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No commits in common. "1d361e04a603d927e43a1bb13408abdddb159c50" and "b1dab1968c76c502fc078292ea77a49ba009be01" have entirely different histories.
1d361e04a6
...
b1dab1968c
8
.vscode/settings.json
vendored
8
.vscode/settings.json
vendored
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@ -1,8 +0,0 @@
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{
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"conventionalCommits.scopes": [
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"command",
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"mover",
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"sleeper",
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"informer"
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]
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}
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@ -193,15 +193,7 @@ function command(username, message) {
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break;
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case "follow":
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switch (message_parts.length) {
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case 1:
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subcommand("go follow me")
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break;
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default:
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subcommand("go " + message)
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break;
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}
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subcommand("go follow " + message_parts.slice(1).join(" "))
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break;
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case "come":
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switch (message_parts[1]) {
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@ -209,17 +201,106 @@ function command(username, message) {
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case "closer":
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subcommand("go follow close")
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break
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case "up":
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case "down":
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cfg.plugins.mover.moveY(player.position)
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break
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default:
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subcommand("go follow once")
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}
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break;
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case "move":
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case "go":
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cfg.plugins.mover.command(message_parts.slice(1), player)
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// TODO move most of the subcommands into mover.js?
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const message_parts2 = message_parts.slice(2)
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switch (message_parts[1]) {
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case "init":
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cfg.plugins.mover.initMoves()
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break
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case "near":
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// message_parts2 = message_parts.slice(2)
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switch (message_parts2.length) {
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case 0:
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cfg.plugins.mover.moveNear(bot.nearestEntity().position)
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break
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case 1:
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switch (message_parts2[0]) {
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case "me":
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if (player) {
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cfg.plugins.mover.moveNear(player.position)
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} else {
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cfg.quiet || bot.chat("can't see you")
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}
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break;
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default:
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const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
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if (aPlayer) {
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cfg.plugins.mover.moveNear(aPlayer.position)
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} else {
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cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
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}
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break;
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}
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break
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case 2:
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todo()
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// bot.lookAt({}) goalxz?
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break
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case 3:
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//TODO more checks
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cfg.plugins.mover.moveNear(message_parts2)
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break
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default:
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break
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}
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break
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case "follow":
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// message_parts2 = message_parts.slice(2)
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switch (message_parts2.length) {
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case 0:
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cfg.plugins.mover.follow(bot.nearestEntity())
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break
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case 1:
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let dist = 3
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switch (message_parts2[0]) {
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case "close":
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dist = 1
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case "me":
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case "once":
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if (player) {
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cfg.plugins.mover.follow(player, message_parts2[0] === "me", dist)
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} else {
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cfg.quiet || bot.chat("can't see you")
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}
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break;
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default:
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const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
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if (aPlayer) {
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cfg.plugins.mover.follow(aPlayer)
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} else {
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cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
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}
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break;
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}
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break
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// case 2:
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// bot.lookAt({}) goalxz?
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// break
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// case 3:
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//TODO more checks
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// cfg.plugins.mover.moveNear(message_parts2)
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// break
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default:
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todo()
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break
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}
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break
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case "stop":
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cfg.plugins.mover.stop()
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break
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default:
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return todo()
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break;
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}
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break;
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case "attack":
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@ -1,84 +1,20 @@
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let cfg
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let bot
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let mcData
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const v = require('vec3')
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function block(pos) {
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const block = pos ? bot.blockAt(v(pos)) : bot.blockAtCursor()
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console.log(block, block && block.getProperties())
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if (!block) {
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cfg.quiet || bot.chat("empty block")
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return block
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}
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function block() {
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const block = bot.blockAtCursor()
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console.log(block)
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let info = [block.type, block.name]
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if (block.metadata) info.push(Object.entries(block.getProperties()))
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if (block.metadata) info.push(block.metadata)
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cfg.quiet || bot.chat(info.join(": "))
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}
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function item(
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slot,
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entity = bot.entity
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) {
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const item = slot ?
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bot.inventory.slots[parseInt(slot) + bot.QUICK_BAR_START] :
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entity.heldItem
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console.log(item)
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if (!item) {
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cfg.quiet || bot.chat("no item")
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return item
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}
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let info = [item.type, item.name]
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if (item.metadata) info.push("meta: " + item.metadata.length)
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if (item.nbt) {
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info.push(compound_value(item.nbt))
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}
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cfg.quiet || bot.chat(info.join("; "))
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function compound_value(obj) {
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if (typeof obj.value == "object") {
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return compound_value(obj.value)
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} else if (obj.value) {
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return obj.value
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} else if (typeof obj == "object") {
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const keys = Object.keys(obj)
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return keys.map(key => {
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return `${key}: ${compound_value(obj[key])}`
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});
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} else {
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return obj
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}
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}
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return item
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}
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function entity(name) {
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const entity = bot.nearestEntity((entity) => {
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const ename = entity.name || entity.username
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return name && ename ? ename == name : true
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})
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console.log(entity)
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if (!entity) {
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cfg.quiet || bot.chat("no entity")
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return entity
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}
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let info = [entity.type, entity.name || entity.username]
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if (entity.metadata) info.push("len: " + entity.metadata.length)
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cfg.quiet || bot.chat(info.join("; "))
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}
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function command(message_parts) {
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switch (message_parts.length) {
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case 0:
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// TODO most recent command?
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block()
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break;
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case 1:
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switch (message_parts[0]) {
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case "item":
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item()
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break
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case "entity":
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entity()
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break
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case "block":
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default:
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block()
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@ -87,28 +23,6 @@ function command(message_parts) {
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break;
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case 2:
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switch (message_parts[0]) {
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case "item":
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item(message_parts[1])
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break
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case "entity":
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default:
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entity(message_parts[1])
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break;
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}
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break
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case 4:
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switch (message_parts[0]) {
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case "block":
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default:
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block(message_parts.slice(1))
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break;
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}
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break;
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default:
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break;
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}
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@ -125,4 +39,4 @@ const load = (config) => {
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const unload = () => {}
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module.exports = { load, unload, command, block, item, entity }
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module.exports = { load, unload, command, block }
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@ -30,39 +30,13 @@ function initMoves(bot = bot, mcData = bot.mcData) {
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function moveNear(pos, distance = 3) {
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const { GoalNear } = require('mineflayer-pathfinder').goals
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cfg.quiet || bot.chat(`moving to ${pos}`)
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pos = v(pos)
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cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
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}
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function moveXZ(pos) {
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const { GoalXZ } = require('mineflayer-pathfinder').goals
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if (Array.isArray(pos) && pos.length == 2) {
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pos = v(pos[0], 0, pos[1])
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}
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pos = v(pos)
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console.log(pos)
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cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
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}
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function moveY(pos) {
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const { GoalY } = require('mineflayer-pathfinder').goals
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if (Array.isArray(pos) && pos.length == 1) {
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pos = v(null, pos[0], null)
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}
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pos = v(pos)
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console.log(pos)
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cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
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bot.pathfinder.setMovements(movements.defaultMove)
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bot.pathfinder.setGoal(new GoalY(pos.y))
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}
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function follow(entity, dynamic = true, distance = 3) {
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console.assert(entity)
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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@ -86,123 +60,11 @@ function hit(blockOrEntity) {
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bot.chat(`hitting ${entity.name || entity.type}`)
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}
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function goalReached(goal) {
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console.log(goal)
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const entity = goal?.entity
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let entityInfo = ""
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if (entity) {
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entityInfo += entity.type + ": "
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switch (entity.type) {
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case "player":
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entityInfo += entity.username
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break;
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default:
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break;
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}
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}
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cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
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}
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function stop() {
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bot.pathfinder.setGoal(null)
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bot.stopDigging()
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}
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function command(message_parts, player) {
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const message_parts2 = message_parts.slice(1)
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switch (message_parts[0]) {
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case "init":
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initMoves()
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break
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case "near":
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switch (message_parts2.length) {
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case 0:
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moveNear(bot.nearestEntity().position)
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break
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case 1:
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switch (message_parts2[0]) {
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case "me":
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if (player) {
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moveNear(player.position)
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} else {
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cfg.quiet || bot.chat("can't see you")
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}
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break;
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default:
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const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
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if (aPlayer) {
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moveNear(aPlayer.position)
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} else {
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cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
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}
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break;
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}
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break
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case 2:
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//TODO this isn't near
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moveXZ(message_parts2)
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break
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case 3:
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//TODO more checks
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moveNear(message_parts2)
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break
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default:
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break
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}
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break
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case "follow":
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// message_parts2 = message_parts.slice(2)
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switch (message_parts2.length) {
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case 0:
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follow(bot.nearestEntity())
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break
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case 1:
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let dist = 3
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switch (message_parts2[0]) {
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case "close":
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dist = 1
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case "me":
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case "once":
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if (player) {
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follow(player, message_parts2[0] === "me", dist)
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} else {
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cfg.quiet || bot.chat("can't see you")
|
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}
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||||
break;
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||||
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||||
default:
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const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
|
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if (aPlayer) {
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follow(aPlayer)
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} else {
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cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
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}
|
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break;
|
||||
}
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break
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||||
// case 2:
|
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// bot.lookAt({}) goalxz?
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// break
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||||
// case 3:
|
||||
//TODO more checks
|
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// moveNear(message_parts2)
|
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// break
|
||||
default:
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cfg.quiet || bot.chat("unknown or bad command")
|
||||
break
|
||||
}
|
||||
break
|
||||
case "stop":
|
||||
stop()
|
||||
break
|
||||
default:
|
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return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const load = (config) => {
|
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cfg = config
|
||||
bot = cfg.bot
|
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|
@ -219,13 +81,11 @@ const load = (config) => {
|
|||
|
||||
// initMoves(bot, mcData)
|
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setTimeout(initMoves, 500, bot, mcData)
|
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bot.on('goal_reached', goalReached)
|
||||
|
||||
}
|
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|
||||
const unload = () => {
|
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stop()
|
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bot.off('goal_reached', goalReached)
|
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}
|
||||
|
||||
module.exports = { load, unload, command, stop, initMoves, moveNear, moveXZ, moveY, follow }
|
||||
module.exports = { load, unload, stop, initMoves, moveNear, follow }
|
|
@ -33,20 +33,17 @@ function sleep(quiet = cfg.sleep.quiet) {
|
|||
cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
|
||||
bot.once('goal_reached', (goal) => {
|
||||
console.info(goal)
|
||||
try {
|
||||
bot.sleep(bed, (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't sleep: ${err.message}`)
|
||||
} else {
|
||||
!quiet && bot.chat("zzz")
|
||||
// apparently, `bot.isSleeping = true` takes a while
|
||||
// maybe it's async
|
||||
console.log("sleeping? ", bot.isSleeping)
|
||||
}
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
}
|
||||
bot.sleep(bed, (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't sleep: ${err.message}`)
|
||||
} else {
|
||||
!quiet && bot.chat("zzz")
|
||||
console.log("sleeping? ", bot.isSleeping)
|
||||
// hack until this is fixed
|
||||
// TODO confirm this is fixed
|
||||
// bot.isSleeping = true
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {
|
||||
|
|
12
package.json
12
package.json
|
@ -35,16 +35,16 @@
|
|||
},
|
||||
"dependencies": {
|
||||
"dotenv-packed": "^1.2.1",
|
||||
"minecraft-data": "^2.73.1",
|
||||
"mineflayer": "^2.40.1",
|
||||
"mineflayer-armor-manager": "^1.4.0",
|
||||
"mineflayer-pathfinder": "^1.3.6",
|
||||
"minecraft-data": "^2.70.2",
|
||||
"mineflayer": "^2.39.2",
|
||||
"mineflayer-armor-manager": "^1.3.0",
|
||||
"mineflayer-pathfinder": "^1.2.3",
|
||||
"mineflayer-pvp": "^1.0.2",
|
||||
"prismarine-block": "^1.7.3",
|
||||
"prismarine-block": "^1.7.2",
|
||||
"prismarine-chat": "^1.0.3",
|
||||
"prismarine-entity": "^1.1.0",
|
||||
"prismarine-item": "^1.5.0",
|
||||
"prismarine-nbt": "^1.4.0",
|
||||
"prismarine-nbt": "^1.3.0",
|
||||
"prismarine-recipe": "^1.1.0",
|
||||
"typescript": "^4.1.3",
|
||||
"vec3": "^0.1.7"
|
||||
|
|
Loading…
Reference in New Issue
Block a user