorGetClosestEntity,
|
||||
NestedStateMachine,
|
||||
BehaviorIdle,
|
||||
StateMachineWebserver,
|
||||
} = require("mineflayer-statemachine");
|
||||
|
||||
// TODO chat
|
||||
|
||||
|
||||
|
||||
// wait for our bot to login.
|
||||
function statemachineInit() {
|
||||
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`)
|
||||
// This targets object is used to pass data between different states. It can be left empty.
|
||||
const targets = new Object();
|
||||
|
||||
// Create our states
|
||||
const getClosestPlayer = new BehaviorGetClosestEntity(
|
||||
bot, targets, entity => EntityFilters().PlayersOnly(entity) && bot.entity.position.distanceTo(entity.position) <= 50 ); // && a.username !== bot.username);
|
||||
const followPlayer = new BehaviorFollowEntity(bot, targets);
|
||||
const lookAtPlayer = new BehaviorLookAtEntity(bot, targets);
|
||||
const stay = new BehaviorIdle();
|
||||
|
||||
// Create our transitions
|
||||
const transitions = [
|
||||
|
||||
// We want to start following the player immediately after finding them.
|
||||
// Since getClosestPlayer finishes instantly, shouldTransition() should always return true.
|
||||
new StateTransition({
|
||||
parent: getClosestPlayer,
|
||||
child: followPlayer,
|
||||
onTransition: (quiet) => quiet || bot.chat(`Hi ${targets.entity.username}!`),
|
||||
shouldTransition: () => bot.entity.position.distanceTo(targets.entity.position) <= 50,
|
||||
// shouldTransition: () => getClosestPlayer.distanceToTarget() < 100 || console.info("player too far!") && false,
|
||||
}),
|
||||
|
||||
// If the distance to the player is less than two blocks, switch from the followPlayer
|
||||
// state to the lookAtPlayer state.
|
||||
new StateTransition({
|
||||
parent: followPlayer,
|
||||
child: lookAtPlayer,
|
||||
// onTransition: () => console.log(targets),
|
||||
shouldTransition: () => followPlayer.distanceToTarget() < 2,
|
||||
}),
|
||||
|
||||
// If the distance to the player is more than two blocks, switch from the lookAtPlayer
|
||||
// state to the followPlayer state.
|
||||
new StateTransition({
|
||||
parent: lookAtPlayer,
|
||||
child: followPlayer,
|
||||
shouldTransition: () => lookAtPlayer.distanceToTarget() >= 5,
|
||||
}),
|
||||
new StateTransition({
|
||||
parent: lookAtPlayer,
|
||||
child: stay,
|
||||
onTransition: () => bot.chat("ok, staying"),
|
||||
// shouldTransition: () => true,
|
||||
}),
|
||||
new StateTransition({
|
||||
parent: stay,
|
||||
child: getClosestPlayer,
|
||||
// shouldTransition: () => Math.random() > 0.01,
|
||||
// shouldTransition: () => Math.random() > 0.1 && getClosestPlayer.distanceToTarget() < 2,
|
||||
}),
|
||||
];
|
||||
|
||||
// Now we just wrap our transition list in a nested state machine layer. We want the bot
|
||||
// to start on the getClosestPlayer state, so we'll specify that here.
|
||||
const rootLayer = new NestedStateMachine(transitions, getClosestPlayer, stay);
|
||||
|
||||
// We can start our state machine simply by creating a new instance.
|
||||
cfg.stateMachines.follow = new BotStateMachine(bot, rootLayer);
|
||||
const webserver = new StateMachineWebserver(bot, cfg.stateMachines.follow);
|
||||
webserver.startServer();
|
||||
|
||||
// mineflayerViewer(bot, { port: 3000 })
|
||||
// const path = [bot.entity.position.clone()]
|
||||
// bot.on('move', () => {
|
||||
// if (path[path.length - 1].distanceTo(bot.entity.position) > 1) {
|
||||
// path.push(bot.entity.position.clone())
|
||||
// bot.viewer.drawLine('path', path)
|
||||
// }
|
||||
function getSM(name = cfg.statemachine.draft || cfg.statemachine.recent, asService = false, quiet = false) {
|
||||
const machine = typeof name === "string" ? cfg.statemachine.list[name]
|
||||
: name;
|
||||
if (!machine) {
|
||||
console.warn("sm get: doesn't exist", name);
|
||||
cfg.statemachine.quiet || bot.chat(`sm ${name} doesn't exist`);
|
||||
return;
|
||||
// })
|
||||
}
|
||||
if (asService) {
|
||||
const service = cfg.statemachine.running[machine?.id];
|
||||
if (!service) {
|
||||
quiet || console.warn("sm get: already stopped", machine);
|
||||
quiet || cfg.statemachine.quiet || bot.chat(`sm ${machine?.id} isn't running`);
|
||||
return interpret(machine);
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
// cfg.inventory = {
|
||||
// auto: true,
|
||||
// quiet: false
|
||||
// }
|
||||
// bot.on('chat', inventory)
|
||||
bot.loadPlugin(pathfinder)
|
||||
// statemachineInit()
|
||||
}
|
||||
return service;
|
||||
|
||||
const unload = () => {
|
||||
// bot.off('chat', inventory)
|
||||
}
|
||||
else {
|
||||
// return machine.machine ? machine.machine : machine
|
||||
return machine;
|
||||
}
|
||||
}
|
||||
function runSM(name = getSM(undefined, undefined, true), player // or supervisor?
|
||||
, restart = false) {
|
||||
if (!name)
|
||||
return;
|
||||
const service = getSM(name, true, true);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
if (!machine)
|
||||
return;
|
||||
switch (service.status) {
|
||||
case InterpreterStatus.Running:
|
||||
if (!restart) {
|
||||
console.warn("sm run: already running", service.id);
|
||||
quiet || bot.chat(`sm ${service.id} already running`);
|
||||
return service;
|
||||
}
|
||||
stopSM(machine);
|
||||
case InterpreterStatus.NotStarted:
|
||||
case InterpreterStatus.Stopped:
|
||||
break;
|
||||
default:
|
||||
console.warn("sm run: unknown status:", service.status, service);
|
||||
return;
|
||||
break;
|
||||
}
|
||||
if (cfg.statemachine.debug || machine.meta?.debug) {
|
||||
service.onTransition((state) => {
|
||||
quiet || bot.chat(`sm trans: ${machine.id}, ${state.value}`);
|
||||
quiet || state.meta?.debug && bot.chat(`sm next events: ${machine.id}, ${state.nextEvents}`);
|
||||
console.log("sm debug: trans", state.value, state);
|
||||
}).onDone((done) => {
|
||||
quiet || bot.chat(`sm done: ${machine.id}, ${done}`);
|
||||
console.log("sm debug: done", done.data, done);
|
||||
});
|
||||
}
|
||||
cfg.statemachine.running[machine.id] = service;
|
||||
cfg.statemachine.recent = machine;
|
||||
service.start();
|
||||
// return machine
|
||||
return service;
|
||||
}
|
||||
function stopSM(name = getSM(), quiet = false) {
|
||||
let service = getSM(name, true, quiet);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
switch (service.status) {
|
||||
case InterpreterStatus.NotStarted:
|
||||
case InterpreterStatus.Stopped:
|
||||
console.log("sm stop status", service.status, service.id, cfg.statemachine.running[service.id]);
|
||||
// TODO check if any bugs
|
||||
case InterpreterStatus.Running:
|
||||
break;
|
||||
default:
|
||||
console.warn("sm stop: unknown status:", service.status);
|
||||
break;
|
||||
}
|
||||
service?.stop?.();
|
||||
cfg.statemachine.running[machine.id] = null;
|
||||
delete cfg.statemachine.running[machine.id];
|
||||
// return machine
|
||||
return service;
|
||||
}
|
||||
function actionSM(action, name = getSM()) {
|
||||
if (!action) {
|
||||
return console.warn("sm action", action);
|
||||
}
|
||||
let service = getSM(name, true, true);
|
||||
if (service.status !== InterpreterStatus.Running)
|
||||
return;
|
||||
// const machine = service.machine
|
||||
service.send(action.toUpperCase());
|
||||
}
|
||||
function stepSM(command = "", ...message_parts) {
|
||||
let service = getSM(undefined, true);
|
||||
if (!service)
|
||||
return;
|
||||
if (!service.send) {
|
||||
console.warn("sm step: can't send", service.machine);
|
||||
// TODO start a temporary service to interpret
|
||||
quiet || bot.chat("sm: step doesn't support machines that aren't running yet");
|
||||
return;
|
||||
}
|
||||
if (service?.status !== InterpreterStatus.Running) {
|
||||
console.warn("sm step: machine not running, attempting start", service);
|
||||
runSM;
|
||||
}
|
||||
// const machine = service.machine
|
||||
switch (command) {
|
||||
case "edit":
|
||||
// maybe `edit <type>`, like `add`?
|
||||
// where type:
|
||||
// context
|
||||
// action
|
||||
// timeout | all timeout
|
||||
break;
|
||||
case "undo":
|
||||
break;
|
||||
case "del":
|
||||
break;
|
||||
case "p":
|
||||
case "prev":
|
||||
service?.send("PREV");
|
||||
break;
|
||||
case "add":
|
||||
// maybe `add <type>`?
|
||||
// where type:
|
||||
// context
|
||||
// action
|
||||
// timeout
|
||||
case "new":
|
||||
break;
|
||||
// case "with":
|
||||
// console.log(this)
|
||||
// stepSM(getSM(message_parts[0], true, true), ...message_parts.slice(1))
|
||||
// break;
|
||||
case "help":
|
||||
quiet || bot.chat("![sm ]step [ p(rev) | n(ext) ]");
|
||||
break;
|
||||
case "n":
|
||||
case "next":
|
||||
default:
|
||||
service?.send("NEXT");
|
||||
quiet || bot.chat("stepped");
|
||||
break;
|
||||
}
|
||||
}
|
||||
function tickSM(time = bot.time.timeOfDay, rate = 20) {
|
||||
if (time % rate !== 0) {
|
||||
return;
|
||||
}
|
||||
console.log("sm tick", rate, time);
|
||||
}
|
||||
function debugSM(name = getSM()) {
|
||||
if (!name)
|
||||
return;
|
||||
let service = getSM(name, true);
|
||||
if (!service)
|
||||
return;
|
||||
const machine = service.machine;
|
||||
machine.meta.debug = !!!machine.meta.debug;
|
||||
console.info("sm debug", machine.meta, service, machine);
|
||||
cfg.statemachine.quiet || machine.meta.debug && bot.chat("sm debug: " + machine.id);
|
||||
}
|
||||
function command(message_parts) {
|
||||
const message_parts2 = message_parts.slice(1);
|
||||
switch (message_parts[0]) {
|
||||
case "add":
|
||||
command(["new"].concat(message_parts2));
|
||||
break;
|
||||
case "finish":
|
||||
case "done":
|
||||
case "end":
|
||||
command(["save"].concat(message_parts2));
|
||||
break;
|
||||
case "do":
|
||||
case "load":
|
||||
case "start":
|
||||
command(["run"].concat(message_parts2));
|
||||
break;
|
||||
case "debug":
|
||||
switch (message_parts[1]) {
|
||||
case "sm":
|
||||
case "global":
|
||||
case "meta":
|
||||
cfg.statemachine.debug = !!!cfg.statemachine.debug;
|
||||
quiet || bot.chat(`sm debug: ${cfg.statemachine.debug}`);
|
||||
break;
|
||||
}
|
||||
case "new":
|
||||
case "save":
|
||||
case "run":
|
||||
case "step":
|
||||
case "stop":
|
||||
// temp
|
||||
case "action":
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
console.warn(`sm ${message_parts[0]}: no name, using defaults`);
|
||||
case 1:
|
||||
// FIXME `this` doesn't work always
|
||||
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
|
||||
break;
|
||||
default:
|
||||
if (["action"].includes(message_parts[0])) {
|
||||
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
|
||||
}
|
||||
else {
|
||||
console.warn(`sm ${message_parts[0]}: more than 1 arg passed`, message_parts2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "undo":
|
||||
break;
|
||||
case "list":
|
||||
case "status":
|
||||
// TODO current/recent, updateRate
|
||||
const { list, running } = cfg.statemachine;
|
||||
console.log("sm list", running, list);
|
||||
quiet || bot.chat(`${Object.keys(running).length} of ${Object.keys(list).length} active: ${Object.keys(running)}`
|
||||
+ (message_parts[1] === "all" ? `${Object.keys(list)}` : ''));
|
||||
break;
|
||||
case "quiet":
|
||||
quiet = cfg.statemachine.quiet = !!!cfg.statemachine.quiet;
|
||||
quiet || bot.chat(`sm: ${cfg.statemachine.quiet ? "" : "not "}being quiet`);
|
||||
break;
|
||||
default:
|
||||
// TODO general helper from declarative commands object
|
||||
quiet || bot.chat(`sm help: !sm [new | step| save | run | list | quiet | debug]`);
|
||||
console.warn("sm unknown command", message_parts);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
function load(config) {
|
||||
webserver = cfg.statemachine.webserver = config.statemachine?.webserver || webserver;
|
||||
config.statemachine = cfg.statemachine || {
|
||||
webserver: null,
|
||||
// quiet: true,
|
||||
quiet: false,
|
||||
list: {},
|
||||
running: {},
|
||||
draft: null,
|
||||
recent: null,
|
||||
// debug: null,
|
||||
debug: true,
|
||||
updateRate: updateRate
|
||||
};
|
||||
cfg = config;
|
||||
bot = cfg.bot;
|
||||
// pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
// mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
init(undefined, webserver);
|
||||
updateRate = cfg.statemachine.updateRate || updateRate;
|
||||
bot.on('time', tickSM);
|
||||
// bot.once('time', tickSM, 5)
|
||||
console.log("sm load", cfg.statemachine);
|
||||
}
|
||||
function unload() {
|
||||
const { list, running } = cfg.statemachine;
|
||||
bot.off('time', tickSM);
|
||||
Object.keys(running).forEach(sm => {
|
||||
stopSM(sm);
|
||||
});
|
||||
// delete cfg.statemachine;
|
||||
cfg.statemachine = null;
|
||||
console.log("sm unload: deleted", cfg.statemachine);
|
||||
}
|
||||
module.exports = {
|
||||
load, unload, command, init,
|
||||
newSM, saveSM, loadSM, runSM, stopSM, actionSM, stepSM, debugSM
|
||||
};
|
||||
|
||||
module.exports = { load, unload }
|
30
package.json
30
package.json
|
@ -30,26 +30,24 @@
|
|||
},
|
||||
"homepage": "https://github.com/PrismarineJS/prismarine-template#readme",
|
||||
"devDependencies": {
|
||||
"@types/node": "^14.14.41",
|
||||
"jest": "^26.6.3",
|
||||
"require-self": "^0.2.3",
|
||||
"typescript": "^4.2.4"
|
||||
"require-self": "^0.2.3"
|
||||
},
|
||||
"dependencies": {
|
||||
"dotenv-packed": "^1.2.2",
|
||||
"minecraft-data": "^2.84.0",
|
||||
"mineflayer": "^3.6.0",
|
||||
"mineflayer-armor-manager": "^1.4.1",
|
||||
"mineflayer-pathfinder": "^1.6.1",
|
||||
"mineflayer-pvp": "^1.0.2",
|
||||
"prismarine-block": "^1.8.0",
|
||||
"prismarine-chat": "^1.0.3",
|
||||
"minecraft-data": "^2.70.2",
|
||||
"mineflayer": "^2.34.0",
|
||||
"mineflayer-armor-manager": "^1.3",
|
||||
"mineflayer-pathfinder": "^1.1",
|
||||
"mineflayer-pvp": "^1",
|
||||
"prismarine-block": "^1",
|
||||
"prismarine-chat": "^1",
|
||||
"prismarine-entity": "^1.1.0",
|
||||
"prismarine-item": "^1.8.0",
|
||||
"prismarine-nbt": "^1.5.0",
|
||||
"prismarine-recipe": "^1.1.0",
|
||||
"vec3": "^0.1.7",
|
||||
"xstate": "^4.18.0"
|
||||
"prismarine-item": "^1.5.0",
|
||||
"prismarine-nbt": "^1.3",
|
||||
"prismarine-recipe": "^1",
|
||||
"typescript": "^4",
|
||||
"vec3": "^0.1",
|
||||
"dotenv-packed": "^1.2"
|
||||
},
|
||||
"files": [
|
||||
"lib/**/*"
|
||||
|
|
Loading…
Reference in New Issue
Block a user