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1b21fcb096
...
aded1e4193
10
lib/index.js
10
lib/index.js
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@ -96,13 +96,13 @@ cfg.quiet = true
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bot.once("spawn", () => {
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plugins = {
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command: require('./plugins/command'),
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informer: require('./plugins/informer'),
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inventory: require('./plugins/inventory'),
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finder: require('./plugins/finder'),
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mover: require('./plugins/mover'),
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sleeper: require('./plugins/sleeper'),
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eater: require('./plugins/eater'),
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inventory: require('./plugins/inventory'),
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informer: require('./plugins/informer'),
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finder: require('./plugins/finder'),
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sleeper: require('./plugins/sleeper'),
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armor: require('./plugins/armor'),
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mover: require('./plugins/mover'),
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guard: require('./plugins/guard'),
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// miner: require('./plugins/miner.js'),
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statemachine: require('./plugins/statemachine'),
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@ -11,16 +11,17 @@ let movements = []
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function initMoves(bot = bot, mcData = bot.mcData) {
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console.info(movements)
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if (movements.length > 0) {
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bot.pathfinder.setMovements(movements.defaultMove)
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return console.warn("go init: movements already initialized!", movements)
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return console.warn("movements already initialized!")
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}
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const normalMove = new Movements(bot, mcData)
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normalMove.canDig = false
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normalMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
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normalMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
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normalMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
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movements.push(normalMove)
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let defaultMove = new Movements(bot, mcData)
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defaultMove.canDig = false
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defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
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defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
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defaultMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
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movements.push(defaultMove)
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movements.defaultMove = movements[0]
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bot.pathfinder.setMovements(defaultMove)
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@ -81,66 +82,6 @@ function follow(entity, dynamic = true, distance = 3) {
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bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
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}
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function away(entity = bot.nearestEntity(), invertInvert = true, dynamic = true, distance = 10) {
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const currentGoal = bot.pathfinder.goal
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console.assert(currentGoal || entity)
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const { GoalInvert } = require('mineflayer-pathfinder').goals
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bot.pathfinder.setMovements(movements.defaultMove)
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if (!currentGoal) {
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const { GoalFollow } = require('mineflayer-pathfinder').goals
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if (entity.entity) {
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console.log("go away entity:", entity, entity.entity)
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entity = entity.entity
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}
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cfg.quiet || bot.chat(
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`going away from ${entity?.type
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}: ${entity?.username || entity?.displayName
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}${dynamic ? "" : " once"}`
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)
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// alternative implementation
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// follow(entity, dynamic, distance)
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// bot.pathfinder.setGoal(new GoalInvert(bot.pathfinder.goal), dynamic)
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return bot.pathfinder.setGoal(new GoalInvert(
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new GoalFollow(entity, distance)
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), dynamic)
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}
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if (currentGoal instanceof GoalInvert) {
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const currEntity = currentGoal.goal.entity
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console.log("go away inverse goal:", currentGoal.goal)
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if (invertInvert) {
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cfg.quiet || bot.chat(
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`switching towards ${currentGoal.goal?.constructor.name
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}: ${currEntity?.type
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}: ${currEntity?.username || currEntity?.displayName
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}${dynamic ? "" : " once"}`
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)
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bot.pathfinder.setGoal(currentGoal.goal, dynamic)
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} else {
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cfg.quiet || bot.chat(
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`already going away from ${currentGoal.goal?.constructor.name
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}; not switching`
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)
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}
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} else {
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const currEntity = currentGoal.entity
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console.log("go away goal:", currentGoal)
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cfg.quiet || bot.chat(
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`going away from ${currentGoal?.constructor.name
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}: ${currEntity?.type
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}: ${currEntity?.username || currEntity?.displayName
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}${dynamic ? "" : " once"}`
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)
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bot.pathfinder.setGoal(new GoalInvert(currentGoal), dynamic)
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}
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}
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function ride(entity) {
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entity = entity?.entity || entity
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const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
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@ -166,8 +107,7 @@ function ride(entity) {
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function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
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// bot.once("attach", state = "vehiccel")
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if (bot.vehicle) {
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// FIXME moveVehicle should be +-1 or 0?
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const amount = Math.sign(parseInt(message_parts2[0]) || -reverse)
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const amount = parseInt(message_parts2[0]) || 10 * -reverse
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bot.moveVehicle(turn && amount || 0, !turn && amount || 0)
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} else {
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command([directionLabel].concat(message_parts2))
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@ -290,11 +230,6 @@ function command(message_parts, player) {
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case "mount":
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ride(message_parts2[0])
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break
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case "away":
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case "run":
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case "runaway":
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away()
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break
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case "w":
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case "f":
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moveOrRide(0, -1, "forward", message_parts2)
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@ -311,11 +246,6 @@ function command(message_parts, player) {
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case "r":
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moveOrRide(1, 1, "left", message_parts2)
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break
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case "up":
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case "u":
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case "j":
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moveOrRide(1, 1, "left", message_parts2)
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break
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case "back":
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case "forward":
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case "jump":
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@ -78,9 +78,8 @@ function init(smName = "dummy", webserver) {
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actions: {
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// action implementation
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lookAtPlayerOnce: (context, event) => {
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const player = context?.player && (context?.player?.isValid || context?.player?.entity?.isValid)
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|| bot.nearestEntity(entity => entity.type === 'player');
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if (player?.position || player?.entity) {
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const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
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if (player.position || player.entity) {
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context.player = player;
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bot.lookAt((player.entity || player).position.offset(0, 1, 0));
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}
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@ -88,10 +87,9 @@ function init(smName = "dummy", webserver) {
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},
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activities: {
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lookAtPlayer: (context, event) => {
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const player = (context?.player?.isValid || context?.player?.entity?.isValid) && context?.player
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|| bot.nearestEntity(entity => entity.type === 'player' && entity.isValid);
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// TODO check pos every event?
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if (player?.position || player?.entity) {
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const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
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// TODO check every event?
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if (player.position || player.entity) {
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context.player = player;
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function looks() {
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bot.lookAt((player.entity || player).position.offset(0, 1, 0));
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@ -99,11 +97,6 @@ function init(smName = "dummy", webserver) {
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bot.on("time", looks);
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return () => bot.off("time", looks);
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}
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else {
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quiet || bot.chat("look: no valid players");
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// TODO use xstate logger
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context.debug && console.log("sm: no valid player", this, context, player);
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}
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}
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},
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delays: {
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@ -262,6 +255,9 @@ function runSM(name = getSM(undefined, undefined, true), player // or supervisor
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cfg.statemachine.running[machine.id] = service;
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cfg.statemachine.recent = machine;
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service.start();
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// // TODO check if idle state is different (maybe?)
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console.log("sm run", service.state.value === machine.initialState.value, service.state);
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console.log("sm run", service.state !== machine.initialState, machine.initialState);
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// return machine
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return service;
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}
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@ -295,7 +291,7 @@ function actionSM(action, name = getSM()) {
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if (service.status !== InterpreterStatus.Running)
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return;
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// const machine = service.machine
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service.send(action.toUpperCase());
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service.send(action.toLowerCase());
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}
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function stepSM(command = "", ...message_parts) {
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let service = getSM(undefined, true);
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